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Does anybody drive/ride vehicles across sims?

Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
08-29-2008 11:55
From: Ceera Murakami
The problem is, if the Lindens allow rezzing on the road itself, the roads will soon be cluttered with prim trash, and completely unusable.

a 5minute auto return would solve that problem, I haven't had a problem yet with my rezzing platforms :)
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-27-2009 06:49
From: Kascha Matova
That's very funny hehehehe :D

Don't forget these:

Bugs=False...Detecting availableRAM...Isolating...Locking....Complete...Initializing memory leaks...compl

Your computer is out of memory. Shutting down unneeded processes to free mo EXITING...



lol :D
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-27-2009 06:54
From: Kahiro Watanabe
Again....

"<Runescape> is an online game where 90 percent of the stuff is pre loaded in the software you run on your PC, instead in Second Life is the opposite the (small) viewer needs to download 90% of stuff: textures, sounds animations, videos, music, scripts, objects, etc etc etc. That gives to the serversa big resources load that you can't compare with something like WoW or Runescape"



That wasn't the point I was trying to make, let me clarify.

With runescape, sign-ups were restricted BEFORE the performance envelope was reached, then once things had been upgraded, opened up again.

This is the type of thing SL should do, rather than downgrading all the time to allow more revenue to come in, at the expense of users performance. THIS is how they are abusing their position.
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-27-2009 06:58
From: Kratax Skillman
I think SL is a nice environment, but the computer and bandwidth resources just don't allow SL to work. So I think that SL needs to change into more premade and limited fashion. Players should be allowed to create things, but with some limitations. The limitations will be dictated by computer and bandwidth resources of course.



Clearly you don't build...

Yes, this would increase performance, but what a dull world it would be. And how would you make a shop sign, or something else which needs to be unique? If they did as you suggested, they might as well take away the whole buying-selling concept, because the world would be full of almost identical stuff and be devoid of personality.
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-27-2009 07:00
From: Ceera Murakami
That button sets a flag to dump cache on log out. And it generally does, if you click that button just before you log out. If you don't click it, then it doesn't clear anything. And it doesn't take long in-world for it to fill up.

Just like any browser cache, there are some cases where you need to manually clear it out. Most web browsers also give you a similar button for purging cache. But since the next page you go to does a full re-load of what it needs, it can clear the cache right then and there. While Sl is still USING a lot of what you have in cache, until you log off. Asking SL to dump cache while it is running is like asking your car for an oil change while driving down the freeway. Can't do it while you're running.



Actually, I now clear my cache manualy, and this is possible while in world too, without too much problem.
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-27-2009 07:03
From: Ceera Murakami
Vehicles can be scriped "smarter" too, so they handle sim crossings better. I have a free Nissan Sentra that has some sort of code in it that detects nearby sim edges, and does something to ensure a more flawless sim crossing. I've driven it repeatedly at high speed across a sim boundary that has a properly constructed road, and it has never creashed at the border on me yet.



This sounds good! Gonna search for that :)
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-27-2009 07:05
From: Pyrite Sopwith
I wished I could drive a vehicle on the roads in SL. Sadly, the areas I am used to, don't allow me to rez the vehicular objects on the pavement. I tried the New York City sim, the sim known as Isabel (a newbie territory) - but to no avail. :(

Are there any highways I could drive on in SL that I can legally rez a vehicle or a motorcycle?


Look on my profile inworld, there is a place in my picks called "explorers information". Here you can get free maps of most of the mainlands, as well as LMs for places to rez vehicles and drive, which I am currently compiling. :D
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-27-2009 07:06
From: Tegg Bode
See my sig for locations of 3 roadside vehicle rezzing platforms on the 2 mainland continents, $5L gets you 24 hours access :)


See my previous post and save yourself 5L lol
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-27-2009 07:09
From: Vestalia Hadlee
I've never seen a public Linden road which allows rezzing, but I've never really looked either. Not to sound glib, but when I really mess it up and need to rez a vehicle in the middle of some distant unknown sim, I walk towards the most unkempt gutter in the neighborhood -- something with a lot of prim litter on it. It usually signals that the owner has left the land to allow rezzing and doesn't have auto-return on.


There are many places to rez vehicles on Sansara Atoll and Satori, on the roads.
Blaze Nielsen
Registered User
Join date: 24 May 2005
Posts: 276
sim crossing boats, problem solved
01-27-2009 14:52
I've had a custom script for some time that allows my boats to cut across sim lines like butter. You don't drop beneath the water or go flying. I commonly go cruising across dozens of sims without a problem. Biggest problem I encounter are sims or parcels that don't have 30 prims free. that can be quite a blowout.

