I haven't been on the forums in ages, but I just read about something that seemed both very cool and relevant to SL, so I figured I'd post about it.
There's a way to capture a scene from a game by intercepting the OpenGL calls to the video card and then importing the 3D data into a CAD program. From there it's possible to fabricate a physical replica of an object that previously existed only in the game. Check it out:
http://longtail.typepad.com/the_long_tail/2005/05/my_own_personal.html
A while back there was a discussion about the fact that it was impossible to absolutely prevent people from duplicating your objects in SL, since a determined person could always use data from the video card. Well, here's a proof of that concept.
