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Big Damn SL Glossary

Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
11-28-2007 18:51
I've created the following SL Glossary for NCI based on the work of Candie Apple (SL Glossary freebie), and Lindal Kidd & Oryx Tempel (from the Newb's Comprehensive Dictionary forum thread) and a lot of my own edits and additions.

I have permission from Candie Apple to include her contributions, and thought I had permission from Lindal and Oryx. However, I just learned a few minutes ago that the permission had not been checked. I hope Lindal and Oryx are okay with me using some of their defintions. If they are not, I will be happy to rewrite their contributions.

So--presented for your review and elucidation:

The Big Damn SL Glossary


AO - (n) Animation Overrider. A scripted device that contains replacements for the default walking, sitting, flying, and standing animations of your avatar. Some also have other functions. An AO can be customized by loading your own favorite animations. AOs should be turned off before engaging in poseball or other animations, since the animations can conflict with one another.

Adfarm - (n) clusters of rotating towers of advertisements, considered by many to be an eyesore.

Admit List - (n) the list of those allowed in an area that otherwise excludes everyone by use of a script.

AFK (Away From Keyboard) - (adj) describes a player who has left his computer to take care of some task in Real Life (RL). If they've taken the time to set themselves as "Away" you will see the word (Away) next to their name.

Alt - (n) Alternate Account; many Second Life residents have more than one account for a variety of reasons, including: keeping one’s business life separate from social life, role-playing, avoiding harassment, keeping track of L$ (bank alts), and being able to work uninterrupted by Instant Messages.

AR (Abuse Report) - (n or v) formal report to Linden Lab of a violation of community standards or SL terms of service. Also used as a verb. ("I AR'd the guy.";)

Asset Server - (n) The database that tracks all Second Life objects in-world and in inventory. Overloaded asset servers can cause search, inventory, rez, teleport, and Friends list failures.

Attach - (v) usually, to take an item from inventory and cause it to be fixed to a certain part of your avatar's body.

Attachment - (n) an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an avatar at a specific location. Usually location is set by the creator of the object.

Avatar (AV) - (n) the animated being that represents you on the screen.

Baked - (adj) freshly donned clothing will often look clear and sharply defined and then, a short time later, become fuzzy and clear again. At this point, it can be assumed that everyone in the area can now see your clothing clearly. The textures are then "baked" in.

Banlink - (n) Distributed ban sharing system developed by Travis Lambert and Mera Pixel that allows subscribing locations to share banlists.

Banlist - (n) the list of those banned from an area, by use of a script, or by Landban that otherwise allows visitors.

BIAB (Business In A Box) - (n) often sold to newcomers as an easy way to make money, BIAB packages generally contain merchandise that is poor quality, out of date, stolen from the original creators, or available elsewhere for free.

Bling (n) – Jewelry and attachments scripted to emit particle based shimmering “bling” effects.

Borked - (v or adj) messed up, broken. "The teleport function is borked again"

Bot - (n) an alt account run by a computer. (see Landbot)

Boxhead - (v) the act of wearing an object, usually a package prim, on your head or other location. Package prims are meant to be rezzed on the ground, but newcomers often mistake them for the object(s) they contain, and try to wear them instead. Originally the default attachment point for objects was the head. Later updates of the Second Life client changed that to the right hand.

BRB - (acronym) Be Right Back, shorthand meant to imply that the speaker is away from the keyboard for a moment, but will return very shortly.

BTW - (acronym) By the Way

Busy Mode - (n) A mode where your Avatar does not hear nearby chat, where IMs receive the “busy mode” response, and all inventory and teleport offers are automatically declined.

Calling Card - (n) an item with a particular player's name that goes into the Calling Card section of your inventory. Calling cards allow you to monitor whether the player is online and gives you easy access to the player's profile. You can drop items on a player's calling card so that the item is delivered to that player.

Camping - (v) the practice of earning small amounts of $L by sitting on a chair or engaging in menial activities. Merchants use campers to make their store look more popular on the grid map. Experienced SL Residents usually don't waste their time camping.

Clear Cache - (v) the act of setting the SL client to clear its local storage of SL-related data and textures the next time it is started. Often problems with slow-loading textures can be fixed by clearing your cache. Clearing your cache can also make missing inventory items reappear.

Client - (n) Second Life consists of two software parts. The client, or viewer, resides on the user's computer. The server resides in a remote location.

Client Menu - (n) A normally hidden menu in the Second Life client that allows access to extra commands. The Client menu can be toggled on/off by typing CTRL-ALT-D.

Community Standards - (n) the agreement all players subscribe to which determines the limits of appropriate behavior while playing the game.

Concierge Service - (n) a higher level of customer service and assistance available only to island owners and mainland land owners paying more than 125US$ per month in tier. This service level includes Lindens dedicated to Concierge support duties and toll-free Concierge level-only phone help.

Cyber - (v) Short for cyber-sex. The practice of engaging in sexual roleplay using chat and Second Life avatars and animations.

Damage - (n) in certain regions, it is possible for an avatar to experience "injury" resulting in a loss of points that may result in death. At that point, the avatar is teleported to it's Home and the points are restored. Damage-enabled areas can be set for one person's property or for an entire region. If you are in a damage-enabled zone, you will see a red heart at the bottom of your screen with a number showing points from 1 to 100.

Day - (n) day time is about 2 hours long. Night is about 1 hour long.

Death - (n) when your avatar is in an area that allows damage to occur, a red heart will appear at the bottom of the screen. Next to it is a number that is initially set to 100 percent. If the amount of damage your avatar suffers drops to zero, the avatar dies. It is then teleported to Home and the points are set back to 100%.

Detach - (v) usually, to remove an item that has been attached to a specific part of the avatar's body and return it to inventory.

Developers Incentives - (n) a now discontinued Second Life feature that paid US$ awards to the owners of the locations with extremely high Traffic.

Draw Distance - (n) the radius centered on your avatar that your client renders the Second Life world. If you are on a slower computer, you may be able to speed up your Second Life experience by reducing your Draw Distance.

Drop - (v) (1) to remove an attached item from your avatar and drop it on the ground, instead of returning it to your inventory. (2) to place an item on an avatar or a calling card.

Dwell - (n) a now discontinued Second Life feature that paid land owners in L$ according to their land's Traffic. Sometimes mistakenly used as a synonym for Traffic.

Eject (also, Boot or Kick) - (v) to expel from a property.

Estate - (n) one or more privately owned sims.

FIC (Forum In-Crowd or Feted Inner Core) - (n) Originally a term for SL residents who received unusual access or special treatment from Linden Lab, it has now become more general to refer to any influential SL resident (“She so FIC”). FIC originated at a time when the Forums were more widely used and were frequented by Lindens.

Flexi, Flexible, Flexified - (adj) describes an object made up of a prim or collection of prims, e.g. "flexi skirt" that utilize many of the features on the "Features" tab on the object edit screen. These features force the object to move with the Second Life wind vector pressures and/or movement of the avatar to which the object is attached.

Full Perms (Full Permissions) - (adj) an object set so it can be freely copied, modified, and transferred.

Furry - (n) Second Life resident using anthropomorphic animal avatars.

Gesture - (n) a command that animates your avatar to perform actions such as smiling, dancing, bowing, waving, etc.

