I want hunger, poverty, disease
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xxDemexx Seelowe
Registered User
Join date: 21 Nov 2006
Posts: 7
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12-14-2006 09:49
OK.. I'm playing devils advocate here but.. At the moment the economic drivers in SL seem to be land, clothes, scripting and sex. What I'd like like to see is a bit more "realism" If AV's gradually starved to death - becoming less attractive as they did so or even contracted diseases - then whole new markets would open up.. Healthy food (maintain your AV) would be highly prized whilst escort agencies would have to get medical certification or else their client base would dissappear.-the possibilities are endless.. From LL's point of view - new free accounts would have a limited lifetime before the newbies either succeeded or perished in a horrible way..unless they created a premium account..and started paying. This would serve to unload the servers  New diseases could be introduced every week.... skilled scripters could mutate them.. whilst their counter parts would come up with remedies...(or maybe they wouldn't..)
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
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12-14-2006 16:12
The tools already allow this to be scripted and done.
Have fun getting people to wear your "age and disease" indicator.
It would not work for those of us that squash the AV into a small ball and replace it with a pile of prims.
Edit: We already have viruses in the form of grey goo attacks.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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12-15-2006 00:09
Would be cool, i miss being able to step upon the low classes XD
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-15-2006 06:45
This general kind of thing has been suggested in the past, as a "linden sink" and to counter camping.
Even far less rigorous schemes... such as having to pay a token number of lindens to remain awake and active more than an some percentage of a day... are vigorously rejected by most people who hear about them.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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12-15-2006 12:45
well I saw the other day that you can now buy drugs and there are many "druggies" running around. Maybe open a rehab clinic? 
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Janka Werribee
Scripter Wannabe
Join date: 28 Oct 2006
Posts: 64
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12-15-2006 12:46
Second Life's one attraction to me (and the reason why I think it is not inherently a "game", even though it can be used to play games) is that you can do anything and everything without silly and unnecessary in-world restricitions of having to acquire this or that for it, aka "grind". "Realism" is a stupid word for it anyway: the reality of SL is that what limits building is database resources and lag, and nothing limits avatar life except Linden Lab say so. Any other limits would be arbitrary and artificial. There is no "background story" to SL world as a whole that says it should be one way or the other, after all: it's all our world, our imagination. (And if there is a background story to your area, it is your job to introduce the necessary hunger counters etc, not LL's.) I play MMORPGs and quite enjoy them, but SL is a different beast entirely and I for one wish it to remain so. That said, I have been toying with an idea for an epidemic simulator that could be fun and educational. 
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Woopsy Dazy
Registered User
Join date: 12 Nov 2006
Posts: 173
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12-15-2006 12:52
Why pay money to starve? I get your point, but I don't think this is the correct game for that kind of reallity.
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Mu Arkin
Registered User
Join date: 23 Dec 2006
Posts: 2
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encapsule experiments
01-02-2007 03:03
my 2c:
These kinds of experiments (disease, starvation, age &c) should be confined to restricted zones. Any avatar that wants to enter such a zone has to consent to the rules of the zone. And any avatar must be free to leave these restricted zones at any time.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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01-02-2007 10:29
I think few people would want such features. I am however still waiting for a good hunger HUD to hit (alliteration, eep!), a properly organised one with restaurants already around with compatible products. It could be an interesting social product to use, as you go to cafes and restaurants etc. to eat, or a hotel/home to sleep and so-on. But being a HUD it would be just a mini-game within SL, like playing the Sims with yourself and meeting other people doing the same. If someone else hasn't done it by the time I finish my other millions of projects then I'll end up doing it 
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Jinx Mitra
Registered User
Join date: 12 Jul 2006
Posts: 3
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Survivor
01-02-2007 12:59
I saw someone running around with a tag like this. They were playing a game called "survival" or "survivor" or something like that. Not sure how you join up and I can't log in at the moment to see if there is a group for it. That could be one option. Personally, I'm not interested in having my AV actually get sick.