Stop by Virgin Isle Marina for a look at the over 40 yachts, boats, jetskiis, catamaran, sailboat.
_____________________
Visit Bartlett & Nielsen furniture - two full sims of elegant furniture, prefab homes and more. Plus, Virgin Isle Marina - sl's largest luxury yacht and boat marina.
Millicent Frog
Registered User
Join date: 15 Nov 2008
Posts: 28
this has always been a problem
01-28-2009 06:50
From: Sundbuns Camel
I recently bought a $4000 custom motorcycle and quickly grew tired of riding around in circles on "riding" sims. I have noticed there are roadways all over SL that stretch across numerous sims. But every time I cross sims, I end up flipping through the air, spinning around a few times and floating underground before coming to rest on the next sim. A few times times I have gone off-world and watched the coords at the top hit the 4000+ mark! (I need to make a movie of my travels!)

It would be nice if the avatar handoff to neighboring sims could be handled better.

Sundbuns


This has been a problem with Second Life from the beginning. Don't look for a fix; it has to do with the incredibly crappy architecture that Linden Lab married itself to under the tutelage of an army of nitwits some years ago.

In a nutshell, they've built a compound server cluster that would be *fantastic* for anything that can deal with very high latency between nodes, which is obviously not Second Life.

They will of course fail, it's only a matter of time. Website looks real purdy though.
Millicent Frog
Registered User
Join date: 15 Nov 2008
Posts: 28
01-28-2009 06:55
From: Tegg Bode
Yep, all vehicles crossing sim lines have been bjorked for a long time, hopefully mono might help and later upgrades to Havok4, but other than that LL don't seem to rank it as a pirority.
I have 2 Roadside vehicle platforms and one Seaside one that I charge $5L for 24hours usage.


Havoc 4 is fine. The problem is the architecture of the cluster that it's all running on. It's built specifically for exactly the opposite of what LL would very much like it to be good at.

And there's never been any plan to change it. They're still under the delusion that "software can fix it".

It can't, LL, and now it's too late to build the right kind of cluster. It would have cost about 3 million in hardware, a half a million in software (to pay for DB software that can actually handle the kind of load expected, i.e. not MySQL), and about 2 million in salaries over the course of about one year to get it all working on the sort of cluster where everything is zippy all the time and DBs never blow up.

So that's about 5.5 million or so, give or take ten percent--- five years ago. That's what it would have cost and how long it would have taken five years ago when many of us first started suggesting it.

Of course, LL knew better.

Except evidently not. Now LL doesn't have the money (nor the means of getting it) to rebuild their network correctly, so it is all unfortunately doomed. Might I suggest facebook for your daily drama needs?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-28-2009 07:32
From: Tegg Bode
Yep, all vehicles crossing sim lines have been bjorked for a long time, hopefully mono might help
I would expect Mono to actually be a problem here. It's more work to serialize Mono scripts and unpack them again at border crossings than LSL2 scripts.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-28-2009 07:34
From: Yevad Doobie

They need to change the log-in messages...here are my suggestions:
Detecting user frustration level....initiating lag sequence...disabling 50% of the functions...ensuring no neighbouring sims have the same version...hiding inventory...disabling scripts that worked yesterday...
Don't forget "Reticulating splines...". :D
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-28-2009 07:35
From: Tegg Bode
Yep, all vehicles crossing sim lines have been bjorked for a long time, hopefully mono might help
I would expect Mono to actually be a problem here. It's more work to serialize Mono scripts and unpack them again at border crossings than LSL2 scripts.
From: Yevad Doobie

They need to change the log-in messages...here are my suggestions:
Detecting user frustration level....initiating lag sequence...disabling 50% of the functions...ensuring no neighbouring sims have the same version...hiding inventory...disabling scripts that worked yesterday...
Don't forget "Reticulating splines...". :D
From: Yevad Doobie
This sounds good! Gonna search for that :)
The free Nissan Sentra is available from the giant vending machine on the sim "Nissan 1". They also have a nice long track for driving.
From: Kratax Skillman
I think SL is a nice environment, but the computer and bandwidth resources just don't allow SL to work. So I think that SL needs to change into more premade and limited fashion. Players should be allowed to create things, but with some limitations. The limitations will be dictated by computer and bandwidth resources of course.
If you want "There.COM" you know where to find it.
From: Ceera Murakami
The problem is, if the Lindens allow rezzing on the road itself, the roads will soon be cluttered with prim trash, and completely unusable.
All they need is 1 minute autoreturn to avoid that problem.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-28-2009 07:38
From: Pyrite Sopwith
Are there any highways I could drive on in SL that I can legally rez a vehicle or a motorcycle?
Build is enabled with a generous return time at Coonspiracy Central in Noonkkot. You can also buy a free bus from the broken-down one at the Coonspiracy Central bus stop and rez it there. Don't forget to visit the Coonspiracy Business District while you're in the neighborhood. :D

