Voice in SL?
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Riffey4 DeGroot
Registered User
Join date: 7 Jul 2004
Posts: 180
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03-31-2006 03:26
What happened to SecondVoice? I bought a set over a year ago, but hardly anyone ever used it... When I get back home I'll check if it's still working..
Like everything in SL: if there's a market, somebody will make it. Shouldnt even be too hard to implement... Detect the proximity of another avatar, check if that avatar is having the voice device, connect both of them to something like a Teamspeak or Roger Wilco server et voila... Make sure the price is covering the teamspeak bandwith, or let ppl subscribe to your service.
Or enter your Skype name in the device, and let Skype connect to the other person.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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03-31-2006 04:52
From: Riffey4 DeGroot What happened to SecondVoice? I bought a set over a year ago, but hardly anyone ever used it... When I get back home I'll check if it's still working..
Like everything in SL: if there's a market, somebody will make it. Shouldnt even be too hard to implement... Detect the proximity of another avatar, check if that avatar is having the voice device, connect both of them to something like a Teamspeak or Roger Wilco server et voila... Make sure the price is covering the teamspeak bandwith, or let ppl subscribe to your service.
Or enter your Skype name in the device, and let Skype connect to the other person. I remebered they saying that 1.8 was to have voice?! but it never came about. Oh well maybe 2.0 
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Owen Khan
It's all in the chin.
Join date: 30 Mar 2004
Posts: 43
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03-31-2006 05:20
From: Lorelei Patel Not to mention that there are a number of people in SL who don't sound like their avatars look -- and some who would be harshly judged for that. Making SL a voice-based application could really ruin SL for them. I think that's the main point. And if i remember well, Philip once said LL was reviewing several "voice masking" technologies -- some way to "avatarize" your voice and let it drift as far away from your real voice as you feel comfortable with.
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Owen Khan
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Ailaeth Ophelia
Registered User
Join date: 6 Mar 2006
Posts: 6
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03-31-2006 05:32
As someone who didnt have functional speakers for over a year (dont ask why, long story), and currently with no mic dispite the fact I now have speakers- I wouldnt endorse nor use voice chat. Even with an ideal setup for it..Im a socially inept hermit who has trouble speaking to stangers. Text Im mostly fine with, been foruming for years and 'speaking' like so doesnt bother me as much.
Yes, there are upsides. Yes, there are downsides. -gasp- x3
The main problem I see is if a person either cant use voice chat (ie- no mic/speakers) or just doesnt want to. How does that person interact with people that exclusively uses voice chat and gets into such a flow as to ignore possible text chat? Id say that'd be about as annoying as when sitting listening to a repeater of a town hall meeting and have a Linden answer a question that wasnt asked over the repeater. Gaps and holes in entire conversations.
To touch on a similar subject; What about a text-to-speech system instead? Pick the voice you want for your avatar (and Id imagine LL would have to invest in better/unique voices than Ive heard from microsoft; ie microsoft sam thats in adobe acrobat for the Read Out Load feature). Then when your avatar enters text ingame the text-to-speech kicks in to deliver that voice to anyone with 'voices: on' in the immediate area. Thus avoiding the embarassing gender swappers having to use shoddy voice filters, and people not using the voice feature will still receive your text. If thats possible, then Id also imagine it wouldnt be too hard for a person to chose a default language that they'll hear from other avatars but that'd prolly depend on whatever they use for TTS to properly translate :/ ..and the ability to select a voice for your avatar but then be able to also edit the pitch level and speech rate to give variations on different default voices.
[/random rambling]
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Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
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03-31-2006 05:48
Hi, I think ll should go with technology and look for an appropriate solution to provide some sort of voice chat integration. If ll won't do that, we might not get users for who voice chat is a have to, and say: "What, no voice chat? Thats a blocker. Others have it, why not sl?" In my understanding, every social, personal or any other concern will be easily blown away by having a voice ability. And if someone doesn't like it, just don't use it. Basic chat with typing is default, it is less intrusive and always possible, voice chat only by demand (as it is limited in the number of participants by the available bandwidth on the client side). It's just like teleporting. In the beginning it was restricted and now everyone likes p2p teleports.
