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For you land owners out there..

Mallaien Massiel
Registered User
Join date: 10 Nov 2005
Posts: 10
11-23-2005 22:31
I need your advice on this....

Keeping this simple.
I have a game Idea im working on, it will need the participation of any landowner out there, participations is purly by choice.

As this will possibly provide if sucessfull:

1) Somthing to draw people to your property.
2) Dewll time

what im looking from property owners is:
what is the required dwell time needed to get credit?
is the dwell time incremental, like every so many minutes you get a point?

What the game is not: Casino, Lottery, or Camping based.
What the game will do: bring in a flow of diffrent people to your property.

Land owners that get into the game have full rights on placement, and advertising of the game object. it will be a no copy/no modify object and low prim count, and owners can delete at any time.

There is a purchase fee to recieve the object but at a cost easly regained from traffic flow to your land. (this question I pose is to determin the cost/reward for the landowners), remember traffic flow regarding this object is the sole responsibility of the owner, if you dont let people know you have it then the only way they will find it is by random chance.

The object on your property will NOT recieve L$ to use, its part of a larger game and will not be used to take income away from your property. In fact it is possible for anyone to play the game for free. The only cost in the game is the purchase of the object. You dont need to purchase a object to play the game. BUT that object is essiential for the game. if no one buys it then the game cannot be played. (proceeds from purchased objects go into prize pool)

This is a nonprofit game on my part, I like other landowners would recieve traffic and dwell credit from the use of the game. Objects sold, and income raised thru the purchases will be posted for all to see.

Remember:
what im looking from property owners is:
what is the required dwell time needed to get credit?
is the dwell time incremental, like every so many minutes you get a point?
Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
11-24-2005 03:46
Undoubtedly I will be corrected if I am wrong, but the way I remember it is:-

An avatar has to be on your land for five minutes to register as dwell.

The amount of dwell depends on that proportion of the time the av is on your property compared with the amount of time the av spends in sl. In other words, if the av spends five minutes on your property and then logs off, you get 100% of that dwell allocation. If they spent five minutes on your property and then 55 minutes elsewhere, you get 6.25% of their dwell allocation.

Now, Eggy, tell me I'm wrong. :)
_____________________
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
11-24-2005 04:16
From: Selador Cellardoor
Now, Eggy, tell me I'm wrong. :)


Pfft. He's been doing that since beta. :p
Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
11-24-2005 09:04
so if i've been logged in for the better part of a lazy sunday afternoon and my friend begs me to come sit through a few songs at his club so that he can get some dwell, I have to politely refuse because i'd be worthless to him at that point?

how about if i get a few friends together and we all start relogging every 5 mins. Could we be counted more?

~Lefty.

P.S. gosh, i had no idea i had so little knowledge about dwell lol.
Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
11-24-2005 09:12
hey Mall,

why so secretive about the details of your game? Why should I purchase something from you when i have no way of controlling how much of a monopoly i have on a certain attraction?

Slingo eventually cooled off because it was so widely available and number of players matters at any given round. And that was sort of a fluke compared to other games. I don't see myself being interested without knowing what sort of game you're saying is so great. Chess doesn't exactly fill up a parcel ;)

~lefty
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
11-24-2005 10:24
From: Lefty Belvedere
how about if i get a few friends together and we all start relogging every 5 mins. Could we be counted more?.
No, Lofty. All you can offer the landowner is his percentage of your online time during the 24-hr period. Relogging makes no difference. And only stays above 5 mins qualify (or is it 6 ? - I think 5).
Mallaien Massiel
Registered User
Join date: 10 Nov 2005
Posts: 10
11-24-2005 10:45
From: Lefty Belvedere
hey Mall,

why so secretive about the details of your game? Why should I purchase something from you when i have no way of controlling how much of a monopoly i have on a certain attraction?

