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camping questions

Joshua Nightshade
Registered dragon
Join date: 12 Oct 2004
Posts: 1,337
11-26-2006 01:31
You seem to be new, and not very knowledgeable about how SL works.

That's fine.

A sim has a cap of 40 people. No more than that can move into a sim, because the system is unable to support that many people.

At about 20 the sim starts to suck. There's a noticeable drop in response time, the bounce-back effect occurs, textures and items take forever to rez. Beyond 20 it only gets worse.

A popular club, and by popular I mean loaded with camping chairs that are all in use but there's no actual activity going on in the parcel, gets on average 20 people at a time. I have my store in an area where there was a club owner who was trying to extort myself and others nearby by placing over 50 camping pads in an attempt to drive us off. Needless to say he didn't succeed and his club is noticeably smaller because he was forced to delete the majority of the pads by the Lindens.

Now just 20 people in one spot, if they were wearing no attachments and no scripted objects and just there in a pure and simple Linden skinned avatar, would degrade the system. However most people who use camping pads are attached out-the-ass with blind and scripted devices and x-cite vaginas et cetera, not to mention the club itself which is running the scripts for the camping pads as well as anything else in the building. Under these conditions it's very easy to bring a sim to its knees with a lot less than 40, or even 20, people present.

This isn't an issue of "You should play the game the way I play it." It's an issue of having a next door neighbor who blasts music out of thirty-foot-high subwoofers all hours of the day. It's inconsiderate of landowners to "plop" these things down except in more than a few instances, and most people use them egregiously to game the popular places list the same way people used them to game traffic and dwell.

As for making money without knowing how to build, you can always learn how to build. SL isn't a game, it's a platform, and the majority of the platform is focused on economy. But if you don't want to learn how to build and develop a product you can always get a "job" at another place; most large stores hire greeters to talk to customers and answer simple support questions and most clubs hire DJs and "bartenders" to talk to patrons. You'd end up making a lot more money in a far shorter amount of time than you would camping and you've got the added karma bonus of not directly destroying a sim by being there yet not present.
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Mike Westerburg
Who, What, Where?
Join date: 2 May 2004
Posts: 317
11-26-2006 01:46
From: CJ Christensen
ok if you cant afford to play secondlife dont play.



wow, a bit rude there? Some people play SL as an escape from Reality full of difficulties that neither you nor I shall ever understand. If affording to play SL is having a bit of cash to rate someone you meet or to gain enough for upload fees to start an idea, then that was 100% rude. If affording to play SL means being a constant consumer each login then even I agree it isn't worth being here, I would rather blow my cash on new computer equipment such as a new video card.

From: CJ Christensen

i make "stuff" making stuff doenst cost money apart from 10L to upload a texture / animation / sound .
I therefore give everything i make away for free or 1L . Why - well 10 peeps take it and im even on my texture upload etc.
Prims dont cost anything to make.
I personally (and this is a VERY personal point) think that 99.99% of "stuff" sold is over priced crap.
If you spend 30 mins learning how to use Gimp or avimator or audiocity ( all free software ) you would be able to contrinbute to secondlife with your own creations.
Its surprisingly easy to throw a few prims together upload a texture and throw in a script and whoop bang you have a " unique" creation. cost.. 10L



wow, so quality is not important? 30 mins learning Gimp will only get you a 512x512 image file that may only consist of 1 or 2 colors , forget adding an Alpha channel and saving the file in the proper format for use in SL. Having a passion for something and charging a fair price for it is reasonable, do you not consider the time spent on developing a product in SL that does not contain pre-canned scripts from someone else like Cubey? How about textures that are unique to the project, nothing like having 5 planes all shaped differently but using the exact same texture over and over again and fly exactly the same.
I am a team of 1 on my projects, I script my own style, I make my own textures and animation files for my aircraft, I have been working over 2 weeks developing my latest aircraft, just to make sure it is worth the effort selling it. I can spend my entire stipend on texture files alone just to get it looking somewhat decent. And at one time, prims did cost 1L$ to rez and any prims you had out in the world were taxed. Contributing to SL as a content creator does not = building things or uploading anything. A person could consult or work in a team on projects or be someone who performs testing on items before they are placed in the public space and be a content creator (at least a co-creator)

