I'm An Economist And...
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Bloop Cork
This space for sale.
Join date: 27 Apr 2006
Posts: 277
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05-24-2006 14:43
Teufel:
I'm still interested in your thoughts on the three questions I asked in my post. It is the third post in this thread. Right after the very annoying, and very large, repost. I tried emailing you but had no success.
If it is something you would rather answer in private as not to influence the economy, feel free to email or IM me through the forum.
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Teufel Hauptmann
Registered User
Join date: 11 Dec 2005
Posts: 113
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05-24-2006 15:13
From: Lewis Nerd There are many of us who play every day, because we enjoy it here, despite what the 'economic experts' like yourselves are trying to change and destroy that.
May I ask WHY you don't play? Is it because you were lured here under the fake advertising of make easy money, found out you couldn't, and gave up? Because that's what so many people are doing.
Lewis Hola! I have actually never opened an official "shop" in SL before as I'm not in the field. I do, however have a small plot of land and do interact with other SL residents. I don’t play much due to the fact that I'm a grad student at a top tier private research university which requires me to work a lot. I teach some lower level classes and do research while working at our residence halls as a residence assistant. It simply doesn’t leave me much time to play! It sucks! Oh well. Regards, Teufel
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Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
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05-24-2006 15:15
As someone said this isnt real life we dont pay the expenses. Also Eloise is quite right about what has been devaluling the Linden. These people are impatient and want to sell it fast. You know back in late may/early june last year there was more L coming in per user. They cut alot of the extra money the we got down already and it did not improve anything. Neither will adding more sinks or cutting the stipend. People can be economic experts all they want but economic in itself is flawed because it fails to take human nature into account. What people that debunk the conspiracy thing fail to realize is the solid point that while the value for the day may start at 300 people sell rediculously lower.
This is done just to sell fast. You can keep thinking its the supply but there is one solid difference. Supply vs Demand works in the real world because real world money actually has a value placed on it. L on the other hand doesnt have a value. In fact residents say what the value is. Limit buys may help some, but we'll see. Do any of you actually believe that getting rid of the stipend or making more sinks is going to do anything?
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Teufel Hauptmann
Registered User
Join date: 11 Dec 2005
Posts: 113
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05-24-2006 15:26
From: Lewis Nerd How can he be an expert if he hardly plays?
I repeat once more - this is a game, not real life. You cannot automatically expect real life principles to apply because real life expenses do not apply. We don't pay expenses that real life incur such as fuel, electricity and food, because our avatars don't use them. Therefore it's wrong to assume that an economic model that 'works' in real life will just work in SL, which is what many people here are trying to apply.
To know how SL works, you have to play it, you have to experience it. Otherwise you are merely an observer.
Lewis Hiya, Actually, as long as humans are involved, economic theories can be applied. It is true that monetary policy as well as fiscal policy may be different in a virtual world (which was a main point of my original post and those that came there after.) but still, people react the same no matter what the society brings. Humans have unlimited wants and thus try and get the best deal, no matter what the medium of exchange may be. Culture does make a small difference. Let me give an example: In the USA, Americans are a spend thrift society. They spend money the very second the get it. Often Americans spend money they don't even yet have. This has resulted in the negative national savings we see today. Japan, on the other hand has a society which loves to save. In fact, for a while, the citizens of Japan were saving so much that the economy was being hurt. Even when the banks offered a NEGATIVE interest rate, the Japanese continued to save and not spend. This is a savings paradox. If you save too much, then you don't spend, and if you don't spend, then companies can't sell, if they can't sell then they can't hire, so there are no jobs, and so people save more and the cycle continues. But, basic economic principles can be applied to any society which evolves the human. Cheers!
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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05-24-2006 15:33
From: Teufel Hauptmann Actually, as long as humans are involved, economic theories can be applied. Theories - especially those just learnt out of textbooks - actually mean very little unless you apply them, work them, monitor them, adjust them. In theory, I can sell something for L$50, sell 2000 times, and make L$10,000 which I can then cash on Lindex. In reality, I'd be lucky to sell maybe half a dozen because there is so much competition. The big problem is that everyone wants to make money, and there are few consumers left. Removing stipends removes even more consumers - then all we get left with is campers, tringo players and nightclub escorts. The only reason most people in SL who make good money are successful is because they got in before the game grew too big, now they're so big nobody can touch them. I would almost guarantee you that if any of the "famous names" spent one month trying to do something completely different, from scratch, they probably wouldn't even cover their costs, even with stipends. One track advertising brings in people with that same one track. If there was real advertising that bought in a variety of people - as well as those just wanting to make money - then wouldn't SL be such an exciting place? Lewis
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Teufel Hauptmann
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Join date: 11 Dec 2005
Posts: 113
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05-24-2006 15:41
From: Eloise Pasteur Whilst there are large elements of your original analysis that I don't have a problem with, there is one part in a later comment I do disagree with.
