I would like a judiciary system set up in SL instead of this pansy a** abuse system that has no transperency. Hell, I would welcome the economic force of SL lawyers. (You can't have a lawful society without lawyers, no matter how much some of may despise them.) I would like to have a place in SL where disputes can be worked through, without having to get canned answers and without worrying that you will get screwed because you didn't have an in with the powers that be. I would like for their to be an actual system of laws, even a resident Constitution. You will have to forgive me for only mentioning the FTC and SEC as I said, I am in Los Angeles and it crimps my thinking style. (I really do loathe L.A.)
Yeah LA Sucks hard, not full of people so much as caricatures of people.
So did you get to feel your welcoming earthquake yestarday? Im much closer to the epicenter than you were but from what I understand if was felt in San Diego and LA as well.
Now, I really like the idea of a player system of government, as well as courts and "lawyers". I know it would be much more satisfying for me as a non techie to be able to get employment and make some cash using my debate skills and being paid as a "lawyer" then as a bouncer. I wouldnt need to worry about passing a bar, just as SL architects dont need to worry about building codes.
I agree with the theoretical premise, from what I understand, that the Lindens would act as the federal branch while the sims would have the role of states. Unfortunatly crossing into another sim and purchasing goods or services would make any "crimes" become a federal matter if the model of the U.S. were adopted, and the solution of having the jurisdiction of where the transaction takes place would do nothing but enable sims to operate as corporate shelters similar to how Cheney and cronies use post office boxes in small Carribean nations as their "headquarters" for tax purposes, and allow all the crooks to do businesses in sims "safe" for them. Yes more problems in the solution, but I'd rather have a chance to be involved in shaping the landscape then be served a steaming pile of dung on a platter and be told to like it or leave.
As far as player involvement in governments and juries and such, it would probably be similar to RL where the majority live in blissful ignorance while a small minority with vested intrests take active part in the "process." You would also be able to cater to the Poly Sci types who would enjoy the process and not have vested interest, thereby opening up a new niche for new players to expand SL, a goal that (except for lag issues) would benefit EVERYONE in SL.
As far as oversite on corporations, you got me. Im in favor of each sim electing representatives to oversee any large scale arbitration on most any dispute, but as far as a body strictly to oversee corporations I dont think that would work. Maybe a new player rating of "trustworthiness" might help, and if you back the CEO or a treasurer of a corporation, you are wagering your money that this person is trustworthy and/or competent.
Also worth noting, I could be wrong about this, but since linden dollars have a RL value to them, any grand scale schemes to pilfer or fleece people out of their Linden cash could conceivably be met by RL federal wire fraud charges if not more. I think as long as there is a carefully worded warning/disclaimer that one is entering territory that can have RL consequences prior to committing to the corporate structure, most would be smart enough to not attempt to rob other players as no one needs federal charges stemming from a video game scam, and the potential RL profits really wouldnt cover the consultation with a competent RL lawyer to defend you from federal prosecution.
And Prok, I wasn't going tit for tat with you on Dead stories my man, I was illustrating that the gurus of the Hippie movement asserted their rights on their intellectual property with an example I WITNESSED to illustrate that hippie communes believe in business as well, and to try to dispell this crazy hippie stereotype that is so prevelant on the forums whenever ya'll talk shop.
No need to get so defensive, but since you brought it up, I am curious how you got 3 generations of drummers when the Dead only had 2 drummers... I assume you mean keyboard players and were confused as it was the Drummers in Spinal Tap who kept dying =)
Make Grilled Cheese Not War!