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Vincent Nacon
Reseacher & Developer
Join date: 1 Mar 2006
Posts: 111
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01-02-2007 16:28
good idea, but let Estate owner have that option in estate control.
...kinda like enabling health damage?
Actually.... it'll be like trying to turn SL into The Sims? ...ew
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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01-19-2007 21:29
Hmm would be good because it could create a whole new industry making food & serving it, and incase the talented people haven't noticed, SL has a huge unemployment figure, they get jobs, they buy more of your stuff 
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Indy Quamar
Registered User
Join date: 16 Sep 2006
Posts: 69
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01-20-2007 09:56
I think you need to go play the Sims
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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01-20-2007 10:11
I want herpes.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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01-20-2007 10:25
Many people just want to escape and not be reminded of the problems & restrictions of real life.
As to the idea of a bioengineered diseases as a game, that would require quite a bit of programing to add to SL. As a stand alone game it could be very interesting.
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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01-20-2007 11:14
And by the way, we already _have_ poverty, or I wouldn't have people begging me for $L on a daily basis. 
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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01-20-2007 20:37
That is because our make everything from nothing instantly society has no jobs. If you can't script, build or sell your AV's body you are stuffed 
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
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01-20-2007 21:17
Congratulations, this is the worst idea I've ever heard. Seriously, ever.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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01-20-2007 22:04
There's no challenge in a perfect life.  Free houses, clothes & everything else next?  Why do I have to walk 20m when I could get short range teleport? 
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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01-28-2007 03:01
Since sex seems to play such a big part in SL, why not food? I go to a restaurant with eat animations from time to time. Sitting and eating is at least as intersting as dancing on a pad or using a camping chair, so I'd like to see more restaurants where you get paid a linden or two to eat. I've found a few restaurants and these would seem ideal places to go if one just wants to chat as there isn't much moving around.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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01-28-2007 03:08
If realism means nothing, then we might as well have white matchstick avatars roaming about an empty grey graph-paper grid! So there is a valid argument for a health factor. How about health points that are gained (up to a maximum) by eating and drinking and are spent on teleporting. If an hour's eating in a chatty environment accumulated 120 teleport points it would be worthwhile. But there would need to me more restaurants. Would that be a bad thing? All residents could be given, say, 100 free TPs a month, after which extra ones would need to be earned.
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Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
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01-28-2007 03:18
3rd worst idea ever.
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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01-28-2007 05:22
This idea isn't really so crazy. There may come a time when humanity in general will realize how important pain and the other unpleasant things in life really are. Our whole lives seem to revolve around finding ways to avoid pain and discomfort. If you take those things away then we could become aimlesss. Right now, we have the pain, discomfort and just plain awkwardness of the real world to remind us. This is partly why we're all logging into Second Life. Yet one day we may eventually spend even more time in more sophisticated virtual worlds and become numb as a result. That might be when the original posters idea may not sound so bad afterall. Laurel: "ARrrRGH! OMG! Look out! It's the huge green fugly monster from hell!" Hardy: "So? It can't hurt us. It isn't real, dumbass!" Laurel: "Oh yeah..  " No pain = No pleasure, no happiness and no excitement.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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01-28-2007 05:54
I think the game has enough bugs to infuriate us to the extent required.
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Banking Laws
Realty Serious
Join date: 14 Jun 2006
Posts: 602
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01-28-2007 06:18
From: Conifer Dada If realism means nothing, then we might as well have white matchstick avatars roaming about an empty grey graph-paper grid! So there is a valid argument for a health factor. How about health points that are gained (up to a maximum) by eating and drinking and are spent on teleporting. If an hour's eating in a chatty environment accumulated 120 teleport points it would be worthwhile. But there would need to me more restaurants. Would that be a bad thing? All residents could be given, say, 100 free TPs a month, after which extra ones would need to be earned. Or say...Not. Use a HUD. Not all of us want that.
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