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lifeless water

Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
01-12-2006 14:13
From: Keane Edge
Even before ripple effect, we had it good compared to There...in There water was just a dead, hard surface!


OMG! I joined 'There' once. Tried out the trial. Now it's free. But YES- the water in THERE is nothing more than land. It kinda ruined the illusion when you see houses built on top of it.

Speaking of the Northern Waters- if you see some dork swimming around, just under the surface with a sea serpent or BIG shark fin stuck to his back, that would be ME! :o

Jaws kinda inspired me. I would love to see aquatic life in the waters- both natural & un-natural. Like maybe an occassional sea monster or something.
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really pissy & mean right now and NOT happy with Life.
Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
Improving Solution
02-20-2006 11:03
Hi...I've been looking for realistic fish for a looong time now...no..not pictures of fish going around in circles..or a high prim fish that looks like a stuffed "Flipper" in a continuous loop jumping in the water and going nowhere...I've been looking for something "realistic".

I've found maybe..two SIMS where someone has created a really nice fish..but guess what?..they're never for sale =(...and the one person who does sell really nice fish in an aquarium (who I bought from)...well....they don't really offer a solution for those who need their prims for more important stuff like anime balls and chairs and walls etc.

So...here I am..looking..for low primd/realistic fish that seem to have a mind of their own and are looooow on the prim usage.

I've now opened my store in Mallard-(Koi Planet) and am selling 20 different kind of Koi (actually 40....- 20 colors for deep SL water and 20 identical colors for shallow SL water)

They vary in markings and sizes and behavior.Also..the biggest selling point of these fish are they have NO PRIM COUNT (to speak of) yes..they're made with 11 prims each..but the ONLY prim that is counted against your SIM is the ONE Prim rezzer (sold seperately)...so...I think Ive cracked the problem of SL waters being dark, gloomy and lifeless.

They do wander outside of your land but DO NOT WORRY..Even your neighbors will be amazed and pleased that their prim count isn't affected by the fishy nomads.

Please Stop by Koi Planet in MALLARD..or look up my name ( Lana Tomba ) and get the LM from my picks section in my profile. Take a look at how my waters are "alive'!! =)

P.S. These fish currently swim ONLY in SL waters..They are wild..and have not been domesticated yet=P. I am also offering "packages" (rezzers with 10 - 20 varying fish already dropped in them) for a lower cost overall in the very near future.


- Lana Tomba-Breeder of Fish.
Red Mars
What?
Join date: 5 Feb 2004
Posts: 469
02-20-2006 12:03
In the sim just north of Yongham, on the shore, there is a property that has the most FANTASTIC waves. Actual waves. I don't know where the owner got them since I don't live on the shore and saw no need to look them up.

I wish I remembered the name of the sime, but I was just visiting a friend in Yongham and saw these. It's the sim North of Yongham and you cannot miss them. The particle emitters are offshore a bit, underwater. They look like boulders.

Nearby , a bit east of Yongham you can also see one the the orcas someone above mentioned. It's great! It doesn't just spin on an axis, it jumps and leaps all over.

ps .. maybe it's spelled Yongnam ... Yongnam or Yongham, one or the other
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-20-2006 14:28
From: Surina Skallagrimson
If everyone wants living wildlife in the seas it is easily done, BUT there has to be an agreement by all water owners to allow it.
I'd like some fish for Avalon Lagoon. I've thought about scripting my own but if you're offering I'd be more than happy to provide a place (and prim quota) for a colony in my little corner of the dAlliez Islands.

It would probably be best to restrict them to stay in the lagoon, as I've done with the inner-tubes floating there, if that's possible... but if not, there's no no-script zones in the entire sim as far as I know.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-20-2006 14:31
From: Ceera Murakami
I can't pass the invisible barrier at the edge of the sim itself. I guess that is because the 'sea' there isn't a sim, but is just something to look at other than a void at the edge of the world? The sunsets and sunrises are spectacular. I just wish I could swim at least a little way off shore.
Time to propose a vote on putting sea sims around all the edges of the land. Or is there one up already?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-20-2006 14:36
From: Siggy Romulus
Already there , so now people can swim in pools too. No messing around - no voice commands - just go into a pool and swim - get out and walk again.
Can you turn it off selectively as well, yet?

I've got an underwater area that's not underwater... you shouldn't be able to swim when you're inside it, except maybe in the prim pool in the back yard (but that's probably too shallow). Access is via teleport and I can modify the script, so if there's something I can script to turn the swimmer off and on in the teleport script I can do that.
Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
02-20-2006 18:55
From: Osprey Therian
I like it under the water - although I'm sick of seeing it now on the dry land. I wouldn't pick that texture, though - I'd like one that looks less tropical. Well, it's just a thought, anyway.