To the question of the OP:
Camping is a mixed subject here as the systems can consume too many SIM resources and even have the capacity to "lock" a SIM out to anyone else by filling it up to max capacity. Using camping systems as an immediate traffic builder for a new business may not be so bad, a new business needs to gain exposure somehow. The catch 22 on camping is that they are not there to actually visit your build/shop or what you have created, they are there for the payout and may not remember the place in the long run so the traffic is more or less "trash". For exposure, one may be better off offering other incentives to gain visitors like free promotional items like T-Shirts or even samples of the products offered. Another thing that may help a business/hangout is to be present to meet your visitors, say "Hello" ask how they are doing, thank them for visiting before they leave.
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"Life throws you a lemon, you make lemonade and then plant the seeds"
Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
11-26-2006 03:21
From: Joshua Nightshade
You seem to be new, and not very knowledgeable about how SL works.


You seem to be selfish. While you can drone on facts of this and that (which I obviously know) your entire post continues to be a 'play my way' post. Who are you to dictate what people can and can't do with thier space? I may not like if 40 people to a sim are camping, but there are measures (as you mentioned a Linden forcing downsizing) that can help out.

From: someone
This isn't an issue of "You should play the game the way I play it." It's an issue of having a next door neighbor who blasts music out of thirty-foot-high subwoofers all hours of the day. It's inconsiderate of landowners to "plop" these things down except in more than a few instances, and most people use them egregiously to game the popular places list the same way people used them to game traffic and dwell.

As for making money without knowing how to build, you can always learn how to build. SL isn't a game, it's a platform, and the majority of the platform is focused on economy. But if you don't want to learn how to build and develop a product you can always get a "job" at another place; most large stores hire greeters to talk to customers and answer simple support questions and most clubs hire DJs and "bartenders" to talk to patrons. You'd end up making a lot more money in a far shorter amount of time than you would camping and you've got the added karma bonus of not directly destroying a sim by being there yet not present.


It isn't an issue of play the way you play, but then you are telling people to learn how to build. Some people just don't have the knack for it. So here you are telling people to get a job or learn to build, telling them what to do.

As I pointed out, the majority of the places with any pull don't hire people off the street. Image is very important and most of them don't want to project an image of newness. Sure clubs hire DJ's... if you have some sort of experience or one really good friend who is patient enough to teach you all about it. I couldn't get a DJ gig until a good friend of mine helped me out and from there I got my experience.

Those same large stores you mention that hire people, don't hire newb looking avs. Simple as that. Reread what I wrote again, instead of skimming what you choose to tell others how to do.

You also carefully sidestepped addressing my mention of you doing things for freeloaders then condeming freeloaders... I guess if they don't freeload the way YOU want them to, it's okay to insult them.

In any event, this topic has been covered extensively, I've said my piece, so feel free to write a long drawn out story attempting to be cordially insulting, all the while telling others what to do.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-26-2006 10:20
My first week I bought 5 lots, 3 of lots were connected in Tenney.
The lot looked a lot better then the one I am currently living on but the lag was horrible.
I over paid for the lots, I end up selling it 2 days after I bought it for a 12k loss.
It was expensive learning lesson.
I am learning still pretty clueless.
I have invested in some nice clothes but I either need to save up for program that I can make my own customize avatars and templates if I want to continue creating.
At this point I am pretty much loner with few friends I met I do nothing but build, make textures, explore and learn right now.
Some stuff mentioned I have no clue how to do like opening shop,etc.
I do understand why people don't like the camping if it causes problems on their land.
We really need alternative I guess to camping and what it provides I guess.
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