av to av interaction..PLEASE!!!!
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Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
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02-26-2004 06:07
For months I have been thinking..."how cool would it be to have av to av interactions here"
If I miss anything From The Sims Online it's the interactions.
& off the top of my head here's a list of what I would love to see:
1. Handshake (I think it's nice to shake hands with someone you meet) 2. Hugging (could do a variety of hugs. could have like a quick "friendly" hug, & longer lasting hug for someone your more involved with..etc...) 3. Kissing (several different types/styles of kisses would be great. can have anything from a peck on the cheek for "friends" to "making out" for couples, blowing kisses, dip kissing, etc..) 4. Cuddling 5. Hand holding 6. Dancing (variety of dancing people can do together but most importantly please give us SLOW DANCING) 7. bended kneee (great for proposals) 8. Fight/Hitting- I think we should be able to rough eachother up a bit if we want to. My only concern would be people using this as a way to "harass" others HOWEVER they already use scripted objects & other ways to effectively achieve this so would the ability to "fight" really change much?
I also think that most of these interactions should have a system of allowing us to accept/reject them. I wouldn't want to be "kissed" by someone I don't know or like etc..
I am sure there's more I could think of later but for now there's my list.
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
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02-26-2004 06:30
I notice from the time I spent sitting in the newbie area that this kind of "emote" is almost expected to be in place by new users. I don't know if it's because they've played The Sims (Online) or not.
I've been asked at least a dozen times *how* to do two-person gestures, not *if* they can do it. It seems a lot of people assume it's a given in a social virtual environment...
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Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
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02-26-2004 06:56
Kex:
I totally agree. That's got to be one of the most asked questions of newbs that I get as well. Sadly, that's also why (at least in part) some of my fellow (former) TSO buddies gripe about SL.. They're also less inclined to stick around because once they hear that they already don't like the game. Recently have had a few of my TSO friends try SL & they all (like me) missed the av to av interacting. While I love many aspects of SL & don't see me leaving anytime soon I think that certainly would peak more interest from potential new players to have such interactions available. Not to mention would make some of us current SL players quite happy.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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02-26-2004 08:12
It would be awsome if they could do this, and I'm in full support of it being done.
But it seems like something really hard to do with our customizable avatars, since almost everyone is a different shape and size. In TSO everyone is a predefined shape/size, so it makes it easier to do those kinda things.
Personaly I can't think of any way this would even be possible, but I'm not a LL developer, lol, so I *hope* it is possible.
And with fighting you could have a Fight Clu- Oh wait... first rule... *shushes*
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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02-26-2004 09:14
They're working on it.
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</sarcasm>
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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02-26-2004 09:25
They may be working on it, but dont expect it very soon.
With the Sims Online it is fairly simple, all the avatars are the same height and in 2D. It will be very hard to work it all out and make it work in SL. I dont really understand it myself, but the streaming 3D technology and the vast amount of various sizes and shapes of our AV will make this goal a difficult task.
For example, I am usually 8' tall and Kex is usually 4' tall, that would make hugging quite the challenge. Its much easier for me to just type, (*hugs Kex), and just imagine.
We may be limited in this regard, but look at everything else we are able to do here.
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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02-26-2004 09:26
Custom gestures = hard.
Interactions should be a quick one! Please please please put interactions into 1.3!
Please?
Thank you please.
Jack.
ps. Please?
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
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02-26-2004 10:49
I'm not familiar with TSO; I wonder how do they manage social permission?
Can you just go around and hug anyone and everyone you want?
How is a handshake negotiated on both sides? Do both people have to agree to a handshake, or does just one person initiate it for both?
The weird kinda problem I see with this is the overhead involved in negotiating permissions to perform a handshake animation seems like more than the effort would be worth in some situations =)
However, I do hope to see some sort of minimum capability implemented, so at the very least new people from TSO aren't so quickly turned off before giving SL a chance...
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
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02-26-2004 10:58
When I tried TSO a long time ago the process was for the hugger to initiate it then the huggee would be given the chance to refuse or accept. Inaction lead to default acceptance after a short delay but the action could always be cancelled by the huggee up to the moment of contact.
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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slow dancing
02-26-2004 14:03
yes, please! 
_____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Davo Greenstein
Dag from Oz
Join date: 22 Dec 2003
Posts: 150
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02-26-2004 14:41
Hmmm
This is why my "Cuddle Boxes" are selling. 2 Av's get very close and stare into each others eyes...Great for spa's etc
And I have a "dance ring" that has 4 av's dancing in a 6m ring around an object (maybe fire). Tried out 2 of em at the beach and wow..instant crowd...instant party.
I'm also looking at making a ballroom dancing object.
I just need to suss out object to path like the cool rollercoaster in blue.
But puhleease Lindens..put me outta business with some cool P2P animations
---------------------------- dont forget the "love Glow" option
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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dance ring!
02-26-2004 14:56
oooh! ooh! where can I get one, or find a dance ring "happening"?
_____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Gavin Coral
Very Hoopy Frood
Join date: 25 Jan 2004
Posts: 17
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Want to dance eh?