Gor - (n) series of BDSM-oriented Science Fantasy novels by John Norman that have given rise to dozens of role-playing sims throughout Second Life.

Gorean - (n) Second Life resident who identifies with the culture of one or more of the various Gor sims.

Grid - (n) (1) the network of servers that make up the Second Life world (Example: “The Grid is down so the Lindens can fix it.”) (2) a series of intersecting lines that give a regular reference for building.

Grid Address (also Grid Coordinates) - (n) the name of a region combined with three numbers between 0 and 255 for the X & Y (north-south & east-west) coordinates, and from 0 to 760 for the Z (up-down) coordinate. Example: Ahern (200, 155, 50).

Griefer - (n) A person whose primary purpose is to harass others and destroy their enjoyment of Second Life. Griefers should be Abuse Reported.

Group - (n) an in-world player-created association. Belonging to a group also includes the ability for several avatars to work on one project.

Group Title - (n) the labels designated for officers and members of a group. Group Titles appear over an avatar's name when that group is active. You can change that title by changing your Active Group. To change that, right click on your Avatar and select “Groups” from the pie-shaped menu. In the Groups window that appears, scroll down to the group you want, and then click the “Activate” button.

Home - (n) the location that you teleport to when you choose the menu item "Teleport Home" or when you "die." You can set this location with a menu command. Home may be set to land that you own, land that a group you are a member of owns, or Linden Land that is set to allow home to be set (such as Welcome Areas or InfoHubs).

HUD - (n) Head Up Display. A control panel for an AO or other device that appears on screen.

Infohub - (n) a Linden Lab-owned information and social area. Infohubs are located at some of the former Telehub locations and are built and managed by residents or resident groups. Some new players first spawn at Infohubs after leaving Orientation Island or Help Island.

IM (Instant Message) - (n) the chat window that allows two players to speak privately.

IM Coma/IM Trance - (n) a state in which one person, usually a Liaison, is not moving, chatting or responding to chat because he or she is being bombarded with IMs.

Inventory - (n) the window that contains everything you possess that isn't manifest in the world.

In-World - (adj) the state of being connected to the Second Life servers and present in the Second Life world. Also: online.

IRL - (acronym) In Real Life

Lag - (n) the condition of running slowly. This can be caused by the server, your internet connection, or the objects, scripts and activities of the players around you.

Landban - (v) to ban from a parcel using the SL client ban tools available to land owners authorized members of groups owning land.

Landbot - (n) An alt account run by a program designed to quickly purchase land sold below a set price. Land that is incorrectly priced too low, or is set to sell for a nominal sum to "anyone", will almost certainly be snapped up by a landbot.

Landmark (LM) - (n) landmarks are shortcuts to places in Second Life. If you double click on a Landmark, a window pops up that allows you to see that location on a map or to teleport directly there. You can create a landmark anywhere using a menu command, and can then be given to other players. Landmarks you create or save default to being stored in the Landmarks folder of your Inventory.

Linden - (n) an employee of Linden Labs. Linden employees are referred to as "Lindens" because all of them have that last name when in the game. (2) (n) Linden dollar, the currency of Second Life.

Linden Dollar (L$) - (n) the unit of currency for all monetary transactions in Second Life. Lindens are a microcurrency and can be traded for real world currencies on the Lindex and on other third party exchanges.

Linden Labs (LL) - (n) the creators of Second Life.

Link - (v) when building, multiple prims may be linked together with a menu command. When linked, they can be moved as one unit.

Live Help - (n) A now discontinued feature of Second Life. The "Live Help" command on the Help menu allowed you to access in-world help chat with Lindens and Live Help resident volunteers. Live Help has been superseded by the support portal on the SL website.

Lock - (v) to set the lock flag for an item, making it un-modifiable.

Log - (1) (n) a transcript of chat, or of computer activities. (2) (v) to log out, to go offline, to stop playing Second Life.

LOL (acronym) - Laughing Out Loud. Shorthand meant to convey that the writer is actually sitting at the computer laughing at something someone has said or done. "That's some silly cheese hat you have there! LOL!"

Lot (also Parcel) - (n) a contiguous section of land owned by one person or group. Size if measure in meters squared (m2).

LSL - (acronym) Linden Scripting Language. Programming language used inside SL.

Lucky Chair - (n) Scripted chairs that give out prizes when you sit on one that is displaying the first letter of your first name.

m2 - (adj) abbreviation for square meters used in talking about Second Life land.

Mainland - (n) the continents managed by Linden Lab. Land on the mainland is initially auctioned off by Linden Lab in one sim blocks.

Map - (n) the window in the Second Life application that displays the map. It can be used to find locations, individuals, and specific coordinates. (v) to select an avatar's name in the map window so that the avatar can be located, or followed, on the map. Mapping will only work on Avatars on your Friends list that have set their client to allow you to map them.

Map Window - (n) the window in the Second Life application that displays the map. It can be used to mark locations, individuals, and specific coordinates.

Mature - describes an area that allows behavior forbidden in the PG areas. This may include profanity, nudity and sexual content and activities - to the extent that such behavior is legal.

Mentor - (n) a resident volunteer working with Linden Lab of Second Life who teaches and guides other citizens.

Mouseview - (n) typing the letter "m" will change the main window to a first person view that will change according to mouse motions. This is the usual view for weapons fire. It is also useful for flying in some circumstances. Hit the Escape key to exit Mouseview.

Mute - (v) choosing the option that prevents you from seeing the chat from another player.

Neko - (n) mostly human avatars with some cat like characteristics, such as ears, whiskers and/or tails. Has its origins in Anime.

Night - (n) day time is about 2 hours long. Night is about 1 hour long.

Notecard - (n) an inventory item containing text and/or embedded textures, snapshots, objects, or other notecards. Items embedded in notecards must have copy/modify/transfer permissions.

Offline - (adj) the state of being disconnected from the Second Life servers and absent from the Second Life world.

OMG - (acronym) shorthand for "Oh My God!"

Online - (adj) the state of being connected to the Second Life servers and present in the Second Life world. Also: in-world.

OOC - (acronym) role-playing shorthand for "Out of character." Used in role-playing sims to let the listener know that the avatar is speaking as him or herself--not as the character he ore she is playing.

Outfit - (n) a group of clothing items in a single folder in Inventory that can be dropped on the avatar to effect a fast change of appearance.

Permissions (Perms) - (adj) Second Life's built-in "intellectual property" system. Creators can choose whether subsequent owners of their creations can Copy, Modify, and/or Transfer that item. Creators who want to preserve their intellectual property rights usually limit one or more of these attributes.

PG - (adj) describes an area that does not allow profanity, obvious sexuality, or intentional nudity.

Physical - (adj) objects that have their "physics" flag set are subject to simulated Newtonian effects. These objects will bounce, collide, and be affected by gravity,

Poseball - (n) balls that contain animations that can make your avatar dance, as well as do many other things. Used by clicking on the ball and selecting "Sit Here" or "Animate" from the menu. Usually colored blue (for men) and pink (for women).

Posing Stand - (n) standing on this item locks your avatar in position. Used primarily for editing the position of attached items like hair and jewelry while being worn.

Prim - (n) Basic shapes such as cylinders, cubes, pyramids, or spheres, used to build objects.

