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You: Hey baby, my Texture is 512x768. Reply: No it's only 512x512!

Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-17-2008 07:05
Quick followup on the 2048 thing, if anyone's still interested. Spinster dropped me a couple of textures that were indeed labeled "2048x512" in the preview window. I applied them to a prim, and both the texture console and ctrl-alt-shift-T report them as being 1024x256, so it seems they were actually downsized, regardless of what the preview window says. My guess is the "Dimensions" listed in the previewer are not a live reading of the image, but simply a text label placed on the image at the time of upload. Back when 2048's were allowed, the labels were applied, and when the global downsizing happened, they weren't changed.
DrDoug Pennell
e-mail is for old people
Join date: 13 Mar 2007
Posts: 112
09-19-2008 05:43
From: Kitty Barnett
*points to TigroSpottystripes' answer as well*

Each avie consists of 5 baked textures: head, upper body, lower body, eyes and skirt.

Eyes and skirt are obvious where they originate from.

Your skin will consist of three textures to be applied to the three major parts so head comes directly from your skin (not entirely accurate since it's actually composite as well but for simplicity's sake it doesn't really matter).

Upper/lower body are a composite that depends on which layers you're wearing (I'll likely get the exact ordering wrong but it's just illustrative) and it's composited from left to right.

Upper body: base + upper body skin + undershirt + shirt + gloves + upper jacket

Lower body: base + lower body skin + underpants + socks + pants + lower jacket

The end result of the "composite" is what the 'baked texture' represents.

When you change clothes (or log in) your viewer will download all the different textures for all the different layers you're wearing and then upload 5 (baked) textures up to the sim.

Whenever you see someone your viewer will simply download those 5 textures and apply them to their shape instead of having to constantly composite for everyone on the fly.


Wow - Learn something new every day.

Thanks so much to both of you for taking the time to post such detailed and helpful answers.

Doug
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