Not before 1.0? How long will we have to wait for that

0.6 is now. How often do you guys update?
And about the ability to change some variables that would be nice. But you can also use voice command to set certain variables. What I did with the evelevator doors is. setfloor <NR>
The problem was that voice commands are heard pretty far.
So now it works like this:
setfloor 5
then you have to click on those doors which need floor 5
then say "done" and you're done (clicking won't modify any door after that)
But would be easier if you can set some vars to changable so you can easy change it. Also some limit's would be usefull. so for example there could be a set of function that do this
setModifyable(string varname);
setModifyableLessthen(string varname,float value);
//on this one you can set varname, but no more than value
setModifyableMorethen(string varname, float value);
//you get the idea
setModifyableLimit(String varname,float floor, float ceiling);
//you can set between floor and ceiling
The last 3 only work with floats (ofcourse you can cast them to integer or string if you like)
the first one could work for floats, integer, strings, and some other types as well.
This idea assumes that the user will choose in the edit-field that they want to edit the vars, and the script had to be started so that the setModifyable will be parsed...
Maybe that's not the best idea
Maybe this is easier
UserModFloat(key id,float var);
UserModString(key id,string var);
etc. which will cause a edit-screen to appear for the use at the moment it's executed. Also here could be limits.
Well problem could be that you can get input fields you don't want for example you could make a script that sensors for people and show them a edit field over and over again or something

maybe the 'key id' should be removed and present the edit-field to the owner always.. Anyway just some ideas. I'll bet the lindens can think of the best way to do this. But maybe my idea's are usefull to them

Sorry for the long post. Guess I'm bored.. I wanna play