Prim - (n) Short for "primitive" the basic shapes that almost all objects in Second Life are made from. A single object can be made of many linked primitives. Prims are created, shaped, and textured via the Edit window. The basic Prim types are: Box, Cylinder, Sphere, Ring, Tube, and Torus.

Prim Hair (or eyelashes, or fingernails.) – (n) Hair made from twisted and textured prims. You can generate a basic hairstyle with the avatar appearance sliders, but a wig made of prims looks much more realistic.

Prim Limit - (n) The number of prims that can be placed on a given parcel of land.

Prim Taxes - (n) A now discontinued feature of Second Life. Before Second Life 1.2, the amount of prims residents could have in world was limited by "taxes" on each prim deducted from the Avatar's account when prims were rezzed.

Private Island - (n) a sim owned by someone other than LL.

Profile - (n) the window that contains personal information about a avatar. The Profile window can contain a picture of the avatar, a list of the groups they belong to, a description. Additional Profile tabs include space for a website, Picks, Classifieds, a First Life section, and a Notes section.

Rating - (n) a now discontinued feature of Second Life. Ratings once were the positive or negative vote a player could give to another player for their avatar's appearance, the player's building ability and how well the players relates to others.

Ratings Bonus - (n) a now discontinued feature of Second Life that paid stipend bonuses to people with high Ratings.

Re hi - (idiom) shorthand for "Hello, again" Usually spoken to someone who is seen again within a short time of a previous conversation. "Rehi, Kathy. How was supper?"

Rebake - (v) To force one's clothing and body textures to re-rez in order to correct blurred or "Missing Image" problems with one's avatar. The rebake command is accessible via the Character sub-menu of the Client menu.

Rez - (v) (1) To create an object, or bring an object out of your inventory into the world. (2) (v) Rez also refers to objects and avatars loading when you enter a new area, i.e.,“I teleported to the island, but it took forever for the buildings to rez.” (Derives from "de-rez" a fictional hacker term in the movie "Tron".)

RL (Real Life) - (n) (1) an imaginary, dream-like world frequently described by avatars shortly after waking up in-world. (2) the constant interruptions that interfere with your ability to stay in-world 24 hours a day.

Ruth - (n) (1) The default avatar: usually female, short, with red swept back hair. (v) (2)
Being “ruthed” is Second Life slang for appearing in the shape of the female default SL Avatar (normally due to server lag). To de-ruth yourself, try going into Appearance mode, making a very minor change, and then saving that change. If that fails you can try logging out and then logging back in again.

Safe - (adj) describes areas which are set initially to not allow avatars to take damage. Individual landholders can enable damage on their own land, however.

Script - (n) a program that is written Second Life's Linden Scripting Language (LSL). A script can be placed into an object to cause it to have an effect on those people or things around it.

Scripted Item - (n) an object that contains a program that allows it to behave in various ways. Scripts and animations are the "life" of Second Life.

Server - (n) the processor that runs the programming necessary for one region of the world. Multiple sims are run on different processors in the same computer.

Sexgen - (n) Trademarked name for an extremely popular brand of scripted erotic attachments from Eros Inc. Third-party scripted erotic attachments are often promoted as “Sexgen Compatible”.

Shout - (v) by clicking the Shout button, a line of chat can be audible out to a 100 meter radius.

Sim (simulator or region) - (n) (1) A 65,556 square meter (256m x 256m) region of land hosted on one processor, a single "grid square" on the SL map. Sims may be privately owned, or managed by LL. (2) (n) the server that supports a particular region.

Sim Boundary - (n) the border between two sims. Crossing sim boundaries can cause problems, as your avatar and its settings are transferred from one server to another.

16m2 - (adj) The smallest size of land parcel that can be created in Second Life. Often used for single prim servers or eyesore ads.

Skin - (n) A texture image that replaces the default skin of your avatar. Cannot (usually) be adjusted by the appearance sliders, but looks much better than the default skin.

Skybox - (n) any building located up in the sky, instead of on the ground.

Slingo - (n) a game resembling bingo but invented for Second Life. Not to be confused with "SLingo."

SLURL - (n) A type of weblink that launches the Second Life client and teleports you to the location indicated via the slurl.com website.

Spam - (n) an unsolicited instant message, notecard, texture, group invite, animate request, or object sent to multiple people. This can be sent by another player, or by an object containing a script.

Stipend - (n) the money given to a player by Linden Labs on a weekly basis. Premium accounts receive Stipends (300L$/week), though some older accounts have been grandfathered in under previous stipend programs.

Telehubs - (n) A now discontinued feature of Second Life. Before SL version 1.7, point-to-point teleporting was not enabled. Teleports all landed at the nearest Telehub to the destination point. From there, you had to fly to your destination. Most Telehubs were eliminated, but some were converted into Infohubs.

Teleport (TP) - (v) to transport oneself instantly to another location. In Second Life, you can teleport by clicking on a landmark, using the map window, responding to a teleport request, or by selecting "teleport home" from the World menu.

Texture - (n) a graphic uploaded to Second Life for application to the surface of an object or to clothing.

Terraforming - (v) the act of changing the shape and elevation of land. Most Mainland sims are limited to +/- 4 meters terraformability. Land on Private Estates can be terraformed up to +/- 100 meters.

Tier - (n) the monthly land “tax” you pay to either Linden Lab (on the mainland) or to a private island owner to own land. The more land you own, the higher your monthly Tier fees--but the less you pay per square meter (m2). Premium members get 512 m2 of free mainland tier.

Tier Up - (v) to raise the level of tier you pay monthly to Linden Lab. Tiering up allows you to own more land and/or make a higher tier contribution to a Group.

Tooltip - (n) the information that appears when a mouse pointer is moved over an item or avatar. Slide the mouse arrow (without pressing any mouse buttons) over the item and the tooltip will appear, telling you the name or cost of an item, or the name of an avatar.

Traffic - (n) a Linden Lab generated measure of how many avatars frequent a parcel of land and how long they stay. Higher traffic results in a higher placement in the "Places" search. (see Camping)

TY - (acronym) shorthand for "Thank You!"

Voting Machine - (n) a machine that is usually marked "Vote" that allows a visitor to register approval for the owner's building. Voting machines were once tied into the now-discontinued SL "Dwell" system where money was awarded to the owner of the property according to how many votes occurred the previous day.

Welcome Area (WA) - (n) a Linden Lab-owned and designed information and social area. The two largest Welcome Areas (Ahern and South) are located at the intersection of four sims to support a large number of people, and are surrounded by Linden-owned greenspace. Some new players first spawn at one of the Welcome Areas after leaving Orientation Island or Help Island.

WB - (acronym) shorthand for "Welcome Back!"

Whisper - (n) speech (usually by objects containing scripts) that is audible only within a 10 meter radius from the object.

Windlight - (n) Sky and atmospheric and lighting effects for Second Life, developed by Windward Mark Interactive, which was purchased by Linden Lab for their technology.

X-Axis - (n) The East-West axis of the in-world coordinate system.

Y-Axis - (n) The North-South axis of the in-world coordinate system.

Yiff - (v) Slang term for furry sex.

