Also increased-priority scriptable "agents" on private sims, but that's a different matter.

Failing scriptable groups, I do like the idea of having the group officers decide how to split dwell.
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Apotheus Silverman
I write code.
![]() Join date: 17 Nov 2003
Posts: 416
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08-06-2004 08:40
I really like the scriptable groups idea.
Also increased-priority scriptable "agents" on private sims, but that's a different matter. ![]() Failing scriptable groups, I do like the idea of having the group officers decide how to split dwell. _____________________
Apotheus Silverman
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Hank Ramos
Lifetime Scripter
![]() Join date: 15 Nov 2003
Posts: 2,328
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08-06-2004 08:47
I totally agree with Haney's original idea.
![]() As for actual implementation, we need more fined-grained controls over groups and permissions, as many have stated in this thread. _____________________
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Cosmo Drago
Pixel Dust Addict
![]() Join date: 28 Aug 2004
Posts: 377
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subject
08-31-2004 20:33
bold italic underline small large huge normal ariel times courier century sky blue royal blue blue dark blue orange orange red crimson red fire brick dark red green lime green sea green deep pink tomato coral purple indigo burly wood sandy brown sienna chocolate teal silver url link [EMAIL=me@email.com]email link[/EMAIL]
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Cosmo Drago
Pixel Dust Addict
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08-31-2004 20:43
sorry about the previous post... i tried to delete it, but the system wasn't allowing it. i'll try again later.
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