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VOICE EATS CPU Usage=LOSS OF NORMAL GAME FUNCTIONS

Kascha Matova
Bus Bench Supermodel
Join date: 30 Mar 2007
Posts: 342
08-11-2007 18:04
From: Cocoanut Koala
Well, it's like this.

I put on voice, packet loss out the wazoo, can't move.

I disable voice. Still packet loss out the wazoo, can't move.

I go back to the old version. MUCH better. Still more packet loss, etc., than before, but not nearly as much as while on new version. Can now play SL.

But I'm stupid to draw ANY sort of conclusion about that, right?

This whole argument kinda reminds me of, maybe, a huge traffic jam downtown. Cars are running into each other, stalling all over, etc. People are climbing out of their cars and yelling for help.

But SOME people are standing in the middle of it all and saying, "Whiners! I don't know what you guys are always whining about. You'd think something was wrong here or something."

Now, if I have the voice version running and it runs like crap, and then I go back to the previous version and it doesn't, well - I guess I am a TOTAL IDIOT for assuming there might just possibly be some connection.

Because I'm obviously the sort of person who calls my ISP to rant and rave when my computer quits working during an electrical failure.

Cause see, I'm just dumb that way.

coco


Coco, we all must be. Because nothing's wrong. Nothing has gotten worse since the voice client came out. Your machine is not running ANY extra processes that load whether voice is actually transmitting or not. Rendering 3D positional sound puts no more load on the processor than playing mono or stereo sound. And SL client-side voice executables take up zero CPU, on the client, because the voice servers are in timbuktoo.

We'll get through our simpleton stages together sweets :)
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-11-2007 21:00
From: Kascha Matova
Your machine is not running ANY extra processes that load whether voice is actually transmitting or not. Rendering 3D positional sound puts no more load on the processor than playing mono or stereo sound. And SL client-side voice executables take up zero CPU, on the client, because the voice servers are in timbuktoo.


i beg to differ altho the loads may be so tiny you cannot see them

yes your machines are running extra processes, ADAC analog to digital to analog conversion, just doesnt magically happen, if your lucky you own a dedicated sound card to do this for you, if you dont, and your using that realtek onboard stuff, guess what cheif, that 1 little chip soldered to your mainboard is software driven, and where does that software get run?

3d audio does put more load on your cpu, go out and get a 486 run a game in stereo and then in 3d, see which one run better

also your computer is NOT sending an analog waveform across the internet to a server to be converted into digital so there is some form of load (see above)

PLEASE BE AWARE that none of these things will even put a smudge on a benchmark with any PC over 500mhz the cpu footprint is really tiny, but to say it take ZERO cycles is totally false eventho its right next to zero
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
08-11-2007 21:02
Why dont people understand even if the we are on two servers one for client one for voice. ( which we are ). Ever think that the voice server can and does over load do to too many users?
Kascha Matova
Bus Bench Supermodel
Join date: 30 Mar 2007
Posts: 342
08-12-2007 02:14
From: Osgeld Barmy
i beg to differ altho the loads may be so tiny you cannot see them

yes your machines are running extra processes, ADAC analog to digital to analog conversion, just doesnt magically happen, if your lucky you own a dedicated sound card to do this for you, if you dont, and your using that realtek onboard stuff, guess what cheif, that 1 little chip soldered to your mainboard is software driven, and where does that software get run?

3d audio does put more load on your cpu, go out and get a 486 run a game in stereo and then in 3d, see which one run better

also your computer is NOT sending an analog waveform across the internet to a server to be converted into digital so there is some form of load (see above)

PLEASE BE AWARE that none of these things will even put a smudge on a benchmark with any PC over 500mhz the cpu footprint is really tiny, but to say it take ZERO cycles is totally false eventho its right next to zero


Did you not read the post of mine directly above the one you responded to? Or the ones before that? You might as well have pulled my exact sentence word for word about the 486 running hardware 3D. The section of my post that you quoted is sarcasm. I have been explaining the exact same thing you just said for three days, and after hearing enough people continue to blab about where the servers are, I tried sarcasm to show how dumb the concept was.

