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lemonade to business: SL economy to scale [reposted]

River Dusk
Registered User
Join date: 29 Sep 2004
Posts: 34
07-27-2005 08:50
OK, Fizik and I sat down and reworked this post, the same questions are here - just not as contentious

My background is in virtual world development and the growing economic influence VW have - my papers have been mainly focused on WoW and EQ.

My comment and opener for disucssion is really a series of questions:

1) How long before all Euro players have to pay their regions taxes and VAT? Far fetched you may think, well it happened to SOE when they had to fez up and add VAT to all European EQ players. This will make a huge difference to the Euro players who rely on the SL economy as it stands now!

[ monthly fees are calculated at base plus a % tax. In the case of the UK that would mean you paying an extra 17.5% per month. Across Euro, that could mean between 10% to 22% extra to your monthly bill. An island is now 17.5% more for a European player.]

2) When will Linden Lab allow external companies/organisations to create their own access? This will mean when will they allow external partners to bypass the 'second life front end' and create their own front end. At the moment, its a barrier in establishing a business/community for external promotion.

3) No legal dept. in any company will allow their products/services/brand to be used by another company. At present, LL can at will, market and repurpose any content they want, in any form, within the boundaries of 'marketing purposes'. That means, to you and I, that they can pretty much do what they like. You've agreed to that under the t&c's of our contract with LL. It has nothing to do with your IP rights.

4) Creative Commons (CC), although on its merits is admirable, it has little to do with the real world of 'commerce' and what is now seen as the 'standard' in business. Will it change, heck I hope it does! But, don't hold your breath waiting, it could take years.

If LL are serious about CC, it be should be established as the in-world 'permission system', mirroring the CC categories of usage etc. That way, a unified and transparent permission system will also work externally and in-world.

5) How long before someone is taken to task for repurposing an established IP? i.e. star wars rip off in-world etc. This will effect us all, as a common carrier, LL are not responsible for the content you upload. IP rights are not just about you 'owning it', it also means you take responsibility for what you have created.

6) IF someone does steal your IP rights in-world, how are you going to track down and bring to task '<avatar name> fidgety flip' in a 'court of law' for loss of earning? Will LL give you that person's details and home address?

These questions are serious. I am really interested in how SL will develop, the next stage of its economic life, these questions (and many more!) need to be asked now.

If not, we could find ourselves in trouble.



River Dusk
Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
07-27-2005 08:52
As I said on the other thread:

"TSO also charges VAT to EU players. It's the law afaik.

However I think the way it was done in TSO was that you paid it when you paid in a European currency. The US has sales taxes too - don't online games and things qualify for it?

Why is it crazy? It's just a sales tax."
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
07-27-2005 09:26
From: River Dusk
2) When will Linden Lab allow external companies/organisations to create their own access? This will mean when will they allow external partners to bypass the 'second life front end' and create their own front end. At the moment, its a barrier in establishing a business/community for external promotion.
Agreed. Khamon Fate will tell you -- leterally, I can hear him typing a reply right now on the other side of the office -- this has been one of the big hang ups where we work. Second Life would be great for E-Learning, but having to make students pay for a game/MMORPG account doesn't sit well with the faculty. If we could run our own servers, handle account creation, or something similar, it would be a whole different story.


From: River Dusk
3) No legal dept. in any company will allow their products/services/brand to be used by another company. At present, LL can at will, market and repurpose any content they want, in any form, within the boundaries of 'marketing purposes'.
I've brought this up before, and it amazes me that people in-world (as well as famous IP rights defenders) don't crap bricks over this. You're right. No company in the world would hand over any rights so readily to a hosting company.

And 'marketing purposes' is a rather broad term. If I invented a version of NeoPets in-world, with a system for handling the animals, etc., Linden Lab could take my work start their own version, advertise this as a "feature of Second Life," and I'd have no recourse. It's crazy.


From: River Dusk
If LL are serious about CC, it be should be established as the in-world 'permission system', mirroring the CC categories of usage etc. That way, a unified and transparent permission system will also work externally and in-world.
You mean like codifying the Creative Commons system directly into a new version of the permission system? Check the rights you want people to have, and it sets those permissions?


From: River Dusk
5) How long before someone is taken to task for repurposing an established IP? i.e. star wars rip off in-world etc. This will effect us all, as a common carrier, LL are not responsible for the content you upload. IP rights are not just about you 'owning it', it also means you take responsibility for what you have created.
This is something else I've been curious about. City of Heroes was recently sued by Marvel for copyright infringement, because players could create similar characters with the avatar builder. I know for a fact in Second Life you can copy/make costumes and characters with even more detail. I've seen DC characters, Tranformers, Disney characters, and more. LL may not be responsible for what we upload, but given the way the recent Grokster vs. Brand X court decision came down, if they don't move to stop such infringements, they could be held liable as an inducer.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-27-2005 09:40
1) This does seem like a sales tax plain and simple. It's a much higher rate than I'm used to in Alabama, or the US in general; but it's still just a simple tax. The question is how will a country such as the UK enforce it? They can't very well prevent subjects from accessing SL just because LL doesn't forward a tax check to the Exchequer every quarter. The only real power to be wielded is preventing LL from establishing a physical presence such as a local colo in Great Britain.

