Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Resell Permission

Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
02-11-2006 19:10
I know there are a couple threads on this, but thought I'd start a new one for a vote.

The permission system needs an overhaul I know. But for the mean time, we need a Resell permission.

I want to be able to hand out freebies people can pass to each other, but not resell for profit.

I have stopped creating freebies, haven't created any for while since they have been repeatedly sold.

Thoughts?

Please VOTE
_____________________
I have the right to remain silent. Anything I say will be misquoted and used against me.
---------------
Zapoteth Designs, Temotu (100,50)
---------------
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-13-2006 07:39
For the Nth time, setting a "no resale" flag doesn't help: people can still resell freebies by putting them in a vendor, since the transfer is a separate operation from the payment.
Tsu Goodliffe
Registered User
Join date: 23 Dec 2005
Posts: 86
02-13-2006 09:41
also if this is done then someone can buy something super expensive and just start giveing it away for free, how would people make money if someone leaves the resell unchecked but can set it down inside a basic block prim and set it to allow copy but give no sell price, this would cause people to lose buiness, and SL itself would lose money. think about it.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-13-2006 11:46
Tsu: I don't think that's how it was intended to work. Resell wouldn't override "no transfer", rather No-resell would simply block "transfer through sale for more than L$0".

A better idea is to have a "resale price".

The resale price would work like this: when an object is sold by anyone but the creator, it would have to sell for at least the resale price and *that* part of the sale would go to the creator. This would keep people from passing the product out for free, but would be less restrictive than "no transfer", and you could pick a *reasonable* price and turn your freebies into commision sales. :)
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
02-13-2006 12:09
I'd vote for a no_price flag or settable max price but I've used up all my votes :( sorry.
_____________________
Cybin Monde
Resident Moderator (?)
Join date: 27 Jan 2004
Posts: 2,468
best option yet
02-17-2006 09:50
i threw in 2 votes for this. if nothing else, at least decent voting will bring attention to the fact that the permissions are in dire need of some revamping to allow for "freebies/gifts" to be seperate from "resale".
_____________________
"We, as developers, are doing the easy part – building the scaffolding for a new world. You, as the engines of creation, must breathe life into it."
- Philip Linden

"There is no life I know to compare with pure imagination. Living there, you'll be free if you truly wish to be."
- Willy Wonka (circa 1971)

SecondSpace (http://groups.myspace.com/secondspace) : MySpace group for SLers.
BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
02-17-2006 21:13
How would this "resale price" feature prevent a vendor from charging more and pocketing all the L$. The SL servers have no way of knowing that the llGiveInventory call is tied to a previous money event. There is no way for LL to enforce freebies. The best that you can do is set the description to "This is a free object. Do not pay more than L$1 for it." It doesn't prevent the sale of freebies, but it does allow social pressure to keep your freebies free.
Dyne Talamasca
Noneuclidean Love Polygon
Join date: 9 Oct 2005
Posts: 436
03-13-2006 00:13
How about an ability to set an object so that it cannot be given from an object's inventory unless the giving object is owned by the creator AND cannot be bought manually for > "creator specified amount". If it is contained in another object, the restriction propagates outward (so boxing a freebie up will not circumvent it).

I'm not exactly the most clear-headed at the moment, so I leave picking holes in the logic there as an exercise for the reader.

Edit: Bah. Old thread. Must pay more attention.
_____________________
Dyne Talamasca - I hate the word "bling".

Miscellany on MySLShop.com, SLB, and SLEx

Plonk
Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
03-13-2006 15:28
From: Dyne Talamasca
How about an ability to set an object so that it cannot be given from an object's inventory unless the giving object is owned by the creator AND cannot be bought manually for > "creator specified amount". If it is contained in another object, the restriction propagates outward (so boxing a freebie up will not circumvent it).

I'm not exactly the most clear-headed at the moment, so I leave picking holes in the logic there as an exercise for the reader.

Edit: Bah. Old thread. Must pay more attention.


Lol, no way, thanks for the bump, it sure needed it.

Sounds like a good idea.

@BamBam: I think most people are in agreement the permissions system needs a complete revamp, and I think a lot would agree a "no resell" permission would be a good adition.

They should be able to AT LEAST gray out the for sale buttons (like when somethings no transfer), but still allowed it to be sent to others and set free to copy.
_____________________
I have the right to remain silent. Anything I say will be misquoted and used against me.
---------------
Zapoteth Designs, Temotu (100,50)
---------------