From: Broccoli Curry
So you've never been to any of the welcome areas, to be spammed by people giving out teleport links to some laggy club or casino, in the hope of getting people over? I have, many times.
And I agree that they shouldn't be doing that, but two wrongs don't make a right. Making a tactical decision to
not inform new people about something they might be interested in because you personally don't like it is just as bad.
From: someone
Camping has no benefits to anyone, least of all those who live in the same region as somewhere offering it.
Yes, it does, it offers access to L$ to newbies who do not want to pay for it. From the point of view of myself, you, and others, the negative effect on Second Life is greater - but you have to bear in mind that
new people don't care about Second Life yet. And if they can't get any stake in it, or if they feel that they are treated as just someone who is here to pay so that others don't have to, they won't start caring.
From: someone
If people want money, simply buy it. $5 - less than the cost of a McDonalds meal - will get about L$2200, which will keep them going a long time. It really isn't at all beyond 99% of players who can afford a high spec computer and high speed internet access. People seem to think that playing SL is a right, not a privilege. I will never get my head round this sense of 'entitlement' that some people have around here when they aren't prepared to invest just a few measly dollars back into the game to offset the costs of them being here.
I agree. But there's a bit catch. We - and I mean everyone on the grid - also have a strong interest in marketing Second Life. More users means more money for creators, more space in the market for different creators, and more money for Linden Labs and thus greater security. And as a marketer, you can't demand that a potential customer should go through therapy in order that they'll see how wonderful your product really is, even if it would be generally beneficial to them as well.
If it
looks like buying money is something that only "losers" do (which it could well do, given all the external advertising about how Second Life is all about
making money), then people will think that, and we won't necessarily have time to correct them. If it
looks like a particular market is "sewn up" by existing creators, so nobody who was interested in creating that sort of object should bother beyond Help Island, then we won't necessarily have time to correct them. And that's notwithstanding the fact that people basically don't
like being corrected. What do you want to do tonight - do you want to boot up that program where you get to go to a virtual world where people keep telling you you're wrong?
This does not mean that I'm supporting camping; I don't. What I'm trying to say is that a) I don't see it as the place of newbie helpers to filter content on Second Life
in any way based on their personal opinions (note personal opinions; filtering by societal opinions - ie, "don't send the newbies to the furry ageplay sim" - are OK

), and b) while your arguments against camping might be true, you need to consider how these ought to be communicated (or even if they can be). If you want people, or especially newbies, to change their views or behaviour they are going to want to know "what is in it for them".