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Svarga sim closing? |
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Ingrid Ingersoll
Archived
![]() Join date: 10 Aug 2004
Posts: 4,601
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09-27-2006 09:03
I'm saddened that Lauk is selling Svarga? It's one of the most amazing sims in SL. If you haven't already been, go have a look at it before it's gone and take some pictures.
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Psyra Extraordinaire
Corra Nacunda Chieftain
![]() Join date: 24 Jul 2004
Posts: 1,533
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09-27-2006 09:58
I am also saddened.
If I could afford to take on something like that, I would. Wonderful photo opportunities everywhere. Gonna miss it!! Good luck on future endeavours, Lauk, I hope we still see new great things from you. lil' Svarga snowglobes! ;D _____________________
E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca
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Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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09-27-2006 11:40
Sims, even ones supporting fabulous builds just aren't worth keeping unless they're generating enough income to support themselves are they. Land is that way all around really. Houses are cute and all; but worth forking over all that cash every month?
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jrrdraco Oe
Insanity Fair
![]() Join date: 28 Oct 2005
Posts: 372
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09-27-2006 12:58
augh noo! that was a too cool project! Sell me a hut there
dammit the best sim ever _____________________
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Whimsycallie Pegler
Registered User
Join date: 28 Apr 2006
Posts: 1,003
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09-27-2006 13:18
Sims, even ones supporting fabulous builds just aren't worth keeping unless they're generating enough income to support themselves are they. Land is that way all around really. Houses are cute and all; but worth forking over all that cash every month? I wouldn't neccesarily agree with that. Depends on why you are here and how much you can afford. |
jrrdraco Oe
Insanity Fair
![]() Join date: 28 Oct 2005
Posts: 372
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09-27-2006 15:55
I think the sim was supposed to be some natural environment project where things could interact with the visitor and stuff and not strictly commercial sim, and from what I see, donations are not covering the sim maintenance cost.
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FlipperPA Peregrine
Magically Delicious!
![]() Join date: 14 Nov 2003
Posts: 3,703
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09-28-2006 11:30
It's an absolutely amazing sim. I had heard Laukosargas was trying to sell it as well, but without the ecosystem (which is a shame; it's really quite amazing). I really hope she reconsiders, I know I'd donate to try to help keep it open.
Regards, -Flip _____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars! |
Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
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09-28-2006 11:34
Svarga is one of the kewlest sims I have ever seen period. I will be sad to see it go.
![]() _____________________
~Jennyfur~
http://jennyfurperegrine.wordpress.com/ http://slcc2007.wordpress.com/ Deadly Nightshade Design Studio (Indigo 86,61) Jennyfur's Designs on SLBoutique |
Arahan Claveau
Arthole
![]() Join date: 28 Jun 2005
Posts: 42
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09-28-2006 13:57
damn shame. anyone know how long we have until its gone?
will donations really help extend its life or has the owner 100% decided its fate? |
Alazarin Mondrian
Teh Trippy Hippie Dragon
![]() Join date: 4 Apr 2005
Posts: 1,549
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09-28-2006 14:39
SL really needs it's Svargas. Mebbe LL should consider commisionning a few of the better concept builders and teams to whip up a few sims that are permanently maintained just to show people what's really possible. LL already maintains a whole slew of mainland sims so why couldn't they also maintain showcase sims dotted around the mainland and islands? Surely some of that 11 million smackeroos they got a while back could be invested there. And it would be money well spent.
As it is Svarga will probably be recycled as yet another blingland casino sim or cookie-cutter housing project ![]() _____________________
My stuff on Meta-Life: http://tinyurl.com/ykq7nzt
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Seifert Surface
Mathematician
![]() Join date: 14 Jun 2005
Posts: 912
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09-28-2006 14:55
Mebbe LL should consider commisionning a few of the better concept builders and teams to whip up a few sims that are permanently maintained just to show people what's really possible. _____________________
-Seifert Surface
2G!tGLf 2nLt9cG |
Robbie Dingo
Registered User
Join date: 3 Jan 2005
Posts: 68
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09-28-2006 16:39
Sims are, well sims are sims... they come, they go, and in some ways that's the beauty of SL. Svarga is wonderful indeed, but more alarming perhaps, is where is the Angel that build it?
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Jesse Malthus
OMG HAX!
Join date: 21 Apr 2006
Posts: 649
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09-28-2006 19:37
Sims are, well sims are sims... they come, they go, and in some ways that's the beauty of SL. Svarga is wonderful indeed, but more alarming perhaps, is where is the Angel that build it? You're right. I think we say goodbye and look to the next. The EWG looks really promissing. _____________________
Ruby loves me like Japanese Jesus.