Z-Axis - (n) The up-down axis of the in-world coordinate system.
Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
11-28-2007 18:56
Cool. I would repost it to the Top 5 Tips for the newly born sticky thread above.

Here's something to add:

IBTL
_____________________
Read or listen to some Eckhart Tolle. You won't regret it.
Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
11-28-2007 19:02
From: Raymond Figtree
Cool. I would repost it to the Top 5 Tips for the newly born sticky thread above.


Let me do a few revs after some forum and NCI regulars have a chance to beat up on it first.

From: Raymond Figtree
Here's something to add: IBTL


Okay--what does "IBTL" mean?
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
11-28-2007 19:08
Lab. Linden Lab. :)

I think it's a great list for new residents!
_____________________

http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
11-28-2007 19:13
From: Isablan Neva
Lab. Linden Lab. :)

I think it's a great list for new residents!


Thank you.

Linden Lab (LL) - (n) the creators of Second Life. "Linden Labs" is a common--but incorrect--usage.
Isabeau Imako
P'tite Poulette
Join date: 13 Sep 2007
Posts: 2,335
11-28-2007 19:17
Fantastic!! :) That would have been so great for me 2 months ago...
I would add "how to give a calling card" and the difference with it, and asking someone to be your "Friend".
_____________________
From: Macphisto Angelus
Just remember what my dear Grammy always says: "F**k 'em!"
Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
11-28-2007 19:23
From: Isabeau Imako
Fantastic!! :) That would have been so great for me 2 months ago...
I would add "how to give a calling card" and the difference with it, and asking someone to be your "Friend".


Thanks. That definition did need some updating...

Calling Card - (n) an item with a player's name that goes into the Calling Card section of your inventory. Double clicking on a Card opens an IM window to that person. Offering a Calling Card is similar, but less personal than offering Friendship. Go to the second level of the avatar pie menu to offer a Calling Card.
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
11-28-2007 19:28
A wonderful job that took a lot of work I bet! You may want to add Oldbies to the list. Those are people who have been in SL for over 3 years and who :) demand lots of respect.
_____________________
"If you see a man approaching you with the obvious intent of doing you good, you should run for your life." - Henry David Thoreau
Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
11-28-2007 19:33
From: Susie Boffin
A wonderful job that took a lot of work I bet! You may want to add Oldbies to the list. Those are people who have been in SL for over 3 years and who :) demand lots of respect.


Oldbie - (n) (1) a resident from the early days of Second Life (pre-2005). (2) anyone who is no longer a newbie. The newbie cut-off point is generally to be around 90 days.
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
11-28-2007 19:36
From: Carl Metropolitan
Oldbie - (n) (1) a resident from the early days of Second Life (pre-2005). (2) anyone who is no longer a newbie. The newbie cut-off point is generally to be around 90 days.


Close enough for SL work. :)
_____________________
"If you see a man approaching you with the obvious intent of doing you good, you should run for your life." - Henry David Thoreau
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-28-2007 19:43
This is what was in the glossary section of the sl wiki I started a while back:

linden Dollar: (aka, linden, L$, linden buck) the monetary currency of the metaverse
metaverse: the universe constituted of several simulated regions, direct inspiration from the novel Snow Crash

LL : Linden Lab, the creators of Second Life

SL: short for Second Life, an intereactive 3d virtual world almost completely built by the residents

RL: short for Real Life, everything real, outside of the virtual world, also referred to as First Life

FL: short for First Life, see RL-Real Life

prims: short for primitives, the basic geometric shapes that combined are used to build almost everything inside of the metaverse

script: program code writen by the residents that enhance and add to the default prim's abilities

LSL: short for Linden Scripting Language, the set of keywords and the rules on their use for the purpose of writing scripts

Lindens: Employees of Linden Lab, for this meaning the word is commonly spelled with a capital L

The glossary below is taken from the one in the Second Life Knowledgebase at http://secondlife.com/knowledgebase . There are links below that will take you out of this wiki and to articles in the official Knowledgebase, but hey, becoming familiar with the official knowledgebase is a good thing.

abuse
1) A violation of Second Life's Terms of Service or (in particular) Community Standards; 2) A report filed regarding violations of Second Life's Terms of Service or Community Standards; 3) The staff at Linden Lab responsible for monitoring and handling cases of abuse; 4) Actions a griefer takes against another resident


AFK
AFK ("away from keyboard";) means a resident may appear to be online, but there's no one at the keyboard typing. You are AFK when you have to leave the computer (or do something in another program outside of Second Life but don't want to log off). This tells people you are online, but not responding. Typing "AFK" in chat causes your avatar to display ";(AWAY)" after its name. After 30 minutes of inactivity, you will be automatically logged off Second Life.

allocation
1) The total amount of land a resident/account can own or otherwise hold. Premium subscribers receive an allocation for 512m2 at no additional land use fees; 2) The total amount of land a group can own. A group cannot own land unless it has allocation equal or greater than the land size. Group allocation is donated by group members, who pay for the amount they donate (in addition to any land they themselves own) regardless of whether or not the group is currently using the allocation.


alpha
A special channel of an image or texture (the normal channels are red, green, and blue), the alpha channel is used in Second Life to indicate transparency, marking which parts of the image should be clear and which should be opaque. In order to make textures (for objects or clothing) in Second Life that have transparent parts, you will have to use an alpha channel.
[[http://secondlife.com/knowledgebase/search.php?query=alpha|]]

alpha channel
The portion of an image or texture used for transparency.
[[http://secondlife.com/knowledgebase/search.php?query=alpha%20channel|]]

alt
Slang (popular usage) for an account owned and played by a real-life person who also has other Second Life accounts. In common usage, the Second Life resident is referred to by their first or most reknowned account name, and other account names are known as "alts". For example: "Oh, that was me on my alt" or "Secondary Dude is Main Guy's alt".
[[http://secondlife.com/knowledgebase/search.php?query=alt|]]

animation
A file (or inworld inventory item) that moves or animates your avatar. You can use animations to make your avatar clap their hands, dance, blow someone a kiss, and much more.

AO
An AO (animation override) is generally a scripted object which plays specific animations in response to your characters actions. These animations take over (or override) the default animations (walking, etc.) the avatar normally uses.


avatar
1) The digital representation of your virtual self in Second Life. Or, in plain English, the character in Second Life that's you; 2) Other people's characters. Generally, any other thing with a name above it (though there are very convincing cardboard cutouts in Second Life); 3) A "costume" or outfit; a full set of avatar body parts, clothing, and/or attachments that provides a specific look.


ban
1) The act of explicitly forbidding entry. Landowners have ban tools to prevent certain residents (whom they specify) from entering their land; 2) To add someone to your ban list and thus eject them from your land; 3) (popular usage) The permanent removal of someone from Second Life. This can only be done by Linden Lab. Thankfully, most people who break the rules learn to behave well before this has to happen. Not to be confused with a suspension, which is a time-out of sorts.


body part
Shape, skin, hair, and eyes are the separate body parts of an avatar that combine to create its (usually) organic form. Different body parts can be created and saved to a user's inventory and switched between as the mood strikes. There are several examples of body parts of each gender in your inventory "Library" folder.


build
1) To create/make something out of primitives in Second Life; 2) An object comprised of 1 or more primitives; 3) An engineering term for a specific version of the Second Life (or other) software.


