Hi I am new to selling. A person has asked to buy copies of my clothes for her resale shop. To me this sounds wrong. I would be on the losing end of the deal. Am I right??
Thanks all
Kharie Su
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someone wnats to resale my clothes?? |
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Kharie Su
Registered User
Join date: 19 Aug 2006
Posts: 24
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04-03-2007 15:57
Hi I am new to selling. A person has asked to buy copies of my clothes for her resale shop. To me this sounds wrong. I would be on the losing end of the deal. Am I right??
Thanks all Kharie Su |
Allana Dion
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04-03-2007 16:02
Well it's hard to answer that without details but it's never wise to give people full permission copies of your creations. In order for her to resell them, you'd have to give them to her full permissions and then just trust that she'll remember to change the permissions later. If she forgets you end up with nothing but a store full of freebies and your business is dead.
Also why would you even want to let someone else profit off your work. It's yours, you spent the time creating it. She would profit for basically doing nothing. I get someone asking me to let them sell my stuff at least once a week and my answer is always a flat "Nope, do your own work." Now on the other hand if she just wants to buy from you and then resell it for a markup, I'd tell her fine but she pays full price and gets them "no copy" like everyone else. Then hell, let her buy as many as she wants, at least you get the money and good luck to her making much of a profit. _____________________
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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04-03-2007 17:12
Safest way to consider this would be to create an affiliate type of partnership with this person, using one of the networked vending system such as Jevn. You can use these systems in such a way that the "shop owner" places the vendors out, and gets a small percentage of each sale, transferring the rest to you.
The product itself never goes into the reseller's possession - you keep it stored in the server component of the vending system, which you maintain ownership of. Frankly, this is the ONLY way I would consider allowing someone else to resell any of my products, and it actually in many cases would be a win-win.. you can only stand to increase overall sales, with virtually none of the risk associated with trust based partnerships whereby the reseller receives full permissions copies of your product. |
MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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04-03-2007 17:25
I wouldn't do it. There are SEVERAL individuals in SL who are soliciting to buy full permission items from designers and builders. What happens when you 'hand over' your designs?
Regardless of your agreement, some people take those designs and pass them to alt accounts (some Payment Info Used and some not) and sell them, making way more than what you were paid for the designs. What you can do is hand them an affiliate vendor or place it yourself and offer them a commission which is paid via script when an item is sold. I strongly discourage you to hand over your full perm designs or ANYTHING for that matter unless you are prepared to see your item sold by countless others or given away as freebies. Once it spins out of control and you start filing DMCA complaints and realize that LL is only going to do what they are required to do by law, you'll wish you hadn't. Call me paranoid, but call me the owner and sole beneficiary of all my designs too. Wish you luck whatever you decide ![]() |
MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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04-03-2007 17:29
I'd like to ad that obviously this person sees some potential in your work. Tell them thanks but no thanks and expand you clothing line. Take it as a compliment but make it a policy to not give or sell full perm items.
If you do decide to sell full perm items, create a set that anyone can buy full perm. I believe they call in "Business in a Box" over on SLX and SLB, Once you do that, you'll see what happens and you'll be glad you took this advice ![]() |
Sylvia Trilling
Flying Tribe
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Posts: 1,117
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04-03-2007 18:08
Here is another option that I have chosen, that may be worth considering for some designers or in some situations. If a store owner wants full permission clothes for resale you can give them an exclusive design and charge enough to make it worthwhile for you to do the work. Figure the hours it will take to make the items and decide on an hourly wage that you would be happy with. I have done this on several occaisions when I wanted a quick return for my work or as a learning experience.
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FD Spark
Prim & Texture Doodler
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Posts: 4,697
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04-03-2007 18:36
I have seen someone sell ball gowns that are available to resell for 40k that is 150 usd and up.