Did Jesus ever go back and clean up those footprints he left? Beach Authority had to spend precious manpower. Japanese Jesus, where are you? Pragmatic! |
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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09-28-2006 22:37
Personally I think LL should take it and keep it opened.
After all it is listed in the "RL education places in SL" notecard. That`s where I found it. I thought it was a cool SIM, it would benefit SL to stay up. |
Alazarin Mondrian
Teh Trippy Hippie Dragon
![]() Join date: 4 Apr 2005
Posts: 1,549
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09-29-2006 01:15
Yes, although a sim like Svarga doesn't get "whipped up". These things are labours of love, you can't pay someone enough to spend the time doing it. They have to be doing it anyway. I know, Seifert, I know. Actually this brings me to a possible replacement for the defunct Developer Incentive / Dwell scheme: A voting system for sims / projects (it should be open to all, not just sim-owners) of artistic and/or cultural merit. A variety of possible scenarios could be implemented: 1) Monthly winners would have a set amount of tier paid for: 1, 2, 3, 4 or 6 months depending on their position in the voting tally. 2) A single monthly winner would have it's tier paid for indefinitely. Ok, mebbe monthly would produce too many permanently subsidised sims. A quarterly permanent tier subsidy award could be frequent enough. 3) Cash prizes / payouts for the winner(s) to use as they see fit. 4) An L$ credit prize / award that could only be used to pay for tier and / or further land expansion / facilities and not be cashed out or transferred to other players. 5) An upper limit on the number of 'award-winning' sims / projects that can belong to any one player and / or group in order to stop project developers from gaming such a voting system. 6) Paid-up accounts would have a fixed number of votes to dispense with each month. This would encourage travel around the grid. 7) Non-verified accounts could also vote on a separate tally which could refelect 'popularity' but not be counted towards the prize awards. Voting could be restricted to paid-up accounts only so as to mitigate the potential for vote-gaming with alts. Also, the monthly voting tally would have to be published publicly, for instance on the SL website and posted on a noticeboard at every InfoCentre. It's clear that the end of the DI / dwell era pulled the plug on alot of sims and projects that those schemes were designed to help. In the absence of any replacement scheme, it's been brute capitalism sink-or-swim. Hardly anything gets built any longer without thinking about how it's going to pay for itself. Art for art's sake seems to have gone on hold for the time being. Mebbe LL should change the SL tagline to: 'Your wallet, someone else's prefabs' _____________________
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Albion DeVaux
DeVoid of DeVotion
![]() Join date: 8 Aug 2006
Posts: 173
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09-29-2006 02:21
Those are really good ideas Alazarin! There needs to be more incentive for non-commercial projects in SL. The arts are funded in RL after all. Perhaps there could be lottery funding for good causes too! In the UK all national galleries and museums are now free to enter because of government sponsorship. They would have to charge without it.
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Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
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09-29-2006 02:44
It's clear that the end of the DI / dwell era pulled the plug on alot of sims and projects that those schemes were designed to help. In the absence of any replacement scheme, it's been brute capitalism sink-or-swim. Hardly anything gets built any longer without thinking about how it's going to pay for itself. Art for art's sake seems to have gone on hold for the time being. Mebbe LL should change the SL tagline to: 'Your wallet, someone else's prefabs' I like those ideas to an extent, I mean tweaks for all could be in. As for the dwell, I totally agree, now each club comes with a high price mall to survive. I used to own a mall and the small amount of dwell made up for what I didn't charge for vendor rent. When dwell went away, it was the end of small owners like me. I was bought out by a huge land owner (thankfully the mall is still there so my hard work did pay off in a way, at least for someone), but owning a 4000m piece, just too much to pay to tier without any real benefits of coming back as far as business goes. I used to charge an average of 50L per week and right before I ended up selling, the average was up to 90L and it still wasn't making ends meet. I'm certainly sorry to see the entire system scrapped. I've watched a lot of legitimate businesses go down and lots of malls go up. Hell, even businesses in RL have benefits, breaks etc. for being there. Chamber of Commerce can pay some out to businesses and that's how I saw dwell. A lil incentive for people to stay open. So camping places took a certain advantage? So what? It put more money in to people to buy more from creators. Which in turn made them upload more.. I've watched several creators go down as well, just because people aren't buying like they used to. Only the big, well-known places are winning out, and getting a start is incredibly tough for anyone now. |
Showdog Tiger
Registered User
Join date: 30 Nov 2005
Posts: 404
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Second Life Support Lotto Group
09-29-2006 02:57
Dearly Darling,
The SLSL Group is working towards that end. You may IM me (Treasurer) Maneo Suntzu (Recording Secretary) or the founder Lord Sullivan for a notecard. Ever Yours, Mrs. Showdog Tiger _____________________
Dogdom Doge
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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09-29-2006 03:59