Don't worry about the giant rabbit, he's hardly ever eaten anyone.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-28-2009 07:47
From: Vestalia Hadlee
A low-speed first, second, and hopefully third gear (under 5-6 mps, between 8-10 mps, and maybe 12-15 mps respectively). If the test vehicle doesn't have anything to measure speed, we wear a personal speedometer HUD. All those cars and bikes which have 15 mps for first gear we won't touch.
I did a lot of tuning with Moewe, my version of Mehve.

Cruising speed is 8 m/s (18 MPH), top speed is 30 m/s (67 MPH), and you can throttle back to 1 m/s (but you tend to stall out).

As a result I find I can fly it, near ground level, over a road MUCH more easily than I can drive most cars.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-28-2009 07:48
From: Ceera Murakami
The problem is, if the Lindens allow rezzing on the road itself, the roads will soon be cluttered with prim trash, and completely unusable.
All they need is 1 minute autoreturn to avoid that problem.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-28-2009 07:50
From: Yevad Doobie
This sounds good! Gonna search for that :)
The free Nissan Sentra is available from the giant vending machine on the sim "Nissan 1". They also have a nice long track for driving.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
canis Oh
Registered User
Join date: 30 Mar 2007
Posts: 33
01-28-2009 15:32
From: Sindy Tsure
If you try to ride a motorcycle as fast as you can thru old mainland sims then yeah, that's pretty much it. Try going slower on the sim lines.


Well then isn't it obvious that there might be a role for speed signs?
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-29-2009 00:33
From: Millicent Frog
Havoc 4 is fine. The problem is the architecture of the cluster that it's all running on. It's built specifically for exactly the opposite of what LL would very much like it to be good at.

And there's never been any plan to change it. They're still under the delusion that "software can fix it".

It can't, LL, and now it's too late to build the right kind of cluster. It would have cost about 3 million in hardware, a half a million in software (to pay for DB software that can actually handle the kind of load expected, i.e. not MySQL), and about 2 million in salaries over the course of about one year to get it all working on the sort of cluster where everything is zippy all the time and DBs never blow up.

So that's about 5.5 million or so, give or take ten percent--- five years ago. That's what it would have cost and how long it would have taken five years ago when many of us first started suggesting it.

Of course, LL knew better.

Except evidently not. Now LL doesn't have the money (nor the means of getting it) to rebuild their network correctly, so it is all unfortunately doomed. Might I suggest facebook for your daily drama needs?


Funny thing is OpenLife and other new virtuall worlds are in such a hurry to copy the same initial unfixable problews SL has rather than learn from their mistakes.................
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
01-30-2009 09:58
Another thing I have been noticing recently (last couple of weeks) is that physics have gotten worse. Vehicles which previously drove without problem are now behaving incorrectly, as though I hadn't spent 3 days of my life (on average) tuning each and every driving script at all. This sucks badly. I do not want to waste my time updating my entire range of vehicles to cope with this new problem of their making, but then again, I owe it to my previous customers and (hopeful) future customers to continue to offer vehicles which perform as intended.

Although the difference in performance is probably too slight for anyone other than me to notice at the moment (but I am sure this is part of the progressive decline in service we have been witnessing the last 6mths), it pains me greatly and is effectively rendering all of my previous (and possibly future) development time rather pointless. Now I know how the Toyota F1 team felt when, after 2 years developing their V12 engine before entering the sport, the FIA made V12 engines illegal.

If this continues I will seriously consider ending my vehicle building, selling all of my current range for 1L, therefore ending any significant contribution to the SL economy. If SL are intent on ruining all phys vehicles and turning SL into a static 3d world, I see no other option than to turn my abilities in the direction of static structures, which doesn't give me anywhere near as much pleasure (too much like my RL job!).

I might as well give up my hobby of exploring too, as traversing mainlands is becoming an ever more frustrating exercise.

Thanks a lot Lindens, I have a good year to look forward to, a year full of discoveries...like finding a new hobby to replace SL.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-30-2009 22:22
From: Yevad Doobie
See my previous post and save yourself 5L lol

Yep, $5L (1cent US) is more than some can afford I guess, at least it keeps the griefers from rezzing dumb stuff. Maybe it's too much to ask for the right to use another persons land :)
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
01-30-2009 23:42
From: Yevad Doobie
Actually, I now clear my cache manualy, and this is possible while in world too, without too much problem.
How?
What is the problem that isn't too much problem?
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