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Single Prim dance machine. All the others copied a different idea. Read/source

Wendy Rote
Registered User
Join date: 28 Jun 2006
Posts: 1
08-19-2006 05:48
thank you for that!!
Cherry Hainsworth
Registered User
Join date: 31 Jul 2006
Posts: 125
hours of harmless fun :)
09-07-2006 06:09
Being a very lazy & inadequate scripter, I BOUGHT a copy of Evil's dance machine. It's the most fun!
I added a colour-changing function and now my machine is a contender for the silliest pastime in SL :D

Now I've located the forum thread, I can try & upgrade it a little more.
Definitely worth sticking at this one, IMO.

Cherry.
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LeVey Palou
Registered User
Join date: 31 Aug 2006
Posts: 131
Bought a danceball
09-18-2006 08:02
I didn't see this forum but purchased "aj's radio" which seems to be offering the dance ball with color changer included. I would rather have just had the dance ball as that was the reason for my purchase.....sorry aj!

When I click on the ball it asks to animate me but doesn't ask which dance I would like. Is there a step or something I need to do to make it give me this option? I suck at scripts so plz nothing complicated.


Also I am the only one who has danced with it yet so I don't know of any other problems but this is a great thing and wish I had seen this post before buy the radio changer that I am not using.

Thanks to All

LeVey Palou
Cybster Curtis
Registered User
Join date: 14 May 2006
Posts: 1
Doesn't work with linked prims
09-18-2006 20:29
Hi,

This works great, but when I enclosed the scripts in a 2 prim object it no longer works.

Unlink them and it works again. I can't work it out.

any ideas?


Steve
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
llMessageLinked needs to be changed
09-19-2006 12:46
The problem is with the llMessageLinked http://rpgstats.com/wiki/index.php?title=LlMessageLinked

Change llMessageLinked(0, to llMessageLinked(-4,

3 times in the solop server
2 times in each of the mainamin


The change need to be made in all the scripts
0 if for single prims only, -4 if for the prim the script is in.

I've also added this function to the solop server script to automatically reset script when adding dances.

changed(integer change) { // something changed
if (change & CHANGED_INVENTORY) { // and it was an inventory change
llResetScript();}}
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
llMessageLinked needs to be changed
09-19-2006 12:48
Change llMessageLinked(0, to llMesssageLinked(-4,

http://rpgstats.com/wiki/index.php?title=LlMessageLinked
Phar Hand
EXIL
Join date: 24 Feb 2006
Posts: 40
09-19-2006 13:39
From: Cybster Curtis
Hi,
This works great, but when I enclosed the scripts in a 2 prim object it no longer works.
Unlink them and it works again. I can't work it out.
any ideas?
Steve


hi steve!

the problem comes from the linkmessages and the linknum values.
the script is designed for 1 prim so linknum starts and counts
different then in does in 2 or more prim linksets.

http://rpgstats.com/wiki/index.php?title=LlMessageLinked

if i find some time i will give it a try to work it out!

cheers!

phar
Phar Hand
EXIL
Join date: 24 Feb 2006
Posts: 40
linknum issue
09-19-2006 13:42
From: Cybster Curtis
Hi,
This works great, but when I enclosed the scripts in a 2 prim object it no longer works.
Unlink them and it works again. I can't work it out.
any ideas?
Steve


hi steve!

the problem comes from the linkmessages and the linknum values.
the script is designed for 1 prim so linknum starts and counts
different then in does in 2 or more prim linksets.

http://rpgstats.com/wiki/index.php?title=LlMessageLinked

if i find some time i will give it a try to work it out!

cheers!

phar
Phar Hand
EXIL
Join date: 24 Feb 2006
Posts: 40
09-27-2006 09:13
From: Phar Hand


http://rpgstats.com/wiki/index.php?title=LlMessageLinked

if i find some time i will give it a try to work it out!



managed to tuned the code in a multi-prim object. drop me a message
in game if you want an example on how to do it.

cheers!

phar
Glaucus Aquacade
Registered User
Join date: 9 Nov 2006
Posts: 0
11-17-2006 03:10
Thanks a lot for sharing this.

I made a nicely working danceball with it. But I still have a question about it. (I'm a noob here in SL, so expect silly questions :) ) I heard that it is not possible to have more than 40 ppl dance together, so my 75 ppl danceball is a bit overdone. Is this true? (I only tested it with 3 ppl so far).

Greetings,
Tamaske Gaibov
Registered User
Join date: 11 Nov 2006
Posts: 0
de sync
11-21-2006 17:05
Could any of you pls help me de-sync this script?
thank you in advance for your help.

(de-sync possibility is mentioned all over the author )
Virtual Bacon
Registered User
Join date: 23 Sep 2005
Posts: 1
Nice
01-12-2007 23:16
Just wanted to say that I used the latest scripts above and it worked perfectly! Well done!
Imstill Young
Registered User
Join date: 9 Jan 2007
Posts: 1
Danceball request
01-31-2007 07:44
Greetings Evil
My name is Imstill Young, and I am an Elven Bard in Elvenglen. I realise it was a while ago you posted the Danceball scripting, but I am hoping the Danceball you offered is still available. I am having a housewarming party very soon, and wanted to ask if you still have one. I would be most grateful (if you have any) if you could send one via my AV inventory inworld.

Hugs
Imstill
Natalia Sawley
Registered User
Join date: 23 Mar 2007
Posts: 22
04-18-2007 14:02
Thank you Eveil, this script was I looking for! Works very well!!!
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