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Zoning technique: how about sims with min plots sizes?

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-17-2005 19:59
How about this: sims on the mainland that have minimum plot sizes?

In otherwords, you can't buy less than 1024 (or whatever) and you can't partition off less than 1024 metres. Discourage people who are just going to buy 64 metre plots to grief with.


Also, how about: land doesn't show up on the for sale list. If you want to sell it you need to advertise elsewhere. This will make it hard to sell, and you should really only buy if you plan on staying.
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Dyne Talamasca
Noneuclidean Love Polygon
Join date: 9 Oct 2005
Posts: 436
12-17-2005 20:27
The first one is not a bad idea, but I'd only implement such a thing (or any other zoning) if there was a comprehensive way to check the zoning requirements before you buy (without searching forums and junk) and a comprehensive search tool for land. It's bad enough now, when the only real difference is PG and M, and you can't directly search for the one you want. This idea prevents the use of First Land, though.

The second is problematic. People still need a way to locate such sims and locate land for sale in them in order for the sim to become inhabited in the first place. If people have to go out of world in order to do that, then uptake in those zones will be slower, especially among new folks (who couldn't be expected to know about it).

It'd probably just be better to have a minimum occupancy duration zoning requirement (like a real world lease) ... either prepay up front, or, if you want to leave before the term is up, you have to release the land rather than sell it.
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Plonk
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-17-2005 20:29
From: Dyne Talamasca
The first one is not a bad idea, but I'd only implement such a thing (or any other zoning) if there was a comprehensive way to check the zoning requirements before you buy (without searching forums and junk) and a comprehensive search tool for land. It's bad enough now, when the only real difference is PG and M, and you can't directly search for the one you want. This idea prevents the use of First Land, though.

The second is problematic. People still need a way to locate such sims and locate land for sale in them in order for the sim to become inhabited in the first place. If people have to go out of world in order to do that, then uptake in those zones will be slower, especially among new folks (who couldn't be expected to know about it).

It'd probably just be better to have a minimum occupancy duration zoning requirement (like a real world lease) ... either prepay up front, or, if you want to leave before the term is up, you have to release the land rather than sell it.


The reason for the second is so that people don't confuse land for sale. Newbies will search through the land for sale tab and find this and then get confused when it gives them weird messages about minimum parcels.

If you have to be savvy enough to locate such 'zoned land' you won't be too confused when you purchase it.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
12-18-2005 05:16
I think while this would be good at stamping out the 'impeach bush' phenomenon; it would fail for any other form of 'zoning', plus minimum spend might turn other new users away.

It might have more impact if you make the 1024 a larger number, say ... 8192; by way that each person has a large enough property that they dont need to build 100% to the edges, and can leave some breathing room (one of the larger problems on the mainland IMO.)

Unfortunately, as a whole zoning is a very difficult issue to tackle with LL, since they dont want to have to take on the according work required to keep it going (see Blumfield.)

-Adam
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