Hi. I've posted this question FOUR TIMES NOW (here, here, here, and now this time). I really REALLY (no, I really mean it!) would like an answer to this:
I recently (heh, yeah, as of NOVEMBER) saw this item in the changelog:
* Texture asset IDs no longer sent to the viewer unless necessary
Under what specific circumstances does this now happen? I have a project that I am working on which uses a "trick" to force pre-caching of particle textures, and would like to know if I now have to change how I do it.
More generally, could someone please answer under what circumstances is the viewer not directed to download/render a texture on a prim?
If you don't bother to answer it this time, don't worry, I won't ask it again, and will just go away as you seem to wish me to.