If there isn't some consistent drive to devalue the L$ there are far, far more stupid people in SL than I give credit for - and as a teacher I have a fairly low opinion of human intelligence and its distribution.
For the last several months I've cashed out enough L$ every month to pay my $195 tier. I put the money up in my morning of the tier day (so the very early hours of the morning) and I've always sold it within a few hours (about 4 is the longest). That's selling at the highest rate (it is a time sensitive sale after all) or if there's a big block there the highest rate +$1. If there's a screwball block (lots at 295 and a chunk at 350 on one occasion) I'll hold on 'til the 350 has gone and sell at 295-ish.
So why on days when the rate is $300 do we get people selling at $350, $500 etc? On days when the rate is 325 we get people selling at 400? I'm prepared to accept the real screwball results $79000 etc. are simple mistakes, but any half-wit can see that the money at or right next to the current block sells fast and planning 6 hours or so ahead for your tier isn't THAT complicated surely?! The others - they're either stupid or there's a deliberate attempt to spread FUG and devaluation around. Hola! Yes, this comes down to the economic principle of the fact that not all people act rationally at all times. Anyone who is selling at a price much higher than the going rate is simply someone who wants to "see what happens" if they sell at a rate above the going rate. What actually happens is, everyone buys their L at their really high rate, and then the currency will settle back to the equilibrium. Even if 20 people all put their L up for sale for a higher rate than the going rate, everyone would simply buy up all their L and then resell the L at the going rate later. The same thing happens on Forex. Forex is a market in which you can buy and sell real world currencies. Every once in a while someone will try and sell, lets say, $20k at a going rate much lower than the average. The USD simply gets bought up and then resold later. You can not manipulate a free market without unbalancing the market and thus losing money. Here in SL, you only need maybe a few thousand USD to up the going rate of the L. But even then, after a day or less everyone will buy up the person in question's under prices currency and then simply place it back on the market at the going rate. I've seen it happen here on SL a good number of times as well as in real world. Regards, Teufel
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Teufel Hauptmann
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Join date: 11 Dec 2005
Posts: 113
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05-24-2006 15:53
From: 2fast4u Nabob Excellent post Teufel! You very accurately described patterns of behavior that I have seen and carry out myself simply in response to the situation as it is today (meaning that I am not an economist - just finding ways to cope).
I agree that the economy is not in self-destruct mode - as you mentioned, the price of everything should become relatively stable in terms of US$ even though the price in L$ is going up.
I am wondering though, would it be practical at some point to artificially increase the relative value of the L$ by dividing the value by 10 or 100? For example, suppose something that costs L$1,000 today increases to L$10,000 at some point while still having the same value in US$ today and when the price increases to L$10,000. Given that the relative value of the L$ at that point is so small and such a valuation is not practical in terms of L$ to US$, would it be practical to increase the value of the L$ at that point by dividing it by 10 - so that that price of the L$10,000 item becomes L$10 while retaining the same relative value in US$?
I was thinking about the massive price changes that this type of change would cause; however, the key benefit is in visibility since the fact is that many people pay US$ for Linden$ and want to know what value they are getting. Paying US$0.002 per Linden$ makes it hard to know what L$1000 is worth to a typical SL citizen. I am speaking from experience where I have people often asking me what my rates are in US$.
As for the stipends, you're right in that their relative value is changing - I personally feel that they'll become *almost* worthless at some point(if the amount in L$ does not change) as prices increase. As for the effect of stipends on the economy, they are a great way to get someone started and supplement most people's incomes so that they can pay for sinks like upload fees.
