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Over-deveoped?

Karma Towradgi
Registered User
Join date: 9 May 2006
Posts: 3
05-20-2006 07:58
What areas of the SL universe, towns, neighborhoods, islands, etc., do you consider "over-developed"? Please indicate exact locations. Do you think there is any value in trying to work to reclaim or claim areas that would remain open and undeveloped?
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
05-20-2006 09:40
Strange questions. Why do you ask? Who are you?
Karma Towradgi
Registered User
Join date: 9 May 2006
Posts: 3
05-20-2006 10:04
I think SL is an interesting experiment...I'm a newbie.

But I'm curious if like in the real world, there are areas of the virtual world that have become overdeveloped, i.e., there is a sense that more open or "green" space is desired in a particular place. Or perhaps there's a beachfront somewhere that members of the community would like to preserve - or reserve - from being developed.

Just wondering if this is an idea that could gain interest among residents.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-20-2006 10:25
I interpret "overdeveloped" technically. So my answer is that any region that supports so many twisted hollowed prims, large scale textures, interactive scripts, or any combination thereof, is overdeveloped.

The "I can do anything on my land" attitude pervades our sensibility and prompts us to well hone our ability to ignore the fact that we're dealing with technical resources which have strigent limitations. "Oh isn't that special" too often overrides "that's dragging the sim to it's knees" or "it causes people too much client-side lag." You can see the same effect on websites that sport dozens of large images and fifteen java scripts on the home page.

Another sense of overdevelopment is steadily attracting more avatars into a region than it can reasonably support. But that also comes down to an intelligent realization of resources and a fair attempt to balance the bandwidth and processing demands of the sims and the clients.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
05-20-2006 10:42
If there were no concern about profitability for LL I would say I'd like more Linden land - roads, protected waterways, giant walls, moth temples, rezzing areas, sandboxes, prim rigs, void sims, and the like. I, personally, would like the land allotment doubled but the prim count the same - in other words space people out a bit. But then, I'd also like it if manna rained from the sky and video cards grew on trees.
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
05-20-2006 10:54
frankly i view no area as over developed. The linden's put a 15k prim limit on sims and your welcome to build what you like as long as you stick to the conforms of the area (pg and mature). There are some protected area's like anshe's land which you can rent etc. And people that develop area's that are left as they were intended to be. Frankly i dont view a way to reclaim land for use to make things "nice" to be good. It would actualyl cause more trouble. And people would abuse it to get land.

People with client side lag frankly just adjust your settings. Most people try to put their graphics settings up to high and that causes alot of problems. I run off a pretty crappy computer and have no problems. The sheer fact is people would be like basically "i dont like this build" im going to try to get it torn down. And we can build what we want as long as it doesnt actually crash the sim. Few things actually cause client side lag as one would think. Particles and rotating lights are pretty much the most major lag causing things. Particles however can be shut off. Im not sure about rotating lights but....

You cant really over develop land. If you pay for it its your right to do what you want with it. As long as it doesnt maliciously purposly try to crash the sim. There are accidents where things cause a sim to crash people dont do them purposly. Again i reiiterate people need to adjust their graphics settings. I ran SL perfectly fine on a 512 mb ram 2.4 ghz process P4 and a Geforce MX 440. Which is a pretty crappy setup. Didnt experience much lag at all.

So alot of the problem isnt stuff people build its users settings trying to run SL at a higher setting then they are supposed to. I'm in a sim with close to 10,000 objects and experience almost no lag even with 20 some odd people here. In fact my fps barely dips. That is the proof right there. And thats a club sim. There is a problem with the current Virtual Machine as well its rather slow compared with what they plan to replace it with!!!! Some script processes cause a bottle neck by taking to long to finish. Not the residents fault but limitations of SL.

I think people asking for this right to get back "over-developed" land are just being greedy and/or dont take into account that SL isnt really a game to most of these people.
Bloop Cork
This space for sale.
Join date: 27 Apr 2006
Posts: 277
05-20-2006 11:11
Karma:

Here are some threads that might interest you--and answer your question.

/120/1f/43278/1.html

/120/8f/28865/1.html

/120/0b/26890/1.html
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
05-20-2006 12:40
What if there were a tick box on "Your Account" page that said "Donate 10L* from stipend every week for green spaces" - and the green spaces benefitting were in an umbrella organisation (like Higbee's parks). I'd do it. I believe setting it up to be donated weekly would be the way to go - if you change your mind untick the box. A lot of small amounts could add up to big bucks.

*or user-stipulated amount
Karma Towradgi
Registered User
Join date: 9 May 2006
Posts: 3
05-20-2006 18:05
Dear Osprey, Kahmon, Lina, and Bloop,

Thank you all for your insight and thoughts on the issue of "over development" and the ideas of land conservation and preservation.

In no way do I want to interfere with the inherent rights of landowners. They should do as they please, provided what they do does not infringe on the rights of others. As far as the technical ramifications that Kahmon and Lina describe, I am more interested in the philosophical, moral, and communitarian ideals that surround the issue of land conservation.

I believe an umbrella organization is the way to go. I propose establishing the Virtual Land Trust Company. The VLTCo would exist to promote a green or open space movement in the Second Life (SL) universe. As the virtual world of Second Life is constructed, we would reach out to like-minded residents who want to preserve open spaces and conserve land for the benefit of the entire community.