I think, to integrate the access to an external telephone, that can be used by demand, is the way to go. People do it already, people will do it in the future. And it is easier used within sl if it is supported in an easy way. Someday, you might come to the point, that you realize after half an hour at a crowdy place: "Oh, why is nobody chatting? - Ah, everybody is phoning with skype (or something else)." And you are out, despite every concern against voice chat within sl being exclusive or not. It can be used already, so provide a way to keep it public.
I can think of the following: SIP is an open standard and wideliy used for professional ip telephony, so a SIP://<sl name>@secondlife.com URL can be easily supported within sl. It needs to be noted, that SIP only does signalling, stuff like call setup. The actual data transfer is done inbetween the SIP clients, the actual SIP telephone on the client, that can be an external app. So only tiny signalling data packets needs to be handled by the sl grid.
Think of the following: An avator is able to initiate a voice chat with another one, a private or a public voice chat. For a public chat, everyone in normal chat range is informed about a public chat and that he can be part of that. This notification could be suppressed by a user, of course, in case he don't wants to voice chat. A private chat stays private. Furthermore, any participant (or only the initiator) can invite a new member somewhere else on the grid. Just like telephony.
Text to speech suffers from quality a lot. I used the builtin text2spech ability of mac tiger and it sounds ugly. You can understand it, but it is bound to english speaking, other languages sound even worse. And you still can't talk to others as you still need to type. I wouldn't like it, if I would have to hear that all the time.
Regards, Leff.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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03-31-2006 06:19
From: Leffard Lassard Hi, I think ll should go with technology and look for an appropriate solution to provide some sort of voice chat integration. If ll won't do that, we might not get users for who voice chat is a have to, and say: "What, no voice chat? Thats a blocker. Others have it, why not sl?" In my understanding, every social, personal or any other concern will be easily blown away by having a voice ability. And if someone doesn't like it, just don't use it. Basic chat with typing is default, it is less intrusive and always possible, voice chat only by demand (as it is limited in the number of participants by the available bandwidth on the client side). It's just like teleporting. In the beginning it was restricted and now everyone likes p2p teleports.
I think, to integrate the access to an external telephone, that can be used by demand, is the way to go. People do it already, people will do it in the future. And it is easier used within sl if it is supported in an easy way. Someday, you might come to the point, that you realize after half an hour at a crowdy place: "Oh, why is nobody chatting? - Ah, everybody is phoning with skype (or something else)." And you are out, despite every concern against voice chat within sl being exclusive or not. It can be used already, so provide a way to keep it public.
I can think of the following: SIP is an open standard and wideliy used for professional ip telephony, so a SIP://<sl name>@secondlife.com URL can be easily supported within sl. It needs to be noted, that SIP only does signalling, stuff like call setup. The actual data transfer is done inbetween the SIP clients, the actual SIP telephone on the client, that can be an external app. So only tiny signalling data packets needs to be handled by the sl grid.
Think of the following: An avator is able to initiate a voice chat with another one, a private or a public voice chat. For a public chat, everyone in normal chat range is informed about a public chat and that he can be part of that. This notification could be suppressed by a user, of course, in case he don't wants to voice chat. A private chat stays private. Furthermore, any participant (or only the initiator) can invite a new member somewhere else on the grid. Just like telephony. (1) Teleport was originally P2P and then moved to restricted and once again eventually back to P2P. (2) If people want to voice chat, they can. There are plenty programs like ventrilo or team speak, skype, or yahoo chat that can be used with ease. (3) I don't agree with your scenario that has people (new users) quiting SL because it lacks voice chat. (4) SL Is full of bugs.. I would prefer they work on fixing current features that do not work as opposed to them integrating new features that have yet to be tested. (5) I;m sure there are plenty of married women like myself whose husbands would think voice chatting is just a step too close in a game where cyber-sex is a very public attraction. Briana Dawson
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Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
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03-31-2006 09:42
In my eyes, this poll isn't really useful. Having the ability for voice can look differnt. A voice chat via an external app, slightly integrated into sl, and on demand. This can be useful if you want to talk to someone and have a prefered way of voice that is supported by sl. Useful, if you want to be able to talk to everyone, who wants to be talked to. The other thing can be a full blown voice anywhere and anytime solution. Sounds interesting as well, but is probably not as good as one might think of. Think of all the speaking nuts around, that you prefer not to hear. In my eyes probably a waste of bandwidth and computing power, though this can be optimized of course. From: Briana Dawson (1) Teleport was originally P2P and then moved to restricted and once again eventually back to P2P.