I hate EVERY land texture on Its own, But I love them all as a whole. If there was a single texture, no matter what is was, i'd hate it outright. I live on the Northern Continent and i love the texture :) mainly because it's unique to the region and a change of pace from green grass and tan sand.

~Lefty
Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
02-20-2006 19:02
From: Argent Stonecutter
Time to propose a vote on putting sea sims around all the edges of the land. Or is there one up already?


It took them a while to fill in the voids with water sims like you suggest. Mainly because they are, afterall, full sims like the ones we live in. Even though they are older, slower sims given a sort of retirement, they are still sims that cost money to maintain and do not generate money. That's a problem if you have too many of them i suspect.

I'm sure they will continue to place water sims strategically as the budget and server pool allow. I would LOVE to see a buffer of 3 or 4 sims at every inch of the world's edge just for comfort and effect :)I just dont' want them putting too much money into it. There are other things to work on in SL :) I'd hate to have their power bill as it is....

~Lefty
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
02-20-2006 19:29
From: Argent Stonecutter
Can you turn it off selectively as well, yet?

I've got an underwater area that's not underwater... you shouldn't be able to swim when you're inside it, except maybe in the prim pool in the back yard (but that's probably too shallow). Access is via teleport and I can modify the script, so if there's something I can script to turn the swimmer off and on in the teleport script I can do that.


You hit the off switch and it turns off - just as it always has. The user can turn it off at anytime - and with the HUD it's even easier to turn off.

I'm adding 'airlock functions' when I'm satisfied that what I'm working on will work with the majority of conditions with the minimal chance of grief and abuse.
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From: Jesse Linden
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-21-2006 07:06
From: Lefty Belvedere
It took them a while to fill in the voids with water sims like you suggest. Mainly because they are, afterall, full sims like the ones we live in.
Actually, they can (and reportedly do) run multiple water sims per server. If the sim is only ever handling physics for a few avatars and vessels and has no permanent structures on it, there's no reason you couldn't run a dozen sims on a single server.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-21-2006 07:09
From: Siggy Romulus
You hit the off switch and it turns off - just as it always has. The user can turn it off at anytime - and with the HUD it's even easier to turn off.
Yeh, but, it still breaks the flow of the game. My place is only physically under water. There's no in-game "airlock" or anything, the water is simply ignored.
Ante Flan
'yote
Join date: 14 Sep 2005
Posts: 46
02-21-2006 07:38
I tried to add some life to my beach in Fox Valley by making some waves with animated textures. I used different textures and hollow prims to trick the simple animation script to roll small waves in and out and a large tube prim to make some large waves. Everyone seems to like the effect, so I may sell it some time so everyone can have them. They are only for looks, though, phantom and all. If you want to see them, you can search Furtopia in find places. It's just a public beach and park for people to hang out at.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-21-2006 09:18
I was quite impressed by Ante's beach. It's got a row of rotating cylinders for the "breakers" and some animated textures for the waves against the sand.

I've seen similar textures online on free texture sites, so it should be fairly easy to implement.

I've now got a dolphin and an orca in Avalon Lagoon, and have had them blown off-sim a couple of times already... presumably from people throwing push around. Still interested in adding randomly moving fish... is there much interest in that kind of thing? Naybe I'll implement them myself and sell some.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
02-21-2006 12:38
From: Argent Stonecutter
Yeh, but, it still breaks the flow of the game. My place is only physically under water. There's no in-game "airlock" or anything, the water is simply ignored.


Yes I know that water does nothing in game - ergo why I made what I made. This is also why I'm contemplating adding a feature that will allow it. But like all things in SL, I have a limited time here due to my real life job and I concentrate my work selectively - when I work on the swimmer I concentrate my efforts on the things that my customers want.

I don't see how it 'breaks the flow of the game'. People who wish to swim buy it and they can swim.. people who don't wish to swim don't and they don't. People who wish to turn it off at any time touch a button on thier screen and they stop.

If anything it adds to the game - adds a level of realism that makes pools and water fun again.

If it breaks your game because you built a house underwater and don't want random bypassers swimming by it - I don't see how thats my problem, nor their problem.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-21-2006 13:13
From: Siggy Romulus
I don't see how it 'breaks the flow of the game'. People who wish to swim buy it and they can swim.. people who don't wish to swim don't and they don't. People who wish to turn it off at any time touch a button on thier screen and they stop.
Which means that if I bought your program... every time I teleport into my house I'll arrive swimming, and have to turn swimming off, and remember to turn it on again when I leave. It's bad enough when I teleport somewhere and arrive flying... at least I can set my landing point and home location to avoid that on my land. All I want to do is to script the teleporter to do the same thing.

