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The horizon looks wrong.

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
05-23-2006 19:29
The land off towards the horizon is wrong looking, there is no (or very little) atmospheric fogging applied to distant land, and this make for a hard line at the distant edge of a sim, and you can see the sim is a square viewed at a very oblique angle.

With the same draw distance and fog ratio in the main grid, there is a blurring in the distance and you can't see the hard edge and can't see that the sim is a square.

I have a feeling that if very many people see the distant land the way I am seeing it there will be a lot of discontent.

[Second Life 1.10.0 (32)]
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
05-23-2006 20:03
I don't notice this with my 6600GT, everything has a decent fog in the distance and looks fairly normal. Then again my fog is set to 3.0 wich may have something to do with it.
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
05-23-2006 22:19
I get a proper fading in the distance in the main grid with fog ration set to 4.

In preview, in order to get is smoky enough to obscure the effect I am whining about, I mean, describing I have to turn the fog ration to 2. Which makes it pretty foggy.

I don't like fog.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
05-24-2006 03:14
I can't stand SL's fog. It won't go above 4 in the GUI but can be set to higher values in settings.ini (40 will kill it for the most part). Draw distance affects fog which affects how clouds are rendered (which they seem to be set to "glow" (prelit/full-bright)--particularly annoying at night--if fog is disabled or far away as to not affect clouds (like with a 512m draw distance). I want an option to disable fog PERMANENTLY in the preferences without having to use the debug command all the time (since it seems to stop the world background color from updating).

I've already submitted bugs (1, 2) on all these things but no acknowledgement from LL...
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Pentium D 820 (2.8GHz), 2GB PC4200 (533MHz) DDR2 RAM, BFG GeForce 6600GT 128MB