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Manipulating MMOGs as US Propaganda - and its here, now !

Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
11-24-2005 14:14
In a slightly cryptic thread here:
/130/c7/73464/1.html

an SL resident is inviting us to participate in what actually seems to be a US project aimed at exploring the use of Virtual Worlds to indirectly project US propaganda worldwide. Inviting us to compete to create SL content with this end in view.

To me this looks pretty appalling. Though carefully wrapped up, this appears to be a project exploring the potential of US-originated MMOG's to subtly project US poltical propaganda onto the world, and manipulate world attitudes.

This is potentially an clandestine abuse of meeting places which the participants trust to be relatively agenda-free. A more sophisticated version of flashing brief messages onto a screen to achieve unnoticed persuasion. Which is illegal, of course. What part of the US neo-con propaganda machine is putting up the funds for this, I wonder?

I beseech you - don't touch it with a barge-pole.
http://www.uscpublicdiplomacy.com/index.php/projects/mmog

A couple of quotes (please note "the tools of persuasion", my bolding):

From: someone
Traditional definitions of public diplomacy include government-sponsored cultural, educational and informational programs, citizen exchanges and broadcasts used to promote the national interest of a country through understanding, informing, and influencing foreign audiences.

The USC Center on Public Diplomacy views the field much more broadly. In addition to government sponsored programs, the Center is equally concerned with aspects of what CPD board member, Joseph Nye has labeled "soft power." The Center studies the impact of private activities - from popular culture to fashion to sports to news to the Internet - that inevitably, if not purposefully, have an impact on foreign policy and national security as well as on trade, tourism and other national interests. Moreover, the Center's points of inquiry are not limited to U.S. governmental activities, but examine public diplomacy as it pertains to a wide range of institutions and governments around the globe.

Unlike standard diplomacy, which might be described as the ways in which government leaders communicate with each other at the highest levels, public diplomacy focuses on the ways in which a country (or multi-lateral organization such as the United Nations), acting deliberately or inadvertently, through both official and private individuals and institutions, communicates with citizens in other societies. But like standard diplomacy, it starts from the premise that dialogue, rather than a sales pitch, is often central to achieving the goals of foreign policy. To be effective, public diplomacy must be seen as a two-way street. It involves not only shaping the message(s) that a country wishes to present abroad, but also analyzing and understanding the ways that the message is interpreted by diverse societies and developing the tools of listening and conversation as well as the tools of persuasion.


Now, bearing in mind their use of the words "Public Diplomacy", read this:
From: someone
Why Virtual Worlds?

Virtual worlds, mainly constructed through massively multiplayer online games (MMOGs), function as communication networks in three different ways:

As one-to-many networks (developer to community). Virtual worlds, in other words, are created by a team of developers and include assumptions, values and beliefs in the structure, design, and art of the game.
As many-to-many networks. Virtual worlds are networked communication systems, which allow for interactive chat, internal email, and private and public messaging. Communication can occur among and between any of the online participants in a multitude of configurations.
As one-to-many networks (player to community). Virtual worlds also offer individual players increasing access to a new form of 'broadcast' from things as basic as avatar appearance and selection to the ability to create and display objects or messages in public forums or virtual space.
Each of these spaces provides us with research questions that can help us to better understand the role of virtual worlds in public diplomacy.

Mulch Ennui
15 Minutes are Over
Join date: 22 May 2005
Posts: 2,607
11-24-2005 14:19
From: Ellie Edo
In a slightly cryptic thread here:
/130/c7/73464/1.html

an SL resident is inviting us to participate in what actually seems to be a US project aimed at exploring the use of Virtual Worlds to indirectly project US propaganda worldwide. Inviting us to compete to create SL content with this end in view.

To me this looks pretty appalling. Though carefully wrapped up, this appears to be a project exploring the potential of US-originated MMOG's to subtly project US poltical propaganda onto the world, and manipulate world attitudes.

This is potentially an clandestine abuse of meeting places which the participants trust to be relatively agenda-free. A more sophisticated version of flashing brief messages onto a screen to achieve unnoticed persuasion. Which is illegal, of course. What part of the US neo-con propaganda machine is putting up the funds for this, I wonder?

