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New Game Engine Soon?

Taimaru Hak
Registered User
Join date: 12 May 2008
Posts: 49
03-11-2009 13:32
From: Milla Janick
That people are taking it seriously?

LOL - true :)
Baructt Byron
Registered User
Join date: 11 Mar 2009
Posts: 10
03-11-2009 13:34
From: Milla Janick
That people are taking it seriously?

Bingo! I simply wanted to complain about the company's short-comings and ways that they could improve a great concept (yet aren't) and all I get are people who are too short sighted to see the possible good that this complaining can bring in the form of an upgraded gaming engine. Instead, you all support the existing version, giving its creators more reasons to be complacent. I'm not here for the purpose of bashing the SL way of life for you folks. I'm here to bash what the company created (or isn't creating). If you don't see that, then your debates are going nowhere.
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
03-11-2009 13:36
From: Baructt Byron
Bingo! I simply wanted to complain about the company's short-comings and ways that they could improve a great concept (yet aren't) and all I get are people who are too short sighted to see the possible good that this complaining can bring in the form of an upgraded gaming engine. Instead, you all support the existing version, giving its creators more reasons to be complacent. I'm not here for the purpose of bashing the SL way of life for you folks. I'm here to bash what the company created (or isn't creating). If you don't see that, then your debates are going nowhere.

You have yet to cite a single improvement beyond 'better graphics' and a 'better game engine', really.

You haven't even said what issues you have with the current game engine, aside from your client not running smoothly.
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Taimaru Hak
Registered User
Join date: 12 May 2008
Posts: 49
03-11-2009 13:41
From: Baructt Byron
Bingo! I simply wanted to complain about the company's short-comings and ways that they could improve a great concept (yet aren't) and all I get are people who are too short sighted to see the possible good that this complaining can bring in the form of an upgraded gaming engine. Instead, you all support the existing version, giving its creators more reasons to be complacent. I'm not here for the purpose of bashing the SL way of life for you folks. I'm here to bash what the company created (or isn't creating). If you don't see that, then your debates are going nowhere.
Oh, is that what you wanted to do - fair enough :)

Unfortunately, when you have in your post "You people could learn a lot..." (first post) - it appears like you are having a go at us - the residents - which gets our backs up causing the replies you've seen.

Have a go at Linden Labs for not producing a fantastic engine but also understand the limitations at achieving that great engine.
Ee Maculate
Owner of Fourmile Castle
Join date: 11 Jan 2007
Posts: 919
03-11-2009 15:24
My oh my... the OP must be one fat troll with all the feeding going on..
Arsenic Soyinka
Registered User
Join date: 1 Dec 2005
Posts: 168
03-11-2009 18:15
.

since Baructt continues to call Second Life a "Game",
contrary to those 2nd Lifer's who can think outside the box,
one cant help wondering based upon his thesis,
if Baructt has even taken time to play ... "The Game" as he calls it

has he owned land, a sim or rented property?
has he ever written a script or created an animation?
has he ever created a texture to embed into an object?
or make an interactive sign, or create links within a note card?

these are just a few of the simple things that one can do on SL ...

let alone putting up with crashes, lag, loss of inventory,
and having to deal with insufficient equipment to run Second Life,
all of which and in and of themselves, are also part of "The Game"

has Baructt even created a tiny little box shallow enough
to hold his narrow content of thought?

if not,
From: Baructt Byron
Bingo!
then he doesnt know how to play this game

to Second Life's credit, unlike most other virtual worlds,
LL created an interactive platform with little or no political or social structure,
and with very few restrictions and conditions, for residents to be free
to associate and develop *their own content*

and it goes without saying, that the amount of content
created by the freedom of individual artistic expression that SL provides,
be it original, manipulated or totally ripped off is astonishing,
even if most of it goes unseen

however, when it comes to other Multiverse developers,
such as Kaneva, Eve, and the inbred nature of MMO Designs
and other half-baked games, they provide all of the content
and where players are imposed with tons of restrictions and
various social architectures. limiting freedom of association and
artistic expression

and therein lies the differ between them and SL


nevertheless and as stated, Second Life is not a game ...

people play games ...

like Baructt does, with his game of words


.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
03-12-2009 04:39
From: Baructt Byron
So... Basically SL is for content creators who actually care about what can be done with networking limitations, etc. However, the average user who simply wants to explore what you've made and enjoy it doesn't matter. All of those users are gonna think and do the same as me. What is the value in creating if there is no audience other than your creator-peers? You've become a clique. Such online gaming environments are on the road of a slow death.

LOL 2009 registration and only 10 posts?

NOOOOOB!

