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Permissions problems (new bug?)

Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
10-05-2006 22:19
This takes two people to reproduce. Have a friend make a simple prim and give it to you with full permissions. Make a copy of the object in your inventory. Now right click on the object in your inventory and change the permissions.

Now rez the object. You will not have full permissions to the object. Instead you will have the permissions that you just set in the inventory (as if you were the 2nd owner). Instead you should still have full permissions to it as if you were the original creator... this is creating some problems with a group project.

The workaround seems to be to change the permissions only when the object is rezzed in world.

Anyone know if this is a new bug or a known bug? (i did bug report it, it's difficult to explain though).
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
10-06-2006 05:57
this sort of sounds like the same problem I was having with Grant modify right between two people.

/310/54/140586/1.html#post1298423

But in my case I had to take it back into my inventory then rez it again to reset the permission correctly.
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
10-06-2006 10:37
I can confirm this... I've definitely run into it before.
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
10-10-2006 21:15
In the last 24 hours, I've had three customers who have had their EZ Animator Deluxe go "no mod" meaning they can no longer add animations or change the notecards inside. I don't remember this happening once in the last year.

Somebody screwed up the permissions system. :(
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
10-10-2006 21:25
From: Keiki Lemieux
In the last 24 hours, I've had three customers who have had their EZ Animator Deluxe go "no mod" meaning they can no longer add animations or change the notecards inside. I don't remember this happening once in the last year.

Somebody screwed up the permissions system. :(

Did it really turn no mod, or were they trying to add items to it while it was attached to them rather than rezzed in world on ground or wherever? ^^;
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
10-10-2006 21:29
From: Joannah Cramer
Did it really turn no mod, or were they trying to add items to it while it was attached to them rather than rezzed in world on ground or wherever? ^^;

I've inspected one of them to confirm. The others have insisted that they have dropped it on the ground.
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
10-10-2006 22:25
More permissions problems:

/139/29/142530/1.html
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
10-11-2006 07:26
From: Keiki Lemieux
More permissions problems:

/139/29/142530/1.html

Hmm. OK, i'll go out on a limb and guess (mostly due to timing) this is a side-effect of earlier permission clusterfuck where items were getting sold with full permissions. Lindens said they'd try to revert the damage but it'd be difficult to get it 100% right... and guess they didn't :/

but if it continues, then really sounds like permission system mess up... eep >.<
Persephone Milk
Very Persenickety!
Join date: 7 Oct 2004
Posts: 870
10-12-2006 06:27
From: Keiki Lemieux
I've inspected one of them to confirm. The others have insisted that they have dropped it on the ground.
I can confirm that this happened to my Huddles device too. I dragged it on the ground. It is no mod, and I am unable to add animations to it. :(
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Kasi Tandino
Registered User
Join date: 12 Apr 2006
Posts: 111
10-12-2006 07:55
This same thing happened with my house. I have never modified it. I had it rez'd at one location and then put it all back in the rezzer box and rez'd it again on another property. Parts of my house are now unmodifyable. I can't wallpaper rooms because half of it will be unmodifyable. The builder double checked his original build and it definatly has permissions set for the next owner to modify and I know I "could" have modified it at the last location. I had permissions before putting in back in the box and made no changes the build before doing so. It just decided it didnt want me to modify certain parts of it anymore.
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
10-13-2006 08:20
I think what Kasi said could happen if the creator set permission in the Inventory window, not when it rezzed. I think it has something to do with no-mod textures used on the object, or maybe some other stuffs that is in the object's inventory that block the permission.
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KittyKatt Kerensky
Registered User
Join date: 6 Sep 2004
Posts: 212
10-13-2006 20:24
My Huddle HUD went no mod when I logged in Wednesday night. See my question to the Lindens here
/139/dd/142942/1.html

Torley said they were looking at it but not if they would be fixed along with all the other attachments I was wearing at log in. I'm in world now and nothing has been fix yet.

I can reconfigure the HUD since I did make copies (ty for making them copyable Keiki) but I still can't pull out my no copy poses, or any poses for that matter. All I can do at this point is use the one that was affected, as it still works at least, or buy new poses for the copy (If I want to change anything).
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Kasi Tandino
Registered User
Join date: 12 Apr 2006
Posts: 111
10-13-2006 21:15
From: KittyKatt Kerensky
My Huddle HUD went no mod when I logged in Wednesday night. See my question to the Lindens here
/139/dd/142942/1.html

Torley said they were looking at it but not if they would be fixed along with all the other attachments I was wearing at log in. I'm in world now and nothing has been fix yet.

I can reconfigure the HUD since I did make copies (ty for making them copyable Keiki) but I still can't pull out my no copy poses, or any poses for that matter. All I can do at this point is use the one that was affected, as it still works at least, or buy new poses for the copy (If I want to change anything).


Thank you for letting us know that. I am positive nothing is in the contents of the house that isn't supposed to be. I'm also positive that nothing was retextured with a no mod texture. Nothing was added or subtracted. It just decided that those parts would now be no mod to anyone. Not me, not the creator. It aslo happened to my wifes texture organizer which is really fun to not be able to remove your own textures you keep safely in there because the game decided it would switch permissions for you.
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
10-13-2006 21:54
From: KittyKatt Kerensky
My Huddle HUD went no mod when I logged in Wednesday night. See my question to the Lindens here
/139/dd/142942/1.html

Torley said they were looking at it but not if they would be fixed along with all the other attachments I was wearing at log in. I'm in world now and nothing has been fix yet.