And I prefer it they way it is right now and never go back again. From: someone (2) If people want to voice chat, they can. There are plenty programs like ventrilo or team speak, skype, or yahoo chat that can be used with ease.
I know that. But everyone is using a different solution for this. I would prefer to have a standard way to request a voice channel to someone else. I am using skype occasionally, but others do it in a different way. And I am not able to call anyone in game. I would like to see some kind of prefered method in game of calling someone with voice. This is most important for public chats, where everybody should be able to connect to. From: someone (3) I don't agree with your scenario that has people (new users) quiting SL because it lacks voice chat.
I wasn't talking about new users quitting. I have chosen the multiplayer world carefully I wanted to be part of. Others do that as well. And if people need the ability to call anybody by voice and if (as above) everyone is using a different method, then the sole possibility is not really useful. From: someone (4) SL Is full of bugs.. I would prefer they work on fixing current features that do not work as opposed to them integrating new features that have yet to be tested.
I thought of a 2.5 or such with voice. A longer term thing. For 2.0 I would prefer to get bugs fixed as well. From: someone (5) I;m sure there are plenty of married women like myself whose husbands would think voice chatting is just a step too close in a game where cyber-sex is a very public attraction.
Just put a limited number of users on your "able to call me" list. Of course in the external phone, not in game. This is a normal voice chat feature. Regards, Leff.
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Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
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03-31-2006 09:54
I shortly read the press statement of vivox before, but after having a deeper look, they provide a very feature rich approach to voice. And I think, that sounds very good and would be useful for many things.
Regards, Leff.
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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03-31-2006 10:33
if you guys want voice we have a almost a super computer with TeamSpeak installed for voice chat. You can create your own rooms and everything. TeamSpeak Client : http://www.goteamspeak.com/index.php?page=downloadsvoice.slscripts.com is what you should be connecting to with that client.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-31-2006 11:36
From: SuezanneC Baskerville One needn't be legally blind to find being able to talk to people and hear people useful.
Normal old age vision is quite sufficient to to make reading chat annoying.
A couple of beers makes typing problematic for some folks. An external text-to-speech and speech-to-text program and a few scripts can take care of these. My previous suggestion for better input device support would make it even better. From: someone But voice doesn't need to be useful, it only needs to be fun . The absence of voice as a default feature is not just "useful", it's important for a lot of people.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-31-2006 11:40
From: Leffard Lassard If ll won't do that, we might not get users for who voice chat is a have to, and say: "What, no voice chat? Thats a blocker. Others have it, why not sl?" "Voice chat, that's a blocker... another system down the drain 'cos I'm a second-class citizen again." From: someone It's just like teleporting. In the beginning it was restricted and now everyone likes p2p teleports. There are very few people who have problems with RL teleporting making it hard for them to deal with it in-game. I suspect the number of people with teleport-fright or suffering from teleport-impairment is close to zero.
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Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
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03-31-2006 13:15
I was talking about voice as a standard *option*, not as a default commnunication channel. I preferably don't want to hear everything that people are talking. It will end up as noise. And I think, type chat is often better quality than talking. And I probably would avoid "public chat areas" as provided by something like the vivox solution and rather go for quiet ones. But I think, the technology for voice as a standard option is useful and important for the further expansion of sl.
And if you like it or not, if we want sl to be a success in the longrun, voice is needed. Or how do you think how sl can survive with communicating abilities limited to the sl needs of a minority in rl for whatever reason and leave out a whole communication channel of the majority in rl. I heard a fart yesterday in the welcome area. This sound was funny, but it is really limited right now.
We need to face it: SL can't stay technologically still as a biotop for people with specific needs if it wants to have success in the future. It needs to be there for everyone as good as technology and current development allows.
Regards, Leff.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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03-31-2006 14:15
From: Leffard Lassard And if you like it or not, if we want sl to be a success in the longrun, voice is needed. Or how do you think how sl can survive with communicating abilities limited to the sl needs of a minority in rl for whatever reason and leave out a whole communication channel of the majority in rl. I heard a fart yesterday in the welcome area. This sound was funny, but it is really limited right now.
We need to face it: SL can't stay technologically still as a biotop for people with specific needs if it wants to have success in the future. It needs to be there for everyone as good as technology and current development allows.
