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New upload prices: which is better?

Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
06-22-2006 17:08
From: Ctarr Huszar
What i do in game costs me a lot...i mean ALOT of L$ in texture uploads and I do use 1024x1024 because it alows me to give my work more richness and detail. Making my textures in 512x512 actually really does decrease the detail - i have tried it both ways. I make tattoos, really nices ones - not your solid black tribal - those are fine at 512x512. All i can say is any increase would have to be reflected in my in game prices to other players.

Sigh.
Do you really think a tattoo on your sl av needs to be 1024x1024? This is exactly the problem with letting users determine what their upload size should be, no offense Ctarr.

From: Ctarr Huszar
This loading problem is a Linden lab problem...lets leave it to them to upgrade the grids memory and loading aspects.

Sigh.

To answer the OP, option 2, Parabolic.
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Delzo Delacroix
The Avatarian
Join date: 2 May 2006
Posts: 80
06-22-2006 17:30
From: Miriel Enfield
You guys do realize that textures don't have to be square, right, as long as both sides are powers of two?


Yes, but I'm thinking 512X anything gets charged the full 512X512 fee...sort of like land tier.
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Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
06-22-2006 20:10
From: Delzo Delacroix
Yes, but I'm thinking 512X anything gets charged the full 512X512 fee...sort of like land tier.

Meh. I don't like this. I'd rather people be charged by the pixel, essentially. 32x512 is the same number of pixels as 128x128. That's not very big. Part of encouraging smart texture use means not penalizing people for knowing that, while they need a texture that's long, they can get away with it being narrow.
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
06-23-2006 00:18
Charge by the kb.

Since the clothing industry is huge, really, really huge and does need to use 512 X 512 I'd set the price for that 512 X 512, alphaed texture to either $10 or $20 (doubling the upload fee wouldn't double the final price I suspect, you're paying for time and labour - and I'm an inveterate shopper for clothes, so it's hurting my pocket if we double the costs of clothes).

Less than that 1.1MB original, pay proportionately less to some minimum, larger, pay exponentially. It might work out simpler to say 1.1MB $10, <1.1MB $5, up to 2MB (1024 X 512 etc.) $40, up to 4MB $160, up to 16MB $640.

But I could live with $5, $10, $50 for <1.1MB, 1.1MB, >1.1MB too. $50 if you *really* need that big texture isn't outrageous, but it makes you think about if you need it. Surely worth while?
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
06-23-2006 00:41
From: Kazanture Aleixandre
x: texture size
y: cost
1-) Constant size/price rate (k=x/y):
256X256 (64K) = L$10
512X512 (256K) = L$40
1024X1024 (1024K:1M) = L$160

2-) Parabolic size/price rate (k=sqrt(x) / y ):

256X256 (64K) = L$10
512X512 (256K) = L$20
1024X1024 (1024K:1M) = L$40

3-) Leave it as it is.



Howabout having all uploads be free and ending all money sinks
Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
06-23-2006 00:53
From: Magnum Serpentine
Howabout having all uploads be free and ending all money sinks


Rational as ever, I see.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
06-23-2006 05:37
definitely charge by kilobytes
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-23-2006 06:08
From: Schwanson Schlegel
Sigh.
Do you really think a tattoo on your sl av needs to be 1024x1024? This is exactly the problem with letting users determine what their upload size should be, no offense Ctarr.


Sure, this is what I'm wondering about. At the time it sends a texture the server knows what size of prim it's on and it also knows how the client is going to scale the texture, so why shouldn't it just reduce the resolution as appropriate before sending? (Ok, I know one potential reason - that JPEG2000 isn't an easy format to do that with - but the choice of format is just part of the protocol too.)
Ctarr Huszar
BEYOND TATTOO
Join date: 14 Oct 2005
Posts: 125
06-23-2006 08:31
From: Schwanson Schlegel
Sigh.
Do you really think a tattoo on your sl av needs to be 1024x1024? This is exactly the problem with letting users determine what their upload size should be, no offense Ctarr.



No offense taken , but i invite you to go see my tattoos and you will see what the difference is between a 512x512 tat and a larger one. Its called Beyond Tattoo.
Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
06-23-2006 12:00
From: Ctarr Huszar
No offense taken , but i invite you to go see my tattoos and you will see what the difference is between a 512x512 tat and a larger one. Its called Beyond Tattoo.


Fair enough. I will definately go check these out.
I've been in the market for a tat, prolly see me on your transaction history tonight. :-)
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