Each parcel held in trust would be open to the public for its use and enjoyment. The parcels may be used for various community events including concerts, retreats, sporting events, camping, parties and reunions and more. Only two rules apply to the use of VLTCo holdings: 1) Leave it a you found it and 2) Treat others how you want to be treated. Of course, those who use the parcels would be invited so support the VLTCo with a donation but it would not be required.

The VLTCo would be fully funded by resident donations and others who wish to donate land. Members would vote on nominated parcels that the Trust would then pursue, provided the requisite funds were available. I believe that if the residents of SL join together in this effort we can use our collective strength to protect the aesthetic quality of open land as well as its general benefit to the community as a whole. Also, temporary structures could be built provided that they are removed at the end of an event, which would require reserving the parcel, etc.

I am new, and not fully versed in the limitations of the SL world or its rules, but would be interested in coordinating such an endeavor, provided that enough support might be found among the residents of SL.

Om mani padme hung...

- Karma Towradgi
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
05-21-2006 16:25
I'd like to see SL Parks get into a more active role as the center of the green space donation activity.

Karma, there are some wonderful open areas supported by the Milrepa Trust. I saw recently that one place has been sold, so perhaps fund-raising is needed to keep those places going.

For myself, I feel that disseminating information is one of the most difficult things to do in Second Life. Nobody seems to know anything about what's going on. We have so much, but there's a disconnection between the places or objects being built and the public hearing about it and checking out the "new" thing, which might already have gone belly up from disuse. I don't know what the answer is.
Elror Gullwing
Registered User
Join date: 6 Sep 2004
Posts: 306
Amen...
05-21-2006 18:37
From: Khamon Fate
I interpret "overdeveloped" technically. So my answer is that any region that supports so many twisted hollowed prims, large scale textures, interactive scripts, or any combination thereof, is overdeveloped.

The "I can do anything on my land" attitude pervades our sensibility and prompts us to well hone our ability to ignore the fact that we're dealing with technical resources which have strigent limitations. "Oh isn't that special" too often overrides "that's dragging the sim to it's knees" or "it causes people too much client-side lag." You can see the same effect on websites that sport dozens of large images and fifteen java scripts on the home page.

Another sense of overdevelopment is steadily attracting more avatars into a region than it can reasonably support. But that also comes down to an intelligent realization of resources and a fair attempt to balance the bandwidth and processing demands of the sims and the clients.



Yes, you can provide a wonderful environment full of rich content and ambiance and still be wise in your use of the limited resources provided by SL. Clubs, malls, in-game games, heavily scripted events, and other methods of over taxing the technology in the name of the virtual economy are not my idea of an enjoyable experience - particularly in light of the real world dollars invested.

Meanwhile, we reap our just desserts....

" Qu'ils mangent de la brioche ! "
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
05-21-2006 19:07
Ok look at it this way though it's really not neccissary there are alot of area's the linden's have preserved themselves. It would be fine but you run into the problem of someone actually needed to donate an entire sim or area to pull it off. I for one am a club owner myself i own this club with my girlfriend. Now we run one of the lowest lag clubs in SL. This was quoted by a linden to. In fact our sim barely lags with it full we hit 30 some people b4 mabye higher. Didnt have problems. In fact there is one other person that lives in the sim its laggier over by his residence/shop then it is in the club when there are people in it.

The problem with most clubs/malls/etc is that they dont actually design anything. They toss together a box mabye toss in some lights or vendors and call it a club or mall. Visit Club Republik sometime and see what you think. We took time to actually make it. We also have a garden/park area that can be used for weddings etc. We own about 2/3 of the sim and the club sits on mabye about 10K sq m or so. the rest is all just land even if its artififcially built it is nice :). There are sims like apollo that have a club floating above them that are just lovely.

Not all clubs are bad it depends. The temp on rez birds my neighbor has lag more then anything... Prims go up when the birds rez/rerez and a lag spike hits. nothing from the club. We decided to keep the rest of the sim nice though :) But yeah most of these places do it for an economic means =/. Republik doesnt. We actually intend to run at a loss as wild as that may sound lol. We run a radio stream in fact with the land we own which is split among 3 people and run at a total cost of about 210 usd a month. We made it to draw a crowd for a good time regardless of us having events and we have managed to do so :). We like to just hold parties sometime and are trying to work away from the two events a day we currently hold. We have just opened but our traffic is steady. It may not be like 20K or 30K and we may not be on the popular list but the people that come are having a good time. That is what was important to us and what we set out to do :)

We did so and are happy with it and continue to develop stuff for the club even if we have employee's as we do we want a good time for all :).
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-21-2006 19:30
Karma, Prokofy Neva has a land trust group that functions somewhat as you describe. They may be looking for people to help. Look in his profile to find out the exact name. I believe it's open for public joining.
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Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
05-22-2006 07:30
I made that a rest area for a whole sim (even kept the sim's name in calling it "Scafell Restsop";) which can see it here:

http://slurl.com/secondlife/Scafell/70/70/51/

It's not quite done, I hired a landcape designer, Luna Bliss, and she's doing a wonderful job.

While I have maxed out my Mainland holdings (am building another open parcel that will serve as an alternative to the official "Orientation" area), I'd be willing to work with other area groups to try to secure and develop free areas around all the commerce.

I personally am not in SL for the money, and now that I'm reaching the end of my newbie stage am concerned I may be the only one, but see why overdevelopment is a concern for those who are. I just like to see some nice designs amidst many, uh... odd architechtural decisions.
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