Items being "Returned"
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Geoffrey Steinbeck
Registered User
Join date: 1 Oct 2005
Posts: 29
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07-14-2006 11:39
Is anyone else experiencing this since the upgrade on Wednesday 12th??
Immediately after the upgrade, I had an item return to me, which I thought odd, as the grid was barely open when this happened.
I've just opened up my e-mail just now and find that another 4 objects have been returned to me from my shop.
This just seems very random! What's going on!?
Geoff.
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onionpencil Musashi
Registered User
Join date: 20 Nov 2004
Posts: 324
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07-14-2006 12:29
are you over your prim limit, by any chance? if your autoreturn is off somebody could have been building say up in the air above you... prolly you checked that but just a thought.
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Inigo Chamerberlin
Registered User
Join date: 13 May 2006
Posts: 448
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07-14-2006 13:52
Hmmm, don't know if it's connected, but some time last night (BST) I had 80m of watercourse and a bridge vanish. Not in inventory, L&F, or Trash... Logged, cleared cache, logged, still missing. That represented a fair bit of work too. I did Live help, bug reported it, and eMailed support. Which seems to have achieved very little.
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Aegif Goodliffe
Registered User
Join date: 23 Dec 2005
Posts: 5
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definitely becoming a problem
07-14-2006 19:39
Two additional items returned today: Shinda 241, 179 Fri, 14 Jul 2006 14:26:06 -0700 (PDT) Shepherd 58,174 Fri, 14 Jul 2006 Here's my original post on this. /8/9f/120716/1.htmlDefinitely not over prim limits because those items have been there for months.
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Becky Tardis
Registered User
Join date: 15 Nov 2005
Posts: 98
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07-14-2006 21:05
If someone fills up your land with prims, objects are return not last/first out, but randomly.
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Geoffrey Steinbeck
Registered User
Join date: 1 Oct 2005
Posts: 29
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07-15-2006 00:58
On the 2 bits of land I had objects returned from, the prim count had remained very static for quite some weeks before the update. I had never had any items returned that I can recall prior to Wednesday night's update. I guess this is why I am linking the two events, though it maybe is possible this is some freak coincedence that I have yet to fathom.
Geoff.
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Midtown Bienenstich
Registered User
Join date: 18 Sep 2005
Posts: 47
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07-16-2006 09:19
Yes, I've suffered some critical damage following the update. I am now unable to rez and edit objects indefinetly. They get returned.. but not to Trash or Lost and Found. They just delete!
This is definetly a bug of critical failure if left unremedied. LL needs to be informed well of this.
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Hastur Pierterson
Soundscape Alchemist
Join date: 5 Jan 2006
Posts: 105
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Same thing with objects returned
07-16-2006 10:06
Working on a section of a building weighing in at about 400 prims. Sandbox limit is closer to 2500 prims. Before the latest upgrade, I could rez my build and work on the various sections without any problems.
After the upgrade, large sections would be returned to my L&F folder after about 20-30 minutes. At first, I thought it was something to do with the land settings, but the owner checked everything out as OK. The sandbox has a 3 hour return limit, which I was nowhere near.
As a test, I went to a different sandbox, checked the prim limits to ensure I would not get close and then rezzed my build. Almost immediately large sections were returned to my L&F folder.
Really appears to be a bug and a very annoying one at that. I hope this gets resolved quickly.
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Geoffrey Steinbeck
Registered User
Join date: 1 Oct 2005
Posts: 29
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07-17-2006 05:46
There's a theory going around that this might be related to some change in the temp_on_rez policy, whereby temp_on_rez objects now immediately count toward a parcel's prim count. Don't know if this could be relevant to anyone posting here - some of us probably won't even know what temp_on_rez objects might be surrounding us that we've forgotten about or never really thought about, but it's an interesting theory and I shall be doing some experimentation later. Some of my lost prims were returned from a small parcel where I have a temp_on_rez type vendor..  Geoff.
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Hastur Pierterson
Soundscape Alchemist
Join date: 5 Jan 2006
Posts: 105
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07-17-2006 10:33
From: Geoffrey Steinbeck There's a theory going around that this might be related to some change in the temp_on_rez policy, whereby temp_on_rez objects now immediately count toward a parcel's prim count.
I thought about that as well, but my build does not contain any temp_on_rez objects. 
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