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| Sculpty Avatars? | |
| Haravikk Mistral Registered User Join date: 8 Oct 2005 Posts: 2,482 | 05-12-2007 16:02 If you wanted a two-piece avvy maybe, wouldn't be so dynamic   _____________________ Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb) | 
| SuezanneC Baskerville Forums Rock!   Join date: 22 Dec 2003 Posts: 14,229 | 05-13-2007 00:03 Does the idea of replacing our existing avatar meshes with sculpties make any sense? Not as attachments, but as replacements for the existing meshes I bet this doesn't make any sense but it's not my field of knowledge. _____________________ - So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - | 
| Logan Bauer Inept Adept   Join date: 13 Jun 2004 Posts: 2,237 | 05-13-2007 00:21 There are 7186 triangles on the basic avatar model. Your average Sculptie has 64x64 = 4096 pixels = 4096 vertices = 4094 triangles, right? So... 2 prims ought to be enough to get as much detail as an avatar? Sounds like something's off in my calculations  32 x 32 I think, it scales it down to 32x32 - but still 1024 vertices means you could it in about 7 prims, still low enough to enable physics on them.  | 
| Yiffy Yaffle Purple SpiritWolf Mystic   Join date: 22 Oct 2004 Posts: 2,802 | 05-14-2007 06:38 My previous attempt at making a ratonga head kinda sucked. it looked nothing like the official one. It does look pretty simple if using sculpties. All i would need to do is modify a sphere. The ears, eyes, whiskers might all have to be add-on prims but i dunno yet. _____________________ | 
| Yiffy Yaffle Purple SpiritWolf Mystic   Join date: 22 Oct 2004 Posts: 2,802 | 05-14-2007 06:40 That'd be SO easy..... A Caveman could do it! what is that supposed to mean? XD *giggles*  _____________________ | 
| Haravikk Mistral Registered User Join date: 8 Oct 2005 Posts: 2,482 | 05-14-2007 07:54 Does the idea of replacing our existing avatar meshes with sculpties make any sense? Not as attachments, but as replacements for the existing meshes I bet this doesn't make any sense but it's not my field of knowledge. You mean let us shape the avatar mesh itself using several sculpties? That's not a bad idea, but the issue would be in joining the inidivual pieces so you don't get gaps when the avatar moves. _____________________ Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb) | 
| Tod69 Talamasca The Human Tripod ;)   Join date: 20 Sep 2005 Posts: 4,107 | 05-15-2007 19:31 My previous attempt at making a ratonga head kinda sucked. it looked nothing like the official one. It does look pretty simple if using sculpties. All i would need to do is modify a sphere. The ears, eyes, whiskers might all have to be add-on prims but i dunno yet. So! With the addition of a few prims, and quick lil' modification of a sphere in Maya, Would This be what yer talking about?   Just did a quick N dirty version. Not sure how it'd handle making the WHOLE head- ears, eyes, nose, mouth. Just didnt have time to do that part!........ yet. | 
| Yiffy Yaffle Purple SpiritWolf Mystic   Join date: 22 Oct 2004 Posts: 2,802 | 05-16-2007 05:08 So!  With the addition of a few prims, and quick lil' modification of a sphere in Maya, Would This be what yer talking about?    Just did a quick N dirty version. Not sure how it'd handle making the WHOLE head- ears, eyes, nose, mouth. Just didnt have time to do that part!........ yet. seams a lot closer to it then my attempt. hehe _____________________ | 
| Draco18s Majestic Registered User   Join date: 19 Sep 2005 Posts: 2,744 | 05-16-2007 06:17 The head is a little wide under the eyes (and the eyes stick out too much) but it looks very well done. | 
| Psyra Extraordinaire Corra Nacunda Chieftain   Join date: 24 Jul 2004 Posts: 1,533 | 05-16-2007 06:24 Mumblemumbleexportermumble3dstudiomaxmumbletakingforevermumblewhenaretheygoingtogetthisdone? _____________________ E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca   Visit me in-world at the Avaria sims, in Grendel's Children! ^^ | 
| Feynt Mistral Registered User Join date: 24 Sep 2005 Posts: 551 | 06-03-2007 00:21 There's apparently a way to get a proper sculptie map by doing a spherical projection in 3ds max, but I haven't gotten it working yet.  You can find more info about that on the *SL wiki.  It SHOULD let you make a sculptie out of any model, which would be awesome. I've just about given up on making 3ds max work though, and I'm thinking about trying to get Blender to work. I want to remake my fox avatar, and my bed needs spiffying up. * http://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guide _____________________ I dream of a better tomorrow in SL! You should too. Visit, vote, voice opinions. Support CSG! Tell LL how much it would mean to subtract one prim from another! Prim Animation! Stop by and say something about it, show your support! | 
| Crash Prefect Darklife Art Director   Join date: 4 Dec 2004 Posts: 55 | sculpted avatar 09-30-2007 17:49 I only just found this thread but I thought I'd post in here so people know sculpted prim avatars are being made. http://img.photobucket.com/albums/v154/freyjastear/minospictures.jpg?t=1191199730 |