Art in second life: Nocopy-Modify-Transfer, and unique
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Mo Dryke
Dryke Gallery Owner
Join date: 2 Feb 2007
Posts: 192
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04-23-2007 01:22
Permissions settings for art in SL leaded to a interesting discussion with a friend, so why not share it here?
I finally decided to set my art work in SL Nocopy - Modify - Transfer. Each of my work is now either single (paintings) or limited series (photos). When (IF) I sell a painting, I no more own it, and the only copy in SL is the property of its new owner: - He can not copy it (as in real life) except using some kind of cheats (like in real life). - He can modify it, (also as in real life) - And at last he can resell or give it (also as in real life).
what you, artists, think about that?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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04-23-2007 01:29
I'd really suggest keeping a copy of it yourself. People will go sour quickly if their "one of a kind" turns out to be irreplacable when they rez it and the rez monster eats it.
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Mo Dryke
Dryke Gallery Owner
Join date: 2 Feb 2007
Posts: 192
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04-23-2007 01:33
that may simulate some real life issues: an artwork can be destroyed in a fire, stolen, destroyed by a jealous wife, and many other... Art, even in SL, must no morebe "common". It must be precious, unique.
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Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
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04-23-2007 01:42
From: Mo Dryke that may simulate some real life issues: an artwork can be destroyed in a fire, stolen, destroyed by a jealous wife, and many other... Art, even in SL, must no morebe "common". It must be precious, unique. I agree with Kitty. Always keep an copy (I do so with all pictures I make). And yes, I mostly I give them away (yes "give", don't "sell"  with limited permission. Unless it is an photoshot for an portfolio or something. Digital art will have never the same "uniqueness" as lets say a painting made by Rembrandt. Morwen.
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Tatiana Stuchka
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Join date: 28 Aug 2006
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04-23-2007 03:42
From: Mo Dryke that may simulate some real life issues: an artwork can be destroyed in a fire, stolen, destroyed by a jealous wife, and many other... Art, even in SL, must no morebe "common". It must be precious, unique. You might really enjoy Art in the Age of Mechanical Reproduction by Walter Benjamin. It disagrees with your last statement, but it is about all these issues.
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Mo Dryke
Dryke Gallery Owner
Join date: 2 Feb 2007
Posts: 192
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04-23-2007 04:02
What I was trying to say is... well, here is an exemple: When I put a painting in my gallery, I set it as in real life: Unique. The no copy option is here because a painting is not easy to copy: a photocopier is not enough, and the "copy" function in SL is a photocopier. Of course, anyone with (very) little skills can copy the painting, but it's not the point: it's not the original one with my name as the creator. If someone but a painting I'm happy because he loves it. If someone "steals" it, it means he loves it too: I'm also happy...
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2k Suisei
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Join date: 9 Nov 2006
Posts: 2,150
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04-23-2007 04:02
I'll take a snapshot of it.
What do you think about that?
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Mo Dryke
Dryke Gallery Owner
Join date: 2 Feb 2007
Posts: 192
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04-23-2007 04:04
I think it's the same when you take a picture in a musem: you don't have the real "thing"
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2k Suisei
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04-23-2007 04:08
From: Mo Dryke I think it's the same when you take a picture in a musem: you don't have the real "thing" What is the difference between an original digital painting and a copy of it? The numbers are still the same.
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Morwen Bunin
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Join date: 8 Dec 2005
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04-23-2007 04:32
From: Mo Dryke I think it's the same when you take a picture in a musem: you don't have the real "thing" Between a real painting and a picture of it, there is a huge difference... Between a digital image and a good made copy of that digital image the difference can be close to none. The difference wil only exist "in someones mind", if you allow me to put it that way. Morwen.
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Mo Dryke
Dryke Gallery Owner
Join date: 2 Feb 2007
Posts: 192
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04-23-2007 04:43
of course the difference is "in the mind", especially is SL when it's about copying an artwork. For me it is a huge difference 
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Porky Gorky
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Join date: 25 May 2004
Posts: 1,414
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04-23-2007 04:47
From: Mo Dryke that may simulate some real life issues: an artwork can be destroyed in a fire, stolen, destroyed by a jealous wife, and many other... Art, even in SL, must no morebe "common". It must be precious, unique. If a piece is valuable in RL and is destroyed then it is generally covered by insurance. As there is no avenue to insure your virtual customers paintings in SL then you must keep a copy yourself in order to replace it if a customers copy suddenly vanishes from the inventory. However this could lead to fraud as a customer could claim that they lost a painting and ask for a relacment in order to scam you.
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Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
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04-23-2007 04:57
My paintings in SL are set as no-mod, no-copy, transfer only. However, when I sell a painting, I am selling a copy only. I reserve the right to sell multiple copies of that painting. Why? It's a reproduction. It's not the original work. The original work, when I sell that, it's gone, sure.
But then again, I reserve the rights to the image itself: I retain copyright on the image (and every painting I sell has a label on the back that specifies this) so even in RL after the original is out of my hands, I can still use that image if I want to. I can still sell and profit from the image, through other 'merchandising' or reproductions. For instance I had a very successful line of 'greeting cards', where most of them bore images of paintings that I'd alread sold.
