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Researcher with Questions--please consider answering

Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
07-25-2007 00:21
Come see me in world and I'll tell you ...
_____________________
To exchange power is sublime. To steal from another ... well, what goes around comes around.
Gummi Richthofen
Fetish's Frasier Crane!
Join date: 3 Oct 2006
Posts: 605
07-25-2007 03:06
The OP needs to research the researchers to understand people's caution: there have been some very poor attempts to gather information. I ended up calling some people at the BBC who were spamming in-world to get people with "amusing" stories to tell (translation: people who could be belittled on-screen), and talking to them on the phone made it quite clear that responding to them in mail or in-world would have been a big mistake.

A REALLY interesting sociology study would be how the perception of inclusion in "the news" or fact-finding exercises is a one-sided deal, and why polciy and media attitudes are now so strongly self-selected (that is: you have to be an idiot to agree to any questions)

anyway: here's what I feel like answering today

1. Where did you hear about Second Life, and why did you decide to join?

Probably the BBC coverage; can't really remember. Been looking at all this since... has to be the mid-90's. Always seemed to be a case of "too much too early".

2. Once you joined Second Life, what did you think of the platform? Did you find it difficult to figure out the workings of it (such as how to move, edit your avatar, and build)? Were you satisfied with the way the platform itself worked (in regards to crashing, lags, and the like).

"Satisfaction" isn't a question about the platform, it's a question about the person. I was almost immediately dissatisfied by the security and programming limits imposed by the monetary nature of a lot of the transactions - but then I am a Belbin Shaper - we are ALWAYS dissatisfied. It's what we do.

3. What was your first impression of Second Life as a social community?

The usual nerd environment, which means it has an emphasis on hidden knowledge and humiliation of the un-initiated, because that's how Nerds see the rest of humanity.

4. Did you find it simple or difficult to meet people?

Very easy. I just walk up, say "hey", and wait. Don't always find myself happy with the answer...

5. Were you interested in the social aspect of Second Life, or were you interested in the creative aspect of it--such as building, selling, and making movies? Or both? Neither?

I was interested in the sexual subculture expression aspect. I had a sneaking suspicion, given the industry histories of some of the Linden Lab players, that SL might be more than averagely tolerant of kinky behaviour: and I was right.

6. How long have you been in Second Life? Do you envision yourself staying for an extended period?

Since Autumn 06, and most likely, unless something better coems along, which probably won't be long.

7. Do you play any games that are considered mmorpgs? If so, how would you compare them to Second Life (although it is noted that Second Life is generally not considered a game, but instead, a platform)?

How the hell would I know...
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
07-25-2007 07:56
From: ElleGee Barbosa
1. Where did you hear about Second Life, and why did you decide to join?


Was shown SL by a friend. How they found it, I'm not sure. I was part of another online community for computer gaming (NWN) but it lost it's appeal and I was tired of the "combat" and "levleing" and simply wanted a social interaction platform. Found it ^.^

From: ElleGee Barbosa
2. Once you joined Second Life, what did you think of the platform? Did you find it difficult to figure out the workings of it (such as how to move, edit your avatar, and build)? Were you satisfied with the way the platform itself worked (in regards to crashing, lags, and the like).


Impressive is the first impression. The default movements and menu workins were not hard for me to learn, but I felt this was due to the fact I've played all those online games for years and ahve gotten used to using multiple interfaces and figuring out the nauces. Plus I ~read~ all the documentation I could find ~first~ lol. And yes, when I joined the version was 1.3 or 1.4 and at that time, things went very smoothly. There were also less Residents overall, so the laod was less and the hardware.software was more able to accomidate. Scaling for the explosive growth has been the problem as of late.

From: ElleGee Barbosa
3. What was your first impression of Second Life as a social community?


Quite open and friendly. Many places are set up just to help new Residents. Examples: NCI, The Shelter, YadNi's Junkyard, Ivory Tower of Primitives.

From: ElleGee Barbosa
4. Did you find it simple or difficult to meet people?


Simple. But then I'm outgoing in any event.

From: ElleGee Barbosa
5. Were you interested in the social aspect of Second Life, or were you interested in the creative aspect of it--such as building, selling, and making movies? Or both? Neither?


Sorta both. Definately the social aspect. I love making friends and jsut doing whatever with them in SL. I do enjoy building and creating within my skills, but I don't ahve that skill for scripting and my artistic talent ends with smiley faces *snickers*. I do build and sell a bit, but mostly for fun. I want a Second Life, not a Second Job.

From: ElleGee Barbosa
6. How long have you been in Second Life? Do you envision yourself staying for an extended period?


Comming up soon on my 2nd Rez Day. As I'm in-world nearly every day, I'd say I'm in for the long-haul. I'm definately hoping LL gears up the hardware and the physics engine to stay competative. They have the advantage of being first, but many are looking at the market now. If people start to leave for elsewhere, the enjoyment of SL will go with them.

From: ElleGee Barbosa
7. Do you play any games that are considered mmorpgs? If so, how would you compare them to Second Life (although it is noted that Second Life is generally not considered a game, but instead, a platform)?


As in my 1st answer, I am tired of "leveling". Mmorpg's get boring. Usually you hit a point fairly soon where the game doesn't offer a challenge, and I detest PVP as I see no point in it. I prefer the complete freedom and liquidness of SL. Constantly changing and evolving, we can influance our part fo the world and shape it into our imagination and allow us to see into the imagination of others, not jsut that of the game designers.