2) At the risk of sounding utterly defeated, the answer is "never." The whole idea flies in the face of LL maintaining a single, growing organism. Here's a recent, relatively short discussion. There's never really been a whole lot of interest in it. Here is the official policy. And for your viewing pleasure, this is my final resolution on the subject.

4) LL are not any more serious about CC or IP rights than they are about facilitating group projects. If they were serious, overhauling the permissions and group systems would've been paramount during the past several months. They talk a good round of related buzz words; but that started wearing thin a little over a year ago.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-28-2005 19:53
It's amazing how little interest there is in these topics. Maybe I should insult River's hair or something. Then Roberta could call me a stupid liar and make suggestions about where I could put my own hair. I bet people would start posting then. But then we'd be so far off the topic that it wouldn't matter that they did.
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Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
07-28-2005 22:58
It would be ridiculous if SL is held liable for inducing copyright infingement. What would be next? Should photoshop be held liable for allowing people to create images that look like copyrighted images? Then again, I am still trying to figure out why Napster was bothered. No one went after yahoo. I could just as easily e-mail music to my friend. He was providing a well used means to pirate music, but so do CD burners technically. Sometimes the legal system makes no sense to me.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
07-28-2005 23:05
Hey River, good to see some more savvy around here. Stick around, we need the bar raised.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
07-28-2005 23:26
From: someone


1) How long before all Euro players have to pay their regions taxes and VAT? Far fetched you may think, well it happened to SOE when they had to fez up and add VAT to all European EQ players. This will make a huge difference to the Euro players who rely on the SL economy as it stands now!


For inworld purchases? That would be wild. However, I guess the idea is that GOM will have to start charging VAT on currency sales. For tier fees, well, I don't see this as a big deal.


From: someone

2) When will Linden Lab allow external companies/organisations to create their own access? This will mean when will they allow external partners to bypass the 'second life front end' and create their own front end. At the moment, its a barrier in establishing a business/community for external promotion.


This, of course, is number one. Personally, I think a huge benefit to this will be getting away from that god awful name, SecondLife.. (j/k Philip!).

Maybe a baby step will be to simply let people into the contigous world under a different front end.

From: someone

3) No legal dept. in any company will allow their products/services/brand to be used by another company. At present, LL can at will, market and repurpose any content they want, in any form, within the boundaries of 'marketing purposes'. That means, to you and I, that they can pretty much do what they like. You've agreed to that under the t&c's of our contract with LL. It has nothing to do with your IP rights.


Ahah, good catch! This needs to get fixed .. but how?

From: someone

4) Creative Commons (CC), although on its merits is admirable, it has little to do with the real world of 'commerce' and what is now seen as the 'standard' in business. Will it change, heck I hope it does! But, don't hold your breath waiting, it could take years.

If LL are serious about CC, it be should be established as the in-world 'permission system', mirroring the CC categories of usage etc. That way, a unified and transparent permission system will also work externally and in-world.


Cory has a proposal for this. Feature Feedback forum and search on Cory Linden.

From: someone

5) How long before someone is taken to task for repurposing an established IP? i.e. star wars rip off in-world etc. This will effect us all, as a common carrier, LL are not responsible for the content you upload. IP rights are not just about you 'owning it', it also means you take responsibility for what you have created.


Yeah, it'll attract unwanted attention but I don't think it'll be a big deal.

From: someone

6) IF someone does steal your IP rights in-world, how are you going to track down and bring to task '<avatar name> fidgety flip' in a 'court of law' for loss of earning? Will LL give you that person's details and home address?


Isn't this just naming them in a supoena? IANAL.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Minsk Oud
Registered User
Join date: 12 Jul 2005
Posts: 85
07-29-2005 00:02
Before I start this rant, IANAL and this is not legal advice. Duh...

From: Dark Korvin
... Then again, I am still trying to figure out why Napster was bothered. No one went after yahoo. I could just as easily e-mail music to my friend. He was providing a well used means to pirate music, but so do CD burners technically. Sometimes the legal system makes no sense to me.


It makes a little more sense if you get closer to the source, rather than relying on (bloody braindead) reporters to relay information. Did not pay much attention to Napster, but from recent Grokster decision: "The record is replete with evidence that when [Grokster] began to distribute their free software, [they] clearly voiced the objective that recipients use the software to download copyrighted works and took active steps to encourage infringement." The court's opinion seems mostly predicated on Grokster advertising themselves as a Napster replacement without making an effort to differentate the intended legality. The best bet, of course, is always to read it for yourself.

