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Maximum Altitude for building

FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
04-02-2007 20:58
You can fly above 200m even beyond 77000m and beyond I have done it but you need to have some type of assistance to do so.
I often wonder if thre is way to put a space station up at 77000m.
Thanks for bringing this up
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
04-03-2007 14:56
From: someone
Residents can't fly above 256. Residents can't stand above that height either. If you took object, sit on it, moved Z to 700, then click to Stand, it will not allow it, and you will fall through the object.


This is not the case, as has been stated earlier. You can stand at 700m BUT you need something there to stand on! Sure, if you rez a cube, sit on it and Z it to 700, you will fall off when you try to stand, but if you rez that cube on a simple platform, link the cube to it, sit on it and Z it to 700, you will be able to stand on the platform.
Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
04-03-2007 16:04
From: Dekker Boa
Residents can't fly above 256. Residents can't stand above that height either. If you took object, sit on it, moved Z to 700, then click to Stand, it will not allow it, and you will fall through the object.


I like how newbies like to TRY to answer questions :)

Unassisted flight stops at just past 200m, try as you might you aren't going to get past 210m without scripted help. Basically, right at the cloud level.

As everyone has said, building past 768m is difficult, if not impossible. Make it easy on yourself and stick to 758m and 10m roofs :)
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Frax Dae
Registered User
Join date: 14 Dec 2006
Posts: 5
04-03-2007 17:15
From: Simil Miles
Objects can be rezzed at any height :
- by an object rezzer (llObjectRez()) in a 10m range

Not really. The limit seems to be 4096 meters. Objects rezzed above 4096m through llRezObject() were returned to me. They seemed stable enough though between 768m and 4096m.
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
04-03-2007 19:00
From: Conifer Dada
This is not the case, as has been stated earlier. You can stand at 700m BUT you need something there to stand on! Sure, if you rez a cube, sit on it and Z it to 700, you will fall off when you try to stand, but if you rez that cube on a simple platform, link the cube to it, sit on it and Z it to 700, you will be able to stand on the platform.



Primficiency! Rez a cube, sit, z to 700, change x & y sizes to 10, then stand. :P

Remember, the prim you save, may be your own!

A
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Carolyn Crosley
Born from the Mind
Join date: 19 Oct 2006
Posts: 332
04-04-2007 04:37
Once again I'd like to thank all of you for your input and interest. I now have quite a knowledge base to refer to.
Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-14-2007 08:57
From: Frax Dae
Not really. The limit seems to be 4096 meters. Objects rezzed above 4096m through llRezObject() were returned to me. They seemed stable enough though between 768m and 4096m.

That's right, I just found out today that any object rezzed or dropped or physically moved over 4096m would go off world.
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Tamii Gwynneville
Supreme Curmudgeonette
Join date: 1 Jun 2006
Posts: 72
04-14-2007 09:18
From: Dekker Boa
Residents can't fly above 256. Residents can't stand above that height either. If you took object, sit on it, moved Z to 700, then click to Stand, it will not allow it, and you will fall through the object.

This is an example of 100% false information.

I set a skybpx at 750 m and have zero problems flying to it, although it is quicker to tp.
Alora Perse
Registered User
Join date: 22 Dec 2005
Posts: 34
omg...
04-15-2007 02:03
No wonder its so hard to learn stuff in SL. Half of the answers in the thred are not even close to being right! After 768M you can still drop/rez..if you have something to drop it on. If you try to move it at all it will go down to 768M. So what you do is..trick I learned from my SL hubby..(befor I got the FP to rez a platform)..build your whatever below the the 768M deco and all..chairs,tables all that stuff everything you want in it ..pick it all up as one..get a flight booster and fly to the hight you want it to be..wear a box on your head then click it and drop it..not detach.drop..then drop your all togeather build on the box. DO NOT MOVE ANYTHING!!or it will poof back to 768. There you go..tada!
VooDoo Bamboo
www.voodoodesignsllc.com
Join date: 4 Oct 2006
Posts: 911
04-15-2007 04:02
From: Athena Sterling
a couple months ago there was a place called the mile high club that was at like 5k meters, i saw it via a freinds screen, was never there personally, and i never figuered out it was done. :(