bump
1) The act of pushing another resident, either by running into them, hitting them with a physical object, or using a scripted object to apply a force to them; 2) A projectile designed to push residents. These projectiles are usually named "bump". Improperly scripted bump objects can occasionally be seen littering no-script areas, as their scripts are disabled (thus preventing them from deleting themselves); 3) Adding a comment to a forum post to place it at the top of of the topic's list. Forum topics are sorted with most recent postings at the top of the list. Bumping an old post can get it back to where people will notice it, often done when the post has fallen off the first page.


bumpmap
An extra texture layer on objects that adds "bumpiness" to them. This can provide the illusion of detail by resembling wood bark, cut stone or a number of three-dimensional surfaces.


calling card
An inventory item you can trade with other residents. Calling cards serve as a contact list of sorts


camera
The particular viewpoint from which you see the Second Life world. Normally, your camera is behind your avatar. Second Life allows you to move your camera around in many different ways to see things from many different viewpoints.


chat
1) Textual conversation in Second Life; 2) To converse with others near you in Second Life, as opposed to IM.


chat channel
One of over a billion pseudo-"frequencies" that objects and avatars can chat on. Avatars normally speak on channel 0, and can only hear chat on channel 0. Objects can chat and listen on any channel.


clothing
Jacket, shirt, pants, undershirt, underpants, gloves, socks, shoes, skirt--the parts of your avatar that are worn on top of its body and created and edited in appearance edit mode. You can create different articles of clothing and save them in your inventory, then switch between them as the mood strikes. You can even design your own clothing and upload the textures to Second Life.


contribution
An amount of land holdings a Second Life resident voluntarily moves from their personal land use tier into their group's total allocation. Group contributions are added to the total amount of land that you own to determine your peak usage and land use tier.


damage
Describes any region marked "Not Safe", where Second Life's rules of damage and death are in effect. Any scripted object can be set to damage avatars (usually by firing damage-enabled projectiles). An avatar that takes lethal damage is instantly teleported to their home location. The overwhelming majority of Second Life is not damage-enabled.

deed
1) To give a parcel of land to a group. The group must already have enough group allocation to own the land; 2) To give an allocation to a group so it can own land. Usually done via the Owner Makes Contribution With Deed checkbox; 3) To give an object to a group. The object becomes the property of the group and can no longer be returned.


deep-think
Related to sim performance. A deep-think happens when a physical interaction within a sim is taking a very long time to compute. A deep-think can be caused by a large amount of colliding physical objects, when a physical object is stuck in an awkward position, or when advanced shapes are physically interacting in some weird way. Symptoms of a deep-think are slowness of avatar movement, your avatar continuing to move, or logging off issues. You may still be able to chat normally but moving and other physical movement could be impared.


derez
To remove (derez) an object from a sim within Second Life. This generally is done through deleting the object or taking the object into inventory.


donate
1) To change ownership of something from yourself, to a group you belong to. Land donated to the group must be covered by the group's allocation. Objects donated to a group cannot be returned to you; if someone attempts to return a group-owned object, it will be deleted. Money paid to or earned by a group-owned land parcel or object enters the group's cash pool and is paid out to group members. 2) (as in 'donate box') An object that allows residents to right-click and Pay it. Unlike a vendor, a donate box performs no service for the person paying.


dwell
This term has been replaced by the term 'traffic.' It refers to a system used by Second Life to determine how long a resident has been on a parcel.


eject
To force a user to leave your property. Ejecting a user will cause them to be quickly teleported off your property and outside your property line. The user can come directly back on your property after being ejected.


estate
Used by Linden Lab, some users, and Second Life's user interface to refer to island regions and their local preferences menu (such as sun position, ground texture, and other things that only effect that region). Estate controls (World > Estate... menu) are only available to private island owners. Users who own full regions connected to the main continent cannot use estate controls.


event
A group activity, led by a host, that starts and ends at specific times. You can click on the Events button to see all the day's listings in the Events Calendar.


freeze
1) A function used by Linden administrators (and occasionally landowners) to bring a havoc-wreaking resident under control. Once frozen, an avatar stops flying, falls to the ground, and is unable to move. 2) A condition where the Second Life program (and occasionally the computer) stops responding.


gesture
A unique combination of sound, animation, and chat that can be preconfigured to go off with a keypress or a specific phrase. For example, you can have your avatar clap his or her hands and play the sound of applause whenever you type /clap. Gestures are configured by right-clicking your avatar and selecting Gestures, or selecting Gestures from the Edit menu.


ghost
An object that is no longer in Second Life 3d-space, but is still visible on at least one resident's client. You won't be able to interact with the object (you'll pass right through it), and you won't be able to return or delete it (since it doesn't actually exist). This is different than an object that is phantom, which is a deliberate object setting.


grid
The world of Second Life is sometime referred to as a "grid" or "the grid". One grid is what other virtual worlds may call one world or one "shard". All visible islands and regions on a map are included in the term "grid".


grid-monkey
A grid-monkey is a Linden assigned to care for the grid and resolve hardware and software issues. There usually is a grid-monkey on-call at all hours of the day/night, making sure someone is ready to take care of any issues at all times.


group
A group is a collection of Second Life residents formed for a common interest. Second Life groups consist of residents who are members and can be officers of that group. Groups have titles that appear before a resident's name (shown only above their avatar, not in chat).


home
The location in-world your avatar considers the center of their Second Life existence. You can teleport directly home at any time by opening the World menu and choosing Teleport Home. You can change your login location so you always start Second Life at home. If you wander (or march) into a damage-enabled area, and are killed, your avatar will teleport home immediately (none the worse for the experience).


IM
1) Instant Messaging; an interface to send one or multiple Second Life residents a message from anywhere inworld, even if they are offline; 2) To send someone an IM.


infohub
A Linden-owned location inworld. Infohubs used to be telehub centers for Second Life.


inventory
The collection of clothing, objects, textures, etc. that your avatar possesses inworld. Your inventory travels with you, and you can use any of it at any time.


inworld
1) Anything that takes place within the virtual environment of Second Life. 2) The state of being logged into Second Life.


island
A simulator / region that is detached from the main continent and only accessible by directly teleporting to it (i.e. "Cayman is an island sim.";). Sometimes also used in the more general definition of the word, to refer to a small land mass surrounded by water.


kick
1) The expulsion of a resident from another resident's land by the landowner. 2) The forced log-off of a resident from Second Life by an administrator. An administrative kick is usually followed by a time-out period, during which the kicked resident will be unable to log into Second Life.


L$
A Linden dollar (L$, "LindenBucks", or "Lindens";) is the inworld Virtual Currency used in Second Life. Most transactions you make inworld with other residents will be made in L$.


lag
1) The delay inherent to a connection between two computers on the Internet, especially an unusually long delay between a client and a server. 2) A delay or interruption in a network or Internet connection caused by slow response times and/or lost or missing data. 3) (technically incorrect but popular usage) Slow or jerky performace in a 3D application caused by an overworked processor, memory bandwidth, video card, or hard drive. 4) (technically vague popular usage) Any situation where part of the Second Life experience is not performing as desired.


land baron
(popular usage) A resident of Second Life who owns a significant quantity of land, especially with the intent of selling it at a profit.


land owner
A land owner is a resident who owns land--anywhere from a parcel to (multiple) estates.


landmark
An inventory item that contains coordinates to a location in Second Life. You can mark the location on your map, and teleport there instantly.


