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BEWARE: More textures/designs were stolen and resold. What’s next?

Vakis Oranos
Deuteri Zoi
Join date: 13 Sep 2006
Posts: 75
05-31-2007 05:34
From: Angelique LaFollette
Of course not, this is just the Knee Jerk reaction of "Blame everything on the Unverifieds".

The permissions placed upon an item, whether it be a texture, or a Hairstyle, or a clothing item will determine whether or not it's a candidate for Theft.
When you check "Next owner can: Transfer/Resell" Whatever your intent, That is precisely what the new owner Can, and May do. Not too bad if they are only yardsaling the single one you sold them. Add "next owner can: Copy" and you are handing out the ability for others to manufacture and sell the results of Your work and creativity. Whether it was yout intent to do so or not, the Fact is that is what will happen because there are a few unscrupulous people out there. if you are going to sell an item, any item take time and THINK about what permissions you grant and why. That is why the check boxes are there. Think, Plan, and decide just how freely you want your items to be used.
Make things copy, Or transfer, but Not Both Unless it's your intent that these items spread far out of your control. For textures, there isn't much you can do, For everything else you Can weigh your options.

Angel.


I’m not sure I understand what your reply has to do with my answer to Ace Albion about the account status of the person who stole the products. I’m not even sure what your answer has to do with the topic of this thread. If by writing “you”, you are not referring directly to me but you are making general recommendations about product/textures permissions then I guess it’s fine (but still not relevant to the topic).

If your recommendations are about me and the other designers that their products were stolen, I suggest reading the very first post of the thread. I repeat once more that *all* of the products that they were ripped off were *no-transfer*, meaning that they were ripped off illegally out of SL and imported back in-world for selling.
Vakis Oranos
Deuteri Zoi
Join date: 13 Sep 2006
Posts: 75
05-31-2007 05:44
From: Ace Albion
Well as I understand it, people in the US, for example, were/are able to buy a $10-20 prepaid credit card with their cigarettes and six pack, use it to register on SL and get "verified".

Not quite the same as handing over your fingerprints, blood sample and taking the anal probe that they're suggesting for the new verification :D


To my knowledge, this person was not from US but from Europe where only few countries issue those "gift" credit cards (e.g. UK, Greece, Portugal) but most of them don’t.

As for the new verification procedure, even if it wasn't controversial and many residents decided to get "adult" verified, it would not make any difference on incidents like those, since most of the clothing shops are on PG or mature rated places.
Blaze Nielsen
Registered User
Join date: 24 May 2005
Posts: 276
DMCA takedowns are a joke
05-31-2007 09:12
Hopefully the Lindens will do a DMCA take-down on this guy.

My experience involving a yacht I sell at my virgin isle marina. A copybotter ripped one off EXACTLY, 300 prims, everything except the scripts. All Lindens would do after providing a DMCA complaint was to send the one I found back to its owner. They say if I find anymore, let them know! So, in effect the illegal copy is still being passed around SL and duplicated with all permissions! Lindens treat DMCA like a big joke.
Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
06-01-2007 01:53
From: Vakis Oranos
To my knowledge, this person was not from US but from Europe where only few countries issue those "gift" credit cards (e.g. UK, Greece, Portugal) but most of them don’t.

As for the new verification procedure, even if it wasn't controversial and many residents decided to get "adult" verified, it would not make any difference on incidents like those, since most of the clothing shops are on PG or mature rated places.


Hi! do you remember this post I made?

"You know, Linden Lab could put a line of code in that prevents anyone from checking the "for sale" box without having shiny new verified identity status. That might cool some ripoff artists' jets. It'd also suck horribly, but you never know. It's possible."

No verification- no selling.
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Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
06-01-2007 03:46
From: Vakis Oranos
Jesse, like I said on my first post, there is no way to prevent those kinds of incidents and that they are becoming more frequent due to the increase of the SL population and the current predominant climate of "I'll join SL to become a millionaire in two weeks".

I guess the only way is to learn living with that and to take prompt actions when those kind of incidents occur.

Hi, I understand there is no way to prevent it.

Im not saying there is.