It wouldn't be worth it to do it for anything less. Personally when I talk to shop owner and I find out they haven't done any of the texturing they sale it makes me feel unwilling to shop from them personally. Sounds like the person who asked you to sell them your clothes to resell. make quick buck without doing the work. I tell the person no thanks or charge them like 40k or up in lindens or real cash for the designs. Most likely they won't pay that much. |
Winter Phoenix
Voyager of Experiences
Join date: 15 Nov 2004
Posts: 683
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Well, on planet Earth we do this all the time
04-03-2007 19:01
Hi I am new to selling. A person has asked to buy copies of my clothes for her resale shop. To me this sounds wrong. I would be on the losing end of the deal. Am I right??. Designers make items and sell them wholesale to distributers. The more items the distributer purchases, the cheaper they buy them from the manufacturer. Thus the manufacturer doesnt need to maintain storefronts and all the hassles inherent to operating such things, and can devote all their attention to manufacturing. Well it's hard to answer that without details but it's never wise to give people full permission copies of your creations. In order for her to resell them, you'd have to give them to her full permissions and then just trust that she'll remember to change the permissions later. If she forgets you end up with nothing but a store full of freebies and your business is dead. You wouldnt need to sell to the distributer with full permissions. Sell them however many copies they order with simple 'transfer' permissions. Also why would you even want to let someone else profit off your work. It's yours, you spent the time creating it. She would profit for basically doing nothing. I get someone asking me to let them sell my stuff at least once a week and my answer is always a flat "Nope, do your own work." Now on the other hand if she just wants to buy from you and then resell it for a markup, I'd tell her fine but she pays full price and gets them "no copy" like everyone else. Then hell, let her buy as many as she wants, at least you get the money and good luck to her making much of a profit. Walmart makes a decent profit selling stuff that they didnt create and are therefore not profiting from doing 'nothing', they are profiting by 'retailing.' (RETAILING: In commerce, a retailer buys goods or products in large quantities from manufacturers or importers, either directly or through a wholesaler, and then sells individual items or small quantities to the general public or end user customers, usually in a shop, also called store. Retailers are at the end of the supply chain. Marketers see retailing as part of their overall distribution strategy. ~EN.WIKIPEDIA.ORG) If your items are priced according to their value, selling them to a retailer for the price they are 'worth' gives the reseller no incentive whatsoever to carry your product line. They would have to 'jack up' the price higher than you yourself are offering it for and thus everybody will just buy if from you. You would use a retailer to expand your customer base without having to hire extra sales help or deal with another vendor device. They would staff their own store or deal with their own vendors. You sell each item cheaper to the retailer and let them have the headaches of selling instead of you. For these headaches, the retailer is entitled to make a profit as well. Here is another option that I have chosen, that may be worth considering for some designers or in some situations. If a store owner wants full permission clothes for resale you can give them an exclusive design and charge enough to make it worthwhile for you to do the work. Figure the hours it will take to make the items and decide on an hourly wage that you would be happy with. I have done this on several occaisions when I wanted a quick return for my work or as a learning experience Thats simply doing custom work. You design the product and sell it to a buyer who will then take full rights of the item and do what they want with it. Charge them what your time is worth and be done with it, then go on to a fresh project. Not everybody wants to be tied down with stores and vendors, they just enjoy creating. I wish you success in your endeavors, and welcome to the world of business ![]() _____________________
~GIVEN FREE REIGN THE SYSTEM WILL TELL YOU,
WHAT TO DO, WHEN AND HOW TO DO IT, WHAT YOU CAN READ, VIEW, OR LISTEN TO, WHAT YOU CAN SAY, WHAT YOU CAN DO WITH YOUR OWN BODY, AND SUCK ALL YOUR MONEY OUT OF YOUR POCKET WHILE IT DOES THIS! QUESTION AUTHORITY!~ W.P |
Darien Caldwell
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04-04-2007 12:55
Designers make items and sell them wholesale to distributers. The more items the distributer purchases, the cheaper they buy them from the manufacturer. Thus the manufacturer doesnt need to maintain storefronts and all the hassles inherent to operating such things, and can devote all their attention to manufacturing. If your items are priced according to their value, selling them to a retailer for the price they are 'worth' gives the reseller no incentive whatsoever to carry your product line. They would have to 'jack up' the price higher than you yourself are offering it for and thus everybody will just buy if from you. I find it funny when people try to use real life concepts in SL. Sometimes they fit, sometimes they don't. Wholesale makes sense in RL because if you have stock of an item, that is money tied up in materials, so there is incentive to move it and get return on your investment. Volume Discounts are an incentive to the wholesale buyer to get them to buy more units. In SL, there is no real motivation to do either of these things, as material costs are for the most part zero, and copies are infinite. In my opinion, anyone who goes the wholesale route in SL are selling themselves short. The last line quoted should tell anyone considering this what they need to know. The wholesaler would make all the profit, not the creator. |
poopmaster Oh
The Best Person On Earth
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Posts: 917
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04-04-2007 14:56
sell your items in my shop
no cost to you all i ask is 20% of sales IM me for details YOU OWN YOUR STUFF i just help you sell it, i market it, i place ad's, i drive traffic all you do is make money I hope i can help! |
Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
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04-04-2007 14:57
There is also another resel-possibility.