Liaison
A Linden Lab employee that serves as an in-world representative and contact for all residents, especially newcomers. They're the people you see around with the name "Liaison Ralph Linden".


Linden
1) The company responsible for the creation and development of Second Life. More company information can be found at: http://lindenlab.com/ 2) An employee of Linden Lab, especially one logged into Second Life. Linden Lab employee accounts always use the last name "Linden", such as Philip Linden. 3) See L$.


LSL
The Linden Scripting Language is a programming language used to create interactive content in Second Life.


material
Second Life objects can be made of different materials; this setting affects the collision sound, weight, friction, etc. of the object. Example materials are Stone, Wood, and Rubber.


mature
Second Life uses a rating system for sims to let the user know what type of content/behavior to expect in that area. Mature or (M) regions may include (among other things) profanity, nudity, and sexual content. The Second Life Community Standards still apply in these areas, so discretion is still recommended.


member
A resident of Second Life who belongs to a group, but is not an officer. Members receive a custom title and may have access to group-owned land or builds, but do not share the benefits and powers that officers receive.


membership
1) Status within a Second Life group. 2) Status of an account's Second Life subscription (i.e. Basic or Premium membership).


mouselook
Mouselook is the first-person camera view in SL, as seen from the eyes of the avatar. When in this mode the mouse is used to move the camera around, hence the name. Mouselook is often used for weapons, vehicles, and grabbing objects.


neg-rate
(deprecated) To rate another resident Negative (as opposed to Positive) in any or all categories. Second Life residents can no longer rate or be rated negatively.


newbie
(popular usage) A newcomer to Second Life; a resident who has joined for a relatively short period of time and/or is not familiar or comfortable with Second Life's nuances. Also spelled 'noob' or 'n00b'.


no-copy
An object whose permissions do not permit the current owner to make additional copies of the object. These objects have (no-copy) in their name in the inventory.


no-fly
Any land parcel that does not permit flying. You can fly through no-fly parcels, but as soon as you touch down and stop flying, you'll be unable to fly again until you exit the no-fly parcel. If you get really stuck, teleport somewhere else.


no-modify
An object whose permissions do not permit the current owner to make changes of the object. These objects have (no-modify) in their name in the Inventory.


no-transfer
An object whose permissions do not permit the current owner to resell or give away the object. These objects have (no-transfer) in their name in the Inventory.


notecard
A small text file within Second Life. You can embed pictures, landmarks, and even objects inside notecards.


object
Any three-dimensional construction in Second Life. Objects are built from a primitive base. Frequently, owners will link the primitives together into one cohesive object.


occlusion
A 3D graphics rendering technique that ensures that the computer does not spend time attempting to draw things that are not visible (typically because they remain hidden behind something else).


officer
A resident of Second Life who belongs to a group who is granted special benefits within that group. Officers can change group information, including charter and titles for both officers and members. Officers can also deed land to a group and buy land for a group.


orbit
An event that occurs when an avatar is pushed with extreme force into Second Life's "space" (area high above the clouds), sometimes unexpectedly and involuntarily. Can sometimes cause the avatar/user to end up going "off-world" (lost to the servers because of the extreme speed the force caused) and require the user to relog. Most often caused by a pushgun or some other sort of weapon that is scripted to push physical objects.


parcel
A section of land within one region that is treated as one lot. All land within a parcel shares the same owner, prim limit, About Land settings, ban lists, etc. A person can own more than one parcel in a region, and it is possible (though unlikely) that a parcel is not contiguous. (In other words, some parcels are made up of two separate shapes.)


particles
Two-dimensional sprites (graphic images that always face the viewer). Second Life's particle system allows a wide variety of particles, enabling residents to create burning fires, glistening waterfalls, vapor trails on jet fighters, tracers on bullets, the occasional macabre spurt of blood, floating hearts of affection, billowing smoke, rainbows, and much more.


partner
A resident of Second Life who "partners" up with another resident; partners can be spouses, couples, or just friends.


peak usage
The maximum total amount of land a Second Life resident owned, at any one time, in a monthly billing period. To reduce possible exploitation of land ownership, Second Life bills land use fees based on peak usage; holding 4096 square meters for one minute costs the same as holding it for thirty days. Note that this amount always includes the resident's group contributions as well.


permissions
Special settings on any object or Inventory item within Second Life. Permissions determine such things as whether the item is no-copy, no-modify, or no-transfer; what permissions the next owner will have, whether the object is to be shared with the group, whether others can move or copy it, and so on.


PG
Second Life uses a rating system for sims to let the user know what type of content/behavior to expect in that area. PG areas can not contain nudity, sexual content, or profanity. The Community Standards apply to all PG areas.


phantom
A setting on any object in Second Life which determines whether the object collides. A phantom object does not collide with avatars or other objects.


physics
1) A mathematical model for how forces and objects interact. 2) A setting on objects that can be enabled, causing the object to fall and react to gravity, as well as collisions with other objects. Without physics, object remain exactly where they were placed, no matter what force is applied to them.


preview
A version of Second Life currently being tested for a near-future release. Residents can often use the Second Life Preview software and try out new features that haven't yet been release in the 'live' Second Life world.


primitive
The basic building block of Second Life, also called a 'prim'. All in-world objects are constructed from primitives. A prim is a basic shape (such as a box, sphere, cylinder, etc.) that can be manipulated, stretched, cut, twisted, hollowed, and otherwise mangled into various forms. A builder can link a collection of prims together to form one cohesive object.


profile
A short bio for a Second Life avatar, which contains information about the resident: picture, name, online status, SL birthdate (when they joined SL), account type, partner, ratings, groups, desires/skills, picks, classified ads, and anything else a resident chooses.


pushgun
A scripted object capable of applying a force to objects, but especially to other residents. Pushguns come in numerable styles and implementations. Use of pushguns on other residents can be considered harrassment and is not permitted in Safe zones or non-damage-enabled regions.


rate
To make a rating; to tell Second Life what you think of another resident. You can currently rate any other resident positively for their appearance, behavior, or building skills. You may also rescind a previous rating. Your rating will help change their reputation.


recursion
1) An expression where each successive value is determined by applying a function to a previous value. 2) A formula that generates a successive values through recursion. 3) See recursion.


region
A named area within Second Life, also commonly referred to as a simulator or a sim. Second Life is divided into square regions, each 256m on a side and assigned a name. The regions are aligned and assembled so that the borders between them are, for all intents and purposes, seamless. You can stand a one side of a region border, with your friend on the other. Despite the fact that the two of you are in different regions, you can chat freely, throw a baseball across, even drive a car back and forth, without interruption.


relog
To restart Second Life, usually by closing the Second Life program and restarting it.


reputation
Your inworld prestige within Second Life, as rated by other players. See rate.


resident
The term for a person who uses Second Life. This can refer to the user of the account as well as their inworld avatar. SL users are typically referred to as residents.


rez
(commonly attributed to the movie 'Tron') 1) To bring an object into 3d-space within Second Life. This is usually done by dragging the object from inventory into the world. 2) To create a new primitive in Second Life through the building tools.


