These forums are CLOSED. Please visit the new forums HERE
llTeleportAgent |
|
Peter Lameth
Registered User
Join date: 27 Sep 2005
Posts: 28
|
03-20-2006 08:03
i definately want to see llTeleportAgent implemented as a priority
|
Firefly Newchurch
Registered User
Join date: 1 Feb 2006
Posts: 1
|
03-20-2006 08:06
from what ive heard this would be a nice function, so yes i want it.
|
Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
|
03-20-2006 08:25
I've been looking forward to this function just as long as when using llTeleportAgent() to a location within the same sim is instantaneous.
|
Heather Goodliffe
Registered User
Join date: 30 Dec 2005
Posts: 13
|
llTeleportAgent
03-20-2006 11:59
I've been working on a tourguide for SL newbies to help get people oriented in SL. Currently it sends people landmarks for them to click "teleport". Simple enough... but I can't tell you how confusing this is for newbies...
If, instead it poped up a dialog box that said, allow "Tour Guide" to teleport me in the begining of the tour there would be significantly less hand holding and frustration... the sooner LL implements this the sooner more people can be oriented to SL. |
Dyson Dion
Systems Engineer
![]() Join date: 5 Jun 2005
Posts: 2
|
llTeleportAgent()
03-20-2006 13:27
Yes. I have been waiting a while now for llTeleportAgent() and it would work greatly into my objects.
![]() |
Khalek Trescothick
Registered Idiot
Join date: 28 Dec 2005
Posts: 10
|
llTeleportAgent()
03-20-2006 16:33
Khalek Trescothick - Stargate Gate Creator
Ok, camera updates, thats good, little white arrows in inventory, ok. Out of all things added to LSL, llTeleportAgent should be a PRIORITY. I have many objects, that have been put on hold because llTeleportAgent hasnt been released. COME ON! |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
|
03-20-2006 23:54
Yeah, COME ON!!! Who else wants llTeleportAgent? CHIME IN!!!
_____________________
|
Cid Jacobs
Theoretical Meteorologist
![]() Join date: 18 Jul 2004
Posts: 4,304
|
03-21-2006 00:51
Yeah, COME ON!!! Who else wants llTeleportAgent? Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link Link _____________________
|
Raffaele Pirandello
Registered User
Join date: 2 Nov 2005
Posts: 24
|
03-21-2006 01:06
I want it. I looked for it since the first time I tried scripting.
Please, give it to us. ![]() Raffaele |
Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
|
03-21-2006 07:47
A major project involving investing in significant outside resources has been on hold (and losing money) because LL made a promise that llTeleportAgent would soon be available.
So, I say: BS, LL. BS! _____________________
|
Shack Dougall
self become: Object new
![]() Join date: 9 Aug 2004
Posts: 1,028
|
03-21-2006 16:24
Seems silly that I should have to ask for llTeleportAgent, but for the record...
I want it! ![]() _____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/ Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa |
Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
|
03-21-2006 16:37
_____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
JeffeJ5005 Lewis
Registered User
Join date: 6 Oct 2005
Posts: 4
|
Dying without it!!
03-21-2006 17:43
I am also joining the request party for llTeleportAgent!
|
Frans Charming
You only need one Frans
![]() Join date: 28 Jan 2005
Posts: 1,847
|
03-21-2006 19:35
I Need llTeleportAgent, think about group excursions through/over/under/inside the grid. Follow Torley(or someone else) around on a wacky trip to all her special places in SL. This should definitely improve the group/community experience in sl.
Cris, Great that you are going ahead with you snap hud thingy! ![]() _____________________
|
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
|
03-21-2006 19:50
You know... if llMapDestination remains borked the way it is, I'm guessing that llTeleportAgent might be borked too if put in place, i.e. you wouldn't be able to really use it with landmarks, greatly removing some of it's usefullness. I sure hope they do it right (if they ever do it).
_____________________
imakehuddles.com/wordpress/
|
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
|
03-22-2006 08:29
Won't help me build stepping disks.
![]() |
Becky Tardis
Registered User
Join date: 15 Nov 2005
Posts: 98
|
03-22-2006 09:20
You know... if llMapDestination remains borked the way it is, I'm guessing that llTeleportAgent might be borked too if put in place, i.e. you wouldn't be able to really use it with landmarks, greatly removing some of it's usefullness. I sure hope they do it right (if they ever do it). Stop saying llMapDestination is bonked, it works perfectly well, I just checked it in Game, it is your lsl code that is bonked. Of course it is going to show you the same region you are in if you give it that region. But more on topic stuff: I want Teleport agent yesterday!!!!!!!!!!!!!!!!!!!!!!!!! |
Logan Bauer
Inept Adept
![]() Join date: 13 Jun 2004
Posts: 2,237
|
03-22-2006 09:34
Let me just mention again how much I would love having llTeleportAgent.
_____________________
![]() PICS - BLOG - http://arcticgreenhouse.blogspot.com/ XSTREET - INWORLD -http://slurl.com/secondlife/Alternate Reality/144/138/54/ |
Paul Churchill
Pie are squared
![]() Join date: 8 Sep 2005
Posts: 53
|
03-22-2006 09:45
I want llTeleportAgent()
|
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
|
03-22-2006 11:54
Stop saying llMapDestination is bonked, it works perfectly well, I just checked it in Game, it is your lsl code that is bonked. Of course it is going to show you the same region you are in if you give it that region. _____________________
imakehuddles.com/wordpress/
|
Travis Lambert
White dog, red collar
![]() Join date: 3 Jun 2004
Posts: 2,819
|
03-22-2006 12:03
From the Future...
![]() I just wanted to give a word of thanks to Linden for finally implementing llTeleportAgent(). Since its implementation over 9 months ago, residents have been able to link previously non-adjacent parcels to one another using this awesome function. New residents simply have to pass through our "Portal" doorways to visit NCI or the Ivory Tower of Primitives - then pass thru a return portal to get right back to the Shelter. Everyone thinks its most amazing. Kudos for all your hard work! ![]() _____________________
------------------
The Shelter The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world. |
Tasman Perth
Geekette Extraordinaire
![]() Join date: 7 Jun 2005
Posts: 225
|
03-22-2006 12:40
ONE MORE VOTE FOR LLTELEPORTAGENT()!!!!!
I've got a very neat looking teleport booth just waiting for this function.... Tas |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
|
03-22-2006 12:46
It is borked. See reply in other thread. What's borked is the dataserver response from the landmark, because it gives you a region coordinate instead of a global coordinate. |
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
|
03-22-2006 12:53
Explain how it's borked? What's borked is the dataserver response from the landmark, because it gives you a region coordinate instead of a global coordinate. See the other thread. I'm trying my best to explain it there. But in short, the reponse from the dataserver event used to be useful to llMapDestination, now it is not. _____________________
imakehuddles.com/wordpress/
|
Tiberious Neruda
Furry 'On File'
Join date: 1 Nov 2005
Posts: 261
|
03-23-2006 06:35
I agree. Anything that would make a TARDIS work (close to) properly would kick all kinds of ass.
So YES, I want llTeleportAgent(S,X,Y,Z)* *(Sim name,X,Y,Z coordinates) |