You can take a build as hight as you want really but it has to rez in the 700 area. So lets say I rez a building at 600 and I have a fly tool on, I can then just drag it as high as I like up in the air from that point on.
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VooDoo Bamboo
www.voodoodesignsllc.com
Join date: 4 Oct 2006
Posts: 911
04-15-2007 04:03
From: Alora Perse
No wonder its so hard to learn stuff in SL. Half of the answers in the thred are not even close to being right! After 768M you can still drop/rez..if you have something to drop it on. If you try to move it at all it will go down to 768M. So what you do is..trick I learned from my SL hubby..(befor I got the FP to rez a platform)..build your whatever below the the 768M deco and all..chairs,tables all that stuff everything you want in it ..pick it all up as one..get a flight booster and fly to the hight you want it to be..wear a box on your head then click it and drop it..not detach.drop..then drop your all togeather build on the box. DO NOT MOVE ANYTHING!!or it will poof back to 768. There you go..tada!



Your 99.9% right. You can drop you can not rez at least not with a rez system for example like Jack in the box or something to that effect. It can not move the sections into to place.
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Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-15-2007 06:33
From: VooDoo Bamboo
You can take a build as hight as you want really but it has to rez in the 700 area. So lets say I rez a building at 600 and I have a fly tool on, I can then just drag it as high as I like up in the air from that point on.

You can build as high as you can rez and you can rez as high as 4096m.
Yes you can drag a box while flying, but even by flying at 1m/sec the box won't keep up and will any way not be able to be dragged over 768m.
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Alora Perse
Registered User
Join date: 22 Dec 2005
Posts: 34
04-15-2007 18:54
"Your 99.9% right. You can drop you can not rez at least not with a rez system for example like Jack in the box or something to that effect. It can not move the sections into to place."

99.9%? You rezed the jack in the box box right? :P I didn't say use a rez system. I said pick it all up at once. Open your edit box, drag your mouse from the right corner to the bottom left corner of your build..it will select everything in it. Then right click and take..it will pick it all up as one item. Fly up and drop it out of your inventory. It will rez everything the same as it was when you picked it up. No need for a rez system. :)
Alora Perse
Registered User
Join date: 22 Dec 2005
Posts: 34
04-15-2007 18:56
right top corner to the bottom left corner*
Alora Perse
Registered User
Join date: 22 Dec 2005
Posts: 34
04-15-2007 19:00
last edit..sorry...you can use a rez system if it is one that rezzes the peices where they will be, but not one that rezzes it above the box then tries to move them. As i said befor..you can not move the peices..by hand or with a rez system. If it moves at all it will go back down to the 768 mark.
Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
04-16-2007 01:27
Ok

Read the thread and did some inworld tests:

1. I created a platform at 750m using MystiTool. No problem.

2. I then created a cube and sat on it. I then selected the cube and using the Z-Axis arrow moved it upwards, taking me with it. At 768m it was not physically possible to move the cube any higher, it seemed I was banging against an invisible barrier.

3. Hot-air balloon. Rezzed the balloon (Cubey's Terraflyer) and got in. Set the altitude to 5000m, and up I went, through the 768m barrier, through 1000m, through 2000m, through to 4000m. At 4000m I did not go any higher.

Any thoughts on the above results?
Ricky Yates
(searching...)
Join date: 28 Jan 2007
Posts: 809
04-16-2007 04:42
From: Vi Shenley
Any thoughts on the above results?
As expected. 768m is the limit for normal movement of objects (llSetPos or tweaking the Z-dimension). 4096m is the limit for physical movement, which is what the balloon did.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-16-2007 05:36
whats the maximum height for a TP landing point?

Since the OP wanted to make a in the air club - this is pretty important. You want peopel able to get to your club without having to use extraordinary means.