So this is your informed opinion after a month in SL? SL has no future without voice chat? The sky is falling. Briana Dawson
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Pelanor Eldrich
Let's make a deal...
Join date: 8 Feb 2006
Posts: 267
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Look at the Metaverse...
03-31-2006 14:52
SL is supposed to be an implementation of Neil Stephenson's Snow Crash Metaverse. Does the Metaverse have voice? You bet, as well as excellent facial gesturing of avatars.
Nothing wrong with sticking to the original vision. Good enough for me...
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Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
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03-31-2006 15:42
To Briana Dawson: I don't accept this harsh reduction of my opinion. And don't get personal. And as I see it, you use IM Yahoo and IM AOL with specific sl accounts. So you already use voice and are not limited in your communications. How can I talk to you if I use neither one of them, but a third one instead? Can you tell me? - Ah, I hear you, I need to install one of your chosen IMs first, open an account, and then after endless five minutes, we can talk with each other via voice....
And good that you mention how old I am. I am one of the new people that keep sl growing and that is important at that point. New members are needed, just like me, and I decided conciously to join. I am used to typing, so I felt comfortable with that. But other new people not familiar with virtual worlds expect more than the eighteen years old IRC chat like communication as the *only* communication style that is provided for regular use.
It is the opinion of someone who thinks that the majority of the people not used to virtual worlds don't want to stuck only to the keyboard to communicate and be part of a virtual world. They will understand that it is mostly used, but not *only*. And a standard option for voice can make life easier for lots of people who already use voice in conjunction with the world and provide this ability for everyone, who wants and is able to use it.
I stay to my opinion. What technologically is possible and is already used should be provided as a supported option in the long term and will provide a benefit for those who use it. And if technology falls behind, the further success of the whole project is doubtful. And SL can be improved in many ways.
And to remember the topic of this poll, voice - YES or NO? I stick to YES. It's a good thing and it is even already used, but not in a standard way. NO means a limitation of such an important thing like a communication channel and I don't want to accept this in the long run. I haven't seen the option to vote for something different that seems otherwise important.
Leff.
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Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
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03-31-2006 16:16
From: Briana Dawson
(5) I;m sure there are plenty of married women like myself whose husbands would think voice chatting is just a step too close in a game where cyber-sex is a very public attraction.
And I would suggest, that you go and tell the people who fuck around anywhere, that these are bad manners and you don't like it, instead of complainig here and mentioning this as an argument against voice. Voice has nothing to do with cybersex. Where I life in rl, we use voice as our main communication style.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-31-2006 16:24
From: Leffard Lassard I was talking about voice as a standard *option*, not as a default commnunication channel. I'm concerned that if it was a standard option (is that a contradiction in terms? It certaily sounds like something from a Stephen Wright skit) people who don't use it would be treated as second class citizens... the way people who have lesser video cards can be. [/quote]And if you like it or not, if we want sl to be a success in the longrun, voice is needed. Or how do you think how sl can survive with communicating abilities limited to the sl needs of a minority in rl for whatever reason and leave out a whole communication channel of the majority in rl.[/quote]It's not necessarily a minority, and it's not just voice. The more first life intrudes into second life, the more this will become a teleconferincing system and less a virtual world. Give us mechanisms for implementing better controls, first, and let residents devise ways to use them to make SL a better second life... don't GOM one I/O channel before people even have a chance to develop it!
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-31-2006 16:25
From: Leffard Lassard Where I life in rl, we use voice as our main communication style. And I tell people "send me email, don't call me on the phone, don't leave me voice mail, don't just "drop by" and tell me things you want me to do".