LL will be very cooperative about enforcing TOS restrictions and helping to deal with infringements. Why would I make statements like that? Otherwise their legal team would have had kittens over the "What is Second Life?" page :)

From: Jarod Godel
And 'marketing purposes' is a rather broad term. If I invented a version of NeoPets in-world, with a system for handling the animals, etc., Linden Lab could take my work start their own version, advertise this as a "feature of Second Life," and I'd have no recourse. It's crazy.


I'm sorry, that is complete fiction. Everywhere I have ever seen marketing defined in a legal context it was close to "a communication about a product or service that encourages recipients of the communication to purchase or use the product or service." This is also the layman's definition, so without further clarification in the contact (there isn't) is the law. If you care, ask a lawyer and they will laugh at your fear of "no recourse".
Surina Skallagrimson
Queen of Amazon Nations
Join date: 19 Jun 2003
Posts: 941
07-29-2005 02:43
From: River Dusk

1) How long before all Euro players have to pay their regions taxes and VAT? Far fetched you may think, well it happened to SOE when they had to fez up and add VAT to all European EQ players. This will make a huge difference to the Euro players who rely on the SL economy as it stands now!

[ monthly fees are calculated at base plus a % tax. In the case of the UK that would mean you paying an extra 17.5% per month. Across Euro, that could mean between 10% to 22% extra to your monthly bill. An island is now 17.5% more for a European player.]



[Geekmode] VAT (sales tax) within the EEC follows the same common rules for each member country, so what applies to UK also applies to France, Germany, etc.

The rules are remarkably simple, though there are some very complicated exceptions.

For NON registered entities, ie, the average person, you pay VAT on every purchase within the EEC at the local rate, where local refers to the sellers location. So a German on a shopping trip in Paris will pay the French VAT on purchases, and a Frenchman buying mail order from Germany will pay German VAT.

ALL trades outside of the EC are outside the scope of VAT regulations. As long as LindenLab continues to trade exclusively from outside EC there will be no VAT chargeable.

However, if LL were to set up a co-lo facility anywhere within the EC a thing called triangulation would come into effect. Even though the invoice is payable to a US company, the product/service is being provided, and retained, within the EC. Much the same as GMC opening a car sales business in England and selling cars to the British public, even if all the profits are shipped direct to an American bank account. The point of sale, for VAT calculation, being determind as the location the product/service is provided from, not where the money is sent to.
[/Geekmode]

I know about this as it is part of my job setting up accounting systems for businesses.
This is the reason why so many "service" companies have their computer systems in tiny countries that noone has heard of in the middle of nowhere. Not so they can hide, but so they don't have to pay VAT to the local government as all their sales will be international by default. Selling that service to a UK customer, at the same or similar price as competing UK business, gives an instant 17.5% increase in profit...
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Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
07-31-2005 17:56
From: River Dusk
These questions are serious. I am really interested in how SL will develop, the next stage of its economic life, these questions (and many more!) need to be asked now.
Interesting. By coincidence, I just posted my view on these aspects in another thread. Rather than repost I'll just quote :
From: Ellie Edo
I think when we look back from ten years in the future we will see today as a golden age of freedom. Both in SL and on the internet in general.

In SL, I think there will have been a total clampdown on the abuse of IP of every sort, with regular policing inspections. I believe any in-world financial operations will have been pulled into financial regulation and control. The international legal difficulties involved will have lead to different parts of the grid being "legally located" in different jurisdictions. It may be necessary to re-log when crossing a border. Anonymity will not be available in all jurisdictions, obtaining an SL identity will involve registering it with a government agency, linked to your RL data. Moving funds into less financially regulated parts of the grid may be restricted as anti-money-laundering provisions. All conversation logs will be under continual surveillance, justified as an anti-terrorism precaution.

These things will not apply only to SL. The internet in general will be similarly controlled, regulated, divided.

All this will come about in the name of protecting citizens from terrorism, or from financial abuse, and in preventing tax avoidance etc etc.

I make no judgement as to whether such developments will be good or bad. But I think that unless we get a grip as our governments drift us in these directions, we will have no right to complain.

All the freedoms we now enjoy (and probably abuse) will seem like nothing more than a dream.

So my opinion is, we should enjoy them all while we have them, and not bother with threads like this, tending to hurry the day when we lose them. It'll happen soon enough.
Maybe my last sentence is less appropriate in this thread, where such developments are the main topic. But I'm not sure any discussion here is likely to have much influence if delay is the objective. The main forces and actors will be far larger than just this one virtual world.
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