-2fast Hiya, It seems as though you are talking about what would be in the world of the US stock market, a "split." In such a scenario, a stock may be very expensive, let’s say $200/share. The company may want to sell more stock and to do so they want to lower the cost of each share. To do so, they may make each share $50, while granting each person whom already owns the stock 4 times as many shares, yet now they are only worth $50/share. This ups the sales of the stock and increases the investment. In SL, though, it may be difficult, especially if it was in regards to our currency which is in circulation already. We would have to take everyone's money from them and give them a proportionate amount depending on how much we wish to increase the value of the L. For example: If the L is worth 500L/1USD we may want to make the price 100L/1USD, but to do so we would have to somehow figure out a way to take four fifths of the money supply away from the residents. Thus, their money would be worth more per unit, yet they would have fewer units. I think this may be difficult for LL to initiate so it prob will never happen, but I understand your idea. Regards, Teufel
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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05-24-2006 15:53
One thing that I think should be mentioned is that the Second Life Economy is not truley a closed economic system.
Demand for the Linden Dollar and its relative value depend on US currency also.
That is to say thos who buy and sell Lindens have a serious interest in what the USD figure is.
For example if you want to buy something for 5k you think , well it will cost me $18 USD (or whaterve) you never think purely in terms of L$.
Many have argued to remove stipends and L$ entirely and use USD in your accounts. I think if that were the case what im discussing would be more transparent.
Im not advocating that. Im merely stating that any observation of the SL economy is realy a observation of the SL partial economy - since a big part is the First life economy to which its tied.
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Teufel Hauptmann
Registered User
Join date: 11 Dec 2005
Posts: 113
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05-24-2006 16:00
From: Lewis Nerd Theories - especially those just learnt out of textbooks - actually mean very little unless you apply them, work them, monitor them, adjust them.
In theory, I can sell something for L$50, sell 2000 times, and make L$10,000 which I can then cash on Lindex.
In reality, I'd be lucky to sell maybe half a dozen because there is so much competition.
The big problem is that everyone wants to make money, and there are few consumers left. Removing stipends removes even more consumers - then all we get left with is campers, tringo players and nightclub escorts.
The only reason most people in SL who make good money are successful is because they got in before the game grew too big, now they're so big nobody can touch them.
I would almost guarantee you that if any of the "famous names" spent one month trying to do something completely different, from scratch, they probably wouldn't even cover their costs, even with stipends.
One track advertising brings in people with that same one track. If there was real advertising that bought in a variety of people - as well as those just wanting to make money - then wouldn't SL be such an exciting place?
Lewis Yes, but this is the same in the real world as well. Those whom made money first have a real world advantage. I'm not saying this is good, but it is how our society functions. Economic theories have been used for many years. They are the same theories used by the central bank (the fed) as well as real world private banks. You shouldn't think of the word "theory" as meaning guesses, but rather as educated, mathematically based functions which apply to most situations involving humans. Economic theories can not be considered laws, such as the elements of a chemical, due to the fact humans do not always act rationally. But, in the long term (classical econ theory) as well as short term (Keynesian theory) economic theories are very accurate indeed. Regards, Teufel
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Teufel Hauptmann
Registered User
Join date: 11 Dec 2005
Posts: 113
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05-24-2006 18:35
From: Bloop Cork Excellent Post, Teufel.
I'm still not convinced that keeping the stipends is in the long-term best interest of the SL economy. I do understand, however, your point that if LL intends to keep SL as more of a gaming/socializing platform, then removing stipends may cause problems.
I have wondered about something for awhile with the SL economy. Perhaps you can take a stab at answering these questions. You made a brief reference to it in your post:
1. Since land in SL is theoretically infinite in supply (more can always be added), doesn't that create a devaluing pressure on the economy over time?
<<That would depend on the demand for land and supply of it. If they keep adding more and more land and not get many new players or old players which want more land, then the value of that land would fall. I believe LL watches the demand for land and adds it as needed in order to maintain a certain level of land value, which has fallen in recent times. There was a good while when LL added no new land and land became quite valuable.>>>
2. Since most residents simply teleport directly to where they wish to go, thereby bypassing everything in between, does not that do away with the real estate mantra location, location, location?
<<Yea, I guess it may. There should still be higher demand for land in high traffic areas as well as areas with nice views, etc. This is more of a question for someone involved in land trade, I'd say. Ask someone who rents out land and shop owners/casino/club and see what they say.>>>
3. Although it is desirable for your parcel to have a "good view", since land is constantly created, there is always the chance that more good views will be created.
Considering these three issues, it seems to me that the viability of the real estate industry in SL comes into question. It is only a matter of time before residents figure these issues out.
