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Having to slide the cursor to the ruler stinks!

Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
09-18-2006 10:40
From: Fenix Eldritch
The only gripe I have with the grid snap is how objects snap to by their realitive center of mass. Don't get me wrong, that's pretty handy - but so was the old "snap to by root-prim" way as well. I'd like to see an option to use both in the future.

Other than that, I love the current system.


Oh jeez, not that center of mass thing :/

Actually, it's not even center of mass, it's "bounding-box center". And try though I might, I haven't yet figured out any reason why this grid behavior could be useful at all. It makes snapping almost entirely useless for any multiprim object that's not symmetrical. I've talked to the Lindens about it in a thread in the forums a few months back, and some of them seemed to agree, even.
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
09-18-2006 10:53
From: SuezanneC Baskerville
Sliding the cursor perpendicular to to a ruler is not the only possible way to tell the system you want the grid snap to take effect.

It is one of possible ways to do it, though. Dunno, it was never some sort of problem to me to move the mouse a little bit to a side, the visible notches of the grid make it quite intuitive that "once the mouse is over this thing, the behaviour is different than if you drag in empty area"

From: someone
Pressing a key down would be a fine way to do it. Double sets of arrows heads on the axes, one for free action and one for snap action, would also work.

Possible problem with keys is, the default modifiers (shift, alt and ctrl) are already utilized to enable copy on the fly, and switch between move / rotate / size.

Double sets of arrows sound confusing even in this description (which arrow enables grid snap and why this and not the other? it can already be a bitch to click on the right arrow on small objects, now you want me to *double* possibilities to click the wrong thing? etc and so on)

I'd think it can be simply fixed though, with a checkbox in the grid attributed window that goes something like "snap to grid always active". Then you could have people simply pick if they want to have grid act like it does now, or constantly until the grid is turned off with that G key or whatever o.O;
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
09-18-2006 13:29
From: Joannah Cramer

Possible problem with keys is, the default modifiers (shift, alt and ctrl) are already utilized to enable copy on the fly, and switch between move / rotate / size.
So use a key other than control alt or shift. Any key could be used as a modifer.

From: Joannah Cramer

I'd think it can be simply fixed though, with a checkbox in the grid attributed window that goes something like "snap to grid always active". Then you could have people simply pick if they want to have grid act like it does now, or constantly until the grid is turned off with that G key or whatever o.O;

I had this same thought while at work today. It's modal, but the modes are "snap on" and "like it is now". I think that would suit me alright.

With that solved, now to do something about the Shift X snap to grid command. That needs to be able to done for each axis independently, and needs to be able to snap objects along the Z axis as well.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
09-19-2006 13:21
From: SuezanneC Baskerville
So use a key other than control alt or shift. Any key could be used as a modifer.



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(Why isn't my grid snap coming on? Doh! My CHAT BAR was open!)
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
09-19-2006 14:03
From: Draco18s Majestic
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Don't ya hate that. Then everybody looks at you like what is your problem. I see the point. I end up snapping more than not. Just never relized it. It has become second nature to me now to move quickly one direction then the other. So if they made a definite on off and not just a off/on combo. But if they did make it off and on, would still like to have the rules even for the snap off. The setup they they have now is sort of like that of 3Dmax's gizmo. Where the trianlges are the area that you would grab between that axis. So they both have Planar snap and linear snap. Can't remember if Maya is the same. But I don't like how the Triangles float out in space love the way 3DMax has theirs.
Axis like this. So when the mouse is on the Z the axis highlites. and when the mouse is between the Z and Y the both highlite and it movea with in that plane YZ.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
09-19-2006 15:19
Maya is so user-configurable (ha!) that I can't say whether or not it has the same kind of thing 3D Max does, what I can say however is that the configuration that was set up FOR me on the school's computers didn't (and besides that it sucked balls, try using a system where the middle mouse button and the left mouse button do the same thing. To pan you have to hold the Alt Key and THEN middle-mouse drag (and rotate is a left mouse drag with the alt key) very VERY annoying).
eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
09-20-2006 12:09
I actually like the current snap system.. It gives you the most precision where you need it, in the free form slide mode, and you 'loose' a little bit of precision when you move up or down to a snap point, but then, you don't NEED precision when hitting a snap point since it will just snap to it anyway.

It makes sense, it works well, and it has actually sped up the way many of us actually build.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
09-22-2006 06:30
Eltee, would adding an "always snap mode" impair your work flow?

That is, modes would be "just like it is now" and "always snap to grid".
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
09-22-2006 07:15
I'm never against options or choice but that didn really seem to be the tone of the post. Having more options as to how you can interact with objects can only improve the ability to build, and i personally prefered this method and have been more successful in my building endeavors since this came about. Not that the original one should have been completely removed, but there are many of us who do see value in the new style.
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Azzura Supplee
Safety Girl
Join date: 16 Jun 2006
Posts: 29
Like it!
09-22-2006 09:38
In my opinion - I like the grid the way it is now - I like to leave it on alot because i use it for spacing and lining up - and I also dont use it while Im eyeing up other things on the same build - I dont see what is so difficult with moving your mouse over a little bit - its not like it makes your prim move to the side. Its a way to toggle on and off without toggling!
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
09-22-2006 13:48
From: someone
dont see what is so difficult with moving your mouse over a little bit
over and over and over and over.
[qoute] Its a way to toggle on and off without toggling![/QUOTE] more acurately, by toggling it over and over and over, even if you want to use to a hundred times in a row.


From: someone
that didn really seem to be the tone of the post.
The original post is over two months old. A more recent post says:
From: someone
Quote:Originally Posted by Joannah Cramer
I'd think it can be simply fixed though, with a checkbox in the grid attributed window that goes something like "snap to grid always active". Then you could have people simply pick if they want to have grid act like it does now, or constantly until the grid is turned off with that G key or whatever o.O;
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My response:
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I had this same thought while at work today. It's modal, but the modes are "snap on" and "like it is now". I think that would suit me alright.


From: someone
Possible problem with keys is, the default modifiers (shift, alt and ctrl) are already utilized to enable copy on the fly, and switch between move / rotate / size.
When you are in editing mode, with an axis or handle or rotation ring selected for use, at the time the snap modifer would be needed, the alt key is available, isn't it?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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