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1.10.1 Released! |
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Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-31-2006 13:55
It's out! We got Karen on the line. Post your results here!
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Major Senior
Registered User
Join date: 12 Apr 2006
Posts: 104
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Octree Error...
05-31-2006 14:05
It's out! We got Karen on the line. Post your results here! Octree error still exists. No bugfixes for linux it seems. 2006-05-31T21:03:46Z WARNING: Octree leaf got invalid object position. 2006-05-31T21:03:46Z WARNING: Move couldn't find existing spatial group! 2006-05-31T21:03:46Z INFO: remove_marker_file() *poof* |
Marco Spoonhammer
Registered User
Join date: 23 Feb 2006
Posts: 42
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Ohhh Joy!!
05-31-2006 14:05
Alll I can say is thank god.....happy days.....its downloading now.....please work you tempramental back of gonads.....oooooh I want you so much.........97% downloaded....gotta goooooooooooooo....gone.
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Angel Sunset
Linutic
![]() Join date: 7 Apr 2005
Posts: 636
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05-31-2006 14:08
Yahooooooo!
![]() _____________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k |
Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-31-2006 14:19
Same here. It's definitely the Occulusion features crashing the client.
Put this in settings.ini (use a tab to seperate them, very important! Midnight Commander's editor will work): UseOcclusion FALSE DebugPermissions TRUE |
Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-31-2006 14:22
I got in with that, but when I transported to the FUrnation Alpha Skymall, crash city! I'm saving the logs. Many warnings of:
2006-05-31T21:20:48Z WARNING: Could not remove drawable from spatial group 2006-05-31T21:20:48Z WARNING: Octree leaf got invalid object position. |
Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-31-2006 14:24
Something intresting:
2006-05-31T21:21:03Z WARNING: !!! OCTREE REMOVING FACE BY ADDRESS, SEVERE PERFORMANCE PENALTY ||| 2006-05-31T21:21:03Z INFO: remove_marker_file() |
Muddy Brown
Registered User
Join date: 24 May 2006
Posts: 10
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Getting worse
05-31-2006 14:26
At least I got something with the last release. This time I just get a Second Life window that's completely black and this in the console...
. 2006-05-31T21:20:06Z INFO: Loading bumpmap: bump_weave.tga from viewerart 2006-05-31T21:20:06Z WARNING: Couldn't load font ヒラギノ角ゴ Pro W3.otf 2006-05-31T21:20:06Z WARNING: Couldn't load font ヒラギノ角ゴ Pro W3.otf 2006-05-31T21:20:06Z WARNING: Couldn't load font ヒラギノ角ゴ Pro W3.otf 2006-05-31T21:20:06Z WARNING: Couldn't load font ヒラギノ角ゴ Pro W3.otf 2006-05-31T21:20:06Z WARNING: Couldn't load font ヒラギノ角ゴ Pro W3.otf 2006-05-31T21:20:06Z INFO: GL_VENDOR NVIDIA Corporation 2006-05-31T21:20:06Z GL_RENDERER GeForce FX 5200/AGP/SSE/3DNOW! 2006-05-31T21:20:06Z GL_VERSION 2.0.0 NVIDIA 76.76 2006-05-31T21:20:06Z The only way to kill it is Ctrl-Alt-ESC. Nice one Lindens. Linux users shafted yet again. |
Major Senior
Registered User
Join date: 12 Apr 2006
Posts: 104
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Makes one wonder...
05-31-2006 14:29
I would have expected the octree code to have been mostly portable between all three platforms. It is after all simple enough hash in that regard. If it was the same then, it isn't crashing on Windows because a bad pointer op off into invalid memory doesnt' force a death? That would be odd, even less likely since it doesn't seem to be a very dominant error on the Mac clients.
Doesn't make much sense why the occlusion code would screw up on only the Linux viewer. |
Muddy Brown
Registered User
Join date: 24 May 2006
Posts: 10
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Getting worse (continued)
05-31-2006 14:39
I tell a lie. Ctrl-Alt-ESC only kills the window. You have to kill -9 the Second Life processes to regain console control.
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Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-31-2006 14:43
I've submitted a bug report with logs to Linden Labs. This is the bug ID:
[rt.lindenlab.com #300542] EDIT: If you have a bug ID from when 1.10.0 was broken, post it here. |
Muddy Brown
Registered User
Join date: 24 May 2006
Posts: 10
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05-31-2006 14:48
I've submitted a bug report with logs to Linden Labs. This is the bug ID: [rt.lindenlab.com #300542] Good luck! According to the "Quote From Michael (sic) Linden" thread; Second Life does not currently have a Linux version. Some Second Life residents have reported success running Second Life under Windows- emulation software such as Wine. Regards, Martin Linden |
Marco Spoonhammer
Registered User
Join date: 23 Feb 2006
Posts: 42
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That message was sent to me only yesterday.
05-31-2006 14:55
Whats going on my new updated linux client (from the website) which doesnt exist keeps crashing also.
I might just forget all this crap and move over to 'A Tale in The Desert' I have it installed on Linux and its fine. But I tell you what I am not doing.....noway is Windows touching one of my boxes. Message to Lindens, either support linux or don't, but quit getting our hopes up. |
Leena Khan
Lasting Impressionist
Join date: 21 Apr 2004
Posts: 200
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05-31-2006 14:58
rt.lindenlab.com #300554
Here's my bug report.. Getting the same errors as everyone else.. Hey, if the Lindens cant fix this soon, could they think about disabling the occlusion code until they do? _____________________
SL was down, and all I got was this stupid signature...
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Hello Toonie
Registered User
![]() Join date: 25 Jul 2005
Posts: 212
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05-31-2006 14:59
I wonder, too. We know that the GL side of the extension works, because, well, it works under WINE, sitting on the same GL implementation.