Since land is not finite in supply and since location does not matter in the long run, where do you see the real estate market heading? What affect will that have on the economy over time? Please see my other comments above in the <<>>. Well, this would all depend on how much land LL decides to add to SL and how many new players we get and their level of demand for land and rental space. I can talk all about supply and demand dynamics in this regard, but I think your question would be better answered by a realtor. In economic terms, the more land that is added, the less each parcel is worth, unless the demand grows greater than or equal to the amount of land being introduced. Cheers!
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Cheyenne Marquez
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Join date: 19 Sep 2005
Posts: 940
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05-24-2006 19:13
From: Lewis Nerd The only reason most people in SL who make good money are successful is because they got in before the game grew too big, now they're so big nobody can touch them. Simply not true. Many of the talented designers in SL today are relative newcomers. And many of the talented designers of the future arent even here yet. You are so busy drowning in your victim mentality that you don't even realize that SL is in its infancy, and we all have the oportunity now, to get in "on the ground floor." I believe you are well intentioned Lewis. It is unfortunate that your greatest enemy is yourself.
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Crode Figtree
Registered User
Join date: 6 May 2006
Posts: 58
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05-24-2006 19:59
Teufel Hauptmann I am starting up shop and rely on the stipend so that I can upload textures and pay for my first land. Removing stipends would really interefere with newer people like myself and others. Paying more RL money, on top of the monthly cost, so that I can get my shop in order might just be too much of a bother... Maybe the stipends should only go out to the people that dont make 500L a week? Its sort of like a welfare system for the poor Should the stipends equal the value of the Linden sinks? Including the $L for signing up a new account? there seems to be many fixed rate $L sinks that are not changing with the currency fluctuation. Maybe these would work and maybe make things worse? I dunno im no economist, but we would welcome some proper ideas by someone more knowledgeable than all these naysayers compaining about The Sky Is Falling.
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Blake Rockwell
Fun Businesses
Join date: 31 Oct 2004
Posts: 1,606
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05-25-2006 03:26
From: Teufel Hauptmann Note: This was posted in another thread by mistake.
Hello there,
I'm an economist and actually the economy is not on "self destruct mode." We do have a rather large inflation rate here in SL. This is due to the adding to the money supply each week through stipends and other adds. Simply, adds outweigh the sinks. This in combination with a devaluation of Land in SL (After SL started giving out lots of new land as well as adding First Land), has added to devaluation. In economic terms, this could be considered "hyper inflation." although we are not quite at that level yet. Hyperinflation happens when a government decides to try and fund, a war, for example, by printing more money. As they print more money and add it to the money supply, the value of that money drops and thus prices go up.
One of the main drawbacks of an economy on a hyperinflationary route is that of "menu prices." This is the cost of changing prices. Actually, it comes directly from the fact that when inflation is high, restaurants must change their menu prices often, which costs money, to print the new menus, etc.
The devaluation of the currency also adds uncertainty. It is more difficult to borrow money, because that money keeps losing value. This slows the economy more and lowered tax revenue and the cycle continues. This would normally lead to a crash in the value of the currency.
Here in SL, we constantly add to our money and land supplies, thus driving down the value of the two, depending on population growth. Many people on here post things such as, "Why do people keep selling Lindens for cheaper!! You’re driving down the value!!" Well, the answer is, because the $L is overvalued. We have to remember, that this is a virtual currency, backed by nothing else than the word of Linden Labs that the currency is a medium for exchange. Our value of even 350L/$1 is higher than many real world nations.
Now, LL could cut all adds to game, but this would diminish the "fun" aspect of the world. Thus they would lose subscribers, the value of the Linden would fall even faster, and Linden Labs would lose revenue which in the worst case scenario could threaten the shut down of SL which would make the currency plummet to nothing due to no further backing or need.
I have played many MMORPG games, and the simple fact is, ALL to date continually add to their money supply in the form of "hunting" or "gathering." In Ultima Online, for example; when I first started playing, I could sell 100,000 gold on ebay for about $55. Today, due to the MASSIVE increase in the money supply, you would need to sell several million gold to get $55 USD. The UO economy has not collapsed, but things have gotten more expensive via gold, but still about the same via USD.
Some people have also asked Linden Labs to "freeze" the value of the Linden and get rid of the exchange. This also would not work. By trying to artificially keep a currency at a given level, you create "black markets." In SL, the black markets would be in the form of people selling Linden Dollars on EBay, for example or simply via papal if they find someone in game. You can't artificially hold down (or up) the value of a currency (or anything for that matter.) without unbalancing the economy in question and throwing things, in the words of Plato "off balance."