Im saying I wish LL would be more supportive of its content creators to help PREVENT this kind of thing from happening..moreso to just plain help us better when this type of thing DOES happen....thus lessining it even taking place


The truth is, when this type of stuff takes place- we are all basically on our own. Ive read quite a few stories of people who did file a DMCA and it was a disaster. It should not be this way and im simply stated that its sick and sad that it is.

We all know the thing that makes SL incredibly appealing is the content is created by its users... If someone gets their things stolen and resold so much..at some point theyre going to close shop and walk away. And people flooding in here looking to make money..things can only get worse.

But hey, no one cares. Except the people dishing out the content.
Marty Starbrook
NOW MADE WITH COCO
Join date: 10 Dec 2006
Posts: 523
06-01-2007 05:10
From what I understand..

Skins are baked on and not really textures that you can steel after this has happened.

I suppose the nearest analagy is imagine IRL if somebody admired your tattoo .... they cant suddenly remove it from your arm as it has been "baked" into your skin.
same with skins.

As for "normal" textures, I really do believe that the majority of texture theft occurs outside of SL... i.e people using right click on websites and then uploading to SL for 10L$ and charging a LOT of money for.

Bottom line ... if you designed a texture from scratch .. then fair enough its YOUR IP, but I feel that most texture places are IP theft to start with and its only a case of who got to the website first *lol*

Come on guys .... I do my OWN textures for my lights or use freeones... its all relitive, is a texture REALLLY worth 500L$ , especially if theres no alpha etc.

Just my 2 cents and not intending to insult.
Vakis Oranos
Deuteri Zoi
Join date: 13 Sep 2006
Posts: 75
06-01-2007 09:47
From: Ace Albion
Hi! do you remember this post I made?

"You know, Linden Lab could put a line of code in that prevents anyone from checking the "for sale" box without having shiny new verified identity status. That might cool some ripoff artists' jets. It'd also suck horribly, but you never know. It's possible."

No verification- no selling.


So you are proposing that except the CC/Paypal verification and the Adult verification we should have "Sellers verification" as well. Not a bad idea but I find it hard to see it implemented since in "our world, our imagination" everyone is allowed to create and sell -and rightly so.
Vakis Oranos
Deuteri Zoi
Join date: 13 Sep 2006
Posts: 75
06-01-2007 09:54
From: Jesseaitui Petion

The truth is, when this type of stuff takes place- we are all basically on our own. Ive read quite a few stories of people who did file a DMCA and it was a disaster. It should not be this way and im simply stated that its sick and sad that it is.

We all know the thing that makes SL incredibly appealing is the content is created by its users... If someone gets their things stolen and resold so much..at some point theyre going to close shop and walk away. And people flooding in here looking to make money..things can only get worse.

But hey, no one cares. Except the people dishing out the content.


I can't be certain but it seems that this time LL took a very swift action. The person's name no longer appears on the people search. I'm not sure what this means, perhaps he got banned or he deleted his profile. His shop is still standing on his land though.

If he indeed got banned so fast, I guess it was because the incident was of unprecedented scale (5-6 designers confirmed that they were affected) and LL had to take a prompt action before skins, body hair and clothes were selling for 1L$ at the yard sales.
Vakis Oranos
Deuteri Zoi
Join date: 13 Sep 2006
Posts: 75
06-01-2007 09:55
From: Marty Starbrook
From what I understand..

Skins are baked on and not really textures that you can steel after this has happened.

I suppose the nearest analagy is imagine IRL if somebody admired your tattoo .... they cant suddenly remove it from your arm as it has been "baked" into your skin.
same with skins.

As for "normal" textures, I really do believe that the majority of texture theft occurs outside of SL... i.e people using right click on websites and then uploading to SL for 10L$ and charging a LOT of money for.

Bottom line ... if you designed a texture from scratch .. then fair enough its YOUR IP, but I feel that most texture places are IP theft to start with and its only a case of who got to the website first *lol*

Come on guys .... I do my OWN textures for my lights or use freeones... its all relitive, is a texture REALLLY worth 500L$ , especially if theres no alpha etc.

Just my 2 cents and not intending to insult.


I suggest that you read the initial post of this thread. Once again, the incident was about stealing and reselling skin/body hair/clothing textures which are all created with the same procedures and *not* normal textures that you buy with full permissions in order to put them on a prim.
Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
06-01-2007 10:12
From: Marty Starbrook
From what I understand..