script
1) Second Life's in-world programming language. Also referred to as Linden Scripting Language or LSL. 2) An in-world program, written in LSL. Scripts can be placed in objects to provide a nearly endless variety of functions. 3. verb: to write LSL scripts

scripter
one who writes scripts in LSL, Linden Scripting Language

shader
An advanced 3D graphics feature used for specularity, ground-cast shadows, water ripples, bumpmapping, and other pretty effects.


simulator
A simulator or 'sim' is a square, named region of landmass that makes up part of the Second Life world. Despite what you may have learned from certain games, a sim in Second Life is a region of land, not an avatar or character.


sliders
Sliding setting levers in Appearance (right-click to access Appearance) change values for avatar and clothing mesh. As an example, foot size can be altered from tiny to large on one slider, rounded to pointy toes on another, thin to thick platforms on another.

spam
1) A bulk message unrequested and undesired by the recipient. 2) A stream of repeated messages, esp. by a script. 3) To repeately send messages such as spam.


stipend
A weekly grant of free L$. Stipends are paid to all Premium Account Residents every Tuesday.


suspension
The temporary removal of someone from Second Life. A suspended resident will be unable to log into Second Life. The resident will recieve an email stating the reason for their suspension. A suspension is not to be confused with an administrative kick, which includes a short timeout from Second Life but will usually not include an email unless an actual suspension is later applied.


telehub
(deprecated) A centralized teleport location in Second Life. When using a telehub in Second Life, you arrived at the closest telehub to your intended location. You could then fly to your destination from there. Telehubs are no longer in Second Life; you can teleport directly to your destination.


teleport
To instantly travel to a location (as opposed to manually walking or flying there). Residents can teleport via the map, with landmarks, or through invitations given by other residents.


temporary
Objects marked in Second Life as not being permanent. When an object is marked as temporary, it will be deleted a few minutes after use. This is great for things like gun projectiles, dominos, or beachballs that might get away from you, disappear somewhere, or end up on no-script land (where their script would prevent them from deleting themselves).


texture
An image or graphic applied to an object or avatar that can have alpha. You can create your own textures in any third-party graphics program and upload them to Second Life for L$10 per image.


tier
1) One of Second Life's levels of land ownership and land use fees. Each tier has a monthly price (i.e. $5) and a maximum amount of land that can be held (i.e. 512 square meters). 2) (tier up) To make a land purchase that increases your monthly land use fees.


title
A title is a string of text that appears before your name when you have a group active (unless you turn this option off via Preferences > General). Titles can be changed by officers through the Group Information window (in the Titles tab). Titles can be up to 21 characters long.


tortured
(tortured prim) A primitive that has been, using a glitch, modified into a shape that is normally not possible.


town hall
A meeting with residents where a Linden is usually the guest (keynote) speaker.


traffic
A system used by Second Life to determine how long a resident has been on a parcel.

user
A person who uses Second Life, traditionally called a 'resident'.


vehicle
A scripted object whose movement you can control. Typically, a resident will sit on/in the vehicle and use it as a form of transportation. Vehicles include cars, airplanes, hoverboards, boats, UFOs, and much more.


vendor
1) A Second Life resident who sells objects, clothing, or other items. 2) A scripted object that can sell objects, clothing or other items to residents.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
11-28-2007 19:48
From: SuezanneC Baskerville
This is what was in the glossary section of the sl wiki I started a while back:


Can I have permission to incorporate some of the defintions?
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-28-2007 19:58
Of course.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
11-28-2007 20:03
IBTL=In Before The Lock. It's a forum thang for threads that don't contain questions. Yours might skirt by because it's so helpful.
_____________________
Read or listen to some Eckhart Tolle. You won't regret it.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-28-2007 20:31
and just for fun confuse them with the fact that x/y/z -axis' are ALSO object right-left/farther-nearer/up-down and then try to describe a rotation as left/sinister/positive(counter-clockwise), or right/deosil/negative(clockwise) and watch their head explode
_____________________
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| . "Cat-Like Typing Detected"
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| . grammar known to the SL populace to cause confusion
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
11-28-2007 22:47
strange how I started a thread similar to this but asking for input

and it was considered a no no for this forum



I doubt it will be locked, just some do not get locked that should

weirdness
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Elessar Bikcin
from Gondor
Join date: 5 Sep 2007
Posts: 58
11-28-2007 23:50
This is a very handy list (or two) that I wish was available when I first began 4 months ago.

It was a little difficult deciphering the SL "jargon" for the first few weeks, but I am not afraid to ask for definitions or clarifications when that kind of stuff is thown into a conversation, either.
_____________________
You've got to be kidding!
Sally Silvera
live music maniac
Join date: 17 Feb 2007
Posts: 2,325
11-29-2007 01:03
Very useful list(s) I'd say and not just for new residents. A friend of mine has been working on something similar, I'll see if I can get him to have a look at this just in case he has any additions.




From: Rhaorth Antonelli
strange how I started a thread similar to this but asking for input
and it was considered a no no for this forum
I doubt it will be locked, just some do not get locked that should
weirdness


/me waves at Rha and sends her some cookies. I imagine that thread (also useful btw) was probably locked because it was about forum acronyms rather than SL terminology.
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Claire Silverspar
Pokes Badgers With Spoons
Join date: 31 Oct 2007
Posts: 5,375
11-29-2007 01:47
Wow thats very useful. Wish I had this earlier. Do you mind if I copy it onto a notecard for myself? I won't pass it around or anything, I just think it would be a handy thing to have on me.

I didn't even know what afk meant lol :o
_____________________
:( I'll miss this damn place.
I'll be over at SCII after the end has come.
Sandy Carver
I'm a bloke!
Join date: 7 Nov 2007
Posts: 295
11-29-2007 02:09
From: Claire Silverspar

I didn't even know what afk meant lol :o


I only found that out the other day too!!!

When people said "Brb" I was saying "Oooh pardon you."
Claire Silverspar
Pokes Badgers With Spoons
Join date: 31 Oct 2007
Posts: 5,375
11-29-2007 02:12
From: Sandy Carver
I only found that out the other day too!!!

When people said "Brb" I was saying "Oooh pardon you."

LOL
I've known brb for a while (i use msn sometimes) but I'll admit, afk had me stumped for days lol.
_____________________
:( I'll miss this damn place.
I'll be over at SCII after the end has come.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-29-2007 07:41
A few potential additions (feel free to use these)



Cage - To trap an avatar in place by rezzing (qv) an object that surrounds them. Caging an avatar who has not consented to is an AR'able (qv) offense.

Content Team - The term for Linden staff who create and maintain Linden-owned areas.

City Sims - A set of four Linden designed sims meant to represent a city. Also, the only mainland sims with a Simulator Object Bonus (qv). Approximately half of each city sim is composed of Linden-owned low-prim streets and walkways, allowing owners of the available space to use twice the prims they normally could.

Freebie - An item made available at no cost, often with full or extremely generous permissions.

Freebie Bombing - The practice of giving an item away for free, not out of generosity, but as a spiteful or aggressive move to control or damage a market by forcing potential sellers to compete with an item that can be gotten for nothing.