I can reconfigure the HUD since I did make copies (ty for making them copyable Keiki) but I still can't pull out my no copy poses, or any poses for that matter. All I can do at this point is use the one that was affected, as it still works at least, or buy new poses for the copy (If I want to change anything).

You should be able to pull animations out of the inventory of the no-mod copy and move them into your good copy of it.
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Ishtara Rothschild
Do not expose to sunlight
Join date: 21 Apr 2006
Posts: 569
10-14-2006 00:01
There's a similar bug that could be connected to this. It has already been around before the recent full permissions disaster. Create a larger linkset with modify and trade/resell permissions for the next owner. Trade it to someone, have that person rez the object (on the ground, it doesn't happen when you wear it) and pick it up again (have the person who owns it now pick it up, I mean) - and the trade permission is gone.

It doesn't happen with every linkset but many of them. I currently sell several furniture-like linksets and 2 out of 3 lose the trade permission after being rezzed by the customer. I noticed the same with body attachments; rezzing them on the floor often causes this permission loss too. Objects without trade perm seem to lose the modify permission instead.
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
10-14-2006 02:06
From: Keiki Lemieux
You should be able to pull animations out of the inventory of the no-mod copy and move them into your good copy of it.


Actually, I don't think you could do that. As far as my memory's go, you can only delete items from no-mod object, not drag them out.
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-14-2006 07:31
From: Nargus Asturias
Actually, I don't think you could do that. As far as my memory's go, you can only delete items from no-mod object, not drag them out.
You used to be able to drag the contents out of a no-mod object... it would warn you that you were damaging the object, but it would let you, but you can't any more, and you can't delete things either.

I had a broken script in a "Tiny" avatar and I was able to repair it by pulling it and the associated animations out and replacing them in a new prim I attached to my hip. I think it's important that this be possible, and it isn't any more.

(I did attempt several times to contact the maker of the avatar to get it fixed before I started hacking on it myself, but never got any response)
Amethyst Rosencrans
Registered User
Join date: 24 Mar 2005
Posts: 87
10-14-2006 08:29
Right click and Open on no modify boxes still works for me. I haven't tried dragging from the contents lately.
KittyKatt Kerensky
Registered User
Join date: 6 Sep 2004
Posts: 212
10-14-2006 08:36
From: Keiki Lemieux
You should be able to pull animations out of the inventory of the no-mod copy and move them into your good copy of it.


Actually, I am unable to mod, copy, delete, open, or drag any item from the contents of the my HUD now (just the one I was wearing when I logged in on Wednesday night). I can however use it normally which I am currently doing. It will just be that much more difficult, and expensive, when I need to change the configuration because I will need to buy the animations/poses that were no copy so I can setup the copy of the HUD that wasn't affected.
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Zoe Llewelyn
Asylum Inmate
Join date: 15 Jun 2004
Posts: 502
10-14-2006 09:55
Yesterday one of my customers contacted me to let me know one pf the items in an avatar I sell was bugged. The object was sold with mod/copy/no transfer perms originally, and that is what they showed to her originally. After adjusting the object, she lost mod options at some point. This in itself has been happening to many people and can be solved with me simply replacing the object. BUT, in addition, when she rezzed a copy in world from her inventory, the copy on the ground changed perms yet again...to no mod/mo copy/TRANSFER. This allows her to rezz infinite copies of what should be a no transfer item and then give or sell them. This is EXTREMELY bad.

She bug reported this issue and contacted me, and for that, I am eternally grateful to her. It is refreshing to see honest, kind and helpful people still exist in life.

But, if this issue is not addressed and this can happen at random (or worse yet someone could figure out how to make it happen) to any object in world, this could be devastating. I certainly hope this is what they are fixing with today's downtime.

I have no idea how they managed to cause these permissions issues over the last week. But things have been a total and nerve-wrecking mess since this all started last Friday. I certainly hope this is and remains priority number one until they correct the problems they caused.
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
10-14-2006 16:35
I'm getting several messages a day about this issue now. It seems to be an ongoing problem and not a one time issue. Is anyone at LL listening to this, working on it?
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Matt Enfield
Registered User
Join date: 12 Nov 2005
Posts: 8
10-14-2006 16:55
Keiki,

I had a Linden engineer contact me in-world shortly after I first posted about this problem. He came over and took a look at some of the items that had turned to no-mod and grabbed their asset ID's. He said that they were working hard to investigate and solve the problem. So its safe to say that they are on it. Hope this provides some peace of mind :)
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
10-14-2006 17:48
A little I guess, thanks. The amount of permissions related problems they have had lately makes me very weary of this platform lately.

Anyway... I just did some testing and I was able to move animations out of a "no mod" object. I dropped it on the ground and dragged the animations from the object into my inventory, no problem.

If you cannot remove the animations, tell me exactly what process you are trying.
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