blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-05-2005 01:27
Since you can craft PNGs dynamically very easily with various php libraries, I think being able to set the media url and its request parameters could be a *very* powerful function to add to 1.6 For example, as I showed below if I could dynamically set the media URL then I could craft the URL parameters to tell my backend server to dynamically build a PNG to fit my particular needs. eg: llSetMediaUrl("http://www.myserver.com/graph.php?type=sales"  llSetMediaUrl("http://www.myserver.com/graph.php?type=sales&range=60"  llSetMediaUrl("http://www.myserver.com/graph.php?type=sales&range=60&product=bomb"  And of course ad infinitum other uses. If the function is already available, apologies but I didn't see it in the release notes 
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-05-2005 02:51
oh yeah if you do give us this functionality, let us create really long URLs (2048 chars)
This way, for example, we could pass a lot of information in order to craft a detailed and very interesting PNG (or jpg or whatever)
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-05-2005 03:01
Another use... I could teach a class without having to upload all umpteen slides as textures, loading the textures into an inventory and then setting them . People could browse SLExchange / secondserver.net by just setting the images of items they want to look at. The list goes on! Very very powerful. (video streaming! gah! who cares about video streaming.. static image viewing will be much bigger, I predict 
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-05-2005 03:09
ok, it's planned: /142/e1/37590/1.htmlHopefully soon 
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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03-05-2005 06:18
Just a warning about this (it's a way cool idea btw), don't let people think that if the URL is set to PayPal and they type through someone's Web Browser inworld, that their passwords are secure. It can bring up a whole host of phishing schemes in SL, with RL consequences. I'm not saying, don't do it, but beware.
What we need is native web browser integration into SL, then we could have a kickass system.
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