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Why no sound without land?

Geuis Dassin
Filming Path creator
Join date: 3 May 2006
Posts: 565
05-26-2006 10:24
In looking into this, you can only stream sound from an external server if you own the land and the object that's playing it.

When you play something using llSetParcelMusicURL all it does is connect the user's client to the server. That's it. There's no additional load on Linden's servers.

My question and/or concern about this is why? I can understand that you don't want people to be able to grief other players by blasting music or other sounds in public places. However, I don't believe this is a sufficient reason to forbid this access.

An object should be able to have a script that gets agent permission to load a stream, and then will go out and load the sound from the remote server. Additionally, to address the concern I raised above, this can be limited to *only* stream to the agent who grants permission. This wouldn't be of any use for night clubs and events where you're doing public broadcast, however it would open up a nice resource for people who want to make portable music players for avatars who are in other places in SL that don't have music.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
05-26-2006 15:08
Hi Geuis! Before I came into SL, I actually thought this was possible after reading a news article. It may have been my misinterpretation of it, however. While this isn't currently done, you may want to read this, which is related:

/13/1c/66642/1.html#post694769

and start a proposal in the Feature Voting Tool to garner community support.

Some have argued, however, that because of:

From: Geuis Dassin
When you play something using llSetParcelMusicURL all it does is connect the user's client to the server. That's it. There's no additional load on Linden's servers.


if you want a separate music stream to be playing anywhere else, you might as well open up an external media player and push play. Not as integrated, I know--but we have to look at all sides of things. :)
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