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Why SL For Corporate 3D microworlds?

Blueman Steele
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Join date: 28 Dec 2004
Posts: 1,038
09-27-2005 23:22
From: Sherrianne Hailey
there's a French web site that might be of interest. I don't speak French so it's hard for me to judge.

http://www.i-maginer.fr/

the screen shots look ok.


English site here
http://www.i-maginer.fr/GB/

Seems if SL could add the few features that these business products feature (3D collaborative file-sharing screen sharing 3D apps) that it could take a huge leap into the business sector.

Plus salesmen would not have to drag multimillion dollar clients to real strip clubs anymore. Collaborate the deal in SL, then off to [insert name of generic strip club here as not to promote favoritism]
Jeffrey Gomez
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Join date: 11 Jun 2004
Posts: 3,522
09-27-2005 23:35
From: SuezanneC Baskerville
I've never even seen Half-Life or CounterStrike, and have no idea of what degree of user customizaton is possible in game engines like such games use.

www.nailbiter.net/gman

Mostly cinematic and... well, game-based operations. But if you're curious on how Game APIs have been used for other purposes, www.garagegames.com has some good examples with Torque:

http://www.garagegames.com/mg/projects/tge/education.php

I feel like a broken record for always plugging Torque without having much time to tinker with it these days, but they are a good resource house. :)
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SuezanneC Baskerville
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09-27-2005 23:39
I got that French iVoyager installed. It looks ok but the intro is in French. That let to the website: http://www.kolabora.com/ which looks to be of some interest.

I've never even seen Half-Life or any other such game in action much less the level editors and such, so my questions are actually questions, not disguised statements.

So are we to conclude that there a window of opportunity for SL as it, without worrying about a big connected multiverse or the need for better this-or-that, to make a product that big money businesses might like for less than any other product on the market?

Thus the Linden marketing staff should be and probably is trying to get big businesses to see this and thus make a Pepsi VR park and a Nike VR park, etc. etc.?
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Jeffrey Gomez
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09-27-2005 23:46
From: SuezanneC Baskerville
So are we to conclude that there a window of opportunity for SL as it, without worrying about a big connected multiverse or the need for better this-or-that, to make a product that big money businesses might like for less than any other product on the market?

Actually, the way I see it, licensing the tools out to private interests is the first step to making Second Life a more respected, industry-wide platform in an open sense.

By getting the tool "out there," you bring in new capital to the company and get a few "test areas" to watch for good ideas... and bad ones. Your platform also benefits from any processes and add-ons these companies develop that you can then assimilate into your own.

I'm sure I'll be publicly flogged for this one, but GOM is a good example of this concept - if not execution. LL simply saw it as a "good idea," and wishes to assimilate it into Second Life itself.

This (in theory) makes the platform better than before.

So I think it's a good idea, assuming they're willing to go with an open platform in the long run.
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SuezanneC Baskerville
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09-27-2005 23:54
The Torque link Jeffrey mentioned is interesting.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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SuezanneC Baskerville
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09-28-2005 05:18
From: Ulrika Zugzwang
I love crunchy tacos.

~Ulrika~


The above quoted post's phrase "crunchy tacos" has what I believe an unflattering interpretation the use of which in reference to another customer is a violation of the Community Standards and the Forum Guideline.

Those who share this view can use the triangle icon on the post quoted above to report this to the moderator.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Eggy Lippmann
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Join date: 1 May 2003
Posts: 7,939
09-28-2005 05:21
urbandictionary.com does not have a definition for crunchy tacos, and googling for it hasnt produced any interesting results either.
Methinks you might be reading too much into things.
SuezanneC Baskerville
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09-28-2005 05:42
Eggy, try putting in "taco" into urban dictionary. The second definition is the one I am referring to. Thanks for helping to make my point a bit more objectively verifiable.

The crunchy aspect would stem from being dry.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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SuezanneC Baskerville
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09-28-2005 08:47
From: Lordfly Digeridoo
It would, but it would be unwieldly. Load up the map editor. Make some polygons. Compile. Test. Write some code. Debug. Crash. Close map editor. Open up debugger. Fiddle. Open up game. Test. Goto beginning.

Plus, SL allows instant collaboration; Developing in other dev kits requires everyone working alone, and then combining it at the end.

Unless you hire a studio to do it, in which case it's more expensive than just doing it in SL...

LF

My thinking originally was that the streamed-world approach is wasted on something as small as a virtual park one sim across. And it might be.

But the shared instant changability that the streamed world makes possible works at design time as well as at run time so that's a big advantage over using something like a multi-user cad application to create a VE.

No muti-user 3D cad or architectural programs enable people to edit in the real time "they see it when you do" it way that SL does, is that right?

Would anyone want to toss out some ideas for SLVE's for real world business just for the fun of it?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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FlipperPA Peregrine
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Join date: 14 Nov 2003
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09-28-2005 09:36
It would be quite interesting to see what would happen if LL developed a version of the client that could include a sim's worth of data that was written upon install to the cache file.

-Flip
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