Slingo eventually cooled off because it was so widely available and number of players matters at any given round. And that was sort of a fluke compared to other games. I don't see myself being interested without knowing what sort of game you're saying is so great. Chess doesn't exactly fill up a parcel ;)

~lefty



Basically the secret is because this game is being designed as a entry for a outside contest, there may be others in SL that are doing the same. Creating monopolies would defeat the goal of the game. The object the land owner purchase is going to be a station that a person would need to use to be part of the main game. stations need to be spread out over SL to get people to explore.

This is both a game and a expirement. http://secondlife.blogs.com/nwn/2005/11/the_game_of_dip.html
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
11-24-2005 13:30
At first glance this looks appalling. Though carefully wrapped up, this appears to be a project exploring the potential of US-originated MMOG's to subtly project US poltical propaganda onto the world, and manipulate world attitudes.

This is potentially an appalling clandestine abuse of meeting places which the participants trust to be relatively agenda-free. What part of the US neo-con propaganda machine is putting up the funds for this, I wonder.

I beseech you - don't touch it with a barge-pole. A quote:

From: someone
Traditional definitions of public diplomacy include government-sponsored cultural, educational and informational programs, citizen exchanges and broadcasts used to promote the national interest of a country through understanding, informing, and influencing foreign audiences.

The USC Center on Public Diplomacy views the field much more broadly. In addition to government sponsored programs, the Center is equally concerned with aspects of what CPD board member, Joseph Nye has labeled "soft power." The Center studies the impact of private activities - from popular culture to fashion to sports to news to the Internet - that inevitably, if not purposefully, have an impact on foreign policy and national security as well as on trade, tourism and other national interests. Moreover, the Center's points of inquiry are not limited to U.S. governmental activities, but examine public diplomacy as it pertains to a wide range of institutions and governments around the globe.

Unlike standard diplomacy, which might be described as the ways in which government leaders communicate with each other at the highest levels, public diplomacy focuses on the ways in which a country (or multi-lateral organization such as the United Nations), acting deliberately or inadvertently, through both official and private individuals and institutions, communicates with citizens in other societies. But like standard diplomacy, it starts from the premise that dialogue, rather than a sales pitch, is often central to achieving the goals of foreign policy. To be effective, public diplomacy must be seen as a two-way street. It involves not only shaping the message(s) that a country wishes to present abroad, but also analyzing and understanding the ways that the message is interpreted by diverse societies and developing the tools of listening and conversation as well as the tools of persuasion.


Now, bearing in mind their use of the words "Public Diplomacy", read this:
From: someone
Why Virtual Worlds?

Virtual worlds, mainly constructed through massively multiplayer online games (MMOGs), function as communication networks in three different ways:

As one-to-many networks (developer to community). Virtual worlds, in other words, are created by a team of developers and include assumptions, values and beliefs in the structure, design, and art of the game.
As many-to-many networks. Virtual worlds are networked communication systems, which allow for interactive chat, internal email, and private and public messaging. Communication can occur among and between any of the online participants in a multitude of configurations.
As one-to-many networks (player to community). Virtual worlds also offer individual players increasing access to a new form of 'broadcast' from things as basic as avatar appearance and selection to the ability to create and display objects or messages in public forums or virtual space.
Each of these spaces provides us with research questions that can help us to better understand the role of virtual worlds in public diplomacy.

Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
11-24-2005 14:41
I have investigated this, and what I found is sufficiently disturbing that I have started a thread
/112/28/73562/1.html#post763872

The competition seems to be a half-disguised operation on behalf of the US govt propaganda machine, seeking to manipulate Virtual Worlds as part of their "Tools of Persuasion".

Far-fetched ? No - honest - go read the links !

If I were a bit paranoid, I might suggest that the threadstarter was all too aware of this underlying aspect, and that it partly explained his curiously circuitous approach to his "secret" subject, and his unwillingness to make things clear, for no apparent reason.

But in fact, I am a very trusting person, and will assume that such a thing could not have been further from his mind. Seriously, it's probably the case. Muddle is usually a more likely explanation than Machiavelian cunning, I find.

