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Content Tax

Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
07-02-2006 12:54
From: Shirley Marquez
Probably because the prices were a loss leader in 2003. LL still isn't making a profit (by their own admission) even now; dropping hardware costs have just helped get them closer to breaking even.


Their prices were never a loss leader. The cost of their staff is their maximum expense.

The reason they are not profitable is because they choose not to be. They would rather grow their staff than see profitability at the moment. This is not necessarily a bad strategy.
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
07-02-2006 12:57
From: Lina Pussycat
Francis alot of the newer machines are being used to setup single sims on though. Alot of the older ones have a few sims on them and some of them have performance issues because of it =/. It kind of varies depending where it is. I think most private islands are in fact 1 machine unless they are linked directly in the surrounding area in which case you usually own it. Land fee's may be expensive but thats why ya make sure ya can afford it :). If ya dont want a full island or cant afford one dont get it. There is reasoning behind everything in SL wether we realize it or not.


This is not even true.

http://neighbours.maxcase.info/index.php
http://secondlife.com/tiki/tiki-index.php?page=SimClasses
/111/2f/66175/1.html#post690056

I also disagree that there is reasoning behind everything - I believe that many constraints are the result of things not being fully thought through.
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Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
07-04-2006 06:56
From: Dark Green
Please pay attention: I'm not willing to go into the mechanics of how to spend this new budget! That's an entirely different thread and you're welcome to start it. Right now, I want to focus on the abstract notion of a tax to benefit content.


How can one weigh the notion of a tax to benefit content, without taking into account the mechanics of how to spend this new budget?

They go hand in hand.

One is not possible without the other.

When considering the notion of taking other people's money under the guise of a tax, how you spend the money you have taken from them is of utmost importance.
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
07-04-2006 09:16
From: Siggy Romulus
I disagree - walking the road less travelled can be be very rewarding both personally and economically.


This is so. My biggest sellers are the Nuke the Crap Out of (blank) games - which I did purely for my own amusement - and a pay-to-activate teleporter, which was a much simpler scripting job, not very fun, but a popular utility.
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
07-07-2006 07:29
I will stop buying immediately and only sell through person to person transactions (nontaxable gifts) becuase I REFUSE to support events and clubs that I don't ACTIVELY CHOOSE to.
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Mario Fonzarelli
farted!!!!
Join date: 26 May 2004
Posts: 83
07-07-2006 08:16
From: Huns Valen
So LL would charge a 2.5% tax on all content, in order to subsidize selected content. Is that what you mean? Tell me why this isn't just L$ redistribution based on someone's arbitrary standards, to the detriment of many and the benefit of a few.

If you don't have a sustainable business model and you don't have the means and/or inclination to fund your activities in SL by other means, why should everyone else foot the bill? Say I'm selling something for L$1000. I don't see why L$25 of that should be taken from me and given to Joe Schmoe who can't come up with a workable business plan. Let Joe Schmoe cough up his own money.



/aggreed

this aint a socialist community nor will it ever be so taxes should not be implemented on sales
thats why they charge for upload fees and snapshots thats there way of takin taxes an eventually they should stop giving free money all together
Traxx Hathor
Architect
Join date: 11 Oct 2004
Posts: 422
07-07-2006 15:43
From: Dark Green
...I hate how SL charges creativity with its monthly fees and prim-limits.

So you want a situation where SL taxes the sale of a content creator's products, and uses the proceeds to benefit some other content creator?

From: someone
I think that in this world exclusively made up by user-generated content, it's essential that there's more focus on quality content.

Your proposed tax would not affect the amateur content creator who makes something for fun and personal use, but it discourages the professionals. How does this help quality in SL?

From: someone
The resulting budget would be reinvested in special projects for the general benefit of the SL community.

Who decides between competing projects? 'Special' and 'quality' can be a matter of personal preference if each candidate fulfills functional requirements, and the workmanship is at the same level of precision.

From: someone
...the only projects that can stay up in SL for an indefinate amount of time are those with a businessmodel.

Yes. Tier is expensive. In my experience clients approach me because they want their dream sim, and I ask what the business model is for the sim. If the sim is to be a non-profit venue I ask what the plan is for drawing the crowds. It's not enough to talk about gorgeous builds. A dream sim must be viable longterm.

From: someone
The original post adressed a problem: the quality of virtual entertainment (yes, games) is surpassing the content offered by SL in an amazing pace. Graphics, storylines and depth: in these days of the XBox 360 and PS3, these things are measured along a very different scale than they were three years ago. SL is lagging behind and needs to catch up to keep its appeal to prospective players. Or it can fold, cater to a number of established regulars and see its active number of players dwindle to a handful in time.
Professionally designed game worlds are the best source of quality standards for professional sim developers in SL. Personally I study everything I see in Guild Wars, and try to figure out how to get that richness and sense of place using SL's much more restricted platform. (It has to be more restricted, since we're loading custom content all the time).

Here's a concrete example: the SL platform restricts our 512 terrain textures to four per sim, each texture occupying an elevation range with a blending algorithm to mitigate the look of giant horizontal stripes going around the hills. However some sim owners select highly contrasting textures from the library, such as bluewhite snow and saturated green grass. Naturally this accentuates the look of horizontal stripes. If you look around SL you see this done all the time. But look at Guild Wars terrain, and you'll see small patches of different textures applied to the ground. That looks more natural.

To transfer this look to SL requires a system of custom textures for both the terrain mesh and prim terrain. You don't expect a system like that from a content creator who is simply having fun. But your proposal taxes the professional who might consider it worthwhile to develop that kind of system. How does this proposal help raise quality in SL?
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
07-07-2006 15:49
From: Mario Fonzarelli
/aggreed

this aint a socialist community nor will it ever be so taxes should not be implemented on sales
thats why they charge for upload fees and snapshots thats there way of takin taxes an eventually they should stop giving free money all together


New basic accounts don't get stipends, and dwell is gone. I get no free money..
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Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
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