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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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02-02-2006 16:11
From: Thorval Ayoob 1. The mouse speed is way too slow for me. I feel it would be SO easy to implement a slider for this, as in any graphical OS out there. It's essential for SW ergonomics. 2. Swapping of mouse buttons should be possible. (Mac users need not appy!  ) I am left-handed and SOLELY for SL I had to move my mouse over to the right-hand side. Surely this must be dead-easy to implement, no? Both are possible, LL hasn't exposed the interface for easy use. Edit your Settings File (start menu -> run -> "%USERPROFILE%\Application Data\SecondLife\user_settings\settings.ini" yes with the quotes) Add these two lines MouseSensitivity<tab>some number InvertMouse<tab>TRUE
replace <tab> with a tab character, it must be a tab, if it's a space it won't work i don't know the range of numbers that work for MouseSensitivity PS: i'm working on my client config tool again...
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Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Slink Nosferatu
Registered User
Join date: 20 Jan 2006
Posts: 1
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02-03-2006 02:18
Second thoughts about original post.
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Kettu Keiko
Registered User
Join date: 18 Dec 2005
Posts: 25
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Intelligent Rezzing
02-04-2006 12:39
I would like to see a feature or implementation where, after the basic layout of an area is drawn, objects closest to your Avatar Rez first, rather than completely (or seemingly) at random. Maybe it's just me, but it's kinda weird to have things several meters away get rezzed while something right in front of you may not appear clearly for a while afterwards. Sort of like a distance priority. If possible: Highest Priority would be your own Avatar and it's attatchments, then other Avatars around, then objects from closest relatively outwards to farthest having lesser rez priority. Maybe even, down the road, make it selectable.. if someone would rather have close objects rez before other avatars.. Just a thought 
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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Roll back to 1.8.2(9)!!!
02-04-2006 23:24
Oops too early? We'll see when 1.9 comes out.
So arrays, switch, havok, html become the red rider bb gun that we just don't get.
(we COULD shoot our eyes out with havok2/3)
We are getting awful close the the big 2.0. I'd always thought 2.0 would be a huge change but I am beginnig to think it may not be. That if it is not pairs with the very anticipated new rendering engine.
I think we will slink into 2.0 rather than a big hoo-haa.
So 1.9... wadda I want?
I still don't see everyone and have to change groups as of 1.8.1
Waiting for Mono and open sourced chat to communiate outside of SL, hoping these two features don't become like havok and html.
and um.. a hyper low rez version for hand helds???? LOL
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Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
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02-25-2006 09:48
From: Heather Goodliffe I've been in SL a short time, short enough to not be entirely accustomed to and no-longer-bugged-by some of the silly things in SL.
SL has some awsome points, but compared to other "games" SL is severly lacking in a few basic areas.
Top 5 things that kill the experience in SL:
5) Water? Flying under water, perhaps an AV could swim? No splash sound when you enter the water. The horizon looks the same. SL water is some strange mater that is basically air.
4) AVs aren't able to go up stairs smoothly. Currently you have to bump into each stair and keep pressing against it to make it up the stair. if (nextstep.pos.z < current.pos.z + max_stair) { nextstep.pos.z = current.pos.z + max_stair; } ?
3) Teleporting takes you to somewhere other than where you landmarked with a red beacon to guide you. Some might say computers are my forte, but I still wasn't able to figure this one out for quite a while..
Recommended solution, after being teleported and not landing where you had expected to go, land owners can optionally set a timer/yes-no dialog box/scripted process to automatically jump you to your final destination once you've taken in the warning about mature content.. or what ever needs were met by the intermediate location.
While on the topic, it would probably be good to also have an option to allow land oweners to permit people who have already been through the process to bypass the process/intermediate location and jump directly to where they want to go.
2) Search results are limited to 100 and full of spam for shops, casinos, clubs, etc.. (the high level categories are generally not granular enough to weed out irrelevant stuff)
Rather than/in addition to providing a search interface for places[/events] an organized directory/hierarchy would help new users find what they're looking for. eg.
SL/ >Games/ >>RPG/ >>Casinos/ >> ActivitySims/ >>> Abbotts.. >>> River Walk.. > Clubs/ Mature/ >> Themed/ >>> Furries/ >>> Vampires/ ...
Perhaps the LL could even give users "jobs" helping them classify, and maintain, various places/events.
1) Why is SL touted as a ready-made game development platform, when the only real successful games in SL are 2D non-mporg games? (SLingo anyone?)
Aside from Sims like Abbotts, the best actual game I've see in SL is Darklife. No offense to it's creators who have done an awsome job with-in the constraints of Second Life, its a far cry from what you might expect, considering the "ready-made-game-development-platform-touting". sl water is air they just block light from the surface of the water so it looks like water but isnt
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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Try This in 1.9
02-25-2006 10:38
Make point to point joint.
Make BOTH ends physics.
weee!
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Khalek Trescothick
Registered Idiot
Join date: 28 Dec 2005
Posts: 10
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2.0...Whats going to happen now...
03-01-2006 08:24
Hey all, im basically new to these forums, but here is my 2 cents. I do not know if all of you are sitting here going "HOO-HAA 2.0!", but after what we experienced with the beloved 1.7 update, im not sure if LL is ready. Maybe we should stick with the 1.9 client and impliment some of the users sugggeestions too, like connecting to a MySQL DB, and object-to-object communication. Of course,thats another suggestion . Hehe, although not possible to my knowledge, if there was any way to do something like: default { touch_start(integer num) { llWriteNotecardLine(string text,integer line); llSay(0,"Added to Notecard!"  ; } }
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