Also, as long as Linden Labs does not make stipends, etc. LARGER to offset the devaluation, the high rate of inflation will slow over the next year, as the % adds each week will be less and less each time as the money supply grows. And let’s not forget they cut dwell as well. Let’s also not forget that inflation is measured by taking a "basket of goods" and analyzing the increase in prices from one period of time to the next. Many people, whom talk about inflation in SL, are actually referring to currency valuation, not inflation. Inflation grows a bit slower than currency devaluation, due to the Keynesian Theory of "sticky prices." Meaning that prices to not go up everyday, although we may have some inflation day to day. In real life, for example, the cost of a newspaper does not go up everyday although we do have a small amount of inflation each and everyday.
To sum things up: 1. In a MMORPG they have to keep the game fun, or they lose customers and the loss of players, makes the value of the game's currency fall even faster than it does with hyper inflation. By cutting stipends, in SL for example, the above would happen, maybe not to an all out crash or shutdown of the game, but they would def lose players, thus decrease population, thus decrease the demand for L thus decrease value because we would still have the same amount of L in circulation.
2. The economy will not collapse. Land owners will have to charge a bit more for rent, which will be offset (partially) by the added land supplies. Shop owners will have to charge a bit more, which will get passed on to customers. Customers will pay more in Linden. When it comes down to the bottom line of how we measure our Linden Dollars (in USD) we will still be paying the same amount of money.
3. A negative side of a hyperinflationary economy is the fact that people want to "spend" the money as soon as they get it in order to maintain the value. In post World War 2 Germany, for example, workers would get paid at lunch and allowed one hour to spend their money, because by the time they got off at night, the value of their pay would have dropped almost 50%. Here in SL, this would be reflected in the form of content creators and shop vendors selling their Linden often to try and maximize profit and avoid inflation. This decreases the demand for L$ and increases the amount of L for sale at any given time, which further devalues the $L, and the cycle continues.
Summary: Linden Labs has to find the "equilibrium" of how much stipends and adds to give out and how much land to offer in order to keep the game fun, while at the same time not introducing too much new currency into the money supply to try and keep the level of inflation steady and not overly high to help avoid the dumping of Linden on the exchange which further drives down Linden value creating a valuation-paradox.
Now, I typed this in a hurry, because I'm about to go to the gym, so I'm sure this is not very clear. I can answer any comments or questions on this subject. I hope this helps a bit.
Regards, Teufel
PS. One thing they could do to slow inflation and currency devaluation would be to eliminate the stipends given out to free accounts. This would not hurt Linden Lab's bottom line much, thus securing our world's future a bit more, thus increasing confidence. You could give free accounts a stipend for 30 days to try things out, then they can stay in world, but not get a stipend unless upgrading to a full account. This would depend on how much of the add is from free account stipends. If the add is mega low, the loss of population may not be worth the decrease in currency value by such a small percent. Cheers! So basically you're saying Secondlife isn't worth a damn thing unless Linden pays you? It just wouldn't be fun if Linden didn't pay you? I don't think so. And I have more reason to believe that alot of people aren't in SL for free hand outs as some think. I think it's the reason of social interaction which equals wanting to look and feel attractive, shopping, socializing an creating. With that attitude the market will surely crash if everyone has a perception of that it's supposed to be a free hand out. I doubt most are here for a few lindens weekly which equal to a Bigmac. But whatever the reason for the dollar going down it's confidence in the market. If your confidence is low and you keep undercutting with disregard of what you think your product is worth then the result is only the blind leading the blind off a cliff. Iam going to raise my prices by 33%, because I think my work is worth it..if you do then follow suit and restore your confidence! If I have to take lower sales before others follow suit so be it, but; one things for sure..IF YOU DON'T DO SOMETHING THE RESULT WILL BE NOTHING!
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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05-25-2006 03:32
I guess I'll put my prices up a bit too... although with my most expensive item at L$75 I don't think it'll make that much difference to my offshore bank account.
Lewis
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
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05-25-2006 08:00
From: Lewis Nerd I would almost guarantee you that if any of the "famous names" spent one month trying to do something completely different, from scratch, they probably wouldn't even cover their costs, even with stipends.