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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03-31-2006 16:33
I'm a bit tired now to write a long dissertation on the pros and cons of voice chat, so I'm going to cheat, by quoting myself: From: someone [...]As to the lovely gadgets and toys for 'morphing' voice (not really important for the educator community here, but since they're being mentioned...), as well as text-to-speech and speech-to-text, well, they're gadgets really. I'd like to compare them to SL thinking about the 1980s isometric-type of games, on 320x240 screens with 16 colours. Sure, with enough imagination, you got an 'illusion' of 3D, but it was simply way beyond what we can do with avatars with dozens of thousands of polygons today, rendered at 40-50 fps on a fast machine in SL. Voice Morphing software has improved dramatically in the past few years, but it's a "toy" — you can mask your voice, but it won't get rid of your accent. For the Windows fans around there, I'd recommend taking a look at what companies like http://www.audio4fun.com/ are doing. Although I use a Mac exclusively, and they only do Windows versions of it (yes, I've tried to actively convince them to do Macintosh ports) I've bought one of their tools once to see the results, and are a somewhat lazy beta tester of their latest technologies. I managed to have some fun sounding a bit like Cindy Crawford or Humphrey Bogart with a toe-curling bad accent; lots of fun to be gathered that way, and the delay due to voice processing & morphing is acceptable (a second or so) for game role-playing. Still, this technology needs some years of development; it's simply at the "cute toy" level. People will *always* know your voice is being masked; they might only get a bit confused as to your identity. So you're able to successfully mask that, but a Russian woman of 50 won't "pass" for a Valley Girl of 17 using this tool  ... or for an Orc, for that matter. I've tried out several different tools at a time (almost 2 years ago!), some of them the result on academic research, and a few are for free. While there is really no much choice (and I found none for the Mac or Linux), the results are not much impressive. We'll have to wait until this technology develops further (in 2 years of development, for example, the differences are not noticeable). Text-to-speech looks (sounds?) much more promising. While demo'ing things like Rhetorical (now acquired by Nuance, http://www.nuance.com/, and called "RealSpeak"  and Oddcast ( http://www.oddcast.com/home/), I was much more impressed. RealSpeak is far better in terms of quality (from the demos at least) but it should be incredibly costly. Oddcast is still too expensive for the average user, but it's targetted to the medium-to-low market at least. What this means is that at least on that front you'll be able to use one of those technologies to "give voice" to your Orc avatar with ease. Of course, you'll still be slightly handicapped, as people using their natural voice will be able to talk 4 times as quicklier as you can type. I believe that with a good combination of shortcuts (we'd need a better "gesture" system though) you'd be able to almost keep a "normal-speed" conversation using this. Definitely a "middle-way" solution. I suggested to Philip a long time ago that they looked into Rhetorical (now RealSpeak) and integrated it into SL whenever they wished to introduce voice chat in Second Life; "corporate pricing" would eventually allow LL to deploy something like that very cost-effectively, and in turn LL would be able to charge, say, an extra dollar or two per month for people wishing to use TTS. Both technologies allow you to get your "personalized voice" as well for a fee; so that would very likely be feasible (mind you, since this would be embedded into the SL client, it would be as low-bandwidth as regular text chat...). Voice recognition software is another beast entirely. I tried IBM's ViaVoice and Philips' own dictation system. Although both are also "mid-level", they're impossible to use on an informal setting, where people are talking all the time on a very busy chatroom, with dozens of different dialects. These are tools thought to work on "limited environments", the ones giving the best results needing to be trained for a specific user. This is more than adequate for someone that has problems typing due to some disability; but it won't work for "capturing" a busy chatroom and converting it to typed text! So, except for using TTS (the only promising technology in this bunch), there is no way in 2006 to be able to fullfill the following requirements: - masking your voice and personalize it to fit to your avatar - making sure people that can't type are able to use voice software instead - no exclusion of hearing/speech-impaired people - dealing with dialects and accents - low-bandwidth ("low" in the sense that 30 people chatting don't need 1 Mbps just for that!) - the ability to keep written transcripts of what has been said What MIGHT work is that all "chat" communication is text-only (low bandwidth), but at each end, you have both text-to-speech and speech-to-text (trained to the user's voice). This, I think, will be the way to go; it fullfills all the above requirements, and the technology is available in 2006: it's just very expensive for the average user. Mind you, I do fully agree that first-person-shooters, fast-paced and full with action, do really benefit a *lot* from voice chat. Not being interested in that kind of use of SL, I tend to minimize the importance of voice chat; I still think you can use external software for that. When it comes to general-purpose usage of voice in virtual worlds, I think I have to side with [*DELETED RL NAME HERE*] on this: we need full immersion first, and that will take a few more years. *Not* 50 years as I originally thought, but perhaps 5-10 years to get convincing immersion. 