Warning before being teleported.
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
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02-21-2005 13:57
From: Travis Lambert Requesting permission to be teleported essentially removes its functionality as an anti-grief tool, where it is most useful. I dig it, Travis. Griefers are a pain in the arse. Nonetheless, I am essentially requesting that teleportation be restricted for use only as a mode of transportation. Where it is most useful.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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02-21-2005 13:59
From: Pol Tabla Again, this feature request is simply to have a dialog box appear when a script tries to teleport you, asking your permission. It is not to disable llTeleportAgentHome().
If I am hit by a push script (for instance) a dialog box appears asking if I would like to report the act as abuse. I don't believe we have that option with teleportation. It seems fair that we be allowed a chance to consent to being teleported. The point behind llTeleportAgentHome() is that you can remove a person from your property regardless of whether they want to be or not. Adding in a "Asking permission" thing changes the functionality. All that is needed is an alert warning that you're about to be teleported home.
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</sarcasm>
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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02-21-2005 15:53
I wouldn't have an issue with a warning or slight delay.
But really the issue isn't the function, its the people who are using it.
Other suggestions are to have one object at a certain height send a warning, then another to do the sending home, i.e. "going beyond this point will send you home".
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"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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02-21-2005 16:34
From: Pol Tabla both to protect trade secrets and to shield us all from the latest eye-scarring adult animations. trade secrets  explain to me what exactly a trade secret is in SL? Is it the design for a car that can littlerly be cloned in a matter of minutes after the cars release? In the real world you need a place to store all your secrets, usualy buildings or computers. Breaking into those is considered espinage. In SL you have a place that is secure enough, your inventory. Now if this really isn't enough you can buy a private island and use the estate tools to hide it. Now i will conseed the need for when you are otherwise occupied in private affairs. But the trouble with this style of security system is that they are left active long after the buisness has been taken care of and the parties involved have gone different directions. One example is a system that has a feature to push people it can't send home because of property lines. Fortunatly it also has a feature to tell you who the owner of the system is. So i abuse reported the owner after it sent me over 260 meters. I have *no* sympothy for systems that abuse other players. I have little respect for scripters who write them. I have no respect for thier owners. Why should I respect a player with no respect for me? A good security system would give you a warning, then send you packing in a variety methods the user would get to pick when warned. Real life has shown that shooting first and asking questions later isn't the solution.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
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02-21-2005 17:21
From: Strife Onizuka trade secrets  explain to me what exactly a trade secret is in SL? Is it the design for a car that can littlerly be cloned in a matter of minutes after the cars release? Nope. It would be the design of a car that cannot be cloned minutes after release.
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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It's raining frogs and mice
02-21-2005 23:09
From: Travis Lambert If the community wants to disable the llTeleportAgentHome() function, Fine. But also disable all forms of push-scripts, physics-scripts, etc....as those can be abused no differently than llTeleportAgentHome() if used for nefarious purposes.
Travis there was a load of frogs and rats at your place btw.. we sent them into space.. because we felt it was in the best interest of the SLSP (Second Life Space Agency). They are sitting at 768m if you need to clear some prim space. Apparently I could edit their location but not delete. IM me in game if you need details.
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Bruno Buckenburger
Registered User
Join date: 30 Dec 2004
Posts: 464
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02-23-2005 12:54
I went through this last week with some of the dissenters and have changed my way of thinking to be for telling someone they are going to be TP'd in x seconds or have it just bouce you x number of meters. I'm not going to rehash my feelings about being forcibly moved because I think everyone has offered their opinion but I have come around to some form of compromise.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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02-23-2005 13:51
If llTeleportAgentHome() works on the script owner's land, only. Their land, their rules. Your land, your rules.
Don't confuse courtesy with "rights" as so many people do. And campaigning to make courtesy a forced requirement seems more draconian to me than the original action.
If repatedly calling the function can cause client crashes, then that either needs to be directly fixed, or a script delay (like so many other functions have) needs to be added. Beyond that, the function is there for a reason.
I'd never use it myself, because I can see how it could be anoying. I've never run into someone using it maliciously, myself. I've gotten many more TP offers that I've accidently accepted, to my anoyance.
All that said... IF the land with the auto-teleport-home script surrounds your land, then it is a TOS violation, since it prevents access. If you can go around it, Do.
To those with such security systems, I'd suggest using prims or particles to mark the boundary of your no-fly zone, just to be... Courteous.
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~ Tiger Crossing ~ (Nonsanity)
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Dan Rhodes
hehe
Join date: 5 Jul 2003
Posts: 268
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02-23-2005 15:03
You have to fly over other people's properties to get to many locations. The fact that flying and randomlly getting pushed in directions or teleported without doing anything wrong but flying from one place to another is not cool at all.
Yes its the owner's land , but LL has provided tools to create visual boundaries for people to see so they can fly around. When the boundry is invisible and you receive no warning before being ejected in who knows what direction it sucks. If LL's measures aren't to adequate they need to be addressed.
I have no problem when these security scripts are used to help keep out specific griefers only, but that isn't what is being complained about in my case. Many people have them setup to boot everyone. It is the scripts that push/teleport indiscriminately that I have a problem with.
Maybe not even have a Yes/no teleport option , but more of a countdown timer that you are going to be booted if you don't get off the property in 5-10 seconds. At least give me an option to get off your land. LOL I can take a hint.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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02-23-2005 21:40
From: Blueman Steele there was a load of frogs and rats at your place btw.. we sent them into space.. because we felt it was in the best interest of the SLSP (Second Life Space Agency).
They are sitting at 768m if you need to clear some prim space. Apparently I could edit their location but not delete.
IM me in game if you need details. hehe ty for the heads up, Blue. This is yet another case where better land tools would save me.... grief. Self replicating frogs & rats.... and I thought I'd seen everything. At least they stop reproducing when the prims fill up Travis
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
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02-23-2005 21:52
From: Kris Ritter I disagree for the reasons I already stated above. You can do this now by scripting it. But it shouldnt be mandatory (you can make it mandatory on the mainland if you like!  ) The problem is that mainland parcels do not exist in a vacuum. The world is a continuous place, and it is necessary to sometimes fly through someone's property in order to get to where one is going. Thus the very design of the world demonstrates that one's privacy is not absolute. These instant-teleport scripts threaten the health of SL by eliminating the global continuity, and drastically reducing the usability of vehicles. I do not agree with the proposed change, but I also do not believe that an instant-teleport should be tolerated in all circumstances. I think the ideal balance would be to prohibit the use of functions like llUnSit, llTeleportAgentHome, etc., at altitude from 50 meters to 300 meters. By ensuring that this channel is free of nuisances, we maintain the continuity between parcels of land and we provide air vehicles with a space within which they can fly, without fear of being unseated and losing their craft. The land from ground to 50 meters would then be free for private construction, and the sky from 300 and beyond would also be available for private skyboxes.
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