I understand what you're saying about original art being unique, but personally, I don't really see that in SL. Particularily if you're using images of your RL art. If it was something created entirely within SL (prim sculpture etc) then that might be a different thing. But then again - with SL being what it is, I wouldn't make anything unique. Too many chances for stuff to be lost to server hiccups or glitches. Just because unique art can get destroyed and lost forever in RL doesn't mean that's a good thing.
Just my L$2.
-Atashi
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2k Suisei
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04-23-2007 05:03
From: Mo Dryke of course the difference is "in the mind", especially is SL when it's about copying an artwork. For me it is a huge difference  So basically, this thread is about you advertising your paintings and trying to mind fuck everybody into thinking that each painting is unique? 
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Amity Slade
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Join date: 14 Feb 2007
Posts: 2,183
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04-23-2007 06:22
If the goal is to simulate real-world, limited-print art, I'd recommend making it no-copy, no-modify, and transfer. In the real world, you can't just change the size of the new print you just bought.
That will create x number of unique pieces of art. It could also be unique if limited to just x number of people. For the latter, it could be copy, modify, no-transfer.
You can always allow options: Allow the buyer to choose the permission set. Or if it's no-modify, offer the choice of several different sizes or frames.
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Conifer Dada
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Join date: 6 Oct 2006
Posts: 3,716
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04-23-2007 07:00
Presumably the 'provenance' of a piece of art in SL can be proved genuine by checking the creator. I wonder if unique items in SL which are still attributable to the original creator will ever be valuable!
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
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04-23-2007 07:14
Unless you've never taken the painting into your inventory, you can't really "sell the original" in SL. Once in the creator's inventory they automatically have copy permission which they can't deny to themselves, so every rezzed instance is technically a copy.
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Porky Gorky
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Join date: 25 May 2004
Posts: 1,414
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04-23-2007 08:21
From: Conifer Dada Presumably the 'provenance' of a piece of art in SL can be proved genuine by checking the creator. I wonder if unique items in SL which are still attributable to the original creator will ever be valuable! A friend was telling me the other day how someone, I think they are a regular poster on the forum but I forget the name, anyway they created a series of these limited addition roses. He managed to come accross 2 of them a while ago and set them for sale at L$25K each in his shop and they sold within a few weeks! He paid L$1000 for the pair origninally because he had heard they may have some value. So Based on this I would say that there is a market for limited edition objects. Not heard of any other limited items though but have considered make some.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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04-23-2007 08:38
From: Porky Gorky A friend was telling me the other day how someone, I think they are a regular poster on the forum but I forget the name, anyway they created a series of these limited addition roses. Were they roses or tulips? There was a well-known forum experiment with limited edition tulips..
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Parker McTeague
dubious
Join date: 28 Sep 2004
Posts: 198
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04-23-2007 08:58
a rl auction house is much less likely to lose your painting in the basement after you've paid for it than sl is.
i'd recommend keeping a copy in your inventory, or at least don't destroy the textures you used to create it.
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Mo Dryke
Dryke Gallery Owner
Join date: 2 Feb 2007
Posts: 192
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04-23-2007 09:57
I'll follow the recommandation to keep a safe copy in my inventory so I can do the "insurance" job myself.
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Johan Durant
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Join date: 7 Aug 2006
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04-23-2007 10:00
Artificial scarcity, watta concept.
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Lilliput Boshops
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Join date: 25 Oct 2006
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04-23-2007 10:36
From: Johan Durant Artificial scarcity, watta concept. The diamond people have done pretty well with the idea. 
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Erin Talamasca
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Join date: 18 Sep 2005
Posts: 617
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04-23-2007 12:32
This topic always seems to get people on both sides wound up To me, my art in world is nothing more than a print. It's NOT in any sense an original - some of them are digital (in which case there never was an original), the rest pictures of more solid RL pieces. So that's my first reason for selling copies. The second is a response to the nature of SL and its residents. I'm sure most people own many, many more things in SL than in RL (I know my wardrobe is an example). It's much more of a transient, throw-away culture. People have one house one day and another the next, dress as a pirate today and a ninja tomorrow. I don't think 'value' is applied to things in the same way as it is in RL. Now, people will fork out for a one-off painting in SL, but I think mostly people are happy to spend several hundred (thousand?) dollars less for something that exists elsewhere in world. Combine that with, as someone mentioned, the way SL likes to eat things, and that's my second reason. I sell my paintings transfer only. They used to be mod too, because I show them quite large in my gallery and not everyone has a huge wall, but I use a script now that allows people to scale their paintings proportionally without having modify rights (also avoiding people squishing my work out of scale). They're no copy because I think if you want one for your living room and one for your club, you can damn well buy two So, I sell multiple copies of my work because I see them as 'prints', and I believe people purchase them with a similar attitude.
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Mo Dryke
Dryke Gallery Owner
Join date: 2 Feb 2007
Posts: 192
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04-23-2007 13:44
did you write the script? I'm very interested/
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