10 years ago, we speculated on what we would "need" so that full immersion were possible. Nowadays we have all the tools we need: - Tracking body motion and expressions; we have all the key components for that, and the required hardware (some sort of laser thingy) is cheap and available; software has made huge leaps in that aspect, is still expensive. - Cheap web cams and microphones with reasonably high quality (we have all that already). - Mapping expressions to avatar's faces (LL has developed that technology for the Bedazzle group, it was demoed on the Silver Bells and Golden Spurs video). - Text-to-speech and voice morphing technology (available, still not good enough for general purpose use, and still very expensive). - Speech-to-text technology (still unusable, except as described above). - Goggles with gyroscopes (they exist, they're cheaper these days than we think, but they're not fully supported by SL, due to the way their OpenGL implementation works — there is a thread on that on the forums as well). - Body suits (full or partial) for tactile impressions. They're still expensive, but the technology is quite well developed, just not easily adaptable. There were rumours and urban legends that Linden Lab itself had started as a company developing gloves for virtual worlds, and that SL was a way to demo their technology. According to the legend, Philip saw that the future of LL was on the software and not on the hardware, so he dropped that path (imagine if he hadn't!). - Low broadband costs. We have that. - Powerful computers. On average, a 2006-bought computer is powerful enough to drive all the above applications and devices. - Second Life  Ok, that we have, and the price is right (free  ) So, compared to the mid-1990s, where all these things were "prototypes" or "things-we-need", in the mid 2000s, we have them all, just most of them are simply too expensive — yet. Thus the "prediction" that it'll only take 5-10 years to have, say, full body suits + goggles + TTS/STT software for US$10 a month. Again, this is wildly speculative, but I look forward to it; it's not a "dream" right now — it's available to you in 2006 if you have enough money  On this issue of the need for total immersion before adding voice to virtual worlds and MMOGs, read Richard Bartle's thoughts. That said and done, can we have a new poll now? When can we get total immersion for a handful of US$? Wouldn't Linden Lab's investors be willing to massively fund the development of cheaper versions of the above-mentioned technologies? Do you accept pre-orders on a US$100 full-body tactile suit?  Please add me to the queue!
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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03-31-2006 16:52
I cannot possibly think that people are going to avoid SL because of an absence of built-in voice chat. Text IM is still the standard for the vast majority of net users. We're not talking about poaching dedicated MMOGers who are used to TeamSpeak et al, and they don't expect a built-in voice client anyway.
What is more, SL allows for far greater av customisation than any other system I know of, leading to a userbase who are frequently very concerned about the consistency of their appearance and behaviour, where their av is a fantasy creation. The voice of the av's player is no more part of the av than the face of the av's player.
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Ash Grayson
Mentor, and Instructor!
Join date: 14 May 2004
Posts: 45
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03-31-2006 17:00
I think it would be fun. But I'll tell you one thing, it'd change sl a lot.
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Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
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04-01-2006 06:56
Hi, I just want to add a recent survey I found about voice ip usage with multi player worlds: http://www.nickyee.com/daedalus/archives/001519.php?page=1A short roundup would be, that between 4 and 5 percent of users never used voice, all others seldom or more often, and up to 40 ad 45 percent use it often or always. It's not only about voip, one page is interestingly about people who have chosen to change their gender and this survey reports the opinion of an actual gender crosser in a game and the difficulties he experiences. Have a look, it is short and worth reading. Regards, Leff.
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Tiki Marquez
Registered User
Join date: 8 Dec 2005
Posts: 1
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No need for voice in sl.
04-01-2006 14:01
Some one already said this but....We have other programs that have voice..msn. yahoo IM, and many others. We dont need voice in sl to make things difficult. We could all just use the programs we already have. If you are ina group who is usin Yahoo V-chat.....well....get yahoo then. Its free and quick to install. So it would be easier to keep voice within small grouops like yahoo v-chat rather than puttin voice in sl.
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Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
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04-01-2006 17:54
I can't help myself, but in terms of telecommunication this sounds like Babel to me. And if someone comes the way and says, we don't want no fucking telecommunication, then, what are we already doing in a limited way in sl?
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Shirley Meiji
Moxie Drinker
Join date: 8 Mar 2005
Posts: 165
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04-01-2006 19:43
From: Argent Stonecutter I'll ask a legally blind friend on SL whether she'd rather have voice chat or a "follow" command. Well my husband, who incidentally is legally blind, just lost the use of his "good" eye for an estimated 3-6 months and I know for a fact that a "follow" command would not do him as much good as being able to use voice.
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