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Fix for Messed-up Appearance Problems

furahivszuri Zeluco
Registered User
Join date: 26 Feb 2006
Posts: 26
03-03-2006 00:03
I get this no matter if I compile it or use the binary posted here:
ERROR: ld.so: object './libalphafy.so' from LD_PRELOAD cannot be preloaded: ignored.
Any hints as to how to find out why?

EDIT: Nevermind, forgot to chmod +x libalphafy.so =P
Orren Walcott
BraveAlphaClientPioneer
Join date: 27 Oct 2005
Posts: 5
03-07-2006 06:23
Itworksitworksitworks!
Ah, thank you so much, Jay! This was the most irritating thing about this game, especially then LL refused to help me fix it. Have you shown them your patch yet? They probably won't be too quick to add the patch in *cough*double floating text*cough*, but at least they'll have it there if they want it.
Darkside Eldrich
Registered User
Join date: 10 Feb 2006
Posts: 200
03-07-2006 12:31
From: Orren Walcott
Itworksitworksitworks!
Ah, thank you so much, Jay! This was the most irritating thing about this game, especially then LL refused to help me fix it. Have you shown them your patch yet? They probably won't be too quick to add the patch in *cough*double floating text*cough*, but at least they'll have it there if they want it.


Heck, it's not even a patch in the strictest sense; that would require their source code! It's more a library hack. Either way, I'm surprised Don hasn't added this in. I mean, it's an upper bound of 4 lines of code to change, from what I can tell.
Polka Pinkdot
Potential Slacker
Join date: 4 Jan 2006
Posts: 144
03-07-2006 12:35
I don't think he's had time to look at the Linux client lately. This is probably one of those things he picks up whenever there isn't a pressing need on the Mac and Windows clients. With some game breaking bug popping up in a release candidate and release, he's probably been busy.
Angel Sunset
Linutic
Join date: 7 Apr 2005
Posts: 636
03-07-2006 13:39
I agree with that.

I am STILL astounded that we got a client, and am really SO happy that the alpha problem has got an effective workaround! Really, my hat off!! :D

I am certain that the guys at SL are really itching to get the bugs out, and the major features in (sound, memory recognition). But you can't scartch every itch as it comes along :p
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Angel Sunset
Linutic
Join date: 7 Apr 2005
Posts: 636
03-07-2006 13:42
I agree with that.

I am STILL astounded that we got a client, and am really SO happy that the alpha problem has got an effective workaround! Really, I am so impressed!! :D That could have been a REAL show-stopper for me, with my skirts and my transparent skins...

I am certain that the guys at SL are really itching to get the bugs out, and the major features in (sound, memory recognition). But you can't scratch every itch as it comes along :p
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Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k
ninjafoo Ng
Just me :)
Join date: 11 Feb 2006
Posts: 713
03-08-2006 03:16
From: Darkside Eldrich
Heck, it's not even a patch in the strictest sense; that would require their source code! It's more a library hack. Either way, I'm surprised Don hasn't added this in. I mean, it's an upper bound of 4 lines of code to change, from what I can tell.


AFAIK, the latest update didn't include any Linux client specific fixes. I think sometimes they have enough on with just the cross platform bugs.
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Eimono Eldrich
Registered User
Join date: 10 Mar 2006
Posts: 1
03-10-2006 08:23
Wouldn't link for me, so I had to run sdl-config --libs and then manually remove the commas and -Wl line.

Here is what I got:

-L/usr/lib -Wl,-rpath,/usr/lib -lSDL -lpthread


So I too the -Wl out and used spaces instead of commas then it worked.

Using Gentoo
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