Personally I think LL should take it and keep it opened. After all it is listed in the "RL education places in SL" notecard. That`s where I found it. I thought it was a cool SIM, it would benefit SL to stay up. I don't think they can do that in this case, because: a) Lauk wants to sell it for a profit, not just have it "taken" by someone; b) the evolving ecosystem aspect is going to be lost, whatever happens, because Lauk doesn't want anyone else to get the scripts. |
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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09-29-2006 04:04
I'm certainly sorry to see the entire system scrapped. I've watched a lot of legitimate businesses go down and lots of malls go up. Really? The lack of dwell/DI seems to encourage "legitimate businesses" and penalize malls. Malls can no longer use traffic to offer cheaper rent, thus their service is slightly less valuable, but for legitimate businesses that make and sell things those things are still just as useful and valuable to customers. Hell, even businesses in RL have benefits, breaks etc. for being there. Chamber of Commerce can pay some out to businesses and that's how I saw dwell. A lil incentive for people to stay open. The Chamber of Commerce, though, is paid for via tax. Any attempt at taxing people's L$ transactions or balances wouldn't work. And if LL print new L$ to pay the dwell with, then the L$ sale value goes down and the recipients still can't make tier. If you want to incentivise people to stay open there's nothing to stop you tipping them ![]() |
Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
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09-29-2006 10:59
Really? The lack of dwell/DI seems to encourage "legitimate businesses" and penalize malls. Malls can no longer use traffic to offer cheaper rent, thus their service is slightly less valuable, but for legitimate businesses that make and sell things those things are still just as useful and valuable to customers. Actually, I've watched some hangout spots and clubs that didn't rely on malls go away from it. The pricing on some of the more popular club vendors can run upwards of 500L a week for very few prims. In those spots, I've only seen the biggest of the big of creators there, ones that already own quite a bit of land for a main store. While I don't discourage that, who that is new can afford 500L a week off few content of their own without buying L? And most of the malls going up are not charging more, they are just putting in more spots, getting close to maxing prims, taking out all unneccesary prims, hell, one place even took off the roof and columns! Just creating more lag and longer load times. Making and selling useful things doesn't matter if you can't pay the rent. The Chamber of Commerce, though, is paid for via tax. Any attempt at taxing people's L$ transactions or balances wouldn't work. And if LL print new L$ to pay the dwell with, then the L$ sale value goes down and the recipients still can't make tier. If you want to incentivise people to stay open there's nothing to stop you tipping them ![]() Oh, you mean like upload fees? Or 'tax' on buying and selling L? Plenty of sinks could be considered taxing. They aren't gonna print any more than they are taking out and frankly, the L went down because of the quick page on the site that allows selling. Half the people didn't even know there was an advanced option, I didn't til a few days ago. If people all sold through advanced again, then it's back to square one. |
Ordinal Malaprop
really very ordinary
![]() Join date: 9 Sep 2005
Posts: 4,607
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09-29-2006 11:54
When dwell and DI went away there was the promise of something to replace them and be even better and more representative.
I wonder what's happened to that, hm? _____________________
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jrrdraco Oe
Insanity Fair
![]() Join date: 28 Oct 2005
Posts: 372
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09-29-2006 12:13
SL really needs it's Svargas. Mebbe LL should consider commisionning a few of the better concept builders and teams to whip up a few sims that are permanently maintained just to show people what's really possible. LL already maintains a whole slew of mainland sims so why couldn't they also maintain showcase sims dotted around the mainland and islands? Surely some of that 11 million smackeroos they got a while back could be invested there. And it would be money well spent. As it is Svarga will probably be recycled as yet another blingland casino sim or cookie-cutter housing project ![]() Idea is nice Alzarin, but I really do not see LindenLabs commissioning anything save for some few lindendollar giveouts at events. Their idea on SL is Resident Run sims, costs, projects, world they do not intent on touching things. _____________________
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Ingrid Ingersoll
Archived
![]() Join date: 10 Aug 2004
Posts: 4,601
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09-29-2006 12:27
When dwell and DI went away there was the promise of something to replace them and be even better and more representative. I wonder what's happened to that, hm? very good question. _____________________
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Desmond Shang
Guvnah of Caledon
![]() Join date: 14 Mar 2005
Posts: 5,250
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09-29-2006 16:05
I'm going to attempt a "Resident Answer" that makes sense here.
We should be very glad that the Company doesn't (commonly at least) save "nice sims". Consider: - Who chooses? - And on what basis? - Who even knows what is out there? - How many sims are popular more on the basis of creator fame, than content? Better we lose some wonderful sims to the sands of time, than create a system that institutionalised either real or imagined favouritism. And that is the real answer. _____________________
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