And yes, this release is a crashy hell like the previous one, but thanks to the UseOcclusion FALSE tip at least I'm up and running again in the usual mediocre-Linux-client way. Missing the WINE version already. ;.; |
Marco Spoonhammer
Registered User
Join date: 23 Feb 2006
Posts: 42
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Well said that girl
05-31-2006 15:00
Nice one, I hate 'Tale in the Desert' but I hate these bomb outs more. Don't make me do it..I swear I will give up on SL ...I am not bluffing!
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Major Senior
Registered User
Join date: 12 Apr 2006
Posts: 104
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Have fun...
05-31-2006 15:07
Though I am still partial to my idea about getting a group of skilled people together who know SDL, Vorbis, GL, etc.. and who are willing to sign an NDA and do the work on a volunteer basis, or perhaps for a few $L. I have a feeling that sort of idea would fly better with the Linden's then the current offerings running around.
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Major Senior
Registered User
Join date: 12 Apr 2006
Posts: 104
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Not the occlusion code?
05-31-2006 15:33
Okay .. so I have started poking around a bit, and found that I can live through pretty much all the Octree warnings. In fact, I managed to survive through several pages of them in the logs. Not certain what to make of it all yet, sort of wondering if the occtree warnings are a symptom of somethig else. Have had a few other crashes now without the octree warnings even occuring. I believe someone else mentioned the same sort of findings when they set the DebugPermissions to TRUE as well.
Bad behavior in network throttling interaction with object drawing maybe? |
Major Senior
Registered User
Join date: 12 Apr 2006
Posts: 104
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Hmmm...
05-31-2006 15:49
Bad behavior in network throttling interaction with object drawing maybe? On a whim I cranked the network throttling down to 384kbs ... octree errors "almost" completely go away for me but not quite. Though for the first time I was capable of flying around the Elpenor Sandbox twice, through all the other objects and such, before crashing. And no octree error on the crash. |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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05-31-2006 15:50
Hi guys, just wanted to let you know if there's anything vital you want me to get Karen's attention about, please don't hesitate to IM, PM, or email (torley@lindenlab.com) me. I'm also going to let Runitai Linden know 'cuz of his Octree mastery.
I don't have Linux but I still figure it's better to communicate these things to the Lindens who do know, instead of being silent. Zi Ree was helpfully letting me know about some of this-- You guys still have bad crashy issues? Even with Occlusion Culling disabled in DEBUG? Alt-Ctrl-D for DEBUG menu > Rendering > uncheck Object-Object Occlusion. You prolly already knew that, but for anyone who didn't... thought I might put it on the table. _____________________
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ikon Opus
Registered User
Join date: 18 May 2006
Posts: 9
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05-31-2006 16:05
I cant login in at all with the new release. I turned off occlusion in settings.ini but still nothing. The login screen shows up and when i hit connect the progress bar starts going then it crashes.
there is a bunch of these: WARNING: Octree leaf got invalid object position. WARNING: Octree detected duplicate child center and gave up. WARNING: Failure adding drawable to object partition! WARNING: Octree leaf got invalid object position. then this: WARNING: LLWorld::addRegion for a simulator that already exists! INFO: simulator_enable() Enabling 69.25.105.189:13003 with code 5466725 WARNING: LLWorld::addRegion for a simulator that already exists! |
Major Senior
Registered User
Join date: 12 Apr 2006
Posts: 104
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Menu option not available?
05-31-2006 16:18
You guys still have bad crashy issues? Even with Occlusion Culling disabled in DEBUG? Alt-Ctrl-D for DEBUG menu > Rendering > uncheck Object-Object Occlusion. Oddly, I don't have that option in my Debug Menu. |
Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-31-2006 16:19
Hi guys, just wanted to let you know if there's anything vital you want me to get Karen's attention about, please don't hesitate to IM, PM, or email (torley@lindenlab.com) me. I'm also going to let Runitai Linden know 'cuz of his Octree mastery. I don't have Linux but I still figure it's better to communicate these things to the Lindens who do know, instead of being silent. Zi Ree was helpfully letting me know about some of this-- You guys still have bad crashy issues? Even with Occlusion Culling disabled in DEBUG? Alt-Ctrl-D for DEBUG menu > Rendering > uncheck Object-Object Occlusion. You prolly already knew that, but for anyone who didn't... thought I might put it on the table. Torley, I'm emailing you my log dumps that I sent to support@. Can you forward them to Runitai? It is crashing even with Occlusion turned off. Check above -- I put in a line to edit the config files to turn it off. Support wasn't very supportive. ![]() |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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05-31-2006 16:32
I've gotten the logs that have been sent to me so far. I wasn't aware that disabling occlusion culling wasn't available in the Linux Alpha Client--sorry about that.
We'll continue to follow this. I know how enthusiastic and passionate you all are. _____________________
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Merrick Moose
Registered User
![]() Join date: 20 Oct 2005
Posts: 191
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Settings to try
05-31-2006 16:38
Octree doesn't appear to be totally fatal. It spams with error messages but it appears there is a problem with linking to simulators. These settings may or may not help, give them a try and see what you come up with.
In the general tab under start location hit the check box for 'Show Start Location on Login Screen' and pick places that are out of the way, islands seem to work well as it you only get to connect to one sim, also lower your draw distance so you don't draw into another sim. Lower bandwidth setting, I get fewer errors around 300kbps even though I find nothing wrong with the link between myself and LL. Clear the cache and restart, this is also on the network tab. There also appears to be a bug in Graphics Detail under Terrain Detail, high setting causes ground textures to randomly go away. Anyone else getting that? |