Look at the rest of my posts and then tell me if I'm the one who needs to hear what you just said :)

Actually, let me save you the trouble. Here's how I put it:

From: Kascha Matova

You think the servers are calling the shots on your machine for voice and this is why separate servers makes the difference? How about this. The servers you keep talking about don't even have permission to talk directly to your hardware. That's what the client side component is for. That component takes up resources. Period. It tells your hardware what to do with the incoming signal and then your local hardware does it. Not the server. If your sound card doesn't support 3D sound, you don't hear it. If your machine lacks the power to run 3D video and sound simultaneously, goodbye to your frame rate. Period.

Don't believe me? Go get a Pentium III with 16MB RAM and a SB 3D sound card, hook up to a network server with some FPS running on it, and enable hardware 3D sound. See how long you last. And make sure when your machine starts crawling at 2 fps that you switch the game to faster and faster servers and then come back and we'll discuss why nothing changed.


Sound familiar?
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-12-2007 10:35
From: Kascha Matova
Did you not read the post of mine directly above the one you responded to? Or the ones before that? You might as well have pulled my exact sentence word for word about the 486 running hardware 3D. The section of my post that you quoted is sarcasm. I have been explaining the exact same thing you just said for three days, and after hearing enough people continue to blab about where the servers are, I tried sarcasm to show how dumb the concept was.

Look at the rest of my posts and then tell me if I'm the one who needs to hear what you just said :)

Actually, let me save you the trouble. Here's how I put it:



Sound familiar?


well excuse the &^%k out of me for not having my sarcasm detector turned on, the section i quoted made you sound like a ignorant fool not a sarcastic techie
Kascha Matova
Bus Bench Supermodel
Join date: 30 Mar 2007
Posts: 342
08-12-2007 13:58
From: Osgeld Barmy
well excuse the &^%k out of me for not having my sarcasm detector turned on, the section i quoted made you sound like a ignorant fool not a sarcastic techie


LOL - Is it a sarcasm detector that you needed, or merely reading the whole thread? :)
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-12-2007 17:47
it was the sarcasm detector i read the whole thread, even when it was 2 thread you should either

A work on your sarcastic skills

and B you should not take it so personal when you write a mostly straight faced post and get a "your a durh" post back in response,(eventho i tried to be as nice as i tend to get) which goes back to point A
Kascha Matova
Bus Bench Supermodel
Join date: 30 Mar 2007
Posts: 342
08-12-2007 19:23
From: Osgeld Barmy
it was the sarcasm detector i read the whole thread, even when it was 2 thread you should either

A work on your sarcastic skills

and B you should not take it so personal when you write a mostly straight faced post and get a "your a durh" post back in response,(eventho i tried to be as nice as i tend to get) which goes back to point A


Take it personally? What are you talking about? I've been laughing this whole time!

Listen, I think it is more than apparent to anybody who read (and understood) my comments in this thread what my stance is on the impact of 3D sound rendering on system performance. To say at this point that it was not obvious that I was not straight faced in a single post that completely contradicted my other 10 posts on this subject is absurd. As is the idea that your failure to comprehend what my stance was through those 10 posts is justification for you to call me an ignorant fool or to shift responsibility for your misunderstanding to my writing skills.

I think if anyone needs to re-examine the definition of sarcastic here, it is you. There is no other way to take a post I wrote that runs completely counter to every single thing I've said on this subject for the past 72 hours. Except in your world, where you think it indicates that I am stupid. Since I am aware of my own mean intelligence there is nothing for me to take personally, so rest easy, please...

P.S. - This :) is not a straight face. Nor is this :D. Keep that in mind when you see one of them at the end of one of my posts.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
08-12-2007 23:04
*locks*
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