Mac windows Bootcamp
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Loki Eliot
Registered User
Join date: 21 Oct 2005
Posts: 98
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05-31-2006 03:27
Ok so i went ahead and Installed windows on my Black Macbook with 2GB ram via bootcamp just to play Second life. I was actually shocked at how better it worked. as much as 20 fps faster than the current Mac viewer. It does play better.
So does this proove that its not a hardware problem for sum of us mac users??
One interesting thing was that in the settiings it allowed me to select 128mb graphics card when my Macbook only has 64mb.
So it looks like i will be booting in Windows when ever i play SL now... will see how this goes.
So all that bullshit about the Macbooks intel graphics card not able to handle it is bollox. The Macbook can handle SL if used right. Just have to sit tight and wait for Linden to work it out, and i have faith they will.
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Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
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05-31-2006 03:31
From: Loki Eliot Ok so i went ahead and Installed windows on my Black Macbook with 2GB ram via bootcamp just to play Second life. I was actually shocked at how better it worked. as much as 20 fps faster than the current Mac viewer. It does play better.
So does this proove that its not a hardware problem for sum of us mac users??
One interesting thing was that in the settiings it allowed me to select 128mb graphics card when my Macbook only has 64mb.
So it looks like i will be booting in Windows when ever i play SL now... will see how this goes. That's good news indeed, it's also very interesting and seems to confirm the general suspicion the windows client is way more efficient than the Mac, I'm glad you've managed to find a solution to your problem  There could be many reasons for this though, from what I've researched recently... - Windows drivers seem to clock graphics cards faster than Apple. - Some Windows OpenGL drivers appears to be more efficient in general than Apples. - The windows SL client appears to be far more efficient than the Mac client. - The recent ( 1.10.0 (34) ) update, broke the Mac client in many ways I suspect it's mainly the clock added with more efficient code in the windows SL client, I'd keep an eye on the heat generated by your Macbook for a while if I was you. Make sure you keep it raised off the surface it's on to allow good ventilation [edit] I recently saw a review comparing a Dell Inspiron with a Macbook Pro. The Macbook was better performing than the Dell in every area except OpenGL. The Inspiron OpenGL test was 2 times faster than the Macbook. Hopefully Apple will adresss this !
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Geometry is music frozen...
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Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
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05-31-2006 03:56
From: someone So all that bullshit about the Macbooks intel graphics card not able to handle it is bollox. The Macbook can handle SL if used right. Just have to sit tight and wait for Linden to work it out, and i have faith they will.
It's not bollox at all, the Intel chipset is not officially supported.
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Geometry is music frozen...
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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05-31-2006 04:07
I have used SL at my new Mac Book Pro (2 gig memory, fastest model, fastest HD) in both Mac OSX and Windoes XP. The Window aplication allow me to use one of the extra settings that dont work in the Mac OSX. The screen are some darker in Windows. The diff (fps) between using the Mac OSX or the Windows XP version are none. FPS speed are the same for me.. But on the other hand I am i bit confused how to ”set” the settings in XP... 3D or Open GL and some more.. Windows are a new world for me.. and UGLY designed one.. I have compared it to my older G5 in another thread: /164/36/110496/1.htmlAnd yes I am EXAKT proud that I have one! /Tina
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Loki Eliot
Registered User
Join date: 21 Oct 2005
Posts: 98
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05-31-2006 05:08
From: PetGirl Bergman I have used SL at my new Mac Book Pro (2 gig memory, fastest model, fastest HD) in both Mac OSX and Windoes XP.
The diff (fps) between using the Mac OSX or the Windows XP version are none. FPS speed are the same for me..
there is a major difference between the macbook and macbook pro graphics wise.
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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05-31-2006 05:20
Dident know sorry - Comp are not EXAKT what I am best on..
Sorry.
/Tina
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Loki Eliot
Registered User
Join date: 21 Oct 2005
Posts: 98
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05-31-2006 05:42
From: PetGirl Bergman Dident know sorry - Comp are not EXAKT what I am best on..
Sorry.
/Tina S'ok i think all mac users are gonna be getting the macbook and macbook pro mixed up 
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Bethanee Heaney
Registered User
Join date: 22 Dec 2005
Posts: 103
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05-31-2006 08:41
From: Loki Eliot Ok so i went ahead and Installed windows on my Black Macbook with 2GB ram via bootcamp just to play Second life. I was actually shocked at how better it worked. as much as 20 fps faster than the current Mac viewer. It does play better.
So does this proove that its not a hardware problem for sum of us mac users??
Yes, it does. SL under windows on my MacBook Pro (w/256MB X1600 graphics) runs very very smoothly. I wouldn't say it is much of a difference in speed from the last universal binary alpha for the Mac, though (1.9). There is definitely a -software- problem with the latest SL client. In general Windows OpenGL is a little faster, but only because the graphics drivers there get updated more frequently. I hate having to boot into windows, and like to work on other things while I game... so I really hope today's Mac update fixes things. Somehow, though, I doubt it.
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Brent Linden
eXtreme Bug Hunter
Join date: 16 Feb 2005
Posts: 212
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05-31-2006 12:13
We haven't yet tested using Boot Camp on a MacBook (I just got a white one yesterday!  ) but we have tried SL out on it in Mac mode. It works! But it's kinda slow. I get an average of 15 fps when building alone, and 6-8 fps when in the Welcome Area (with 22 main agents, 24 child agents). Preliminary tests suggest that the Intel Graphics chipset has some issues with rendering a lot of avatars, but is pretty good at everything else. Remember that Apple's Intel drivers are brand-spankin' new, and are probably set up quite conservatively. As they mature things may improve. If you have a good (or bad) experience with Boot Camp please list the following in this thread: 1. Which MacBook do you have? (1.8 ghz, 2.0 ghz) 2. How much RAM? A stock MacBook comes with 512 mb (which is what I have in mine). 3. Did you update the drivers in Windows for the graphics chipset? What version did you install? 4. What are *all* your Graphics Settings in Edit > Preferences > Graphics, Graphics Detail and Adv. Graphics? What was grayed out? What caused you great pain, and what did not? Thanks!