Well you patter off to play WoW, Crysis, Doom & Actuve Worlds and stop laying crap on us and we won't go over there ant whine how lame Crysis's user content creation and scripting is :P
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Imnotgoing Sideways
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Join date: 17 Nov 2007
Posts: 4,694
03-12-2009 05:12
I don't like games. They're boring. (^_^)y
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Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
03-12-2009 06:16
The OP made me think. Maybe we do need a new engine. Perhaps one out if a really big truck! Oo I know let's steal the one from King Phil's Ferrari!! That oughta speed thing up round here. =P



Joking of course! Please keep moving; nothing to see here.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-12-2009 07:58
From: Baructt Byron
I tried SL because I respected the reputation that they built years ago. Now I see that much better options in MMO gaming are available.
I've been looking for an alternative to SL for a couple of years now, and haven't found anything that provides the same capabilities and has superior graphics. Or that provides the same capabilities and has any graphics at all. The only things I've found that have better capabilities are text-only. If you've got some suggestions, I'm all agog at the possibility that I've missed something.
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Argent Stonecutter
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Posts: 20,263
03-12-2009 08:08
From: Baructt Byron
I'm here to bash what the company created (or isn't creating).
If you can't point out some competitor that's doing it better, you're going to be ignored. Out of all the systems that attempt the same kind of things that SL does, none of them comes close.
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Salvador Nakamura
http://www.sl-index.com
Join date: 16 Jan 2007
Posts: 557
03-12-2009 08:53
From: Argent Stonecutter
I've been looking for an alternative to SL for a couple of years now, and haven't found anything that provides the same capabilities and has superior graphics. Or that provides the same capabilities and has any graphics at all. The only things I've found that have better capabilities are text-only. If you've got some suggestions, I'm all agog at the possibility that I've missed something.



There is nothing to compare,

.. how on earth can the OP name cod4 bf2124 etc..., those games come packed with premaid media and are atleast 4gb but mostly 8gb installers

what's the new installer size ...25mb ?


:rolleyes:


has to be trolling indeed ;)



*needless to say, id rather have functionality then the stunning graphics op wants
.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
03-12-2009 08:58
From: Salvador Nakamura
.. how on earth can the OP name cod4 bf2124 etc..., those games come packed with premaid media and are atleast 4gb but mostly 8gb installers
If a better SL came with an 8GB initial installer, I wouldn't mind, so long as it provided at least all the functionality that SL provides.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
03-12-2009 12:24
From: Argent Stonecutter
If a better SL came with an 8GB initial installer, I wouldn't mind, so long as it provided at least all the functionality that SL provides.
SL with an 8GB cache would be roughly similar to SL with an 8GB install... Pending network traffic. =^-^=
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bigmoe Whitfield
I>3 Foxes
Join date: 29 Jul 2007
Posts: 459
03-14-2009 13:17
sorry would rather have a dynamic world then a static one, I wont play those "games" I will just stick to what I like and that is SL, btw the ones like us who think outside the box made your games possible.


*edit, really wish my forum date was accurate, march of 07 I joined lol*
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
03-14-2009 13:48
From: Eli Schlegal
Every person in SL is a content creator. They may only be able to make a T-shirt or a plywood box, but they can and do create things, and this is the point.

Umm Many prople in SL actually don't create content, they are here for RP or socialising only which yes perhaps could be defined as content, if you define chat in a chatroom as content. They contribute by purchasing content to use in world.
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
03-14-2009 20:08
From: Tegg Bode
Umm Many prople in SL actually don't create content, they are here for RP or socialising only which yes perhaps could be defined as content, if you define chat in a chatroom as content. They contribute by purchasing content to use in world.


Does creating mayhem count?
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
03-16-2009 14:20
From: Baructt Byron
Bingo! I simply wanted to complain about the company's short-comings and ways that they could improve a great concept (yet aren't) and all I get are people who are too short sighted to see the possible good that this complaining can bring in the form of an upgraded gaming engine. Instead, you all support the existing version, giving its creators more reasons to be complacent. I'm not here for the purpose of bashing the SL way of life for you folks. I'm here to bash what the company created (or isn't creating). If you don't see that, then your debates are going nowhere.


No, no. You don't understand. The company HAS lots of shortcomings, and we complain about them all the time. Everything from their tendency to whipsaw the customers with changes in pricing policy, to increasing censorship (or too much hands-off, we get complaints from both sides). And endless complaints about the display technology. Sure, we want improvements (and we have been getting them. slowly).

But you come in here and start complaining that SL doesn't look as good as Call of Duty or Crysis. What we're trying to point out to you is that you're comparing apples to oranges. Those games all have largely static content. That is, all the textures and so on can be downloaded at the beginning onto your hard drive, where they can be loaded in an eyeblink.

SL can't do that. Not "won't", but CAN'T. The premise of SL is different. Instead of creating a whole detailed world, SL only provides the bare bones. Sky, water, land. Almost all of the rest is made by the users. As a result, the content can't be downloaded to your hard drive and accessed quickly. Instead, every time you go to a new place, the objects and textures have to be passed along to your computer through the Internet, a much slower process.

