Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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11-01-2007 10:40
From: Krista Chaffe ...need a scalable database which they clearly do not have. Er.. From: Hamilton Linden ... Currently, the Second Life inventory consists of over 1 billion unique Resident assets whose size is 98 terabytes on disk. Each month over 15 terabytes of new data on disk is created by millions of inventory transactions. The Second Life Grid is large, with over 900,000 unique Resident logins each month across over 14,000 Regions. ... http://blog.secondlife.com/2007/10/12/inventory-loss-reduction-initiaitive/I'm not sure the "MySQL doesn't scale" argument works very well any more. My impression that DB-related issues are more with the sim code being able to deal with failures than with the DB itself.
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Bimbo Princess
Registered User
Join date: 18 Oct 2006
Posts: 14
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11-02-2007 11:52
From: Tegg Bode Please delete or pass your stuff to the nearest noob on the way out so it doesn't un necessarily clog our asset server till the year 3000  I;m sure there are some nice non evolving platforms out there you can join with no new features, bugs or residents since 2003  In short there's always going to be bugs, it's beta after all, whether it says it or not, otherwise everyone would pay to play. And there's nothing better around. Sweety if its BETA then why are we paying so much ??? Why has it only gotten worse in the Last Year ??? Being this thread is over a YEAR old proves it too........
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Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
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11-03-2007 02:43
When people start setting up tens of TV  into their homes and watching streaming video and playing virtual computer games, then SL bandwidth is in trouble. Maybe it would be wise to restrict what people can do. I think it would be better not to allow people do just everything, because no limits means that also resource hogging has no limits. But if pictures would have some resolution limit and so on, that would help. Also, if prims were preoptimized like in other computer games, that would make SL fast. I would like to download the world into my machine partly. That would save some bandwidth. Realtime editing is fun, but you could edit things locally in your computer only and then move preoptimized stuff into the real virtual world.
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Keep forests as forests
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Prospero Frobozz
Astronerd
Join date: 10 Feb 2006
Posts: 164
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11-03-2007 06:18
Karax -- A lot of things are limited already. Pirms are limited to area of land. Textures are limited to 1024x1024. Streams are limited to one per parcel... and don't go through the SL servers anyway! Re: downloading to your machine partly, that is of course how things like WoW come out with a faster user experience than SL. Most of the textures and such that you see are already on your computer. Your client does a lot of the "thinking". In SL, the client is much thinner. It *does* do all the rendering, and the SL client is *very* hard on your graphics card. However, it would be impossible to pre-cache even a tiny fraction of the world's content. Anybody can upload any texture at any time. You *do* have the library textures on your computer, and you have whatever is in your cache. But any time you go to a new region, it's not possible to anticipate what might be there. Re: optimization, in fact the prims (rather than "mesh"  model for designing objects is specifically to optimize bandwidth usage. A good fraction of the bandwidth that you use when going to a new area is downloading all the textures. Builders can ameliorate that by not using many different high-resolution textures in a build, of course.
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--- Prospero Frobozz (http://slprofiles.com/slprofiles.asp?id=6307) aka Rob Knop (http://www.pobox.com/~rknop)
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Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
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11-03-2007 11:48
Yes that is what I mean. Builders can fill things with high res images. And that is hard for bandwidth. SL is very slow, but of course people can do what ever they like. For me it was first very cool to be able to do what ever. But after a while I noticed that everything lags really bad. So actually my user experience is out of the window mostly, because of the lag.
Alright I admit that I had some good moments in SL, but I don't have enough nerves to wait content download. Usually I don't give almost any credit to average parcels in SL. I want only quality and professionality - at least from the virtual world framework in general even if I wanted to see the drawings of my children online. So there could be more restrictions and preloading of content according to user preferences plus more preoptimizing of prims.
Because almost everything is built by amateurs (by users themselves) that means that everything is amateurish. That way if I buy for example a car in SL and try driving it in the laggy environment, the user experience is back to year 1978 what comes to good gameplay. Also I constantly bump into sim boundaries and parcel access restrictions with no main roads existing at all in many places.
You see? I have written some ideas in my previous posts, so you can read more about what I would like to have for SL2.
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Keep forests as forests
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Cain Cortes
Registered User
Join date: 10 Mar 2007
Posts: 10
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11-05-2007 02:08
Just an added bit on how much they do not care about anything... I was without internet for quite a while - even changed countries, so i was without a computer for a while. That meant I couldn't update my payment method, meaning I had a premium acc - without the means to pay for it. So, next time (a few months later) when I payed my 22 dollars of debt, logged back, found out that - according to the wonderful terms of service - Linden deleted my inventory and took all my lindens. Well, the the 10k of Lindens, if you sell it it is more than 30 bucks - but if Linden takes it - it doesn't worth a dime. You can't pay your account cost, or anything. So, in a way it is worthless.
Of course I had a support ticket - two in fact. The first about paying with my lindens? Never got answered. The second about my items gone? It's according to our terms of service.
So, may I ask - why did I reopen the account? Next time, please, anybody, just open a free one. Ok, you are back on the learnin' island. BUT THATS THE ONLY DIFFERENCE.
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Aluviel Nakamura
Registered User
Join date: 7 Feb 2007
Posts: 67
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11-10-2007 11:41
From: Jayson Whittaker The clear cache and relog crap doesn't wipe with me either. Even my grandma knows to clear cache and relog if things go wrong...
Now I know I'm not a paying customer but you're meant to look after all of us. I WAS going to signup for a paid account but come on... this shit doesn't exactly make me want to, I can get all these bugs for free so why pay for them? totally gree Jason and Linden just doesnt listen to us. They can jut replace us with a bunch of newbies so why should they care?? : (
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