Two months ago I went into business, thinking it would be a bit of fun and I might cover my account and my modest tier fees. Since then I've made several hundred dollars. If I can do that from nothing then the big names, who already have brand recognition from their other products, can do it even easier. Like real life there are lots of big, established players but that doesn't mean there is no room for new people; my wife is making good money selling hair now, and that is a market with a lot of big players in it. Opportunities exist if you look and are willing to take some risk... and in this world, the risks of a failed business are a few dollars spent and the time you put in.
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ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
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05-25-2006 08:05
From: Nepenthes Ixchel Two months ago I went into business, thinking it would be a bit of fun and I might cover my account and my modest tier fees. Since then I've made several hundred dollars. If I can do that from nothing then the big names, who already have brand recognition from their other products, can do it even easier. Like real life there are lots of big, established players but that doesn't mean there is no room for new people; my wife is making good money selling hair now, and that is a market with a lot of big players in it.
Opportunities exist if you look and are willing to take some risk... and in this world, the risks of a failed business are a few dollars spent and the time you put in. You know what will be interesting to watch? When a Big Name company decides to sue somebody for using their name/logo/etc within the virtual world of Second Life. If you sold a pair of jeans that said Levis, would Levis sue your azz for infringing on their trademark?
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2fast4u Nabob
SL-ice.net
Join date: 28 Dec 2005
Posts: 542
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05-25-2006 08:06
From: Nepenthes Ixchel Two months ago I went into business, thinking it would be a bit of fun and I might cover my account and my modest tier fees. Since then I've made several hundred dollars. Congratulations  What type of business are you in? I'm amazed that you are doing so well after such a short time -- my business is several months old and is only now *starting* to make money (no profit yet--soon I hope). -2fast
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Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
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05-25-2006 08:16
Good post. Me, I'd like to see LL think more creatively about adding optional new "sinks," along the lines of the rating system. If people had a little more (non-monetary) incentive to rate, they might do it more often. The old leaderboard might have been one such incentive. (Where did it go?)
In the meantime, the Linden continues to drop like a rock.
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Dmitri Polonsky
Registered User
Join date: 26 Aug 2005
Posts: 562
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05-25-2006 08:26
From: Lina Pussycat Seriosuly i hope to f'ing god that your kidding here. This is f'cked up as hell right here. Do you have any idea what in the heck you even stated here. Ban players for sending L to someone. This idea is wrong on so many levels that i wont even say it. Just get these idea's out of your head NOW!!!!!! If you did this you would screw up things horribly for those that help people. I dont want to insult you personally but seriously WTF are you thinking!!!! Seriously? Well it would stabilize the economy. L's would have a fixed value for cash out. No more devaluation etc. It would also have the added benefit of shutting RBD up with his market manipulation tactics. We''ll put it this way, I'm not a young man and can remember when it became law in my home state that you had to have car insurance. Now equate this to RBD's theory about how L's should no longer be put in game through stipends. That would mean that the ONLY way to aquire L's would be to buy them from RBD and his little group of money mongerring friends. When that law went into efect ( a law instituted supposedly having to do with trafic safety but a litle research showed that the insurance industry was lobying for it) Insurance premiumas tripled overnight. Same will happen in here, If stipend is removed you can prety much bet this litle group of anti stipend folks will jack the price on thier L's through the roof to line thier own RL pockets. Most of them do NOT make content. They mostly surf e-bay looking for those who are leaving SL and selling of thier L's dirt cheap etc, buy them then try to resell at a profit. Thier product is money. Well they think stipend is the reason that they aren't selling as much when actually the first reason is SL has a lot more ppl in it now who cannot afford to buy all thier L's. They sit around and say if they can aford internet then they can afford to buy L's. Not true. A lot are probably college students and they have already taxed thier budget for RL things. It's no one's fault these folks hoarded so many L's that now they have an overabundance of supply, however they will do thier best to blame the rest of us merely because we don't want thier supply. Next step is the slow decline in price HOPING someone will buy. This is panic selling at it's worst. They want to sell to make thier tier fee by billing cycle time. Well I gues then they shouldn't have so much tier that they're dependent on L sales to cover it. Again thier mistake not our's. Some few who are a bit more market wise are aware of certain market manipulation tactics. They duck of to e-bay and sell a few mill at around 500 per USD then come in here screaming about how stipend is causing the isue whenj it's not. The hope being to once again FORCE you and I to buy thier l's. Sorry but Linden taking full control of the economy is the only viable solution as I see it. Heck at least one of these folks makes thier money by finding free in world content to resell at a huge markup to newbs who don't know any beter. Do you really want morals like that dictating your money? I don't.
