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Single Prim dance machine. All the others copied a different idea. Read/source |
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Wendy Rote
Registered User
Join date: 28 Jun 2006
Posts: 1
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08-19-2006 05:48
thank you for that!!
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Cherry Hainsworth
Registered User
Join date: 31 Jul 2006
Posts: 125
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hours of harmless fun
![]() 09-07-2006 06:09
Being a very lazy & inadequate scripter, I BOUGHT a copy of Evil's dance machine. It's the most fun!
I added a colour-changing function and now my machine is a contender for the silliest pastime in SL ![]() Now I've located the forum thread, I can try & upgrade it a little more. Definitely worth sticking at this one, IMO. Cherry. _____________________
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My stuff on XSt:- http://tinyurl.com/383mgh |
LeVey Palou
Registered User
Join date: 31 Aug 2006
Posts: 131
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Bought a danceball
09-18-2006 08:02
I didn't see this forum but purchased "aj's radio" which seems to be offering the dance ball with color changer included. I would rather have just had the dance ball as that was the reason for my purchase.....sorry aj!
When I click on the ball it asks to animate me but doesn't ask which dance I would like. Is there a step or something I need to do to make it give me this option? I suck at scripts so plz nothing complicated. Also I am the only one who has danced with it yet so I don't know of any other problems but this is a great thing and wish I had seen this post before buy the radio changer that I am not using. Thanks to All LeVey Palou |
Cybster Curtis
Registered User
Join date: 14 May 2006
Posts: 1
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Doesn't work with linked prims
09-18-2006 20:29
Hi,
This works great, but when I enclosed the scripts in a 2 prim object it no longer works. Unlink them and it works again. I can't work it out. any ideas? Steve |
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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llMessageLinked needs to be changed
09-19-2006 12:46
The problem is with the llMessageLinked http://rpgstats.com/wiki/index.php?title=LlMessageLinked
Change llMessageLinked(0, to llMessageLinked(-4, 3 times in the solop server 2 times in each of the mainamin The change need to be made in all the scripts 0 if for single prims only, -4 if for the prim the script is in. I've also added this function to the solop server script to automatically reset script when adding dances. changed(integer change) { // something changed if (change & CHANGED_INVENTORY) { // and it was an inventory change llResetScript();}} |
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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llMessageLinked needs to be changed
09-19-2006 12:48
Change llMessageLinked(0, to llMesssageLinked(-4,
http://rpgstats.com/wiki/index.php?title=LlMessageLinked |
Phar Hand
EXIL
Join date: 24 Feb 2006
Posts: 40
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09-19-2006 13:39
Hi, This works great, but when I enclosed the scripts in a 2 prim object it no longer works. Unlink them and it works again. I can't work it out. any ideas? Steve hi steve! the problem comes from the linkmessages and the linknum values. the script is designed for 1 prim so linknum starts and counts different then in does in 2 or more prim linksets. http://rpgstats.com/wiki/index.php?title=LlMessageLinked if i find some time i will give it a try to work it out! cheers! phar |
Phar Hand
EXIL
Join date: 24 Feb 2006
Posts: 40
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linknum issue
09-19-2006 13:42
Hi, This works great, but when I enclosed the scripts in a 2 prim object it no longer works. Unlink them and it works again. I can't work it out. any ideas? Steve hi steve! the problem comes from the linkmessages and the linknum values. the script is designed for 1 prim so linknum starts and counts different then in does in 2 or more prim linksets. http://rpgstats.com/wiki/index.php?title=LlMessageLinked if i find some time i will give it a try to work it out! cheers! phar |
Phar Hand
EXIL
Join date: 24 Feb 2006
Posts: 40
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09-27-2006 09:13
http://rpgstats.com/wiki/index.php?title=LlMessageLinked if i find some time i will give it a try to work it out! managed to tuned the code in a multi-prim object. drop me a message in game if you want an example on how to do it. cheers! phar |
Glaucus Aquacade
Registered User
Join date: 9 Nov 2006
Posts: 0
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11-17-2006 03:10
Thanks a lot for sharing this.
I made a nicely working danceball with it. But I still have a question about it. (I'm a noob here in SL, so expect silly questions ![]() Greetings, |
Tamaske Gaibov
Registered User
Join date: 11 Nov 2006
Posts: 0
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de sync
11-21-2006 17:05
Could any of you pls help me de-sync this script?
thank you in advance for your help. (de-sync possibility is mentioned all over the author ) |
Virtual Bacon
Registered User
Join date: 23 Sep 2005
Posts: 1
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Nice
01-12-2007 23:16
Just wanted to say that I used the latest scripts above and it worked perfectly! Well done!
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Imstill Young
Registered User
Join date: 9 Jan 2007
Posts: 1
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Danceball request
01-31-2007 07:44
Greetings Evil
My name is Imstill Young, and I am an Elven Bard in Elvenglen. I realise it was a while ago you posted the Danceball scripting, but I am hoping the Danceball you offered is still available. I am having a housewarming party very soon, and wanted to ask if you still have one. I would be most grateful (if you have any) if you could send one via my AV inventory inworld. Hugs Imstill |
Natalia Sawley
Registered User
Join date: 23 Mar 2007
Posts: 22
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04-18-2007 14:02
Thank you Eveil, this script was I looking for! Works very well!!!
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***Natalia Sawley***
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