~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
07-25-2007 08:15
From: ElleGee Barbosa

1. Where did you hear about Second Life, and why did you decide to join?


From my crazy ex-girlfriend.

From: ElleGee Barbosa

2. Once you joined Second Life, what did you think of the platform? Did you find it difficult to figure out the workings of it (such as how to move, edit your avatar, and build)? Were you satisfied with the way the platform itself worked (in regards to crashing, lags, and the like).


I was pretty amazed really.

I didnt have any trouble moving around or anything. The basic controls were simple enough.

Second Life lagged a lot less back then really - unless you were making a Telehub run.

From: ElleGee Barbosa

3. What was your first impression of Second Life as a social community?


It was a lot smaller back then - You could sample different aspects of the community in a few hours. People seemed very fiendly. It did feel more like a community than it does now. I guess that impression is diluted by the larger number of users.

From: ElleGee Barbosa

4. Did you find it simple or difficult to meet people?


Was easy to meet people. You could literally go on a tour of all the over 5k traffic clubs in SL in a couple of hours. I dont know if people were friendlier or I just wanted to meet people more back then, really.

From: ElleGee Barbosa

5. Were you interested in the social aspect of Second Life, or were you interested in the creative aspect of it--such as building, selling, and making movies? Or both? Neither?


Social at first. I gained an interest for the rest later.

From: ElleGee Barbosa

6. How long have you been in Second Life? Do you envision yourself staying for an extended period?


2 and 1/4 years. Ill stay until someone ruins it.

From: ElleGee Barbosa

7. Do you play any games that are considered mmorpgs? If so, how would you compare them to Second Life (although it is noted that Second Life is generally not considered a game, but instead, a platform)?


They are like MMORPGS in basic visuals and concepts of chat, etc only.

Otherwise they are apples and oarnges.
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
07-25-2007 08:31
From: ElleGee Barbosa
1. Where did you hear about Second Life, and why did you decide to join?


I had heard about it from a number of friends, and decided to join up and see what was occupying their time. Also, it was free (Hah! Sucker!)

From: someone
2. Once you joined Second Life, what did you think of the platform? Did you find it difficult to figure out the workings of it (such as how to move, edit your avatar, and build)? Were you satisfied with the way the platform itself worked (in regards to crashing, lags, and the like).

My feelings haven't changed much on the platform. It's fine enough, though buggy and frustrating. It has a fairly large learning curve, so I spent a lot of my early days at the bottom of rivers with boxes on my head. Being able to fly was a good trade off :-)

From: someone
3. What was your first impression of Second Life as a social community?


Both positive and negative, as far as first impressions. With people I already knew, it allowed me to have more fluid conversation than on other chat or instant message platforms. On the negative side, a lot of people are too busy doing their own thing to want to meet a newbie, and my social anxieties kept me at arms length from most high traffic locations. This may not have been a bad thing. :-)

From: someone
4. Did you find it simple or difficult to meet people?


See #3. I'm usually better when I'm introduced. That said, I have over time become more outgoing and willing ot engage within SL.

From: someone
5. Were you interested in the social aspect of Second Life, or were you interested in the creative aspect of it--such as building, selling, and making movies? Or both? Neither?


I was, initially, more interested in the social aspects. My SL experience remains a primarily social experience, though I have taken to the building and other pursuits over time.

From: someone
6. How long have you been in Second Life? Do you envision yourself staying for an extended period?


Since February 22, 2006. I do see myself remaining for some time, though who's to say how long. In my initial accessment, however, I gave it two weeks.

From: someone
7. Do you play any games that are considered mmorpgs? If so, how would you compare them to Second Life (although it is noted that Second Life is generally not considered a game, but instead, a platform)?


Not applicable. I do not play any other MMORPGs.

Mari
_____________________


"There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden
"If you find children offensive, you're gonna have trouble in this world :)" - Prospero Linden
Avanti Torok
Registered User
Join date: 15 May 2007
Posts: 91
07-25-2007 08:53
This is not to answer all of your questions, but I'd like to state the three main reasons why I enjoy Second Life so much:

* Meeting people from around the planet, and from all walks of life.
* A place where I use my creativitly.
* A place where I use my imagination.

People who are only happy when they feel totally grounded may not gravitate to SL.

Avanti
Strontium Decosta
Registered User
Join date: 18 May 2007
Posts: 47
07-25-2007 09:15
1. Where did you hear about Second Life, and why did you decide to join?

A friend joined up. was having trouble figuring out how it all worked. Asked me to come along to see if I could help. I have a reputation for sortin things out. I stayed, not seen them since.

2. Once you joined Second Life, what did you think of the platform? Did you find it difficult to figure out the workings of it (such as how to move, edit your avatar, and build)? Were you satisfied with the way the platform itself worked (in regards to crashing, lags, and the like).

Not that difficult, like i say, i was brought here to figure it out. Within 1 day I was giving advice.

3. What was your first impression of Second Life as a social community?

Typical of any other large group of multinationals. A wide range of allsorts.

4. Did you find it simple or difficult to meet people?

Simple enough, I'm a friendly guy.

5. Were you interested in the social aspect of Second Life, or were you interested in the creative aspect of it--such as building, selling, and making movies? Or both? Neither?

Social mostly.

6. How long have you been in Second Life? Do you envision yourself staying for an extended period?

2 months. I have no idea when i'll be gone.

7. Do you play any games that are considered mmorpgs? If so, how would you compare them to Second Life (although it is noted that Second Life is generally not considered a game, but instead, a platform)?

No, first one of it's type.
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