And it is because SL is largely user-created that it's special. There's no team of developers. It's just us, the users. But the pool of imagination and talent that results is FAR more than any game company could ever afford to hire. Plus, it's always changing. People get tired and leave, others arrive and build something fresh and new. People take an idea they get from someone and build on it. You join that team of people the moment you rez your first plywood cube.

Or you can just wander around and enjoy the creations of others. It's up to you. But you won't find anything like SL in a "game". It's a whole different...world.
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Lindal Kidd
Torian Carter
Searching for a 3rd Life
Join date: 17 Apr 2007
Posts: 111
03-16-2009 14:45
Your also missing the point that most MMO's charge you $40-$60 upfront for the install and then $15 a month to access the world. In SL you can access an almost infinite amount of content for free.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
03-16-2009 14:59
From: Argent Stonecutter
If a better SL came with an 8GB initial installer, I wouldn't mind, so long as it provided at least all the functionality that SL provides.

True to a degree, but the size of the installer is negligable when you consider you can run most other MMO's better on diallup than you can run SL on ADSL. It might only use 8GB to indtsll but then it's not hsrd to negate that in downloads if you do a lot of exploring.
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RemacuTetigisti Quandry
Diogenes Group
Join date: 3 Jun 2008
Posts: 99
03-17-2009 12:42
From: Baructt Byron
You people could learn a lot from every other game out there with 3rd-person-view character controls (like The Sims, MMORPGs, etc.). This game engine doesn't run very well at all. My system can run some impressive games but this one is very clunky. This game is just pathetic. Upgrade it to something completely different or risk losing customers.
So Baructt, are you aware of the Havok 4 engine (which is used by Second Life)? Do you know what other games use it? I think you'd be surprised. Do some research if you don't know.

And I'll repeat what others have told you, Second Life is NOT a game. It has some gaming elements, but comparing it to WoW or HL2, or Crysis is an apple-to-oranges comparison. Second Life is a virtual world. There's no goal, no quest, no combat (except in the gaming regions of SL).

Here participants help shape the virtual world by creating things . . . almost anything you can imagine.

The closest game to that is the Sims . . . and Sims graphics aren't as good as SL's. Nor are its various features as extensive.

And, just because your machine doesn't seem to want to behave when viewing SL, doesn't necessarily mean that SL is totally at fault. Sometimes, like with any game, you have to do a little work to tweak the settings.


--- Rema
(Veteran of Starcraft, Half Life, Half Life 2, Hellgate London, Company of Heroes, the Command & Conquer [all of them] series, Unreal Tournament, Far Cry, etc., etc., etc.)
StormSpirit Gearbox
Registered User
Join date: 13 May 2009
Posts: 1
01-14-2010 17:02
i agtree a engin upgrade would b e nice but ill settle for the link system to get fixs and more then 32items to allow phys movement but i really only join SL to build thats one that that brought me here and its only resson i have stay now rummors of invenroty cap makeing me think wow of all crap thats been thrown if this one happens for real like some other stuff this one might get me to quit and take my bussinus eles where

new engin idea good happening probable not with there track record

inventory cap yea i can see it happening with all the crap thay do

if its working and dosent need to be fixed then dont upgrade which thay always do then break it

all and all its really just a meh let just try to keep moveing :P
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
01-14-2010 17:08
From: Baructt Byron
I can run games like Crysis, Call of Duty 4, and Battlefield 2142 very nicely. They run smoothly and look fantastic. I use the same quality of settings for the graphics in SL and it runs like crap.
It's not the game engine that's responsible for that.

It doesn't matter what game engine you use, if you have content built by any joe off the street who can upload a bitmap and edit a prim inside your game engine, it's going to run like crap. The average scene in Crysis probably cost fifty thousand dollars in developer time to put together. The average scene in SL was put together by someone doing it for fun in their spare time.

And since that is the whole point to SL, you're just going to have to put up with the lag.
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SuezanneC Baskerville
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01-14-2010 17:27
Note the date of the original post.
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Manatsu Yuhara
Registered User
Join date: 6 Sep 2009
Posts: 13
01-14-2010 18:19
From: Argent Stonecutter
It's not the game engine that's responsible for that.

It doesn't matter what game engine you use, if you have content built by any joe off the street who can upload a bitmap and edit a prim inside your game engine, it's going to run like crap. The average scene in Crysis probably cost fifty thousand dollars in developer time to put together. The average scene in SL was put together by someone doing it for fun in their spare time.

And since that is the whole point to SL, you're just going to have to put up with the lag.

shouldn't the main difference be quality rather than lag then?

New engine? I hope (along with better scripting and building), gonna happen? Not from the people that can't implement a single textbox that re-uses basically already done functionality in 2 years
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