Or has Mailaien indeed been recruited or briefed by a very low-lying branch and outpost of the s*curity/propaganda machine ? The extreme fag-end, so to speak ? Told to introduce it quietly, and not handled it too well ? Like attracting attention by sneaking about, when it would have been better to stand up and walk confidently ?

Nope. I don't really think so. Just idly speculating.
Mallaien Massiel
Registered User
Join date: 10 Nov 2005
Posts: 10
11-24-2005 20:03
well about propaganda? well its not run or operated by the government.
but here is the the contest information and other links for what the game is for.

http://secondlife.blogs.com/nwn/2005/11/the_game_of_dip.html

https://secondlife.com/events/event.php?id=112358&date=1132628400

http://www.uscpublicdiplomacy.com/index.php/projects/contest/

This contest is basically a follow up idea based on research done inside Star Wars Galaxies.
http://www.washingtonpost.com/wp-dyn/content/article/2005/10/15/AR2005101500218_pf.html

Now this game has to get allot of parcipitation. to get the parcipitation I would need the help of land owners, to get there help I would need to offer them somthing in exchange, this exchage is: developing the game to create traffic and dwell time for parciptating land owners.

Ironically this process of getting land owners feedback is becomming a act of diplomacy in its self.

Ok now my Motive is no secret, but the game and its mechanics will reamin that way. full disclosure apon release.
Mallaien Massiel
Registered User
Join date: 10 Nov 2005
Posts: 10
11-24-2005 20:22
From: Ellie Edo

If I were a bit paranoid, I might suggest that the threadstarter was all too aware of this underlying aspect, and that it partly explained his curiously circuitous approach to his "secret" subject, and his unwillingness to make things clear, for no apparent reason.

But in fact, I am a very trusting person, and will assume that such a thing could not have been further from his mind. Seriously, it's probably the case. Muddle is usually a more likely explanation than Machiavelian cunning, I find.


basically im not going to realease my game idea, just so someone will go out can beat me too it. its basic buisness common sense. if you had at any times a idea you wanted feed back would you spill it out and risk loss of income?

I have scripters working on this and if would be unfair for me to give away anything. I am not the only one devoting time and effort in it and for the sake of other team mates I will not disclose anything. Now there is no binding aggreemnt on this but the other team mates are aware fully in what there involved in and they could at any time give it a way under NO penelty.

No sims will be harmed in the creation of this game.
Charlton Cline
Sea Mist Association
Join date: 21 Jun 2005
Posts: 47
11-24-2005 21:34
Actually, after reading Mallaien's ideas in the Diplomacy thread in the SL Games forum I'm intrigued by the "Star Control"ish aspect of her game idea, and depending on the actual cost of the item and if we have to do any thematic restructuring of part of Chatelaine, am willing to host on of these "harvest objects".

I'm not too concerned about gaining dwell or such as much as having Chatelaine participate in an SL-wide game that could be fun and involving for SL residents, similar to what the Lindens have done with their Scavenger Hunt game for new players at the Welcome Center.

So depending on what is involved we're interested in hosting one of these objects for the game's players to discover and harvest.
eagle Loudon
Registered User
Join date: 11 Dec 2005
Posts: 10
in response
03-01-2006 10:33
i totally understand not revealing secrets of the new idea. if you did, yes someone would steal it and market it themselves! that said , as a land owner i would defenitly be interested in the new game on our land we have pretty good traffic to begin with. but as you all know the more the merrier!
Merlot Andalso
I mad. You're mad.
Join date: 19 Jan 2006
Posts: 56
How big?
03-01-2006 10:53
Hi Eagle! *smiles*

My question is this: How much land does one need to have for this? Will a 512 plot do the trick?
Liz Millions
Business Woman
Join date: 9 Jan 2005
Posts: 24
5 min or 24 hours is the same!
03-01-2006 12:13
About the dwell money, they don't pay you for the time that avatar spend on your land is the same if they spend 5 minutes or 24 hours. If you want more info about it click the link below.

/16/ff/23421/1.html