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Bethanee Heaney
Registered User
Join date: 22 Dec 2005
Posts: 103
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05-31-2006 13:31
1. I have the MacBook Pro 2.0 2. I have 2GB of RAM and 256 MB of Graphics RAM 3. No, I used what Apple gave us in the BootCamp drivers CD 4. Run in a window, auto detect ratio, draw distance of 128... Enable Bump/shiny is checked, rippled water is checked, avitar vertex is unchecked (and does not show at all on the Mac client - it is grey) Nearby local lights is checked Terrain detail high Object mesh detail maxed Flex 80% Tree 75% Avitar - maxed ... ansio is off agp check box enabled even though we don't gave AGP... it's PCI Express... 128MB is checked off on the iMac, 256MB on the MBP Fog 1.0, particle 3584, composite limit 5
Nothing causes me any pain in the Windows client. =) nothing. It is very smooth, all things considered.
What causes me pain is the fact the Mac client is horribly broken in this new release (and the subsequent 3 releases after 10 went online.) (see my cpu spikes/slowdown post.)
PLEASEEE fix... I can't use BootCamp on a regular basis.
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Brent Linden
eXtreme Bug Hunter
Join date: 16 Feb 2005
Posts: 212
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05-31-2006 14:00
Great, thanks! For each question, list the A: Mac result and B: Windows onna Mac result. Measure these stats after about 5 minutes of being logged in/teleporting, which will allow for textures and objects to load. List how many Main Agents and Child Agents were in the area when you took the stats. To bring up these stats, Hit Ctrl Shift 1 and click "Simulator".
1. Average FPS in a populated area (the Welcome Area, for example). Mac OS X: Windows XP:
2. Average FPS in an unpopulated but built up area (a sim with builds, but not many avatars). Mac OS X: Windows XP:
Thanks!
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The best way to predict the future is to invent it. -Alan Kay
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Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-31-2006 14:48
Brent? Is there anyone there to take a look at Linux bugs? We're still locked out. I've filed a report, [rt.lindenlab.com #300542]. It has similar bugs that were fixed in Mac last week. We're trying to get someone to look at 'em.
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Brent Linden
eXtreme Bug Hunter
Join date: 16 Feb 2005
Posts: 212
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05-31-2006 15:28
The Linux build had some problems but has been re-built and can be downloaded from http://secondlife.com/download
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The best way to predict the future is to invent it. -Alan Kay
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Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-31-2006 18:07
This version also breaks, in basically the same way. /263/bc/110764/1.html has more details as to the breakage. Torley's also there too, but the more eyes the better.
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Missy Malaprop
♥Diaper Girl♥
Join date: 28 Oct 2005
Posts: 544
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05-31-2006 20:05
From: Loki Eliot One interesting thing was that in the settiings it allowed me to select 128mb graphics card when my Macbook only has 64mb.
thats not really odd at all. I havent tried this on a MacBook or Mac mini, but it should work like this... the GMA950 is capable of pulling up to 224mb of ram from the system memory. It can scale how much it needs. In Windows you should be able to get the option to select 128mb because its already pulling and reporting more than 64 when SL checks your hardware. In OSX you probably cannot have the option to choose more than 64mb, as Apples drivers in OSX has the GMA950 limited to 64mb max for video from all accounts I've heard.
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Loki Eliot
Registered User
Join date: 21 Oct 2005
Posts: 98
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06-01-2006 06:01
From: In Windows you should be able to get the option to select 128mb because its already pulling and reporting more than 64 when SL checks your hardware. In OSX you probably cannot have the option to choose more than 64mb, as Apples drivers in OSX has the GMA950 limited to 64mb max for video from all accounts I've heard.[/QUOTE
Does that mean Macbook windows is useing more Ram for its graphics that OSX?
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Clinton Oddfellow
Phone Tree Arborist
Join date: 7 Sep 2005
Posts: 64
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06-01-2006 11:47
For Brent's suggestion for a built-up area with few avatars, go bury yourself in the middle of Nexus Prime in Gibson and Bonifacio. Should streamline things if people post their framerates in close to the same areas, makes for a more reliable benchmark.
CCC
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Loki Eliot
Registered User
Join date: 21 Oct 2005
Posts: 98
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My findings
06-02-2006 06:19
1. Black macbook 2.0ghz
2. 2GB memory
3. Drivers for windows supplied on Bootcamp created CD
4. ran in window Auto ratio Draw distance 64 Bump Map ticked Ripple unticked - also not available in windows AV Render set Normal Lighting - Local lights Terrain HIGH Object mesh - 50% Flexi mesh - 50% Tree mesh - 50% Avatar mesh - 100%
Anissio Off AGP Off Graphics card - set to 64mb, but in windows it recomends 128mb
Fog - 1.0 Particles - 1536 Composite - 3
MacOSX - Busy Area(welcome Area) = 3 fps - Non busy Built up Area(gibson) = 6 fps
Windows XP - busy area(welcome Area) = 7 fps - Non busy built up area(gibson) = 13 fps
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