Make boxes of 10x the same item (no copy/modify/transfer). Imagine an item costs normaly 100l$ Me as a reseller buy 10 pieces at 50% for a total price of 500l$ or make a box for 5.000l$ with a mix of different items in it with a normal value of 10.000l$ I put the boxes in my store, once the item is sold out I buy a new stock of 10 items.You are the creator/owner of the product. I invest in the stock and sell your products and you keep the rights for them. This works fine. I'm working together with somebody based on this system. _____________________
ZoHa Islands: SL Real Estate Management since 2007
Looking for land ? You will find it @ ZoHa Islands ! Orange Beach Mall: 50 000 sqm shopping fun ![]() http://slurl.com/secondlife/ZoHa%20Islands/222/227/27 website: http://www.ZoHa-Islands.com |
Kharie Su
Registered User
Join date: 19 Aug 2006
Posts: 24
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04-04-2007 17:37
Thank you everybody, I will continue to sell my stuff at the space I have rented. Thanks for your help.
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Libby Russell
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04-04-2007 18:42
sell your items in my shop Poopmaster? Is that a gorean thing? At any rate, I'd hate to see your business cards. Also, no cost to you all i ask is 20% of sales "No cost to you," indeed! |
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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04-04-2007 18:56
"YOU OWN YOUR STUFF i just help you sell it, i market it, i place ad's, i drive traffic
all you do is make money" That 20% could easily be absorbed by the cost ... ermm.. poopmaster .. is willing to bear. This is not a completely ridiculous proposition. Poopmaster? Is that a gorean thing? At any rate, I'd hate to see your business cards. Also, "No cost to you," indeed! |
Winter Phoenix
Voyager of Experiences
Join date: 15 Nov 2004
Posts: 683
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you may find it funny, but it works
04-05-2007 21:32
I find it funny when people try to use real life concepts in SL. Sometimes they fit, sometimes they don't. Since we mirror real life in many ways, lots of things fit. Including business concepts. Wholesale makes sense in RL because if you have stock of an item, that is money tied up in materials, so there is incentive to move it and get return on your investment. Volume Discounts are an incentive to the wholesale buyer to get them to buy more units. In SL, there is no real motivation to do either of these things, as material costs are for the most part zero, and copies are infinite. In my opinion, anyone who goes the wholesale route in SL are selling themselves short. The last line quoted should tell anyone considering this what they need to know. The wholesaler would make all the profit, not the creator. _____________________
~GIVEN FREE REIGN THE SYSTEM WILL TELL YOU,
WHAT TO DO, WHEN AND HOW TO DO IT, WHAT YOU CAN READ, VIEW, OR LISTEN TO, WHAT YOU CAN SAY, WHAT YOU CAN DO WITH YOUR OWN BODY, AND SUCK ALL YOUR MONEY OUT OF YOUR POCKET WHILE IT DOES THIS! QUESTION AUTHORITY!~ W.P |
Darien Caldwell
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04-06-2007 12:10
Your selling 10 widgets for 8 dollars instead of zero widgets for 10 dollars. This is where the concept breaks down. If you item is good, and 'worth selling', you will never sell 0 widgets. The implication that an individual can't sell an item by themselves is false. There are plenty of Free places to sell your wares, free vendors, and you can even place a classifed for 1L (maybe 0, never tried that). These 'wholesale retailers' are just leaching off the work of others. If some people want to go that route, thats their choice. But I think providing people knowledge that thats not the only way to do it is important. Thus my post. I can see we will never agree, so be it. My last post on this subject. |
