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About the Dwell System...

Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
09-29-2003 19:32
About the dwell system... sometimes I find myself just stopping on a plot chatting with somone, not knowing who it belongs too, for much more than 5 minutes. Other times I approach someone's plot because it's so farking ugly, and it may take up to 30 minutes to finish complaining to them. Do they still get money for that?
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
09-29-2003 19:36
I had thought that the SL community had officially & unanimously deemed the dwell system as a crappy solution to the voting station problem...
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Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
09-29-2003 21:58
From: someone
Originally posted by Christopher Omega
I had thought that the SL community had officially & unanimously deemed the dwell system as a crappy solution to the voting station problem...


I think the majority of SL residents do feel that way. However, the Lindens are instituting it anyway.
Lynnix Muse
Registered User
Join date: 26 Dec 2002
Posts: 156
09-29-2003 22:29
if the dwell system was implimented before beta was released, the sl population may have accepted it more..

just my opinion

Lynn
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
09-29-2003 23:33
I love the dwell system.
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
09-30-2003 05:00
From: someone
"oh man, that sounds cool. I would like to come see it, but I need to dwell at home."

"hey, sorry to leave, but I need to get back to my land and dwell."

"I wanted to go to that event, but I was at home dwelling."

"hey, can you come to my place and dwell with me?"


Just a few things I worry about with the dwell system. I really hope it is not like this, but I am really worried.
Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
09-30-2003 05:17
The dwell system will be fine as long as there is no finacial gain associated with it. If it just for informational purposes, and to create the new map, that will be great. Just don't use it to give a cash bonus.
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
09-30-2003 08:03
Hear Hear, Madox!

I'd have to agree with that - most of the time people spend at things I have built, are for group things, not on my own property. It kind of ruins the association if dwell is land-based instead of creation-based, and wipes out a good portion of the group income too.
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
09-30-2003 08:29
All my worries are based on the assumption that bonuses would be derived from dwell time instead of voting machines. If it is purely for statistical purposes and no bonuses, as Madox suggests, Im all for it.

Any clarification on this? Is there an official dwell explanation thread I can read again?
Lynnix Muse
Registered User
Join date: 26 Dec 2002
Posts: 156
09-30-2003 08:43
nova said at the amusement park town hall that, haney and herself didnt know every detail of the dwell system and when 1.1 comes out lindens would prolly provide a faq type deal about it, (not exactally how she put it but that was the basic feel of her comment) Hope that helps till/if a linden replys loki.
Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
09-30-2003 09:14
The dwell system is not perfect, but it is better than the voting stations. There's no system that can't be gamed or abused. How can most of the SL community have deemed it a crappy solution when we haven't even seen it in action yet, and don't know crucial details like amounts? Really, just relax.

My understanding is that your time on your own land does not count.

If you dwell on someone's land because your talking to them, well then the are being social, is that a bad thing to reward?

If someone has to be chewed out by Darwin for more than 5 minutes, I think they deserve a bouns of some kind.

Don't worry so much.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
09-30-2003 11:09
I hear you Wednesday. I really hope it works out.

I realize that your time on your land wont (shouldnt) count directly, but you being there gives others a reason to be there with you.

I just hate to see exploration and visitation inhibited by the perceived need to be at home to help your own bonus.

Please dont flame for the comparision, but dwell is very important in TSO. The top houses get bonuses based on time visitors spend there. They become top houses by being online the longest. Room mates in TSO actually treat their position as a job, having shifts they are required to be at home.

Its all well and good I suppose, if thats how you want to spend your time. But, it definately keeps people from exploring. I hate to see people always at home because there is so much to see. I am just afraid that dwell will make people want to stay home even more and not get the most from what is to be had by exploring.
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
09-30-2003 11:11
From: someone
Originally posted by Eggy Lippmann
I love the dwell system.


You can't have her, she's mine!

I love it to!

bbc
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
09-30-2003 12:38
Here's an update to my original idea to replace the vote poles and minimize abuse of the vote/rate/dwell systems...


Right-clicking an object lets you rate the BUILDER, SCRIPTER, and AMBIANCE.

For builder and scripter, the vote goes to the creator of the object. For ambiance, the vote goes to the owner of the land the object is on if the owner of the object and the owner of the land are the same. (If they are different, ambiance should be unselectable.)

Right-Clicking on a plot of land should also let you rate AMBIANCE. (So a huge, empty plot of land that is left vacant for a long time might accumulate a negative ambiance rating for the owner. And also so that a plot with nothing but store-bought items on it can still be rated for ambiance.)


Right-clicking on an avatar lets you rate them in PERSONALITY, GUIDANCE, and APPEARANCE.

Personality is just as we have it. Guidance is how helpful someone is and/or how well they run events and organize things. Appearance is normal, though with the possibility that the vote is split between the avatar and the creator of any prims the avatar is wearing, with the majority going to the avatar.


After choosing a category, you get another pie menu with numbers from -1 to 4. (-1, 0, 1, 2, 3, 4) So you can fine-tune your vote. The last number you picked should be in parentheses next to the name of the category and in the numeric pie.


Most votes do not change on their own due to time, but players can always change their previous ratings. A player's ambiance votes are tied to the locations where the votes were cast. As long as that location maintains a high dwell count, the votes remain. If the dwell count falls, so do the ambiance votes for that location. The votes return to full strength if the dwell again rises on that property. They vanish completely after a period of time (week to a month) if the dwell remains low or the land is sold.


EDIT: And how about kickbacks for the dwellee for getting out and about and visiting people and places...
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
10-01-2003 11:47
Tiger, that's an excellent suggestion, and relatest to the "Negative land voting" thread in Feature Suggestions.

I really worry about the effect that a "dwell" rating would have on sculptures. There are some wonderful builds in the southwest area of SL, but they're not places where you'd hang out, exactly. In a dwell system, beatiful builds like the beanstalk couldn't exist.

Dwell, combined with taxes, seems to discourage anything other than meeting areas, houses, and shopping malls. Really, can't we encourage things that DON'T exist in real life?
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
10-01-2003 12:06
From: someone
Originally posted by Cubey Terra
Dwell, combined with taxes, seems to discourage anything other than meeting areas, houses, and shopping malls.


That's the very reason I split the typical voting pole into three parts, the two main ones being BUILDER and AMBIANCE. This way places that are meant to be just looked at, or just visited briefly, will get a high Builder rating that will not fall due to lack of Dwell. The places that are meant as gathering sites like clubs and other meeting areas will get high Ambiance ratings, that will fall if they stop being used.

You see, with the manual Ambiance vote/rate and Dwell, players can choose if their presence at a location should do good for the owner. If they don't rate, the Dwell time doesn't have the same impact. (Though it has SOME positive effect -- Just not as much as if they voted too.)

And locations people just fly by and admire can get permanent status points in the Builder category.

Of course, if LL feels that "churn" should be encouraged monetarily, there can be a purely time-based fade on all votes. But personally, I think that will cause more problems than it solves. Churn will happen regardless, as the more creative folk are always pulling down old builds to muster resources for new ones.
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