Freebie Resale - The practice of selling items at a cost, which are available elsewhere for free. Generally considered a scam in Second Life.

Freebie Wall - A device offering a "catalogue" of freebies from which a user can choose. The first Freebie Walls were provided by the Lindens at Telehubs (qv), labeled "Free Linden Content".

FL - First Life. Synonym for RL.

Gadget - A particular form of scripted item; usually one that is a) worn by its user; and b) focuses on providing that user with extra functions, as opposed to doing anything externally visible.

God Mode - A special mode of Second Life which only Linden staff members can access. A Linden in God Mode is invisible to sensors, cannot be pushed or damaged, has unlimited L$ and has full permissions access to every object on the grid. However, all activites that Lindens engage in in God Mode are logged and inspected; any use of these powers for other than testing and legitimate administration purposes will usually lead to them getting fired.

GOM - A now obsolete currency exchange service, which closed down in response to the creation of LindeX. Also used as a general verb, meaning "for the Lindens to create a service which competes with something a resident was already providing".

Grey Goo - An object which continuously makes copies of itself. Can be produced by accident, but is generally considered a form of grid attack (qv).

Grid Attack - A coordinated attempt by griefers to crash Second Life as a whole, or multiple servers within it. Attempting a grid attack is grounds for instant and permanent banning from Second Life.

Grid Monkey - The particular member of Linden staff (which varies at any given time) who is currently carrying the pager used to warn of urgent issues.

HI - Help Island. The second area all users of Second Life visit. In fact, to handle the large number of people joining Second Life, there are a large number of Help Islands which are mirror images of each other. These are referred to as HI1, HI2, HI3, etc..

HIP - Help Island Public.

Hyperorbiter - A weapon that attacks a resident by pushing them upwards so far into the sky that their coordinates no longer fit within Second Life's world model. This can produce damage to the avatar's appearance and to attached objects which can only be recovered from by relogging (qv). Use of a hyperorbiter on an avatar who has not consented to it should be AR'ed (qv).

Hyperteleporter - A now obsolete scripted (qv) device which faked teleportation of an avatar to any point on the grid by pushing them up into the sky and then pushing them extremely rapidly through sims to their target location. These were used while Telehubs (qv) were available on the grid, to bypass the need to fly from a Telehub to the final destination. Some Hyperteleporters may be available on the grid, but they are unlikely to still be usable as their internal navigation systems will not have been updated for recently added land areas.

Land Baron - a resident who makes profit in-world by buying and selling land. For example, a Land Baron may make money by purchasing land you no longer want at slightly below the market value, but thereby saving you from paying another month of tier fees (qv) for the land, which would have cost you more in the long run.

Land Griefing - the practice of buying land adjacent to a victim, placing deliberately ugly or offensive items (such as Ad Cubes) to blocking the view from (or access to) their land, then attempting to sell the adjacent parcel to the victim at an extortionate price, expecting that they will pay in order to restore the view or access. This is not at present AR'able, as Linden Labs have been unwilling to restrict what a resident may place on land they own.

Liaison - The term for Linden staff who work as front-line technical support.

Nicholaz Client - An alternate version of Second Life developed by a resident to attempt to fix bugs in the standard client and to provide those fixes to the community prior to an official release.

OI - Orientation Island. The first area all users of Second Life visit. In fact, to handle the large number of people joining Second Life, there are a large number of Orientation Islands which are mirror images of each other. These are referred to as OI1, OI2, OI3, etc..

OIP - Orientation Island Public.

Openspace Sim - A sim with a dramatically reduced prim limit, used for creating open fields or seas (used, for example, for driving and sailing). An openspace sim consumes only 25% of the resources of a regular sim and thus 4 openspace sims can be bought from Linden Labs for the cost of 1 ordinary one.

Orientation Castle - A now obsolete term for the "newer" version of Orientation Island, with a centre point surrounded by four tutorials. The "older" form, now visible on Orientation Island Public, was previously just "Orientation Island".

Orbiter - A weapon that attacks a resident by pushing them upwards so far into the sky that it would take hours for them to fall back down in the normal way. The attacked resident can recover immediately by teleporting but any work they were doing will be disturbed. Use of an orbiter on an avatar who has not consented to it should be AR'ed (qv).

Premium - The standard subscription model for Second Life. Becoming a Premium user costs between US$9.99 and $6.00 a month, and provides a stipend (qv) of L$300 a week plus 512sqm of tier (qv).

Prelude - A technical term for the sequence of Orientation Island and Help Island that a new resident passes through while joining Second Life. Does _not_ apply to the public islands.

Private Continent - A large number of Private Islands placed adjacent to each other.

Relog - To log out of Second Life and then immediately log in again. Occasionally necessary to clear up technical problems.

Simulator Object Bonus - a special setting on certain sims which allows the Prim Limit (qv) on every parcel to be increased. However, the sim owner must 'pay back' the extra prims by leaving other areas of the sim empty.

Tekkie-Wiki - Derogatory term for users with advanced technical knowledge or experience of Second Life, who are alleged to be unable to empathize with those who lack similar knowledge.

Tier Date - the day of the month on which tier fees (qv) are charged. Usually, it is the day of the month on which the landowner first began to pay tier.

TTYL - Talk To You Later.

Vendor Bender - a transparent prim (qv) placed overlapping a vendor, with the intent that customers should accidentally click on it instead of the vendor and thereby pay money to the wrong person.

Zoning - the practice of determining what may and may not be placed on given areas of land. The mainland (qv) has no zoning, but some private continents (qv) do.

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Also, Slingo wasn't created for Second Life - it sounds like it was, but the name is actually a combination of "Slots" and "Bingo" and it existed as a web game for a while before it was implemented on SL.
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
11-29-2007 07:58
Very cool - an Candie Apple rocks (not jes cuz she was oen of the first ever kids in SL, too!)

One note...

From: Carl Metropolitan
m2 - (adj) abbreviation for square m


Also, the M2 is the Metaverse Messenger newspaper.

I know a while back there was a thread on terms on here. I'll hafta find it, 'cuz I know I had a couple in it too.

Mari
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"There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden
"If you find children offensive, you're gonna have trouble in this world :)" - Prospero Linden
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
11-29-2007 08:10
Very cool - an Candie Apple rocks (not jes cuz she was oen of the first ever kids in SL, too!)

One note:

From: Carl Metropolitan
m2 - (adj) abbreviation for square m


Also, the M2 is the Metaverse Messenger newspaper.


A couple I suggested in old threads:


Blingtard - (n) Pejorative term for a user, often a newbie, who wears to many blinging attachments.

First Life - (n) The so-called "real world" away from Second Life. Abbreviated as FL.

IMmobilized - (n) See IM Coma


And one born in these very forums:

Ikklespeak - (n) Dialect form popular with child avatars, including overuse of "w" in words (eg. "Hewwo";) or other child-like terms. Largely disliked in standard conversation.

(Permission given for any of the above)
_____________________


"There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden
"If you find children offensive, you're gonna have trouble in this world :)" - Prospero Linden
Lucrezia Lamont
Neko Onmyoji
Join date: 25 Jan 2007
Posts: 808
11-29-2007 09:25
May I please add this to my New SL Resident Kit? This is excellent! Thanks.
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Ronin Neko Onmyoji
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