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Better Graphics - Future of SL

Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
02-15-2007 17:24
From: Nase Sleeper
True alot of the designs use too many prims and the scripts are the worst in terms of lag.
However, I would disagree that "SL's sucky performances is vastly caused by bad content design".
If SL had better hardware/software, bad content design would be irrelevant. SL sucky performance is caused by SL's sucky technology which is caused by 2007 sucky technology of today which will hopefully improve within the next few years as people on this thread have been projecting.


bad content will always be relevant, its why in a game company you have 3D modelers instead of monkeys
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
02-15-2007 19:21
From: AJ DaSilva
It's totally doable in the HUD you know...


The point of shaders instead of HUD objects would be the immensly useful interaction with the world via the mouse. You can't click through, right-click through, or alt-camera-click through the HUD.
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
02-15-2007 19:41
From: Draco18s Majestic
The point of shaders instead of HUD objects would be the immensly useful interaction with the world via the mouse. You can't click through, right-click through, or alt-camera-click through the HUD.

It's unlikely it'd be done with a shader, but that's a good point about the clicking at the moment. Apparently it's a bug right now, but I don't know what level of transparency is intended to be click-through.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
02-16-2007 03:44
From: Vincent Nacon
Go look at Unreal Engine 3, it's the latest top real time rendering engine on the market.
http://www.unrealtechnology.com/html/technology/ue30.shtml

UE3 is only partially real-time as well. It still relies on a ton of pre-processing when you build the maps for things like shadows etc.
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