I beseech you - don't touch it with a barge-pole.
http://www.uscpublicdiplomacy.com/index.php/projects/mmog

A couple of quotes (please note "the tools of persuasion", my bolding):



Now, bearing in mind their use of the words "Public Diplomacy", read this:


I think the skeptical, cynical, collective force in SL will see through any type of bullshit like this (except Jamie of course)

but then again...
_____________________
I have of late--but wherefore I know not--lost all my mirth, that this goodly frame, the earth, seems to me a sterile promontory, this most excellent canopy, the air, look you, this brave o'erhanging firmament, this majestical roof fretted with golden fire, why, it appears no other thing to me than a foul and pestilent congregation of vapours.

http://forums.secondcitizen.com/
Mulch Ennui
15 Minutes are Over
Join date: 22 May 2005
Posts: 2,607
11-24-2005 14:24
i also like how the tools of persuasion completely ignore the feedback portion of the communication model, instead gauging feedback on how well the message is interpreted and received, not allowing for any message to be influenced by differing opinions

its truly a monologue with no interest in dialog
_____________________
I have of late--but wherefore I know not--lost all my mirth, that this goodly frame, the earth, seems to me a sterile promontory, this most excellent canopy, the air, look you, this brave o'erhanging firmament, this majestical roof fretted with golden fire, why, it appears no other thing to me than a foul and pestilent congregation of vapours.

http://forums.secondcitizen.com/
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
11-24-2005 14:27
From: Mulch Ennui
i also like how the tools of persuasion completely ignore the feedback portion of the communication model, instead gauging feedback on how well the message is interpreted and received, not allowing for any message to be influenced by differing opinions

its truly a monologue with no interest in dialog
I liked that bit too. Killed the last tiny shred of possibile respectability, in my eyes.
Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
11-24-2005 15:41
Why would anyone be suprised by this? Haven't you noticed the US mass media consolidations? I'm sure that as MMO's become mass media outlets it will be nesicary for the conglomorates to acquire them as well.
_____________________
Regards,
Shaun Altman
Fund Manager
Metaverse Investment Fund
Hamlet Linden
Linden Lab Employee
Join date: 9 Apr 2003
Posts: 882
11-25-2005 00:02
Hate to spoil the flights of fairly entertaining fancy here, but there's nothing "cryptic" about the project-- this is just for Mallaien Massiel's proposed entry for a game development contest SL Residents can enter, announced and discussed here:

/165/18/66111/1.html

Along with EA's Bing Gordon and Xerox Parc's John Seely Brown, the contest is being co-judged by Cory Linden and T.L. Taylor. Can't speak for the first two, but I'm guessing Cory and T.L. would be tremendously amused to learn they're now part of the "neo-con propaganda machine". ;)
_____________________
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
11-25-2005 00:12
As for games as propaganda, this isn't news, really.


After all, that's why we have America's Army. :rolleyes:
_____________________
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Mallaien Massiel
Registered User
Join date: 10 Nov 2005
Posts: 10
11-25-2005 00:34
you know I do aggree in the messge he is trying to get across. but more so from the media side of things. more and more media are using thies tools to "brand" people to use there products. and one big example is how Anarchy online had ingame bilboards with RL advertising..... Whops might have let the cat out of the bag now, what would it take for someon to own a property here in SL and offer a banner or bilboard space for outside advertisers? not hard we can stream media from a outside server now.
as for the government see above post.

what needs to be seen is that this game has all sorts of propaganda forms. It doesnt have to be political, its can be simple, like advertising you land to draw people in. Using lures of money chairs, games, and prizes. what are there motives? to make more L$? everything that is done in all cases its to create a results. you advertise in hope of a return, you build to make money, you hope that in every action you can net you something in return. you use the tools you have to manipulate people to buy your stuff. Its a free market, capitalistic setting, you sell whatever you want, but to get the L$ it needs to have a catch that make it diffrent then what the other person has to sell.

Linden Labs built this expirement (SL), if what your doing is pointing out the traps maby you didnt see that your allready in the maze.

as for the diplomacy thing, it really depends on its creators. and im creating one. I for one am not into big brother tactics. my proposal is a game, it is setup to create opertunities for team work and negotioation. It's during thies cases of interaction that would provide the interaction of people so they can gain or loose there preception of them.

The main idea is not to steer, or maniplate the persons opinion, but to provide a means for interactions. Its the goal of the diplomacy people to be able to gage a negative OR positive reaction with each player polled. my job is just to create a game.

Now I hope that what is being discussed is really the underlying motives of the project but in reality this isnt the forum for it. to discuss the motive of the diplomacy people would have to be done on there site.

As for me there is a full discription of what my resons are and why im doing it, located on the original thread this one spawnd from.