Temptation Lane
Registered User
Join date: 3 Apr 2007
Posts: 13
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04-06-2007 12:40
This is where the concept breaks down. If you item is good, and 'worth selling', you will never sell 0 widgets. The implication that an individual can't sell an item by themselves is false. There are plenty of Free places to sell your wares, free vendors, and you can even place a classifed for 1L (maybe 0, never tried that). These 'wholesale retailers' are just leaching off the work of others. If some people want to go that route, thats their choice. But I think providing people knowledge that thats not the only way to do it is important. Thus my post. I can see we will never agree, so be it. My last post on this subject. I agree...in a sense. If you're a good enough, and a committed enough, designer, that you can get a store full of your own designs, on your own, and market that store to get enough traffic to turn a profit, then yes, the wholesale route may be selling yourself short. On the other hand, if you only have a few designs, and have better things to do with your SL time than run a business, then selling in bulk to someone who *does* want to do that is far from selling yourself short. I for one didn't get a second life just to join the rat-race again! |
Winter Phoenix
Voyager of Experiences
Join date: 15 Nov 2004
Posts: 683
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dont get it huh
04-07-2007 11:38
This is where the concept breaks down. If you item is good, and 'worth selling', you will never sell 0 widgets. The implication that an individual can't sell an item by themselves is false. . I never intended to imply you will 'never' sell any widgets as your own distributer. Only that the customer who may not look at your advertising or see your store may indeed see another persons retail operation and thus buy the widgets that retailer purchased from you wholesale. Say for example you own a candle store. Now lets say customer X is shopping for a pair of leather chaps. He wont be seeing your candle store in any advertising hes looking at, cus hes not looking for candles. But lets say you deal with a retailer who carries a varied product line. Candles, leather chaps, and a bunch of other stuff. Customer X goes in for some leather gear and walks out with leather gear and a CANDLESTICK. The candlestick you sold wholesale and made 8 dollars from. If you hadnt used this retailer, you would have made ZERO dollars on customer X. Thus MORE widgets sold. ... There are plenty of Free places to sell your wares, free vendors, and you can even place a classifed for 1L (maybe 0, never tried that). These 'wholesale retailers' are just leaching off the work of others.. I can see we will never agree, so be it. My last post on this subject. _____________________
~GIVEN FREE REIGN THE SYSTEM WILL TELL YOU,
WHAT TO DO, WHEN AND HOW TO DO IT, WHAT YOU CAN READ, VIEW, OR LISTEN TO, WHAT YOU CAN SAY, WHAT YOU CAN DO WITH YOUR OWN BODY, AND SUCK ALL YOUR MONEY OUT OF YOUR POCKET WHILE IT DOES THIS! QUESTION AUTHORITY!~ W.P |
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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04-10-2007 08:55
OP, if this person has a larger, more established shop with more customers than you, then you will be getting a good deal if you negotiate properly on price. Perhaps give a limited number of yes transfer, no copy items to this person - say, 100 - meaing they can sell 100 copies of your clothes but no more (100 was a random number, you get the idea).