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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05-25-2006 08:27
From: Nepenthes Ixchel Opportunities exist if you look and are willing to take some risk... and in this world, the risks of a failed business are a few dollars spent and the time you put in. A good theory... except that only works for those who are here to make money (and have it to risk in the first place). The majority, who are here to have fun playing a computer game, are SOL. Lewis
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Dmitri Polonsky
Registered User
Join date: 26 Aug 2005
Posts: 562
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05-25-2006 08:39
From: Cheyenne Marquez Hi Teufel, the above has been repeated so many times on these forums its not even funny anymore. Get used to reading the following logic ... ... because I guarantee you it won't be the last time you see it. I, for one, welcome your expert knowledge on economic matters into these forums, and simply ask that you continue to do so and not become discouraged by some of the responses you may receive to your posts. I think you mentioned that you taught undergrad economics. If so, then I am certain that you are accustomed to being challenged by your students, and I trust that you will persevere through similar challenges in the face of adversity here as well. Again, welcome and I look forward to your increased participation in the Land and Economy forum.  Nice litle play on the name Cheyenne. Unfortunately it could be even more readily applied to you and the other anti stipend folks than me as your falsehoods about L's falling due to stipend are as regular as clockwork.
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Dmitri Polonsky
Registered User
Join date: 26 Aug 2005
Posts: 562
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05-25-2006 08:40
From: LillyBeth Filth I agree There.com sells Tbux and is 'allows' other 3rd party websites to sell it ( with their consent ) but NO-ONE EVER sells tbux on ebay or clothing etc....NO ONE trust me Ive looked. Everyone knows There.com would ban you instantly. I believe There.com had the right attitude about selling Tbucks. As they are contoling its value over all. The 3rd party sellers gaged their sell rate based on what ever There.com was currently selling at, they just slightly undercut them. So as a result teh Tbuck as far as I am aware has remained almost constant in value from day one. Thats why even though a number of people left There to come to SL they keep their There accts active and produce content as the sell rate of the Tbuck is strong and consistant. ( thinking of going back myself and starting to make things...at the time I was there I hadnt enough photoshop exp to produce anything worth selling to be honest but think I could handle it now) Fair enough, E A Games also dont encourage ppl selling simoleans for TSO but ppl did it anyway ( before that economy crashed and died big time ( people left the game ) and never got banned because EA Games have too many games to be concentrating on one. EVE online...MASSIVE amount of people play that game.. the game currency ( ISK ) has a high value too because it takes a lot of skill and time to make it generally...they ban instantly anyone found selling it and as such no one does....This is a recent thing after they found some sweat shop office in Asia were 15 employees were running 'mining bots' and the owner sold the currency made a MASSIVE amount of money I believe hundereds of thousands were made b4 they swooped in and closed them down. ( te employees were paid peanuts btw ) Now they have screwed the lid TIGHT because it was destroying the game...people were AFK running mining bots....the 'game' was turning into nothing more than a place for ppl to make ISK and sell it w/o adding to the games content not to mention the effect it had in the in game currency value..things became so expensive to buy with game currency because it had a RL value for a short time I mentiion EVE online as nothing more than an example of how diferent things effect the value of a game currency.  And here's the proof of what I am saying. Very nicely done LillyBeth. Now get ready to be flamed by the RBD brigade. I'm still waiting for the puppetmaster behind this to get thier strings all tangled up.
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Rasah Tigereye
"Buckaneer American"
Join date: 30 Nov 2003
Posts: 783
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05-25-2006 08:49
From: Nepenthes Ixchel my wife is making good money selling hair now, and that is a market with a lot of big players in it. I'd love to see what your wife, and others, can come up with, hair-wise, now that we have flexible wavy prims 
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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05-25-2006 10:11
From: Dmitri Polonsky Seriously? Well it would stabilize the economy. And the trains would run on time too! If Linden Labs implemented a police state to stabilize the economy then SL would not be worth playing.
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Dhalia Unsung
confused not conditioned
Join date: 30 Dec 2004
Posts: 297
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05-25-2006 10:20
From: Rasah Tigereye I'd love to see what your wife, and others, can come up with, hair-wise, now that we have flexible wavy prims  One of my friends showed me the most beautiful flexi hair last night! I'd give out her name but i dun wanna advertise, im me in game or something 
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