I want to swim, but I don't want the hassles of having to keep track of whether I should be swimming or not.

BTW: is your swimmer "copy/no xfer", so I can stick it in all my av folders?

From: someone
If it breaks your game because you built a house underwater and don't want random bypassers swimming by it - I don't see how thats my problem, nor their problem.
The only way to reach my house is through a teleporter. There is no way to reach it by swimming from another area, nor any point... the teleporter is right there next to the house.

The problem is not random bypassers, it's your customers (or potential customers) who happen to be myself or my friends.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
02-21-2006 13:21
No its no copy/transfer because people wish to give it as gifts. More people have requested it that way.

When I am satisfied that my solutions to airlocking are complete, it will be included - and although I think the idea has merit, there are other things ahead of that that other people have requested that will have to be worked on first.

Thus far for this I have a single request - yours, and you don't own one.

Either way - no matter what solution there is, it won't involve you scripting.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
Breathe life into SL's dead oceans.
02-21-2006 23:58
Hello all...I too have been pretty amazed that the Lindens havent thought up some type of AI forthe SL waters..so..Ive been building on the Apotheus Silverman swarm script and have come up with a nice 1 ONE prim solution.

Fish that are 3 dimensional..pleasing to the eye..Koi that school and follow each other...Fish that die once hitting the air and avoid the bottom of the ocean floor.

A rezzer that rezzes 20 different Koi (mouths moving and bubbles escaping from them) and each fish has no prim value counted against your or others land. The ONLY prim to be concerned with is the rezzer prim.

Ive been working a few months..trying to make shallow water rezzers and deep water rezzers and today opend my shop after a grand opening that was more running around putting out fires than opening :P.

If anything..come to Mallard and look at my 512 plot and enjoy the fish..theyre sold up top.

Currently I'm working on nice AI additions...plus tropical fish additions. Come and see..thats all I ask.Look up the LM in my Profile picks..Thankyou for your time.-


Lana Tomba-Breeder of Fish~
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
02-22-2006 04:11
From: Kim Faulkland
No splash against a cliff at high tide. I have a piece of land by water and it is like a dead sea.


I had the same idea, so i created a wave effect on the beaches. It can be seen in Damania beach ;)

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VzNevada Menoptra
Registered User
Join date: 1 Nov 2005
Posts: 211
I Love The Risen Sesland
02-22-2006 09:58
I was extremely fortunate to find a nice plot of land in the Northern seas...wow is all I can say. You would have to come and vist this area in all different lights in order to fully enjoy it. Sometimes the land lights up to a white pearl...while other times the water is truly magnificent. I wouldn't trade it for anything else. I feel so lucky :-)
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-22-2006 16:54
From: Siggy Romulus
Thus far for this I have a single request - yours, and you don't own one.
No, but judging by past results from stuff I've bought and used a lot I'm at least a dozen potential sales.
From: someone
Either way - no matter what solution there is, it won't involve you scripting.
A pair of volume-detect prims for turning it off and on will probably work as well, if I can resize them.

I'm kind of wondering why you're being so prickly about it. It doesn't seem like an unreasonable or difficult request to me.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
02-22-2006 18:31
No it's not unreasonable - but you don't seem to take 'it is on the list of features I will look into' as being reasonable.

I think it is extremely reasonable. I make the point because the few hours I have in SL I try to devote to customer requests - by popularity of those requests. It seems by reading your posts that I should abandon that and work immediately on something you want me to.. So yes, if I seem a lil prickly over that - then color me that way.

At first glance things don't seem difficult - but when you go into how all must work together then other things will come to light - any solution must cover the largest amount of possibilities with the least amount of abuse.

When I've done the things that the majority of my customers wish to see - and satisfied that what I come up with satisfies my above criteria (and the design criteria of the swimmer itself) it will be included.

I don't know how much more reasonable I can be than that.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-24-2006 05:59
From: Siggy Romulus
No it's not unreasonable - but you don't seem to take 'it is on the list of features I will look into' as being reasonable.
I'm sorry if I gave that impression, that's not what I meant at all, and if that's all you meant I guess I misunderstood you as well. It just seemed like you were dismissing my reasons for wanting to be able to control how swimming worked in my build as being unimportant.

I hope I've explained better what the problem is, but if not I won't press you further.
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