Afterall, that's what designers do in real life. Ultimately if this person can get your clothes to a wider audience then that can't be a bade thing. I disagree with Darien Caldwell that wholesalers are leaching off the hard work of others - are big deparment stores in real life leaching off designers by stocking their labels? |
Dingthat Bellman
Stella's Mall
Join date: 19 Sep 2006
Posts: 183
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04-16-2007 03:18
We have some wholesale/retail agreements for goods we sell in our mall. I see no reason on this twisted earth not to do business in this manner:
We buy the items direct from the designers at a discount. Our average order value with the designers is in the region of L$14,000 a time. We also agree to a minimum re-order value/qty..Normaly a minimum of 10 items from each range. Yes, the designer could sell on a commision basis using networked vendors. Personally, I hate buying from the things! You can't get that 'touchy-feely' idea of what you're buying and for clothes this is important. I'd much prefer to see items on display or on a large picture board. Advantages of Wholesale/Retail? Designers I see only advantages to the designers. They get a regular lump-sum ranging from L$5K-whatever the retailer needs. Our spread is L$6,000-L$22,000. That has to be good for the designers. They get a wider audience for their designs. Incentive to improve designs (If the design doesn't sale it doesn't get re-ordered) No hassle with renting spaces in malls. Retailer We get to choose the products we want to sell No hassle with rental boxes and prim limits Great clothes from great designers Our disadvantage (if it is one) is that we pay up front for the stock. Personally, I have no problem with that. After all, the designer has invested time and effort so should be rewarded. Does anyone get ripped-off? No way, it's win-win. Clothes are No mod/No copy. We sell via a great little free vendor designed specificaly for the purpose of selling original objects. And you know what?......Our customers are happy, we are happy and our suppliers are happy. |
Amari Gable
Registered User
Join date: 26 Mar 2006
Posts: 23
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Resellers of your clothing
04-25-2007 10:39
I have had this as well the deal was they buy my clothing in bulk at a discount and they resell my clothing- for example I would package lets say 10 items of each style and sell at a reduced charge. they in turn sell it in another store and maintain branding (which you can check by visiting their store). it gives you a method of broadcasting your brand in a location you are not paying rent for and if people like your work they will seek out your main location(s) the truth is if you sell them a bulk amount of clothing (as in my case was 60,000 Linden worth at 50% of the selling price). I can't see a problem with it. How long would it take you to make this money in your shop as compared to a lump dump payment. And really when you made the clothing it just sits and waits to be purchased. I gave no mod rights because I deliver packages, they had to keep my branding and do not sell less or more than I sell and i get paid on in full delivery with no returns for credit.
Give it a try if you are trying to get the word out on your creations - just like real life theres a middle man Hi I am new to selling. A person has asked to buy copies of my clothes for her resale shop. To me this sounds wrong. I would be on the losing end of the deal. Am I right?? Thanks all Kharie Su |
Simon Nolan
I can has ur primz?
![]() Join date: 28 Mar 2006
Posts: 157
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04-25-2007 11:44
I've recently sold some of my stuff wholesale to a retailer for the first time. I made sure the permissions were set correctly (no-copy, transfer), boxed up the quantity the retailer wanted, and after being paid by the retailer, dropped the box of items on their profile. Simple.
I would never, ever, sell one of my designs to a wholesaler with full permissions unless it was a custom design and I got a great fee. Working with this retailer was a very pleasant experience, and like others I think it's a great way to gain some exposure, and a great way to get your products into more places than just your own small stores in this big virtual world. Establishing a good working relationship with a retailer isn't necessarily an easy thing, especiall if it's out-of-the-blue, like it sounds like it was with the OP, but I think the rewards can be good. |
Nina Stepford
was lied to by LL
![]() Join date: 26 Mar 2007
Posts: 3,373
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04-25-2007 12:37
this is the bit ppl seem to be overlooking.
You wouldnt need to sell to the distributer with full permissions. Sell them however many copies they order with simple 'transfer' permissions. |
Canuck Spaatz
Registered User
Join date: 6 Oct 2006
Posts: 8
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Need help with permissions, Please?
06-03-2007 07:35
I have a store and I was recently IMed requesting to resell some of my items in his targeted store. I was very concerned about permissions and loss of propriety to my products and offered to simply rent wall space in part of his store and he could even pick out which items he wants sold there (for the targeted audience). He is not interested in renting space (maybe b/c of the headache involved). After sifting through several threads here, the boxed, discounted wholesale approach (X number of items per box) sounds like the best alternative solution to me.
Currently, my items are all single prim with textures, no script and are set to Yes Modify/No Copy/No Resell I know how to put objects into another prim. Can someone kindly walk through what permission settings I should have for my sale items and the box I put them in? Do I also need to put in the generic unpacker script in this situation? Will the retailer need to do anything aside from pulling an item out of the box or inventory and putting it on his wall? |
Dellybean North
Registered User
Join date: 8 May 2006
Posts: 321
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06-03-2007 08:12
Canuck...
Unless there is some real pressing need for end customers to be able to modify say, the size, of your article for their avatar, your wholesale permissions would normally be: No Modify No Copy Transfer |