I know TP landing points work at 760 meters.
Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-16-2007 05:43
From: Ricky Yates
As expected. 768m is the limit for normal movement of objects (llSetPos or tweaking the Z-dimension). 4096m is the limit for physical movement, which is what the balloon did.

More precisely 768m is the limit for non-physical movements and 4096m is the limit for objects existence in the simulator.

From: Colette Meiji
whats the maximum height for a TP landing point?

Since the OP wanted to make a in the air club - this is pretty important. You want peopel able to get to your club without having to use extraordinary means.

I know TP landing points work at 760 meters.

Teleportation by landmark or by map is limited to 768m, teleportation by avatar is not limited.
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Miyako Nishi
Vengeance Studio
Join date: 25 Feb 2007
Posts: 11
04-16-2007 06:51
Here's what I just found by experimenting:

Drop is not available at any altitude; not even standing on the ground. What happened to that? Anyway, because of this, flying to altitude and dropping an attachment is not an option.

If I rez an object under 768 and then edit its Z-coordinate to, say, 1000m, it moves to 768.

I can not drag an object higher than 768. It stops at 768.

So, currently there does not seem to be a way to get an object above 768. If you are going to claim otherwise, please try it *now* and then tell us how you did it.

Also, I flew to 40,000m and the sky did not get darker.
Arksun Tone
Ark Designs, Sonyo
Join date: 26 Dec 2006
Posts: 91
04-16-2007 07:06
From: Simil Miles
Some clarifications :

Objects can be rezzed at any height :
- by drag&drop from the inventory, as long as there is another object to rez them on
- by an object rezzer (llObjectRez()) in a 10m range
- by dropping an attachment

Objects over 768m are also permanent, can also be edited, but cannot be moved by dragging their axis or changing their position in the Build panel - otherwise they go below 768m.

So if you want to place your station over 768m and furnish it, either fly there, attach it to you then drop it and furnish it without moving the furnitures, or furnish it first then place it and do that every time you need to refurnish it.

Notice : at 10000m and over, avatars appearance is not stable.



I'd be a little careful calling objects over 768m as 'permanent' as stuff at extreme heights has been known to just dissapear, like after a sim restart.
Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-16-2007 07:37
From: Miyako Nishi
Here's what I just found by experimenting:

Drop is not available at any altitude; not even standing on the ground. What happened to that? Anyway, because of this, flying to altitude and dropping an attachment is not an option.

If I rez an object under 768 and then edit its Z-coordinate to, say, 1000m, it moves to 768.

I can not drag an object higher than 768. It stops at 768.

So, currently there does not seem to be a way to get an object above 768. If you are going to claim otherwise, please try it *now* and then tell us how you did it.

Also, I flew to 40,000m and the sky did not get darker.

Drop is available, unless you're on your land and the bug related to the "Create Objects" land option is occurring or unless the land you're on doesn't allow objects entry.

I've already tried what I claimed and explained how I did it in my previous post in this thread.

From: Arksun Tone
I'd be a little careful calling objects over 768m as 'permanent' as stuff at extreme heights has been known to just dissapear, like after a sim restart.

But what's an extreme height ? If over 4096m then no wonder.
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Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-16-2007 09:05
I'ld like to contradict myself by claiming something new, (maybe never done before) :

It is possible to move a non physical prim over 768m, it's even possible to move it over 4096m and have it stay there (even after relogging).
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Miyako Nishi
Vengeance Studio
Join date: 25 Feb 2007
Posts: 11
04-16-2007 09:32
'Drop' doesn't seem to be available in all sims. I found it available in the public sandbox near Ahern but not available in other sandboxes or on my own land.
Steve Mahfouz
Ecstasy Realty
Join date: 1 Oct 2005
Posts: 1,373
You may want to check out Galactica sim
04-16-2007 13:09
Galactica sim will be ready to lease soon, and it's going to be a totally outer space development:

http://slurl.com/secondlife/Galactica/128/128/600
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