Skins are baked on and not really textures that you can steel after this has happened.

I suppose the nearest analagy is imagine IRL if somebody admired your tattoo .... they cant suddenly remove it from your arm as it has been "baked" into your skin.
same with skins.

As for "normal" textures, I really do believe that the majority of texture theft occurs outside of SL... i.e people using right click on websites and then uploading to SL for 10L$ and charging a LOT of money for.

Bottom line ... if you designed a texture from scratch .. then fair enough its YOUR IP, but I feel that most texture places are IP theft to start with and its only a case of who got to the website first *lol*

Come on guys .... I do my OWN textures for my lights or use freeones... its all relitive, is a texture REALLLY worth 500L$ , especially if theres no alpha etc.

Just my 2 cents and not intending to insult.


Me thinks you need to learn how skins are made in SL and about a few other things. Yes its possible to steal pretty much anything actually. Avatars made of prims you texture them the same way as you texture anything really its just got its own unique texture selection slot.
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
06-01-2007 16:55
From: Vakis Oranos
I can't be certain but it seems that this time LL took a very swift action. The person's name no longer appears on the people search. I'm not sure what this means, perhaps he got banned or he deleted his profile. His shop is still standing on his land though.

If he indeed got banned so fast, I guess it was because the incident was of unprecedented scale (5-6 designers confirmed that they were affected) and LL had to take a prompt action before skins, body hair and clothes were selling for 1L$ at the yard sales.

Well if they deleted, and preferrabily(sp) permabanned, his account..Im impressed.

I think it was yesterday I looked him up and found him. Ill check again.


*edit* yep gone. I hope this was LLs doing and not just him account hopping!
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
06-01-2007 18:37
I am in the early stage of hand drawing textures.
If and when I upload them I probably won't share them with just anyone but even doing that if its in area others can see it can be taken.
I am ill, I come to SL to have fun, create and I don't have means to sue or file copyright violations.
How do I prove or protect that my hand drawn textures creations are mine if I can't afford digimarc,etc? Or should I just not care and don't thing about it? Or just never upload anything I create on the SL or web?
Personally I haven't decided but either way sharing anything online is a risk.
Interesting Thread.
Thanks FD
poopmaster Oh
The Best Person On Earth
Join date: 9 Mar 2007
Posts: 917
06-04-2007 09:33
i just figured this out yesterday nite and thot i would share with those who 'don't know'

Every thing in SL has a UUID (some wierd long number ID for the object)

So does every texture. You can use a texture on your prim by just calling the UUID and not having the texture. You can get the UUID from any texture.

1) be in debug mode (Control-Alt-D)
2) client menu, hit last option <view admin>
3) edit the prim, click on texture and click 'edit linked parts' and 'select texture'
once you have the texture you want 'hilighted' hit

4) Control Alt Shift T

and SL tells you the UUID of the texture.

This is one way someone might 'steal' a texture.

Is it a bug or a feature?
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
06-04-2007 09:44
Here is how a verification procedure may help stop theft. If there is verification, there is some sort of paper or electronic trail that I could follow back to a person (if I were willing to spend enough money to pursue that). I have very limited technical experience with the internet, but I do know that those electronic trails are easy to create.

There are two main problems with them. They just get buried in so much data that it takes some time (and therefore money) to datamine them to get the information needed. The other problem is that ISPs would rather have a policy of not keeping the data than storing it (storage is trivial) and risk someone serving a subpoena on them later to retreive the data (not so trivial).

If Linden Labs were committed to helping protect intellectual property on Second Life, then a verification system would help if Linden Labs also developed tools to document and store the electronic trail, and developed procedures on how or when to use that electronic trail.
Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
06-04-2007 10:00
Interesting find poopmaster, I tried it out and I can get the UUID of textures I don't own, and apply them to a prim using scripting, and can then do anything I want with the prim, including sell it with full permissions. I can not however put the texture into my inventory.

I don't like this AT ALL.

You have always been able to set the texture of a an object using the UUID of a texture, even if you didn't own it, I however didn't know there was a pretty easy way to reteive UUIDs of ANY texture in SL.
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