From: Kamael Xevious
I'll be in-world later today (after I grab some lunch), and I'll swing by and take a look at it. I'll IM you my thoughts. . .
On second thought, I'll do it here.
There are a couple of things you might want to consider. (And don't forget what's been mentioned before, either. Spring Break and Weather probably do account for a substantial percentage of your sales fall-off over the past week.) These are meant as constructive criticisms, btw, nothing else:
1) Your store LOOKS empty. This doesn't send the best of all possible messages to your customers. Either downsize your building, or throw out some furniture that looks warm and inviting. Either way, fill up the place while leaving clearly delineated and easily navigable traffic areas. In other words, make the place look like business is being done there. I have found that people will wait longer for things to rezz if the place looks full--but if it looks empty, the rhetorical message sent to the customer is "Nothing happening here, move on." As a result, customers don't wait as long for things to rezz.
2) Your store is bounded on all four sides, making teleportation into the store the only viable route to it. If I hadn't TPed in, I never would have found it. Now, given number one, you might downsize the store a bit and add outside landing space... but honestly, Trent Farm is kind of crowded right now. Find a place on a road if you can. If you can't afford the move, then I definately would consider buying or creating some space around the outside of your store. From the outside, your store is just another face in the crowd, if for no other reason that it's crowded out there. (The boxy nature of the store doesn't help here either--but more on that later.)
3) Your store doesn't do justice to your clothing line. Your colors are bright and cheerful, and the graphics really indicate that you have a quality product line. But the pictures have a black background and are placed against black walls. Try (just try) switching one of your walls to a white texture and watch how those pictures jump out. Not only will the vendors be more obvious, but the almost jewel-like quality of the clothing textures will be enhanced as well.
4) The black and red color scheme of your shop certainly appeals to ME, but it is also more than fairly suggestive of vampires. If you're not catering to that clientele exclusively, you might want to reconsider going for a brighter, more urbane look. You might also consider making your store more architecturally interesting. Your store isn't particularly distinguishable from the other buildings in the sim, (as I suggested earlier) so I'd consider doing something more stand-outish here. Though I'm not sure that would improve your sales, it certainly wouldn't hurt them.
5) Your product line is still small and needs to be expanded. While you do have loads of items out for sale, there are only 8 actual pieces for sale, with everything else being a variation of color and texture on the basic design. That's fine, but you'll sell out quickly. For example, a person looking for a red top will probably find a couple of things to buy in your store, but they won't find more than 8 things. Once they've bought those 8 things, they may come back to your store eventually, but if you haven't increased the size of your product line, there's really no incentive to come back more than once. Building a repeat business is key to the success of any store. Keep adding products and you'll keep people coming back.
6) If you wish to focus on women's clothing, I'm not going to argue. The simple fact is that women's clothing has always sold better, both in SL and outside of it. But also bear in mind that the SL community is growing, and that US customers constitute only fifty percent (probably less) of the total. Growing numbers of European and Asian men are entering the game, and they want clothing that goes beyond the T-Shirt/Jeans/Boy-Next-Door look that has dominated the male clothing lines in SL. I know I'm starting to sound like a broken record on this one, but men's fashion is NOT found in the Sears and J.C. Penny catalogs. And while the whole Abercrombie and Fitch thing is popular in SL, I swear to God that the first person to open true men's fashion house (think Dolce and Gabanna, Max Mara, Missoni, 0044, Vier5 Fashion Department of Germany, Francois Hadaya, Ungaro, Balenciaga, Lagerfeld and Veronique Branquinho) is going to CLEAN UP in SL. [/rant] (Sorry, it's a sore point for us SLetrosexuals.)
7) Expand your market. You've only got one store, buried on a small plot in a crowded sim (at least that part of it is). Consider opening a second, CHEAP mall shop as advertising, and if you haven't done it already, get listed on the SLExchange AND SLBoutique. (I'm still clearing thousands a week in sales, and I'm ONLY listed on the Exchange--I don't even have an in-world store.)
ANYWAY, your women's stuff is really excellent. Make more of it at the very least. Overall, I think you've got a good store. But I honestly do think your skills as a clothing maker are not being shown off to their best advantage. Of course, as others have pointed out, there are several factors over which you have no control that are at work here. But these you DO have control over and making some adaptations will, I think, boost your sales somewhat.
Kam