02-26-2004 16:21
From: someone I'm also looking at making a ballroom dancing object. Well now... allow me to strongly recommend you come to the Viennese Opera Ball, Viennese Opera Ball* this Friday, 5pm in Darkwood. Event posting about the Ball * direct link into SL - don't click if SL is running! It will attempt to open SL again and crash stuff.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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02-26-2004 20:39
In There it works this way:
Person one does '''kiss And then they go into a "waiting" animation where they're posed and ready for a kiss.
Person two can either do '''kiss And then kiss the person, or They can do another animation or nothing at all and then person one would then go back to whatever they were doing and no kiss happens at all.
Something like that would be good, where person one iniates it and it goes into a "waiting" motion then person two can either accept or deny it.
I don't think it should auto-accept when nothing happens, it should auto-notaccept. If you're afk you don't want a person to keep kissing you over and over.
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Gavin Coral
Very Hoopy Frood
Join date: 25 Jan 2004
Posts: 17
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unless of course, someone writes a "Hypnotize Chicks Now!" script...
02-26-2004 22:52
then the auto-accept action would be perfectly acceptable.
G
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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02-27-2004 13:46
You would be ok with me kissing you while you were AFK and your avatar auto-accepting it? I have a feeling alot of people would not like auto-acceptance. 
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
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02-28-2004 20:09
Now that they have an IK system in place it would be relatively trivial to make two avatar emotes, however the permission issues are a whole other world that needs to be heavily tested before a final implimentation. I personally would love this feature, especially with the possibility of creating your own anims on the horizon, this will open up a whole new world of entertainment and fun. Looking forward to this feature Neil
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Gavin Coral
Very Hoopy Frood
Join date: 25 Jan 2004
Posts: 17
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"Think for me, please."
02-29-2004 01:36
From: someone You would be ok with me kissing you while you were AFK and your avatar auto-accepting it? Heh, think twice. I imagine that the folks up in UMBER will positively wet their pants over it's mere possibility G
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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02-29-2004 07:58
From: someone Originally posted by Oz Spade You would be ok with me kissing you while you were AFK and your avatar auto-accepting it?
I have a feeling alot of people would not like auto-acceptance. Well maybe it can be like AOL Instant Messenger, with an "Autio-Accept" buddy list. If animations are classified by type i.e.: G, PG, R,X - or something like that - you could then 'auto-allow' certain people on your list to perform actions on you that you auto-respond too. I prefer a rating for animations so that I can shake hands with an occassional stranger whiile accepting affections from Taessa - even while afk  Briana Dawson
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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02-29-2004 12:11
The solution is simple and I'm surprised I or no one else thought of it before...
An option.
An option in the preferences where a person can choose to Auto-Accept any incoming P2P gestures or Auto-UnAccept.
And if they do have ratings (something I wouldn't mind seeing either, PG and M gestures), maybe a seperate option for each rating, such as Auto-Accept all PG gestures, but Auto-UnAccept all M ones.
The default for both/any options like that though *should* be Auto-*un*Accept. Why? Well I know if I was a newbie and had some stranger run up and do some kinky stuff to me I'd be a little uncomfortable.
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Davo Greenstein
Dag from Oz
Join date: 22 Dec 2003
Posts: 150
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02-29-2004 14:55
Saw the Ballroom dancing.
Fantastic ....
It looked like it could cater for like 20 couples..all moving in synch..1 23 12 3 1 2 3...
Just like what I want to create..but I want to add more freeform like Figure Skating etc with each couple spinning etc.
Have a slow spinning couple dance..each AV can run a dance script (or do it freeform Bri) and a nice slow rotation..very romantic.
Still work in progess.... _________________________________________ Interactions - Auto Rejection - Stay outta my personal Space !
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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IK
03-01-2004 11:18
Let me see if I have this right. FK (forward kinematics) specifies the position and rotation of every joint when moving a figure. IK (inverse kinematics) just specifies the final body position desired and allows the figure to "move naturally" to the desired position, using the constraints of connected joints. Is that right?
Are SL avatars skeletal? Do we have a modeled skeleton that uses IK to move to different positions? If so, then any natural pose should be possible. Neat.
I wonder about the accuracy of the collision detection. Is it accurate enough to allow av 2 av gestures without "clipping" one av through another?
Using IK, would it be possible to specify a "target" spatial position for a body part? The lips, for example. Could you set the target for your lips to another av's lips and let IK determine how to move your lips toward anothers? Would IK determine if you needed to bend over to kiss a shorter av or reach up on tiptoes to kiss a taller av?
Or am I just dreamin? heh.
_____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Chadd Murray
Junior Member
Join date: 8 Feb 2004
Posts: 2
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HEY guys
03-14-2004 21:10
I do know of a game that has custom animatins ... MOOVE u should go check i out CLICK HERE so may it can be done cause the av's there ar diffrent sizes
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
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03-15-2004 11:29
From: someone You would be ok with me kissing you while you were AFK and your avatar auto-accepting it? Sure, that's what abuse reporting is for. 
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
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03-15-2004 11:46
Just to note, the whole concept of auto-accept on different "rated" gestures is moot when we can create our own gestures.
Who will rate them? Surely we don't want to implement There(TM)'s approval process here in SL. And if we can rate them ourselves, a troublemaker could work around the ratings system easily.
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